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Alc0h0l for "Java Programmer"

Discussion in 'Spam Forum' started by Alc0h0l, Aug 7, 2009.

?

Do you think i should be a J2me programmer?

Poll closed Nov 15, 2009.
  1. Yes

    4 vote(s)
    26.7%
  2. No

    11 vote(s)
    73.3%
  1. Alc0h0l

    Alc0h0l Active Member
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    Alc0h0l for "Java Programmer"

    I Can do all kinda stuff from Creating Your First Java Program to Create a Simple Window Using JFrame

    Other things i can do :

    *Writing a Client/Server Pair
    *Make domains (/easy)

    http://www.betterprogrammer.com/

    Took 78% on this test.

     
  2. T R 1 B A L

    T R 1 B A L Grand Master
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    Alc0h0l for "Java Programmer"

    Add "I can get infracted for taking the spam forum seriously" plz.
     
  3. Alc0h0l

    Alc0h0l Active Member
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    Alc0h0l for "Java Programmer"

    No .
     
  4. T R 1 B A L

    T R 1 B A L Grand Master
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    Alc0h0l for "Java Programmer"

    Well then I'm infracting you for your signature being too wide >.>

    (change it before my sarcasm dies)
     
  5. Alc0h0l

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  6. T R 1 B A L

    T R 1 B A L Grand Master
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    Alc0h0l for "Java Programmer"

    No seriously, your signature is wider than 650px.

    >.>
     
  7. Deacon Frost

    Deacon Frost Grand Master
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    Alc0h0l for "Java Programmer"

    That's all you can do?

    Seriously?

    And you want Java programmer????


    hahahahhahahaah....
     
  8. Alc0h0l

    Alc0h0l Active Member
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    Alc0h0l for "Java Programmer"

    Add me on msn and test me out,
     
  9. Loveable

    Loveable The moment i wake up...
    Do Not Trade

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    Alc0h0l for "Java Programmer"

    You wouldn't get it for asking for it either, stay active in the forums and proove what you got, not make silly little threads.
     
  10. Deacon Frost

    Deacon Frost Grand Master
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    Alc0h0l for "Java Programmer"

    Tell Cfrey you can code in Java, he needs someone to help design the cryptx bot.
     
  11. Alc0h0l

    Alc0h0l Active Member
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    Alc0h0l for "Java Programmer"

    [​IMG]

    Scripts that ive done n the past.
     
  12. SuF

    SuF Legend
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    Alc0h0l for "Java Programmer"

    No... I don't have one, nor does Jimmy. We both are better than you. I'd assume...
     
  13. Alc0h0l

    Alc0h0l Active Member
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    Alc0h0l for "Java Programmer"

    What kinda design?
    * General Design
    * Web Design
    * Resources
    * Show Cases
    * Development
    * Flash and Flex
    * Typography
    * Video and Motion
    * Personal Design Blogs
    * Web 2.0
    * Relaxation
    * Various


    I like this one.

    [​IMG]
     
  14. Deacon Frost

    Deacon Frost Grand Master
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    Alc0h0l for "Java Programmer"

    he needs a new gui
     
  15. Daily

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    Alc0h0l for "Java Programmer"

    Cool story bro. Check out a game I made in java, without a tutorial.

    I still don't consider myself a "JAVA PROGRAMMER".

    You can play it here, lawl.

    http://dudeitscool.net/games/space_game_java.html

    Code:
    package first;
    
    import java.awt.event.KeyEvent;
    import java.awt.image.BufferedImage;
    import java.awt.*;
    import com.golden.gamedev.*;
    import com.golden.gamedev.object.*;
    import com.golden.gamedev.object.background.*;
    import com.golden.gamedev.object.collision.BasicCollisionGroup;
    import com.golden.gamedev.object.sprite.VolatileSprite;
    
    public class FirstGame extends Game
    {
    	private PlayField playfield;
    
    	private Background bg;
    	private Sprite ship;
    	private SpriteGroup bulletGroup;
    	private SpriteGroup enemyGroup;
    	private SpriteGroup explosionGroup;
    	private SpriteGroup enemyBulletGroup;
    	private SpriteGroup shipGroup;
    	private BufferedImage[] explosionImages;
    
    	private int level;
    	private int health;
    	private boolean gameOver;
    
    	{
    		//for spash do true
    		 distribute = true;
    	}
    
    	@Override
    	public void initResources()
    	{
    		playfield = new PlayField();
    		// bg = new ColorBackground(Color.BLUE);
    		Background bg = new ImageBackground(
    				getImage("resources/good.jpg"));
    		playfield.setBackground(bg);
    
    		ship = new Sprite(getImage("resources/ship.png"), 320, 400);
    		shipGroup = new SpriteGroup("SHIPGROUP");
    		shipGroup.add(ship);
    		playfield.addGroup(shipGroup);
    		// playfield.add(ship);
    
    		bulletGroup = new SpriteGroup("BULLETGROUP");
    		playfield.addGroup(bulletGroup);
    
    		enemyGroup = new SpriteGroup("ENEMYGROUP");
    		playfield.addGroup(enemyGroup);
    
    		explosionGroup = new SpriteGroup("EXPLOSIONGROUP");
    		playfield.addGroup(explosionGroup);
    
    		enemyBulletGroup = new SpriteGroup("ENEMYBULLETGROUP");
    		playfield.addGroup(enemyBulletGroup);
    
    		level = 1;
    		health = 100;
    		gameOver = false;
    		createWaveOfEnemies();
    		playMusic("resources/song.mid");
    
    		explosionImages = new BufferedImage[25];
    
    		for (int i = 0; i < 25; i++)
    		{
    			int filenum = 1 + i;
    			String filename = "resources/explosion/00";
    			if (filenum < 10)
    			{
    				filename += "0";
    			}
    
    			filename += filenum + ".png";
    
    			explosionImages[i] = getImage(filename);
    		}
    
    		playfield.addCollisionGroup(bulletGroup, enemyGroup,
    				new BasicCollisionGroup()
    				{
    					public void collided(Sprite s1, Sprite s2)
    					{
    						BulletSprite bs = (BulletSprite) s1;
    						EnemySprite es = (EnemySprite) s2;
    
    						VolatileSprite vs = new VolatileSprite(explosionImages,
    								es.getX(), es.getY());
    						explosionGroup.add(vs);
    						bs.setActive(false);
    						es.setActive(false);
    					}
    				});
    		// // //
    		// // //
    		playfield.addCollisionGroup(enemyBulletGroup, shipGroup,
    				new BasicCollisionGroup()
    				{
    					public void collided(Sprite s1, Sprite s2)
    					{
    						BulletSprite bs = (BulletSprite) s1;
    						Sprite ship = s2;
    
    						VolatileSprite vs = new VolatileSprite(explosionImages,
    								ship.getX() + 5, ship.getY());
    						explosionGroup.add(vs);
    
    						bs.setActive(false);
    						health = health - 10;
    
    					}
    				});
    
    	}
    
    	@Override
    	public void update(long elapsedTime)
    	{
    		playfield.update(elapsedTime);
    
    		if (health < 1)
    		{
    			enemyGroup.clear();
    			bulletGroup.clear();
    			shipGroup.clear();
    			enemyBulletGroup.clear();
    			gameOver = true;
    		}
    
    		if (gameOver == false)
    		{
    
    			if (enemyGroup.getActiveSprite() == null)
    			{
    				enemyGroup.clear();
    				createWaveOfEnemies();
    				level++;
    			}
    
    			if (keyPressed(KeyEvent.VK_ESCAPE) == true)
    			{
    				// exit the game!
    				finish();
    			}
    
    			double hSpeed = 0.0;
    
    			if (keyDown(KeyEvent.VK_LEFT) == true)
    			{
    				if (ship.getX() > 0)
    				{
    					hSpeed = -0.2;
    				}
    				else
    				{
    					ship.setX(0);
    				}
    
    			}
    
    			if (keyDown(KeyEvent.VK_RIGHT) == true)
    			{
    				if (ship.getX() < 640 - ship.getWidth())
    				{
    					hSpeed = 0.2;
    				}
    				else
    				{
    					ship.setX(640 - ship.getWidth());
    				}
    
    			}
    			ship.setHorizontalSpeed(hSpeed);
    
    			double vSpeed = 0.0;
    
    			if (keyDown(KeyEvent.VK_UP) == true)
    			{
    				if (ship.getY() > 0)
    				{
    					vSpeed = -0.2;
    				}
    				else
    				{
    					ship.setY(0);
    				}
    			}
    
    			if (keyDown(KeyEvent.VK_DOWN) == true)
    			{
    				if (ship.getY() < 480 - ship.getHeight())
    				{
    					vSpeed = 0.2;
    				}
    				else
    				{
    					ship.setY(480 - ship.getHeight());
    				}
    			}
    			ship.setVerticalSpeed(vSpeed);
    
    			if (keyPressed(KeyEvent.VK_SPACE))
    			{
    				BulletSprite bs = new BulletSprite(
    						getImage("resources/bullet.png"), ship.getX() + 18,
    						ship.getY(), false);
    
    				bulletGroup.add(bs);
    			}
    		}
    		else //game is over, check for mouse click
    		{
    			if(click() == true)
    			{
    				health = 100;
    				level = 1;
    				gameOver = false;
    				ship = new Sprite(getImage("resources/ship.png"), 320, 400);
    				shipGroup.add(ship);
    				createWaveOfEnemies();
    			}
    		}
    			
    	}
    
    	@Override
    	public void render(Graphics2D g)
    	{
    		playfield.render(g);
    
    		if (gameOver == false)
    		{
    			g.setColor(Color.cyan);
    			g.drawString((int) ship.getX() + ":" + (int) ship.getY(),
    					(int) ship.getX() + 10, (int) ship.getY() + 40);
    
    			g.setColor(Color.white);
    			g.drawString("Level: " + level, 10, 10);
    			g.drawString("Health: " + health, 10, 20);
    		}
    		else
    		{
    			g.setColor(Color.MAGENTA);
    			g.drawString("Game over - Click for new game", 200, 200);
    		}
    
    	}
    
    	public void createWaveOfEnemies()
    	{
    
    		for (int x = 0; x < 6; x++)
    		{
    			for (int y = 0; y < 3; y++)
    			{
    				EnemySprite e = new EnemySprite(
    						getImage("resources/enemy1.png"), x * 80, y * 80 + 20,
    						this);
    
    				enemyGroup.add(e);
    			}
    		}
    	}
    
    	public void addEnemyBulletToGroup(int x, int y)
    	{
    		BulletSprite bs = new BulletSprite(getImage("resources/bullet.png"), x,
    				y, true);
    
    		enemyBulletGroup.add(bs);
    	}
    
    	public static void main(String[] args)
    	{
    		GameLoader game = new GameLoader();
    		FirstGame fg = new FirstGame();
    		game.setup(fg, new Dimension(640, 480), false);
    		game.start();
    	}
    
    }
    
    Code:
    package first;
    
    import java.awt.image.*;
    
    import com.golden.gamedev.object.Sprite;
    
    public class EnemySprite extends Sprite
    {
    	FirstGame game;
    	
    	public EnemySprite(BufferedImage img, double x, double y, FirstGame fg)
    	{
    		super(img, x, y);
    		setHorizontalSpeed(0.2);
    		game = fg;
    	}
    	
    	public void update(long elapsedTime)
    	{
    		super.update(elapsedTime);
    		
    		if(getX() > 640 - getWidth())
    		{
    			setX(640 - getWidth());
    			setHorizontalSpeed(getHorizontalSpeed() * -1);
    			
    		}
    		
    		if(getX() < 0)
    		{
    			setX(0);
    			setHorizontalSpeed(getHorizontalSpeed() * -1);
    		}
    		
    		//randomly release bullet
    		if(Math.random() * 600 > 599)
    		{
    			game.addEnemyBulletToGroup((int)getX(), (int)getY());
    		}
    	}
    	
    	
    }
    
    Code:
    package first;
    
    import java.awt.image.*;
    
    import com.golden.gamedev.object.Sprite;
    
    public class BulletSprite extends Sprite
    {
    	public BulletSprite(BufferedImage img, double x, double y, boolean dirDown)
    	{
    		super(img, x, y);
    		
    		if(dirDown == true)
    		{
    			setVerticalSpeed(.33);
    		}
    		else
    		{
    		setVerticalSpeed(-.5);
    		}
    	}
    	
    	public void update(long elapsedTime)
    	{
    		super.update(elapsedTime);
    		
    		if(getY() < 0 || getY() > 480)
    		{
    			setActive(false);
    		}
    	}
    }
    
    
    Code:
    package first;
    
    import com.golden.gamedev.Game;
    import com.golden.gamedev.GameLoader;
    
    public class FirstGameApplet extends GameLoader
    {
    	protected Game createAppletGame()
    	{
    		return  new FirstGame();
    		
    	}
    }
    
     
  16. Alc0h0l

    Alc0h0l Active Member
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    Alc0h0l for "Java Programmer"

    Well. I can create user interfaces as well as improving the design and usability of softwares.

    I can do usability inspections and design reviews,

    I can create prototypes using Visio, HTML, JavaScript, Visual Basic, and other tools.

    i can also conduct Make sessions in various aspects of GUI Design and Usability.
     
  17. Alc0h0l

    Alc0h0l Active Member
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    Alc0h0l for "Java Programmer"

    Haha daily does it work? i dont think so. you forgot :

    import java.applet.*;
    import java.awt.*;

    public class HelloWorld extends Applet
    {
    public void paint (Graphics g)
    {
    g.drawString("Hello World!", 50, 25);
    }
    }
     
  18. Daily

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    Alc0h0l for "Java Programmer"

    Oh.

    YES OF COURSE I FORGOT I NEEDED HELLO WORLD TO MAKE MY GAME WORK.
     
  19. Rabs

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    Alc0h0l for "Java Programmer"

    alcohol for "my liver programmer" tbh.
     
  20. Alc0h0l

    Alc0h0l Active Member
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    Alc0h0l for "Java Programmer"

    W/E im not going to discuss anymore.
     
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