Basic Woodcutting

Discussion in 'RuneScape Miscellaneous' started by Full Metalst, Dec 9, 2008.

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Basic Woodcutting
  1. Unread #1 - Dec 9, 2008 at 5:21 AM
  2. Full Metalst
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    Full Metalst Guest

    Basic Woodcutting

    Woodcutting 100%
    Purpose: For you to create 100% Woodcutting
    Difficulty: 3/10
    Assumed Knowledge: Know how to C&P, code, anti-leech, etc.
    File(s) Modified: client.java
    Source(s) Tested: Summon-Pkz - Cleaned Project Czar

    I give full credits to Prima/primadude for his codes. I do not take any credit for his codes.
    ____________________________________________
    TABLE OF CONTENTS
    Step 1:::::::::::::::::::::::::::::::::::::Introduction
    Step 2::::::::::::::::::::::::::::::::::::::::client.java
    Step 3:::::::::::::::::::::::::::::::::::::::::Searching
    Step 4::::::::::::::::::::::::::Adding Woodcuttnig
    Step 5:::::::::::::::::::::::::::::::::::::::Conclusion
    ___________________
    Step 1: Introduction
    Hello, Full Metalst again, and I'd like to show you how to add 100% Woodcutting to your server, with real logs! In this Tutorial, you will learn how to add your own Woodcutting, and possibly even changing your skills, like Fletching!

    Woodcutting is actually fairly simple, but the codes are... Somewhat long.

    Note: I give full credits to Prima/primadude from MoparScape, these are his codes from his client.java. Flame me all you want, I don't care, I'll just ignore you and wait for you to get punished.
    ___________________
    Step 2: client.java
    Go into client.java. If you don't have the case I'm going to have you search, then you could possibly search for a different case, and add the method to that.
    __________________
    Step 3: Searching
    Search for:
    Code:
    case 2288
    __________________
    Step 4: Adding Woodcutting
    Add these cases under that, if you don't have them:

    Code:
    case 8689:
    addSkillXP((12*playerLevel[19]), 19);
    addItem(1927, 1);
    sendMessage("You get some milk");
    break;	
    				
    case 1276:
    case 1277:
    case 1278:
    case 1279:
    case 1280:
    case 1282:
    case 1283:
    case 1284:
    case 1285:
    case 1286:
    case 1289:
    case 1290:
    case 1291:
    case 1315:
    case 1316:
    case 1318:
    case 1319:
    case 1330:
    case 1331:
    case 1332:
    case 1365:
    case 1383:
    case 1384:
    case 2409:
    case 3033:
    case 3034:
    case 3035:
    case 3036:
    case 3881:
    case 3882:
    case 3883:
    case 5902:
    case 5903:
    case 5904:
    if (hasAxe()) {
    TreeDead = 12;
    	Woodcutting("normal",  1, (500*playerLevel[8]), 1511, 1, objectID, objectX, objectY, 867);
    } else {
    sendMessage("You need an axe to chop down this tree!");
    }	
    	break;
    
    case 1281:
    case 3037:
    if (hasAxe()) {
    	Woodcutting("oak",  15, (1000*playerLevel[8]), 1521, 1, objectID, objectX, objectY, 875);
      } else {
    sendMessage("You need an axe to chop down this tree!");
    }
    	break;
    
    case 1308:
    case 5551:
    case 5552:
    case 5553:
    if (hasAxe()) {
    	Woodcutting("willow",  35, (1500*playerLevel[8]), 1519, 1, objectID, objectX, objectY, 875);
    } else {
    sendMessage("You need an axe to chop down this tree!");
    }
    	break;
    
    case 1307:
    case 4674:
    if (hasAxe()) {
    	Woodcutting("maple",  45, (2000*playerLevel[8]), 1517, 1, objectID, objectX, objectY, 875);
    } else {
    sendMessage("You need an axe to chop down this tree!");
    }
    	break;
    
    case 1309:
    if (hasAxe()) {
    	Woodcutting("yew",  60, (2500*playerLevel[8]), 1515, 1, objectID, objectX, objectY, 875);
    } else {
    sendMessage("You need an axe to chop down this tree!");
    }
    	break;
    
    case 1292:
    case 1306:
    if (hasAxe()) {
    	Woodcutting("magic",  75, (3000*playerLevel[8]), 1513, 1, objectID, objectX, objectY, 875);
    } else {
    sendMessage("You need an axe to chop down this tree!");
    }
    	break;
    _________________
    Step 5: Conclusion
    Once again, I give FULL credits to Prima/primadude. If you frame me for leech(Dark 4 lif3), then you will be wrong, because I gave him credits. Thank you for reading my Tutorial, and good luck coding!
    _________________________________________
    Credits
    80% - Prima/primadude from MoparScape
    10% - Cleaned Project Czar for Summon-Pkz Base
    10% to the forums
     
< Basic Fletching | Basic 50% Prayer >

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