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[POLL] Inventory/weight/energy+magic

Discussion in 'Archives' started by Shallow, Oct 18, 2008.

?

Step up?

  1. Yes

    3 vote(s)
    100.0%
  2. No

    0 vote(s)
    0.0%
  1. Shallow

    Shallow Active Member

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    [POLL] Inventory/weight/energy+magic

    The inventory
    The inventory not only decides on weight, but balances out just about everything - even the size. The inventory would be on a grid layout, and weapons, armour, etc will fit on it. Each item, depending on the size, takes up a certain amount of space on the grid - in which case tedious sorting etc will be needed to try and make up space. It'd be a great system, since this will balance out the inventory system with weight.

    Weight
    This is a bit rough since we don't know much about the game yet. Weight will be divided up into 4 ranks, rank 1 being the lowest amount of weight. Depending on which rank you're in, energy regeneration (for running) will either be slower or faster as opposed to RuneScape's "famous?" lose-more-energy-on-run. Being in rank 4 will also disable players abilities in some cases where adrenaline/speed is depended on.

    Energy & Magic
    Instead of having energy and magic two separate things, we can have them together. Levelling up will increase your maximum energy & energy regeneration which is used for running & using magic. Ofcourse, running will only be allocated a certain amount of energy points - but it will come from the same pool of energy.
     
  2. Best_Merchanter

    Best_Merchanter Member
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    [POLL] Inventory/weight/energy+magic

    yes =D y not?
     
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