Apple..

Discussion in 'Showcase Archives' started by The Devils Son, Nov 22, 2008.

Apple..
  1. Unread #1 - Nov 22, 2008 at 11:45 PM
  2. The Devils Son
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    Apple..

  3. Unread #2 - Nov 23, 2008 at 8:03 AM
  4. squidge
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    Apple..

    It's pretty good but really if there's that much light there needs to be much more shadow on the other side.
     
  5. Unread #3 - Nov 23, 2008 at 8:09 AM
  6. Haunted
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    Apple..

    Lighting seems off, the smudging would give some light in theory.
    You could transform -> flip horizontal the apple, and then burn the ground texture.
    While creating some light from the smudge mainly soft white brush layers set on overlay.
     
  7. Unread #4 - Nov 23, 2008 at 9:35 AM
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    Apple..

    Ill give it an 8/10
     
  9. Unread #5 - Nov 23, 2008 at 9:41 AM
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    Apple..


    Read up the rules buddy.
     
  11. Unread #6 - Nov 24, 2008 at 1:59 AM
  12. The Devils Son
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    Apple..

    Thanks for the comments, I am thinking of doing just a whole range of work that requires a high detail lighting set and trying to improve to create a more real effect with lighting, kind of the same thing Haunted is doing but more casual, when ever.


    You could maybe help the guy by passing advice like, you can rate it but with an adequate reason such as:

    Code:
    That's fair good #/10; Because I like the .............. but it needs more attention. Maybe it could be more lighter and not so dark..... blah blah blah
    And so on..
     
  13. Unread #7 - Nov 24, 2008 at 2:12 AM
  14. kamakazy_kid
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    Apple..

    Those pictures are very crystal clear. I like how you added the light onto the second apple:)
     
  15. Unread #8 - Nov 24, 2008 at 3:55 AM
  16. The Devils Son
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    Apple..

    Thank you kamakazy kid, I too like the lighting I attempted.

    See, the thing is.. It's a stock ^_^

    And TBH I am a fair shit at rendering and for one, I do not want to compromise this, anymore.
     
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