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adding cball option to ak smither help

burnout

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Joined
Mar 3, 2007
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ok guys ive searched and searched and CANNOT find a cball maker any where spent couple days looking... anyways ive found a ak smither that im editing to make cannonballs as well ive added 2 srl files which i just edited from other ones ill post those as well im pretty much done i just cant script yet i can edit but as for making my own im not that experenced yet.

ok now the script is huge and almost finished im adding it to the thread agian i think here is the product so far it need some work walks off and examines things way too much when walks off doesnt walk back. doesnt withdraw if inv is empty doesnt walk to bank if inv empty, these are all with the cball option i havent tried the others.
 
In the procedure before line 1750 you need 1 more end;, looks like this:

Code:
  if(Players[CurrentPlayer].String1='Adamant') OR (Players[CurrentPlayer].String1='adamant')OR(Players[CurrentPlayer].String1='Addy')OR(Players[CurrentPlayer].String1='addy')then
  begin
    WithdrawBmpAmmount(CoalOre, 24);
    WithdrawBmpAmmount(AdamantOre, 4);
  end;

  if(Players[CurrentPlayer].String1='Runite') OR (Players[CurrentPlayer].String1='runite')OR(Players[CurrentPlayer].String1='Rune') OR (Players[CurrentPlayer].String1='rune')then
  begin
    WithdrawBmpAmmount(CoalOre, 24);
    WithdrawBmpAmmount(RuniteOre, 3);
  end;
  end;
 End;
//----------------------------------------------------------------------------//

procedure WithdrawifEmpty;
begin
  if InvEmpty then
      OpenMyBank;
          FixBank;
          AmountOfOres;
           CloseBank;
end;
 
This should work for you:

Code:
if(Players[CurrentPlayer].String1='cball') OR (Players[CurrentPlayer].String1='cball')then
begin
 wait(50);
 if(FindObj(x,y,'urn',1452174,4))then
 begin
  If(ExistsItem(28)) Then
  begin
   MMouseItem(28)
   If(IsUpText('eel')) Then
   begin
    repeat
     MouseItem(28,true)
     FindObj(x,y,'urn',1452174,4)
     Mouse(x,y,3,3,true)
     BoredHuman1;
     AutoRespond;
     RandomMovement1;
     FindNormalRandoms;
     MakeCompass('W');
    end;
    if(not(FindObj(x,y,'urn',1452174,4)))then
        begin
      Result:=false;
        FurnaceCheck:=FurnaceCheck+1;
      end;
        If(FurnaceCheck=AmountFurnace) AND (Result=false)then
            begin
            LogAndRetry;
            SmeltIt;
              Exit;
          end;
   end;
 
ok thanks a lot i have a problem with that tho heres the new problem

Line 1294: [Error] (19197:1): Identifier expected in script C:\Program Files\SCAR 2.03\Scripts\Burnout c-ball edit1.txt
 
hey no errors sweet! there are still problems tho like it walks off and it also doesnt bank when empty and it examines every thing randomly
 
Those are problems with the script itself, I don't feel like writing an entirely new script for you.
 
hey town look at this can u dbug for me? its a lot smaller i took a ton of shit out...



program cballSmelter;
{.include SRL/SRL.scar}
{.include SRL\SRL\Skill\Smithing.scar}





//************************************************************************//
const VersionNumber = '1.01';
//*************************** Variables and Constants *******************//
Var
WindowColor, WindowColor2, FurnaceCol, EnterAmount:integer;
BarExp: extended;
TextStar, N, rock, cactus, Ladder, furnacecheck, loadsdone:integer;
RespondTxt : array of string;


{****************************DO NOT TOUCH**************************************}
const{***********************DO NOT TOUCH**************************************}
RTLength = 179;{*************DO NOT TOUCH**************************************}
{****************************DO NOT TOUCH**************************************}


{*********************SET THESE CONSTANTS IF NEEDED****************************}

Const
Furnace = 0; //leave at zero for auto pick!
Bank = 0; //leave at zero for auto pick!
StartPlayer = 0; // Determines who will play first
Loads = 10; // Number of loads to do before switching players.
AmountFurnace = 2;//how many times you want to check for furnace before
//logging out and trying again.


//----------------------------------------------------------------------------//

procedure LoadBmpAndDTM;
begin
EnterAmount := BitmapFromString(44, 14, 'z78DADD964B0E802' +
'00C44AF8424445896C4FB5FC9051B9232503E25288B8969AA769E' +
'D81203397FC59D4A143D0D6AA427D8C2B59EEE27B396980681FD6' +
'42698986C7D7E874CEC0A750EFB990CF58D6E0EE9DEECBD46B010' +
'07985FCD6CC499AFC2F3938B4C1B952356A0069ED951FFAA38E00' +
'0BD300E9C527D87373868FB157380DF14FD17F2D97A0207B9DF89' +
'F8111C7AEB57E0A3CDA1B74F4EF555B1DFB13E7990AE9AECE804C' +
'E3B279B9BBFE2C099D4D586703B919EE97191BE832944F3');

TextStar := BitmapFromString(12, 11, 'z78DA73B27434B53074A2' +
'84747474B270244A0D312AE9421A0081850184A4A139469696E6A' +
'6F8751143D2D35FB47303B5C29C6A2424769049245900D09EAE6C' +
'');

rock := DTMFromString('78DA638C66626008604001D9EE8A609A11CA6' +
'70C05AAF14755737C6311AA9A58A01A6F026A12806A4250D59CDA' +
'5C8CAA261A530D86396140356104D4C463FA0BDD2E001D6C112D');

cactus := DTMFromString('78DA639CC1C4C050C280029CCBACC1342394C' +
'F3895083533816A0A08A89903545389AAE6F8C622543553885033' +
'1BA8A608BF1A00FF670F00');

ladder := DTMFromString('78DA636C64626098CE800242F539194480342' +
'310FF0702C63AA09A49986A18A06AC0740B116A5A816AA6115003' +
'72CF44026AEAB0BB19590D006E210DF7');



end;



//----------------------------------------------------------------------------//

Procedure DeclarePlayers;
begin
HowManyPlayers :=6; // Set Number of Players here.
NumberOfPlayers(HowManyPlayers); // Sets the Players Array Length;
CurrentPlayer:=StartPlayer; // CurrentPlayer = Array Index

Players[0].Name :='1108'; // your username
Players[0].Pass :='family'; // your password
Players[0].Nick :=''; // 3 or 4 letters from your username
Players[0].Loc :='Bank'; // location. put "Bank"
Players[0].Skill:='Smithing'; // skill to use if a lamp is found.
Players[0].Active:=True; // is the player active?
Players[0].String1:='cball'; // what type of bar to smelt.
Players[0].String3:='';// BANK PIN IF YOU HAVE ONE


Players[1].Name :='1108'; // your username
Players[1].Pass :='family'; // your password
Players[1].Nick :=''; // 3 or 4 letters from your username
Players[1].Loc :='Bank'; // location. put "Bank"
Players[1].Skill:='Smithing'; // skill to use if a lamp is found.
Players[1].Active:=True; // is the player active?
Players[1].String1:='cball'; // what type of bar to smelt.
Players[1].String3:='';// BANK PIN IF YOU HAVE ONE


Players[2].Name :='1108'; // your username
Players[2].Pass :='family'; // your password
Players[2].Nick :=''; // 3 or 4 letters from your username
Players[2].Loc :='Bank'; // location. put "Bank"
Players[2].Skill:='Smithing'; // skill to use if a lamp is found.
Players[2].Active:=True; // is the player active?
Players[2].String1:='cball'; // what type of bar to smelt.
Players[2].String3:='';// BANK PIN IF YOU HAVE ONE


Players[3].Name :='1108'; // your username
Players[3].Pass :='family'; // your password
Players[3].Nick :=''; // 3 or 4 letters from your username
Players[3].Loc :='Bank'; // location. put "Bank"
Players[3].Skill:='Smithing'; // skill to use if a lamp is found.
Players[3].Active:=True; // is the player active?
Players[3].String1:='cball'; // what type of bar to smelt.
Players[3].String3:='';// BANK PIN IF YOU HAVE ONE


Players[4].Name :='1108'; // your username
Players[4].Pass :='family'; // your password
Players[4].Nick :=''; // 3 or 4 letters from your username
Players[4].Loc :='Bank'; // location. put "Bank"
Players[4].Skill:='Smithing'; // skill to use if a lamp is found.
Players[4].Active:=True; // is the player active?
Players[4].String1:='cball'; // what type of bar to smelt.
Players[4].String3:='';// BANK PIN IF YOU HAVE ONE


Players[5].Name :='1108'; // your username
Players[5].Pass :='family'; // your password
Players[5].Nick :=''; // 3 or 4 letters from your username
Players[5].Loc :='Bank'; // location. put "Bank"
Players[5].Skill:='Smithing'; // skill to use if a lamp is found.
Players[5].Active:=True; // is the player active?
Players[5].String1:='cball'; // what type of bar to smelt.
Players[5].String3:='';// BANK PIN IF YOU HAVE ONE
writeln(inttostr(HowManyPlayers)+' Players');

end;

//----------------------------------------------------------------------------//

procedure WalkToFurnace4;
begin
MakeCompass('N');
Mouse(673,15,1,1,true);
WaitTillFlag;
Flag;
MakeCompass('W');
FurnaceCol:= GetSymbolColor(x,y,'Furnace');
if(findcolorspiraltolerance(x,y,1450881,MSX1,MSY1,MSX2,MSY2,2))then
begin
MMouse(x,y,3,3);

If(IsUpTextMulti('elt','urn','ace'))then
begin
Players[CurrentPlayer].loc:='Furnace';
end else
begin
Players[CurrentPlayer].loc:='Lost';
end;
end;
end;


//----------------------------------------------------------------------------//

procedure WalkToBank5;
begin
MakeCompass('W');
Mouse(588,51,2,2,true);
MakeCompass('W');
WaitTillFlag;
Flag;
end;

//----------------------------------------------------------------------------//

procedure LogAndRetry;
begin
Writeln('Couldnt find the furnace!'+chr(13)+'Coming back in about a minute.');
Mouse(650,483,2,2,true);
wait(100+random(23));
Mouse(648,375,2,2,true);
Wait(60000+random(6000));
LoginPlayer;
end;

//----------------------------------------------------------------------------//

function SmeltIt: Boolean;
begin
FurnaceCheck:=0;
repeat
begin
if(Players[CurrentPlayer].String1='cball') OR (Players[CurrentPlayer].String1='cball')then
begin
wait(50);
if(FindObj(x,y,'urn',1452174,4))then
begin
If(ExistsItem(28)) Then
begin
if(not(existsitem(28))) then
WalkToBank5;
If(IsUpText('eel')) Then
begin
repeat
MouseItem(28,true)
FindObj(x,y,'urn',1452174,4)
Mouse(x,y,3,3,true)
FindNormalRandoms;
MakeCompass('W');
Until(Not(IsUpText('eel')))
If(Not(IsUpText('eel'))) Then Result:= false
if(result=false) then
WalkToBank5;
end;
if(not(FindObj(x,y,'urn',1452174,4)))then
begin
Result:=false;
FurnaceCheck:=FurnaceCheck+1;
end;
If(FurnaceCheck=AmountFurnace) AND (Result=false)then
begin
LogAndRetry;
SmeltIt;
Exit;
end;
end;
end;
end;

//----------------------------------------------------------------------------//

procedure OpenMyBank;
Var
Tries: Integer;
BankOpen: Boolean;
Begin
WindowColor:=7829110;
WindowColor2:=7631222

Repeat

If(FindColorSpiralTolerance(x,y,WindowColor,5,5,512,334,2))or
(FindColorSpiralTolerance(x,y,WindowColor2,5,5,512,334,2))then

MMouse(x,y,2,2);

If(IsUpTextMulti('e Bank', 'Use Ba', 'ooth'))then
Begin
Mouse(x,y,2,2,false);
Wait(10+Random(50));
If(ChooseOption(x, y, 'uickly'))then
Begin
MarkTime(Mark);
Repeat
Wait(10+Random(5));
If(TimeFromMark(Mark) > 20000)then
Begin
Mouse(650,478,1,2,true);
wait(500);
Mouse(648,377,1,2,true);
End
Until(BankScreen)OR (PinScreen)
If(PinScreen)then
InPin(Players[CurrentPlayer].string3);
If(BankScreen)then
BankOpen:=true
End
End
Else
Begin
Wait(1);
Tries:= Tries + 1;
End;
Until(Tries >= 8) OR (BankOpen=true);

End;



//----------------------------------------------------------------------------//

procedure PlayerStats;

var Active: string;
var i: Integer;
begin
writeln('**********************************************');
writeln('Name : '+ Players[CurrentPlayer].Name);
writeln('Number : '+ inttostr(CurrentPlayer));
writeln('Mining Level : '+ inttostr(Players[CurrentPlayer].Level[15]));
writeln('Select Skill : '+ Players[CurrentPlayer].Skill);
writeln('Worked for : '+ inttostr(Players[CurrentPlayer].Worked)+' minutes.');
writeln('Banked : '+ inttostr(Players[CurrentPlayer].Banked) + ' times.');
if Players[CurrentPlayer].Active=True then Active:='True' else Active:='False';
writeln('Active : '+ Active);
writeln('Location : '+ Players[CurrentPlayer].loc);
writeln('**********************************************');

for i := 0 to HowManyPlayers-1 do
begin
if Players.Active=True then Active:='True' else Active:='False';
writeln( (inttostr(i))+' : '+Players.name+ ' = '+Active+'. - Lvl : '+inttostr(Players.Level[15])+
'. - B :'+inttostr(Players.Banked)+' Times.'+
' - : '+IntToStr(Players.Worked)+' mins.'+' - Loc: '+Players.loc);
end
writeln('**********************************************');
end;


//----------------------------------------------------------------------------//

procedure ProgressReport;
begin
begin
WriteLn(' ');
WriteLn('<============== -'+VersionNumber+'- Progress Report ===============>');
SRLRandomsReport;
Writeln(' ');
end;
PlayerStats;
end;


//----------------------------------------------------------------------------//

Procedure SetUp;
begin
SetupSRL;
SetupSRLSmithing;
ActivateClient;
DeclarePlayers;
If(not(LoggedIn))then LoginPlayer;
SetChat('On',1);
SetChat('Off',2);
SetChat('On',3);
FindNormalRandoms;
MakeCompass('W');
NickNameBMP:=CreateBitmapMaskFromText(Players[CurrentPlayer].Nick,UpChars);
GetAllLevels;
end;

//----------------------------------------------------------------------------//

Procedure WithdrawBmpAmmount(Bitmap, Amount : Integer); // Thanks to fawki
var
TimesChecked : Integer;
Begin
if(BankScreen)and(TimesChecked < 4)then
Begin
TimesChecked := TimesChecked+1;
if(FindBitMapToleranceIn(Bitmap, X, Y, 5, 5, 498, 323, 10))then
Begin
Wait(200+Random(300));
MMouse(X, Y, 8, 8);
wait(200);
Mouse(X, Y, 8, 8, False);
wait(200);
ClickOption('Withdraw X',1);
wait(1000);
Begin
Wait(400);
TypeSEnd(IntToStr(Amount));
Wait(400);
End;
End;
End;
End;

//----------------------------------------------------------------------------//

Procedure BarsInfo;
Begin
if(Players[CurrentPlayer].String1='cball') OR (Players[CurrentPlayer].String1='cball')then
BarExp:=25.5;
end;
//----------------------------------------------------------------------------//

procedure AmountOfOres;
begin
if(Players[CurrentPlayer].String1='cball') OR (Players[CurrentPlayer].String1='silver')then
begin
WithdrawBmpAmmount(SteelBar, 26);
end;
End;
//----------------------------------------------------------------------------//

procedure WithdrawifEmpty;
begin
if InvEmpty then
OpenMyBank;
FixBank;
AmountOfOres;
CloseBank;
end;

//----------------------------------------------------------------------------//

procedure WithdrawBars;
begin
OpenMyBank;
FixBank;
AmountOfOres;
LoadsDone:=LoadsDone+1;
end;


//----------------------------------------------------------------------------//
//----------------------------------MAIN LOOP---------------------------------//
//----------------------------------------------------------------------------//
begin
repeat
SetUp;
LoadMem;
LoadBmpAndDtm;
WalkToBank5;
WithdrawifEmpty;
Writeln(Players[CurrentPlayer].loc);
GameTab(4);
walktofurnace4;
SmeltIt;
WithdrawBars;
until(LoadsDone=Loads);
end.
 
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