Retrieved RSC Source Code :p

Discussion in 'Programming General' started by e1337nomad, Sep 27, 2007.

Retrieved RSC Source Code :p
  1. Unread #1 - Sep 27, 2007 at 5:23 AM
  2. e1337nomad
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    Retrieved RSC Source Code :p

    Okay this is probably really old news and ill probably just piss off a bunch of people for bringing it up lol, i was doing some natural wannabe hacker stuff (hey least' i can admit it lol) and long story short ive ended up with the RSC source code, the code is broken up into the following files:

    "mudclient204.jar"-->"main game"
    "config85.jag"-->"config"
    "entity24.jag"-->"monster graphics"
    "jagex.jag"-->"jagex library"
    "land63.jag"-->"landscape"
    "maps63.jag"-->"maps"
    "media58.jag"-->"object graphics"
    "models36.jag"-->"3d models"
    "textures17.jag"-->"textures"
    "filter2.jag"-->"chat system"
    "entity24.mem"-->"members monsters"
    "land63.mem"-->"members land"
    "maps63.mem"-->"members maps"
    "sounds1.mem"-->"sound effects"

    As a computer science student at uni youd think that i could understand alot of this code and be able to do something usefull (eg. find a neat exploit) but i lack the time nor the ability to read the Gower brothers gay naming conventions, here's a little snippet from mudclient.class from mudclient204.jar (lol MUDclient, seems andrew just couldnt let go..):
    Code:
            if(bf > 450)
            {
                b("@cya@You can't logout during combat!", 3);
                return;
            }
            if(bf > 0)
            {
                b("@cya@You can't logout for 10 seconds after combat", 3);
                return;
            } else
    
    Im looking for someone with the patience and the time (and the necisary expertise to shed some light on the code) to work with me via MSN correspondence on dycripting this maze of code lol, hit me up on MSN Messenger at:

    [email protected]

    Thanks alot - Kiefer aka e1337 Nomad

    MSN Status: Offline for the night, im off to bed, still add me and ill accept when i get up 2moz..
     
  3. Unread #2 - Sep 30, 2007 at 3:19 AM
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    Retrieved RSC Source Code :p

    good job. i uderstand now :D
     
  5. Unread #3 - Sep 30, 2007 at 3:35 AM
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    Retrieved RSC Source Code :p

    Lol Kiefer, this is going to take well over a few months considering the "part" of mudclient you sent me.

    Beats me as to how they manage to work as a team, lul.
     
  7. Unread #4 - Oct 1, 2007 at 1:09 PM
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    Retrieved RSC Source Code :p

    You're an idiot. All you did was download the RSC JAR file, look around for certain files being called, and downloaded them to. This forum is full of complete idiocy.
     
  9. Unread #5 - Oct 1, 2007 at 4:04 PM
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    Retrieved RSC Source Code :p

    They are just renamed to make it harder for people to modify them. The .jag files could probably be reversed and extracted without too much of a hassle.
     
  11. Unread #6 - Oct 7, 2007 at 9:10 AM
  12. e1337nomad
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    Retrieved RSC Source Code :p

    Do you care to explain what files i have than if not the source mr. thinks' he knows everything? and i didnt just "look around" i had to decompile the loader .jar then browse each of the class's till i found the technical names of the files, then found what they were for (through means of viewing the loaders source and the order in which each is loaded) then find the file names, rip them off the runescape site, decompile all the .jars there, then seperate all the decompiled class files, dousch.
     
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