Auto Ranger, old?

Discussion in 'Archives' started by Alligaattor, Jun 8, 2007.

Auto Ranger, old?
  1. Unread #1 - Jun 8, 2007 at 4:21 PM
  2. Alligaattor
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    Alligaattor Member

    Auto Ranger, old?

    Is this script old?
    I'd like to know before using it!
    Tyvm in advance!
    ________________________________________________________________

    Code:
    program SoupysAutoRanger;
    {.include SRL/SRL.scar}
    {.include SSM.scar}
    {.include SRL/SRL/Misc/Playerform.scar}
    {.include SRL/SRL/Skill/Ranging.scar}
    var
      StartTime, PlayTime, RunningTime: LongInt;
    var
      PickedUpItem,Logins, Goblins: integer;
    Var
      Goblin,xaa,yaa:integer;
    var
      SST1, SST2:LongInt;
    
    //----------------------------------------------------------------------------//
    //         Fill Out These Constants Before You Start the Script
    const PlayerTime            = 1000;
    const RandomPlayerTime      = 1000;
    const GoblinTimeOut         = 30000;
    Const StopFightinghp        = 10; //Hp at which to stop fighting
    Const StartFightinghp       = 20; // Hp at which to continue fighting
    const ArrowType             = 'Bronze';
    //----------------------------------------------------------------------------//
    Const VersionNumber       = 'v.1.2';
    //----------------------------------------------------------------------------//
    Procedure DeclarePlayers;
    begin
    Setupplayers;
    end;
    //----------------------------------------------------------------------------//
    procedure DTMM;
    begin
    Goblin := DTMFromString('78DA63EC62606058CE8002E20BF9185881342' +
           '310FF0702003EEC0613');
    end;
    //----------------------------------------------------------------------------//
    //----------------------------------------------------------------------------//
    //----------------------------------------------------------------------------//
    Procedure ProgressReport;
    begin
      writeln(' ');
      WriteLn ('||^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^||');
      WriteLn ('||<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>||');
      WriteLn ('||        | --> Soupys AutoRanger <--                    ||');
      WriteLn ('||->          '+VersionNumber+' <-|                    <-||');
      WriteLn ('||     --> Progress Report -> by SoupyBastrd <--         ||');
      Writeln ('||<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ >||');
      Writeln ('||  Worked for '+ TimeRunning +'                         ||');
      Writeln ('||  Attacked '+inttostr(Goblins)+' Goblins.              ||');
      Writeln ('||  Logged In '+ inttostr(Logins)+' Times                ||');
      Writeln ('||  Picked Up ' + inttostr(PickedUpItem) +' Arrows       ||');
      Writeln ('||  And Other Items                                      ||');
      Writeln ('||<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~>||');
      Writeln ('||^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^||');
      SRLRandomsReport;
    end;
    //----------------------------------------------------------------------------//
    Procedure MyAntiBan;
     var
     DontBanMe : Integer;
      begin
       if ( not ( LoggedIn )) then Exit;
       DontBanMe:= Random(12);
        case DontBanMe of
         1:  RandomRClickEvery(2 + Random(13));
         2:  hoverskill('random', false);
         3:  RandomChatEvery(10 + Random(5));
         4:  RotateEvery(20 + Random(10));
         5:  LeaveScreenEvery(5 + Random(5));
         6:  HoverEvery(15 + Random(5),'random');
         8:  PickUpMouse;
         9:  BoredEvery(9 + Random(24));
         10: if ExistsItem ( 1 ) then
               DragItem(1, 1+Random(18));
         11: GameTab(1 + Random(12));
         12: DoEmote(1 + Random(20));
       end;
    end;
    //----------------------------------------------------------------------------//
    procedure FindRandoms;
    begin
      if ( not ( LoggedIn )) then Exit;
    
      if ( not ( UseBoxSolver )) then
        if FindNewBox and
         not ( GambleNewBox ) then
         begin
           Players[CurrentPlayer].loc := 'NewBox';
           Logout;
           Exit;
         end;
      if InBlack then
      begin
        Players[CurrentPlayer].loc := 'InBlack';
        Logout;
        Exit;
      end;
      Wait(1);
      if NoGameTab then
      begin
        Players[CurrentPlayer].loc := 'GameTab';
        Logout;
        Exit;
      end;
      FindNormalRandoms;
      MyAntiBan;
      Wait(1);
    end;
    //----------------------------------------------------------------------------//
    Procedure DropAllJunk;
    var items:Longint;
    var N:integer;
    begin
     N := Random(20)
     if N = 1 then
     begin
     Items := 1;
     Repeat
     Items := Items + 1;
     if(existsitem(Items)) then
     begin
      MmouseItem(Items);
      if (GetOption = 'Weild') or
      (isuptext('Arrow')) then
      begin
      Exit;
      end
       else
       MouseItem(Items,False);
       ClickOption('Drop',2);
       end;
      Until(Items>28);
     end;
    end;
    //----------------------------------------------------------------------------//
    Procedure SetUpScript;
    begin
    
         DTMM;
         SetupSRL;
         DeclarePlayers;
         MarkTime(SST1);
         MarkTime(SST2);
         Reincarnate    := True;
         LoginPlayer;
         Logins := Logins +1;
         wait(3000 +random(200));
         HighestAngle;
         MakeCompass('N');
         ProgressReport;
    end;
    //----------------------------------------------------------------------------//
    
    procedure SetPlayerParams;
    begin
      if ( not ( LoggedIn )) then Exit;
      PlayTime := PlayerTime + Random ( RandomPlayerTime);
      writeln ( ' Will Switch User in ' + IntToStr ( PlayTime / 60 ) +' mins.');
      GameTab(1);
      LampSkill := LowerCase ( Players[CurrentPlayer].Skill );
      SetChat('on', 1);
      SetChat('friends', 2);
      SetChat('on', 3);
      SetChat('on', 1);
      StartTime := (GetSystemTime div 1000);
    end;
    
    //----------------------------------------------------------------------------//
    Procedure RandomCompassLeft;
    begin
        KeyDown(VK_Left);
        Wait((1)+ Random(500));
        KeyUp(VK_Left);
    end;
    //----------------------------------------------------------------------------//
    Procedure RandomCompassRight;
    begin
        KeyDown(VK_Right);
        Wait((1)+ Random(500));
        KeyUp(VK_Right);
    end;
    
    //----------------------------------------------------------------------------//
    Procedure RandomCompassDirection;
    var c:integer;
    begin
     c := random(16);
     case c of
      1:RandomCompassRight;
      2:RandomCompassLeft;
      3:RandomCompassRight;
      4:RandomCompassLeft;
      5:MakeCompass('S');
      6:MakeCompass('E');
      7:MakeCompass('W');
      8:MakeCompass('N');
      end;
    end;
    //----------------------------------------------------------------------------//
    Procedure SoupysRandomTalk;
    var talk,talk1:integer;
    begin
     Talk1:=random(8)
     if(talk1 = 1) then
      begin
      talk :=Random(50);
    Case Talk of
     1:TypeSend('nobzorz');
     2:TypeSend('lmao noobs');
     3:TypeSend('screwed');
     4:TypeSend('oo Sexy');
     5:TypeSend('My Bush is big');
     6:TypeSend('do you have a bush?');
     7:TypeSend('who would vote for bush?');
     8:SendKeys('wow nobcaks');
     9:SendKeys('omfg republicans r noobs');
     10:TypeSend('Liberal.');
     11:TypeSend('a village in texas is missing its idiot');
     12:TypeSend('is it 2008 yet?');
     13:TypeSend('its raining noobs');
     14:TypeSend('rofl lmao noobs');
     15:TypeSend('omg go away noobs');
     16:TypeSend('Damn Low Hp');
     17:TypeSend('Fuck I Hate Waiting');
     18:TypeSend('Damn');
     19:TypeSend('Crazy');
     20:TypeSend('WTF');
     21:TypeSend('arrgh i hate this');
     22:TypeSend('pfft');
     23:TypeSend('zomg');
     24:TypeSend('omg');
     25:TypeSend('Holy SHizza!');
     26:TypeSend('omfg');
     27:TypeSend('wowzerz');
     28:TypeSend('Low Hp');
     29:TypeSend('oo low');
     30:TypeSend('wow thats low');
     31:TypeSend('...');
     32:TypeSend('roflmfao');
     33:TypeSend('noobs');
     34:TypeSend('pure nob');
     35:TypeSend('pur3 bithces');
     36:TypeSend('ub3r ownr');
     37:TypeSend('wowzerslicious');
     38:TypeSend('zomfgnoobs');
     39:TypeSend('ooooooOOOoo');
     40:TypeSend('ooOoo nobcakes poop noobs arghl');
    end;
    end;
    end;
    //----------------------------------------------------------------------------//
    Procedure RandomShit;
     var s:integer;
     begin
     repeat
     S := Random(25)
     Case S of
     1:HoverSkill('Ranging',False);
     2:HoverSkill('Mining',False);
     3:HoverSkill('WoodCutting',False);
     4:HoverSkill('Attack',False);
     5:HoverSkill('Strength',False);
     6:HoverSkill('Defense',False);
     7:HoverSkill('Magic',False);
     8:HoverSkill('Health',False);
     9:HoverSkill('Smithing',False);
     10:HoverSkill('Fletching',False);
     11:HoverSkill('Slayer',False);
     12:HoverSkill('Prayer',False);
     13:RandomCompassLeft;
     14:RandomCompassRight;
     15:RandomCompassDirection
     16:SoupysRandomTalk;
     17:SoupysRandomSentence;
     18:RandomEmote;
     19:RandomEmote;
     20:RandomEmote;
     21:RandomEmote;
     22:RandomEmote;
     23:RandomEmote;
     24:RandomEmote;
     25:RandomEmote;
     end;
     Until(gethp>StartFightingHp);
     HoverSkill('Ranging',False);
     wait(1000+random(1000))
    end;
    
    //----------------------------------------------------------------------------//
    Function CheckHp:Boolean;
    var Hp:integer;
    begin
     Hp := Random(2);
     if Hp = 1 then
     begin
      if(gethp<StopFightingHp) then
      begin
       RandomShit;
       Result := True;
      end
     else
     Result := False;
    end;
    end;
    //----------------------------------------------------------------------------//
    
    Function AttackGoblin: Boolean;
    begin
      if(finddtm(Goblin,xaa,yaa,Msx1,msy1,msx2,msy2))then
       begin
        MMouse(xaa, yaa, 0, 0);
        if IsUpTextMulti('ack','at','lin') then
        begin
              ClickMouse(xaa,yaa,False);
              wait(100 + random(500))
              if(ChooseOption(x,y,'Attack'))then
              begin
              Result := True;
              Goblins := Goblins + 1;
              Players[CurrentPlayer].Killed := Players[CurrentPlayer].Killed+1;
            end;
            end;
            Exit;
        end;
    end;
    //----------------------------------------------------------------------------//
    Procedure FightGoblin;
    var Mark69:Integer;
    begin
      FFlag(10);
      MarkTime(Mark69);
         if((not (Loggedin)) or (WeAreDead)) then Exit;
           findnormalrandoms;
           FindTalk;
           if (TimeFromMark(Mark69) > GoblinTimeOut + Random ( GoblinTimeOut / 2 )) then Exit;
    end;
    //----------------------------------------------------------------------------//
    function PickUpTheArrow: Boolean;
    var
     Arrow, TakeArrows, xa, ya: Integer;
     begin
      Arrow := DTMFromString('78DA63E467646038CE8002428D39185881345' +
           '086E13F1000002D87056B');
      TakeArrows := BitmapFromString(124, 3, 'z78DA3330C00EDC9000' +
           'F1B2C488136F3231EA4701E5C0CDCDD2C0044A52224E2D35C488E' +
           '32749F13BADD23979268C82D1748E2B3DD32E9D935AF652ABFC1F' +
           '4DFFF449EDF8530EB5D2397E7BF1AB275E1C0200EA89C450');
      if FindDTM(Arrow, xa, ya, msx1, msy1, msx2, msy2) then
      begin
        Mmouse(xa,ya,1,1);
        Mouse(xa,ya,0,0,false);
        wait(10);
         If(FindBitmap(TakeArrows, xa, ya)) then
           begin
           mmouse(xa,ya,0,0);
           mouse(xa,ya,0,0,True);
           Wait(2000+ random(500));
           PickedUpItem := PickedUpItem +1;
           Result := True;
      end
      else
        Result := False;
     end;
    end;
    //----------------------------------------------------------------------------//
    {*******************************************************************************
    Function WeildArrow(Arrow:string):boolean;
    By: SoupyBastrd
    Description:Weilds The Selected Arrow. Rune Not Supported.
    *******************************************************************************}
    Function WeildArrow(Arrow:String):Boolean;
    var arrowcolor,xaa,yaa:integer;
    var bronze,iron,steel,mithril,adamant:integer;
    begin
     Bronze := 1847874;
     Iron   := 3552826;
     Steel  := 9079455;
     Mithril:= 5322294;
     Adamant:= 3754297;
    
     If (Arrow = 'Bronze') then
      begin
      ArrowColor := Bronze;
     end
     else
     If (Arrow = 'Iron') then
      begin
      ArrowColor := Iron;
     end
     else
     If (Arrow = 'Steel') then
      begin
      ArrowColor := Steel;
     end
     else
     If (Arrow = 'Mithril') then
      begin
      ArrowColor := Mithril;
     end
     else
     If (Arrow = 'Adamant') then
      begin
      ArrowColor := Adamant;
     end
      if(findcolorspiraltolerance(xaa,yaa,ArrowColor,MIX1,MIY1,MIX2,MIY2,5))then
       begin
       mmouse(xaa,yaa,0,0)
       mouse(xaa,yaa,0,0,True);
       Result := True;
      end
      else
      Result := False;
     end;
    //----------------------------------------------------------------------------//
    Procedure SayRandomSentence;
    var L:integer;
    begin
     L := Random(20)
     if L = 1 then
     begin
      SoupysRandomSentence;
     end;
    end;
    //----------------------------------------------------------------------------//
    Function NoArrows:Boolean;
    begin
     if(ischatMessage('There is No Ammo Left In Your Quiver'))then
      begin
      if(WeildArrow(arrowtype))then
      begin
      Result := False;
      end
      else
      begin
      Result := True;
      end;
     end;
    end;
    //----------------------------------------------------------------------------//
    Function CheckRangedLevel:Boolean;
    begin
    if(inchatmulti('Ran','ange','lvl'))then
     begin
     TypeSend('' + inttostr(GetSkillLevel('Ranging')));
     result := True;
     end
     else
     begin
     result :=False;
     end;
    end;
    //----------------------------------------------------------------------------//
    Function CheckLogin:Boolean;
    begin
     if(not loggedin) then
      begin
      result :=True;
     end
     else
    Result := False;
    end;
    //----------------------------------------------------------------------------//
    Procedure DoArrowStuff;
    var B:integer;
    begin
    repeat
     Wait(1000+random(2000))
     Until(PickupTheArrow = False);
     WeildArrow(ArrowType);
     B := Random(10);
     if(B = 1) then
     begin
      ProgressReport;
     end;
     If(NoArrows = True) then
      begin
      logout;
     end;
     end;
    //----------------------------------------------------------------------------//
    begin
     repeat
     SetupScript;
     SetPlayerParams;
     repeat
     Repeat
     DoArrowStuff;
     SoupysrandomTalk;
     CheckHp;
     wait(1000+random(100));
     until(AttackGoblin = True);
      FightGoblin;
      RandomCompassDirection;
      wait(100 + random(500));
      CheckHp;
      Wait(2000+random(1000));
      DoArrowStuff;
      RandomCompassDirection;
      CheckHp;
      SoupysRandomTalk;
      DropAllJunk;
      SayRandomSentence;
      wait(2000+random(1000));
    until((RunningTime - StartTime > PlayTime)or(CheckLogin=True));
    Writeln('Switching User Now');
    NextPlayer(True);
    Logins := Logins +1;
    until(False);
    end.
     
  3. Unread #2 - Jun 8, 2007 at 4:31 PM
  4. Town
    Joined:
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    Town Grand Master
    Scar Programmers

    Auto Ranger, old?

    Doesn't look too bad.
     
  5. Unread #3 - Jun 8, 2007 at 4:40 PM
  6. Alligaattor
    Joined:
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    Alligaattor Member

    Auto Ranger, old?

    Where I could get SSM.scar include?
    I have no idea, Tyvm!

    Edit: Already found...!!! :rolleyes:
     
< ~~~~~selling a pure ranger~~~~ | wtfasaur >

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