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Basic Dungoneering Guide

Should I bind ssh and blood necklace with a primal 2h?
Or is that not good? Can you explain why not?
 
I'm not aware about high tier 2h Sword weapon, what's the difference between the normal one and how do you obtain it?

Join fc Dung Smith for help they'll smelt you the best 2h you can use. (higher attack gives better 2h's) Idk what u think the normal is but the best 2h that you can use is promethium until 113 dungoneering
 
Good guide :) well detailed. I'm sending it to my friend which is starting dung soon
 
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Not sure if srs or just newfag...
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Village Drunk
Thanks for guide, found some info i didnt know.. i hate dung but this should help me get around to it -_- being high lvl without chaotics is killing me
 
SytheSteamer
Tier 1 Prizebox
I really need someone to give me a very very detailed and basic walkthrough for Dungeoneering.. I'm as lost as a jungle monkey in the city.
 
nice guide, thank you.
 
Chess Master
There are a couple incorrect things in this guide:

First, a high-tier platebody is a MUCH better bind than a SSH.
Second, a Celestial surgebox is also a much better bind than law runes. You can make enough law runes & cosmics for the dungeon in a 20-30 second base room, you can't make runes for combat spells in that time, and they are very useful vs stuff with resistance to melee. (Forgotten warriors and such)
Lastly, once you hit 100 dungeoneering, you have several options. Your best options are a GPB, a Hex, or a BN. However, if you're not 99 ranged, I strongly suggest binding an EFS/CeleCat to go with your CSB.

Other than that though, nice guide =]

Also, once you hit 105 dungeoneering, go to world 67, it's a 3bo world and dungeons are easy to do sub-20.
 
There are a couple incorrect things in this guide:

First, a high-tier platebody is a MUCH better bind than a SSH.
Second, a Celestial surgebox is also a much better bind than law runes. You can make enough law runes & cosmics for the dungeon in a 20-30 second base room, you can't make runes for combat spells in that time, and they are very useful vs stuff with resistance to melee. (Forgotten warriors and such)
Lastly, once you hit 100 dungeoneering, you have several options. Your best options are a GPB, a Hex, or a BN. However, if you're not 99 ranged, I strongly suggest binding an EFS/CeleCat to go with your CSB.

Other than that though, nice guide =]

Also, once you hit 105 dungeoneering, go to world 67, it's a 3bo world and dungeons are easy to do sub-20.

I wouldn't reccomend binding mage setup, it doesn't get u team and dps isnt as well with gorg+
 
Chess Master
I wouldn't reccomend binding mage setup, it doesn't get u team and dps isnt as well with gorg+

Yes it is. Hex is a better bind but for those without 98 ranged, CSB is the best ammo bind. What else are you going to bind for ammo? Definitely not arrows, ranged is by far the worst combat style (Except for the hex) and should just plainly not be used... Law runes? You can make 60 in 15 seconds right off base room. Cosmics? See above.

Also, Air Surge, and potentially Fire Surge farther into the dungeon can get just as good dps as primal. You just have to know when to switch from one style to the next. Are you going to use air surge on a t11 ranger? Obviously not. On a t11 primal warrior? Think about it, it's DPS is quite better than any melee weapon. (That's with Air surge - with fire surge it's substantially better - especially if you can switch rings to blazer)
 
Chess Master
Yes. However, if you don't have the required levels just join 'Dung Smiths' or Dung smith, not sure which one it was, and they'll make you one for free.
 
Actually a really good dung guide, one of the clearest ones i've read, will definately use when i start dung. thanks.
 
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