Amazing Free Pure Guide (not Mine But Everyone Deserves It)

Discussion in 'RuneScape Guide & eBook Sales' started by rugrat24, Jul 13, 2009.

Amazing Free Pure Guide (not Mine But Everyone Deserves It)
  1. Unread #1 - Jul 13, 2009 at 1:00 AM
  2. rugrat24
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    Amazing Free Pure Guide (not Mine But Everyone Deserves It)

    This is the ULTIMATE pures guide, never ever, ever seen one like it i remember him saying on the forum he spent hundreds of hours writing it, and didn't end up completing or selling it. I Forget the forum and thread so i will repost for others.

    This is 63 pages long and heres quote from it:
    0.01% Credit To me for reposting 99.99% Credit to the writer.

    Here is Link to The actual Pdf document, it's much easier to read so i reccomend that you download it as it includes the pictures.

    http://www.2shared.com/file/6670797/66a80d7f/Guide.html




    The Pker's
    Handbook

    Table of Contents
    (1) [Introduction]
    (2) [Choosing a pure]
    (3) [Moneymaking]
    (4) [Questing]
    (5) [Training]
    (6) [Pking]
    (7) [F.A.Q.]
    (8) [Pker's Glossary]
    (9) [Credits/Legal Mumbo Jumbo]
    Note:
    This is a
    very
    long guide and unless you want to be scrolling down for
    ages, there's a simple method to get where you want. Find the section you want
    to get to (For example, Training), press Control + F, and type in the name of the
    section you want to get to (Don't forget to include the []). So if there was a
    section named [Section1] that you wanted to get to, you would type [Section1]
    into the search box. Also, if you see a term you don't recognize, feel free to go to
    the Pker's Glossary and find out what it means.

    [Introduction]
    Have you ever browsed forums and seen people posting pictures of PK after
    PK that they got in either PvP worlds or Bounty Hunter? Have you ever wished
    you could be the one posting those pictures? Well, not to sound like an
    infomercial announcer, but now you can. I'm not guaranteeing you'll be an instant
    PKing legend right after reading this guide, but I do promise you that you'll
    definitely be
    a lot
    more knowledgeable and experienced than you were before.
    After all, I'll be passing on 7 years worth of PKing knowledge on to you.
    Throughout the guide, you'll learn about all the different types of PKing accounts,
    the pros and cons of each, how to create one, how to make money to fund your
    account, where to train, how to pk, and much more. I tried to make this guide
    simple enough for an 11 year old to understand, but complex and in-depth
    enough that it won't leave you unclear about any aspect of it. I promise that you won't walk away from this guide feeling like you haven't learned a single thing. .

    [Choosing a Pure]
    Definitely the most important part of PKing is.. having a character to pk on,
    wouldn't you agree? Considering it's one of the most important aspects, I've
    taken the time to list every single common type of PKing account with it's pros
    and cons. There is no one “best” account to use for PKing. Each account has it's
    positives and it's negatives. It's all a matter of finding which style you like, what
    works for you, and tearing it up with that. You don't
    have
    to follow any of these
    molds, but it's what has been proven to work. You can go out and re-invent the
    wheel if you want to, it's up to you. When describing a type of PKer, I'll say what
    it's commonly called, show you an example of what your stats would look like,
    and add my own comments.
    1 Defense Pures
    Ah, the most simple concept. Focus on certain combat skills while leaving your
    defense at 1. It's been a very effective method for years, ever since RS1. Who
    cares about your paper thin defense when you're hitting numbers at your level
    that people with defense won't be able to match? Whoever said “The best offense
    is a good defense” has obviously never played a 1 defense pure before. Before




    you go rushing off to make a 1 defense pure, make sure you read up first. There
    are multiple sub-types of 1 defense pures you can make. First, let's start with one
    of the most unique concepts in my opinion – an Obsidian Mauler.
    1-20 attack
    Sample stats:
    5 attack. 70 strength. 1 defense. 43 prayer. 40 range. 40 magic.
    Comments: If you've never seen this type of PKer, you're probably confused right
    about now. You're thinking to yourself how the hell someone can pk with a Steel
    Scimitar and get kills, right? What would I say if I told you that you could have 1
    attack and still hit over 40s? You'd think I was crazy, wouldn't you? Well, it's true.
    The secret behind an Obsidian Mauler (Also called an Obby Mauler, not to be
    confused with a Granite Mauler) is the Tzhaar-ket-om, also known as an Obsidian
    Maul (I'll call it an Obby Maul or Obsidian Maul from now on, because who
    honestly wants to read the proper in-game name over and over?). The only
    requirement to wield the Obsidian Maul is 60 strength. Yup, that's right, only 60
    strength. You can have every single combat skill at 1, except for strength, and
    still be able to wield this bad boy. As good as that sounds, it gets even better. The
    necklace made from a cut Onyx (Berserker Necklace), increases damage caused
    by all obsidian weapons by 20%, which includes the Obsidian Maul. By keeping
    your attack level very low, you're able to deal out large amounts of damage not
    expected for your combat level. With all this power, there has to be a drawback,
    and trust me, there is. For starters, training with a low attack level is very
    annoying and tedious. Not only will the experience be slow because you'll hit 0's
    often, you'll be confined to training at only a small amount of locations because of
    your low defense. Another drawback is only being able to protect one item while
    PKing. This means that if you PK with an obby maul and a berserker necklace,
    you'll lose the berserker necklace when you die (About a 150-200k loss). Sure,
    you can just PK without a berserker necklace, but you'd be losing out on 20% of
    your potential. If you can look past these negatives, an obby mauler can be a
    very, very effective PKer. The attack level for an obby mauler is the cause of a bit
    of controversy. Some people swear that 1 attack is the best, as it lets you keep
    your combat the lowest possible, while others say that 1 is too in-accurate and
    5-10 attack is better. Others say that the strength bonus from the Climbing Boots
    is worth the 3,000 Attack exp that Death Plateau gives you (3,000 exp is enough
    to go from 1-16 attack). Personally, I think either 5 or 16/20 (Some people train
    to 20 attack after doing Death Plateau) is the best attack level. 5 attack gives you
    much more accuracy than 1 attack (With 1 attack against someone with 1
    defense, you have a 50% chance to hit, with 5 attack you have an 80% chance to
    hit), and it only raises your combat level by 1. 16/20 attack gives you the benefit
    of Climbing Boots (very cheap and gives a nice strength bonus), and much more
    accuracy. The drawback is that you'll gain 4-5 combat levels. Don't feel like you
    should get 20 attack because PKing with a Steel or Iron scimitar sounds like hell,
    because you won't be PKing with a Scimitar. The most effective weapons to PK
    with is a combo of a Slayer Staff and an Obsidian Maul. The Slayer Staff is a




    semi-strong weapon, isn't too slow, and is decently accurate, yet has no attack
    requirement. The only requirement to wield the staff is 55 slayer, so if you're 1
    attack and 55 slayer, you can wield the staff. There is one advantage to getting
    20 attack, however. 20 attack is the attack level required to wield corrupt PvP
    weapons (Most notably Statius' warhammer and Vesta's longsword). These
    weapons are pricey, but they're very powerful and only require 20 attack to wield.
    A good strategy would be to use the weapons only as a KO weapon (similar to
    how you would use your obby maul), because they get used up after 15 minutes
    of combat, so you can stretch it out for a very long time (It doesn't degrade while
    it sits in your inventory, similar to Barrows armor). Most obby maulers use the
    staff to get their opponent to low hp and then equip their obby maul and go for
    the KO (KO stands for Knock Out, basically a kill). Some also use range instead of
    a slayer, but a slayer is much more effective. The reason for this is Runescape's
    formulas, you'll never be able to get a decent range level as an obby mauler. The
    formula to be range based is: Your attack + your strength vs your range (or your
    mage) * 1.5. Whichever one of these is higher determines if you're range based
    or melee based. For example, let's take an obby mauler with 5 attack and 70
    strength. 5 attack plus 70 strength is 75. Let's say he has a goal of getting 60
    range. 60 times 1.5 is 90. Because 90 is obviously larger than 75, he would be
    range based if he got 60 range. What range based means is that your combat
    level is affected by your range level and not your attack/strength. If you're range
    based, you will only gain combat levels off of HP levels, defense levels, prayer
    levels, and summoning levels. The only way to stop being range based is to raise
    your attack/strength levels to where you become melee based, or to raise your
    magic level higher than your range level, which would make you magic based.
    Almost every obby mauler is a member (Because there is no maul in F2P), people
    have tried to create F2P obby maulers. These are commonly called RC staffers.
    The concept is quite similar, but instead of trying to KO with an obby maul, a RC
    staffer would use a Runecrafting Staff (from The Great Orb Project – a
    runecrafting minigame) to try and KO. These haven't been largely successful
    because of the lack of pre KO weapons in F2P to use with low attack, the
    annoyance of training in F2P with low attack, and the fact that the RC staff
    doesn't protect over everything, so you have to get a new staff every time you
    die. Also, just to get into the runecrafting guild to play the minigame requires that
    you have 50 runecrafting, which can be very annoying to level up in F2P.
    40 attack
    Sample stats:
    40 attack. 70 strength. 1 defense. 31 prayer. 70 range. 59 magic.
    Comments: This is the most common (And arguably, the most effective) type of
    F2P PKer. This type of PKer is called a Range/2her. 40 attack is the attack level
    that you can wield the most powerful (Excluding corrupt Dragon weapons) free
    version weapons at (Rune), so there is no reason to go past 40. The amount of
    prayer is up to the user, but it usually ranges from 1-44. There are benefits to

    each prayer level. Some keep 1 prayer because they would rather save those few
    combat levels and get extra strength instead. This allows your HP to be higher
    and you won't have to bother with the hassle of having to recharge your prayer
    often while PKing (Not a problem in Bounty Hunter), but the lack of the Protect
    Items prayer will mean that you'll lose both your Rune Scimitar and your Rune
    2h Sword every time you die (About a 75-80k loss). Since dying is inevitable
    (Everyone dies, trust me), those losses will soon add up. You might say “Okay,
    then I'll get 25 prayer to protect one item when I die”. If you're going for 25, you
    might as well get the few extra prayer levels and stick with 31. 31 prayer gives
    you access to Ultimate Strength, which boosts your Strength by 15%. This might
    not seem like a lot, but it actually is a decent boost. Take 70 strength for
    example. 15% of 70 strength would be a whopping 10 strength level bonus. While
    you have this prayer activated, you would hit as if you had 80 strength, not 70. If
    you feel like 31 prayer is too low of a prayer level for you, then you'd be
    interested in getting 44 prayer. Why 44, you ask? Well, 44 gives you access to
    every single protection prayer (Protect from Melee, Protect from Range, Protect
    from Mage, and Summoning protection – which is useless in F2P), plus it gives
    you access to Eagle Eye. Eagle Eye is the Range equivalent of Ultimate Strength.
    When you have Eagle Eye on, your range level will be boosted by 15%. Anyways,
    enough about prayer, we still haven't talked about one of the most important
    stats to a Range/2h PKer – Range (A Range/2h wouldn't be very effective without
    a good Range level, right?). You'll ask yourself “Why would I
    ever
    range in free
    version? It's very inaccurate, and the most I can ever hit is under 20.” The reason
    that Range/2hers are so effective is the pure speed of range. A maple shortbow
    on Rapid can shoot out adamant arrows very fast. 15 damage might not sound
    like a lot, but when you're getting hit for 10-15 every one and a half seconds, it
    adds up. Although Range is fast, it has no KOing power at all. This is where the
    2h part comes in. The Rune 2h can hit over 30, and the best part is that weapon
    delay doesn't change for the round of combat you're in if you switch a weapon
    (Basically, in English: If you're fighting with a weapon that hits once every
    second, and then switch to a weapon that hits once every four seconds, your next
    attack with the new weapon will still hit within one second. After that initial
    attack, your new weapon will go back to it's slow speed of one attack every four
    seconds). To sum up the Range/2h strategy in very few words: You attack your
    opponent with range until they're at a low amount of HP and then you equip your
    Rune 2h and hit them with it, hoping for a KO. If the hit from the Rune 2h hits,
    then you just got a kill. If it doesn't, switch back to range and try again. This
    might sound very simple, but it's extremely effective in F2P. However, I wouldn't
    suggest using it in members PKing. There are many better weapons in members
    that require higher than 40 attack to wield, so you'd be at a disadvantage keeping
    only 40 attack. Although, you could make it work if you were determined. Obby
    mauls don't require an attack level to wield, so you can use a Brine Sabre (a tiny
    bit stronger version of a rune scimitar) or a rune scimitar as a pre KO weapon and
    use the obby maul to KO. For F2P, this is a great style of PKing. Because a maple
    shortbow costs almost nothing, your protect items covers your Rune 2h, and you
    have no other expensive armor/weapons with you, you lose barely any money




    when you die. Thus, dying is relatively cheap compared to other PKers, although
    there is one drawback. Because of the way PvP worlds work, you won't have the
    full drop potential. You can only get your full drop potential if you risk at least 25k
    in F2P and 75k in P2P. Because you'll be protecting your Rune 2h, you won't be
    risking 25k. This is easily fixed by bringing a junk item you have in your bank
    along, or by bringing along a small amount of cash to make your equipment add
    up to over 25k.
    50 attack
    Sample Stats:
    50 attack. 80 strength. 1 defense. 44 prayer. 85 range. 85 mage.
    Comments: 50 attack is a great attack level, in my opinion. It allows you to
    members pk effectively, unlike 40, but it's not so high that the attack levels will
    be wasted in F2P (It's only a 2.5 combat level difference between 40 and 50
    attack). This attack level includes one of my favorite type of Pkers to pk on –
    range maulers. Range maulers have stats similar to the ones listed in sample
    stats – 50 attack, high strength, high range/mage, and 1 defense. This
    combination is very deadly. Similar to how a range/2her uses range to get an
    opponent weakened and then tries to KO with a rune 2h, a range mauler uses
    range to get an opponent weakened and then tries to KO with a granite maul. At
    first look, the granite maul might not seem great, but the special attack is a force
    to be reckoned with. The special attack makes the weapon hit instantly and takes
    up 50% of your special bar. Basically, you can get 3 hits in a split second (One hit
    is the regular maul hit + 2 special attack hits, which hit instantly). In fact,
    considering the max hit with minimal +str gear with a maul is 37, it's possible to
    get someone from 99 hp down to 0 hp in a split second using the special attack
    (Of course, you'd have to get pretty lucky to hit that high). Range is already
    pretty strong in members, but when you add in a granite maul, things start to
    become very fun. Ranging is a lot stronger in F2P than P2P because of the
    variation in weapons. Not only does P2P get access to every type of bolt, arrow,
    dart, and knife in the game, but they also get to use weapons such as the Dark
    Bow or a Magic Shortbow, both of which have a special attack. Another advantage
    that range maulers share with range/2hers is the low cost of PKing. As long as
    you have at least 25 prayer, have protect items enabled, and don't let your prayer
    drop to 0, you'll never lose your granite maul. The only expensive things would be
    the bolts/arrows you use to PK (Dragon bolts cost 5-6k, diamond bolts cost 400-
    500 GP, and rune arrows are 255 GP each). Once again, this is a double edged
    sword. You don't lose a lot when you PK, but you don't meet the 75k requirement
    to get the full drop potential in P2P. But, you'll be PKing in members, so it's easier
    to bring junk items with you to make sure you lose 75k+ when you die (Items
    such as unstrung willow/maple longbows make great junk when you're trying to
    get 75k worth of items). Training a 50 attack pure is a bit easier than training a
    40 attack pure. Members get the option of training with a brine sabre, which is a







    small upgrade to a rune scimitar. A huge upgrade to the rune scimitar, however,
    would be the leaf bladed sword (LBS). The leaf bladed sword is a new weapon
    that came out with the Smoking Kills update. The only requirements to wield the
    sword is 55 slayer and 50 attack. It has +4 more strength bonus and +20 more
    attack bonus than the brine sabre, so it's definitely an upgrade worth getting 55
    slayer for (55 slayer is useful in general, it let's you use slayer dart for magic
    training and broad bolts for range training). Overall, a range mauler isn't very
    hard to train and is very fun to PKing, so it wouldn't be a bad choice.
    60 attack
    Sample stats: 6
    0 attack. 80 strength. 1 defense. 43 prayer. 82 range. 82 magic.
    Comments: 60 attack pures (Commonly called d scimmy pures, dragon scimmy
    pures, or drag scimmy pures) sacrifice another 2.5 extra combat levels worth of
    attacks to be able to wield Dragon weapons. This also includes being able to use
    corrupt dragon weapons in F2P. This is a pretty big advantage, if you can afford it,
    because dragon battle axes hit several hits higher than a rune 2her. Also, another
    weapon you'll be able to equip are Dragon Claws. If you can afford the hefty price
    tag, then you never look back. Dragon Claws have the
    best
    special attack out of
    any weapon in the game, and the only requirement to wield them is 60 attack.
    However, of all the weapons unlocked at 60 attack, the Dragon Scimitar and
    Dragon Dagger are staples of a dragon scimitar pure. Dragon scimitar pures
    follow the pattern of keeping 1 def, getting 60 attack, and then as high strength
    as possible. This is a very effective combination because a dragon scimitar pure
    with 60 attack, 1 defense, 99 strength, and 43 prayer will be maxed at 78
    combat. Also, they have a high enough attack/strength level to where they can
    get 99 range/mage and still be melee based. Out of all the attack levels, 60 is the
    level where you can PK with only melee the most economically. Whip/Godsword
    pures will obviously hit higher than you, but their weapons will cost more and will
    be very annoying to replace should they die. There really aren't that many
    negatives to making a 60 attack pure. It's a very solid PKer, which explains why
    they've been around forever, and their popularity doesn't seem to be dying down
    one bit.
    70/75 attack
    Sample Stats: 7
    0 attack. 95 strength. 1 defense. 52 prayer. 90 range. 94 mage.
    Comments: Do dragon weapons just not cut it for you? Do you wish you had
    something stronger than a dragon scimitar? Then you might want to get either 70
    or 75 attack. 1 defense pures with 70 attack are called whip pures while pures
    with 75 attack are called godsword pures. The obvious advantage to getting this
    attack level is the advantage of having a whip, saradomin sword, or godsword at







    a relatively low combat level. The one drawback to this is cost. A whip costs
    around 1.3m, saradomin sword costs around 7m, and a godsword can cost you
    either 18m or 65m (The 2 godswords that are made for PKing – Bandos and
    Armadyl). Not only do you have to worry about making the money to buy the
    weapon, you'd always have the small chance of dying without protect items on
    and losing it (Whether you got smited out, disconnected, rushed with no prayer
    on, or didn't pay attention to your prayer). Despite the cost of the weapons,
    getting either 70 attack or 75 is definitely worth it. The added strength of these 3
    weapons is well worth the 10 extra attack levels. Also, a saradomin sword is the
    best
    weapon in the game for training strength, hands down. That's a huge
    advantage over training with a dragon scimitar, for sure. My favorite aspect of
    having 70/75 attack is the fact that it raises your combat level even higher and
    puts you in the 80's. This puts your further away from the pures (a large amount
    of people PKing 50-70 combat are pures) and closer to the mains/rune pures,
    which will give you much better loot and are much easier to kill.
    Range/Mage
    Sample Stats:
    1 defense. 44 prayer. 90 range. 94 mage.
    Comments: To be honest, I don't know why people make range/mage pures, but
    they do make them. I'd rather have an account that had melee as well, even if it
    added a few combat levels. Being able to use one more combat style while
    hybriding or just being able to DDS/Granite Maul spec is more than enough
    reason to get melee. A range/mage pure with 1 defense is usually called an
    ancient ranger (They usually do desert treasure and PK with ice blitz or barrage).
    Even though I don't see the point, I'm including it here just for the sake of having
    a complete guide.
    10-25 Defense Pures
    Black Pure
    Sample Stats:
    60 attack. 80 strength. 10 defense. 43 prayer. 80 range. 82 mage.
    Comments: Take what you know about a 1 defense pure. Now add 9 more
    defense levels. You now have a black pure. There is no real advantage to getting
    10 defense (Black armor barely counts as protection), but there
    is
    an advantage
    to getting 13 defense. Why 13, you ask? Nature Spirit, one of the quests required
    for a Recipe for Disaster sub-quest, gives 2,000 defense exp (Brings you from 1
    to 13 defense). Combined with the other quests that don't give defense exp, it's
    possible for you to get adamant gloves after doing nature spirit – something that
    1 def pures can't do. If you're going to get 10 def, then you're mostly going to be
    doing it for looks or to be a tiny bit unique. If you get 13, then you actually have
    a good reason for getting those defense levels. Besides adamant gloves, black







    armor, and more than 2 combat levels extra, black pures don't gain anything else
    from raising their defense.
    Initiate/Infinity Pure
    Sample Stats:
    60 attack. 85 strength. 20 defense. 43 prayer. 80 range. 82 mage.
    Comments: Initiate pures get the same RFD gloves that 13 def pures get, but
    they receive a few added bonuses from 20 defense as well. They can do the
    recruitment drive quest in order to be able to wear initiate armor. Initiate armor
    has the same defensive stats as mithril but with a massive +14 prayer bonus,
    and it only costs 20k to buy. Also, being 20 defense, they gain the bonus of being
    able to wear mystic and a mithril defender. Mystic helps when training magic or
    PKing with magic, and the mithril defender will add 1 hit to your max hit. Infinity
    pures follow the same concept, but they get 5 extra defense levels to be able to
    wear infinity armor. I don't understand how getting that extra defense is worth it,
    but there are people who have done it (Look up Turban Juice for an example of an
    infinity pure). One reason why people create initiate pures is because of the
    bounty hunter level ranges. The medium crater ranges from level 50-100. A
    maxed initiate pure (99 in every combat skill besides defense, prayer, and
    summoning), is level 100.6. Since the crater goes all the way up to 100, a maxed
    initiate pure will be as strong as possible and still be inside the level range (A
    maxed infinity pure, however, would be 101 combat and would
    not
    be able to
    enter the medium crater). Also, as a side note, 20 defense is the level required to
    wear the corrupt PvP armor. It's ridiculously priced for 15 minutes of use, so 99%
    of pkers with 20 def wouldn't use it in on a regular basis, but in the rare chance
    that you would want to, you could.
    30 Defense Pures
    Proselyte Pures
    Sample Stats:
    60 attack. 90 strength. 30 defense. 43 prayer. 80 range. 82 mage.
    Comments: Proselyte armor is similar to initiate armor. It requires 30 defense to
    wear, has the same defensive stats as addy armor, gives a +17 prayer bonus, and
    costs 25k to replace. Being 30 defense, they also gain access to adamant
    defenders – the 2
    strongest defender in the game (Adds +1 more strength
    nd
    bonus than a mithril defender). Proselyte pures are similar to initiate pures,
    except for the extra 10 defense levels. Proselyte armor isn't
    that
    much better
    than initiate armor and an adamant defender will only add .25 more to your max
    hit compared to a mith defender, so unless you feel like being unique (Or you
    really like the color green), it's not really worth it to get 30 defense. Also,
    proselyte pures aren't really seen as “pures” (In the sense of low defense pures)
    anymore. All of the top pure clans (Mayhem Makers, The Last Pures, and Final




    Ownage Elite) have changed their requirements to where pures with 30 defense
    can't join. Ironically, rune pure clans have a minimum requirement of 40 defense
    to join, so proselyte pures are stuck in the middle with no real clan to go to. One
    build worth mentioning, because I feel that it's unique and very effective, is what
    Tom Jones 66 did. His character is 40 attack, 99 strength, and 30 defense (With
    31 prayer). Normally, 40 attack isn't very successful in P2P, especially at his
    combat level, but he made it work very effectively. If you'd like to see a sample of
    how much he dominates, click
    here
    (
    http://www.zybez.net/community/index.php?showtopic=1162305
    ) to
    see his gallery. Part of the reason he's so successful is because of the expensive
    gear he PKs in (Full corrupt PvP armor, corrupt PvP weapons, fury, berserker ring,
    regen bracelet, etc), but I also feel that his stats are very unique and can be very
    effective even if you don't have the money for all the expensive gear. I think that
    even PKing with something as simple as a brine sabre and obby maul could work.
    Personally, I think this is a very unique type of character, because I haven't seen
    many people with those stats, especially PKing in members. If anything, people
    with those stats would stick to F2P.
    40-50 Defense Pures
    Rune/Berserker Pures
    Sample Stats: 7
    0 attack. 90 strength. 45 defense. 43 prayer. 90 range. 94 mage.
    Comments:
    Finally, we get to rune armor. Rune pures will have either 40 or 45
    defense. The ones that get 40 defense are usually F2P pkers (Since rune only
    requires 40 defense), while the ones with 45 level their defense to 45 for
    berserker helmets (Requires 45 defense and adds +1 to your max hit). Some
    people like to call rune pures with 45 def berserker or zerker pures, but I'd rather
    just stick with rune pures. Most rune pure clans accept defense levels of up to 50
    for rune pures, so if you mess up and get defense past 45, it's not that big of a
    deal. Rune pures are one of my personal favorite for several reasons. The first
    reason, is that they're the first type of PKer to get access to barrows gloves (The
    last reward from Recipe for Disaster quest). Besides getting barrows gloves,
    they're able to wear berserker helms, fighter torsos, and rune defenders. These
    are all items that add strength bonus (And thus, add to your max hit), and need
    at least 40 defense to wield. Also, rune pures get access to my favorite spell in
    the game – Vengeance. Vengeance is
    THE
    spell for solo PKing, no other spell
    beats it. You need 94 mage and have completed an annoying quest (Lunar
    Diplomacy) to cast it, but it's definitely worth it. Only after PKing on a character
    that had venge and then PKing on a character who's defense was too low (You
    need at least 40 defense to do Lunar Diplomacy), I realized how much I missed it.
    Besides that, there are other bonuses to being a rune pure. Since you'll be 40+
    defense, training will be a lot easier considering you won't have the defense of a
    wet noodle, and there will be a lot of other training spots open to you (there are




    even several rune pures with 99 slayer). You'll get hit significantly less while
    PKing than a lower defense pure (I've actually had people hit 10+ 0s in a row on
    45 defense). There are several drawbacks though. Rune pures require
    a lot
    of
    questing/mini-games to unlock all of their potential. Just barrows gloves alone
    require you to have annoying requirements such as 176 quest points. Also, fighter
    torsos require you to get 375 points in each role in Barbarian Assault, and rune
    defenders require you to obtain tokens and kill cyclopes in the warriors guild.
    Another disadvantage is the cost of PKing. Unless you welfare (wear cheap armor
    while PKing), you're going to be losing anywhere from 150-250k every time you
    die. In the past, when the wilderness was around, rune pures would PK with
    fighter torsos, fire capes, and rune defenders. This allowed them to have a very
    high strength bonus. However, this isn't possible (at least not for long-term
    PKing) in bounty hunter or PvP worlds. The reason this was possible in the
    wilderness is because your un-tradeable items (Fire cape, fighter torso, rune
    defender, etc) would remain on the ground for a minute and a half after you died.
    If you were fast, you could run back to where you died and pick up all your items,
    thus not losing them – even though you'd died. When you die in bounty hunter,
    you can't enter the crater again for another 5 minutes, so by the time you re-
    enter, your items will be lost. In PvP worlds, you'll be able to go back to the spot
    you died, but your items won't be there, no matter how fast you get back (They
    disappear instantly as soon as you die). Because of this, it's not logical for rune
    pures to PK with the untradeables that make them stronger. Regardless, rune
    pures are a very solid choice for PKing, although they do require a bit of work and
    dedication be good.
    70+ Defense Pkers
    Barrows Pures
    Sample Stats:
    70 attack. 95 strength. 70 defense. 70 prayer. 90 range. 94 mage.
    Comments: One word – Piety. In case you didn't know, Piety is the highest level
    prayer in the game, unlocked by doing the King's Ransom quest, the knight
    training wave minigame afterwards, and by having 70 defense/prayer. This prayer
    is simply amazing. Many successful rune pures have gone from 45 defense to 70
    defense mainly to be able to use piety. Why is it so good, you ask? Well, the
    regular attack/strength/defense boosting prayers (Ultimate strength, steel skin,
    and incredible reflexes) only boost your skill by 15%. Also, you have to activate
    them each individual. Piety is all 3 of the prayers rolled up into one package, plus
    it boosts your defense by 25%, your strength by 23%, and your attack by 20%.
    It's easier to use and it gives you even higher boosts? Wait, it gets better! Not
    only does piety boosts your stats further, but it drains your prayer at 2/3 the rate
    that your prayer would if you had the 3 individual prayers activated (Ultimate
    strength, steel skin, and incredible reflexes). The 3 prayers drain your prayer by 3
    points every 3 seconds, while piety drains it by 2 points every 3 seconds. Besides
    getting access to piety, barrows pure get many other things. At 70 defense, you

    have access to a majority of the armor in Runescape. This includes Bandos,
    Dragon, every Barrows set, granite armor, Helm of Neitiznot, Armadyl armor, and
    spirit shields. The notable items you can equip/wield with 70 defense (At least
    PKing wise) is barrows armor and neitiznot helms. Helm of Neitiznot has the same
    stats as a berserker helm, except it doesn't give a negative attack bonus to any
    stats (Including magic and range) and it gives you a +3 prayer bonus. Barrows
    armor is pretty self explanatory to why it would be such an advantage. PKing with
    a full set of Dharoks plus Dharok's Axe (Known as DHing or Dharoking) can be a
    very fun way of PKing. When coupled with Vengeance, Dharoking becomes very,
    very dangerous. I've seen pictures of people dealing over 90 damage in just one
    hit. Barrows pure have even
    more
    quests than rune pures to do (Including the
    very annoying One Small Favor quest), and a bit more training (Including 70
    prayer, which costs about 4m if you do it with Dragon Bones/Gilded altar). Also,
    being a barrows pure, you might be the subject of quite a bit of debates. Some
    people argue that 70 defense is way too high to be called a pure, and that
    barrows pures should be called barrows pkers or mains (I'll touch up on what a
    main is later on) instead. Quite honestly, I think complaining about a player-made
    term in Runescape is ridiculous, so call yourself all you want. Another debate
    regarding barrows pures is the attack level. Personally, the
    best
    level for a
    barrows pure is either 70 or 75. I'll fight to the death that it's not worth it for a
    barrows pure to go over 78 (78 for non-corrupt PvP weapons) attack. I could
    write several pages about why higher attack isn't worth it, but I'll try to it to a few
    paragraphs. For starters, the level ranges for bounty hunter and PvP worlds are
    pretty skewed. As long as you're over level 100 (Which you
    will
    be if you're a
    barrows pure), then you'll be in the high crater of bounty hunter. High crater is
    100+, which means that you could be fighting anyone from level 100 to level
    138. As for PvP worlds, Jagex uses a pretty stupid formula to calculate what
    levels can attack you. The formula is your level divided by 10 plus 5. For
    example, if you're level 110, you'll be be able to be attacked by anyone 16 levels
    lower or higher than you. This means you can attack/be attacked by anyone 94-
    126. A barrows pure with 75 attack, 99 strength, 70 defense, and 70 prayer is
    104 combat (107 if you get 99 hp). If you were to get 99 attack as well, you
    would be 115 combat. At that level range, you'd be able to be attacked by up to
    someone 131 combat (Technically, 126, because unless the person was using a
    summoning familiar – which most people don't – they'd be 126 combat max).
    Someone at that combat level, will have completely maxed stats, along with 99
    prayer. You'd basically be fighting someone who has an advantage of 29 defense
    levels over you, so you'd be at a big disadvantage. Ironically, the whole point of
    keeping your defense at 70 is so you can have an advantage over other people
    your level. Let's say you're fighting someone that's the same exact combat level
    as you (115). Let's say you're fighting someone with 85 attack, 85 defense, and
    99 strength. Even with 99 hp, those stats are only 114 combat (Most 114s don't
    have 99 hp). You really have no clear advantage over that person, because they
    have the same strength level as you, and you each have 14-15 attack levels
    higher than the other person's defense. Okay, I don't think that made much
    sense, let me rephrase that. You both have the same strength level, your attack




    is 14 levels higher than his defense (99 vs 85), and his attack is 15 levels over
    your defense (85 vs 70). So, basically, there is no statical advantage. Best case
    scenario, you'd be fighting someone your level and have no advantage. Worst
    case scenario, you'd be fighting someone higher than you and they would have an
    advantage over you. Basically, you trained about 11.8m (The difference between
    75 and 99) attack exp for no advantage at all? Doesn't sound like a very good
    idea to me. If you're going to get 99 attack, I say go balls to the walls, and get
    99 defense as well. I can't see a good reason to get 99 attack and keep your
    defense at 70.
    Tank
    Sample Stats:
    70 attack. 70 strength. 85 defense. 52 prayer. 95 range. 94 mage.
    Comments: What comes to your mind when you think of a tank in real life? A
    heavily armored tank that blasts anyone and anything in it's way, right? Well, a
    tank in Runescape isn't very far from that. Tanks are characters that focus only
    on their defense, magic, and range levels and neglect their melee stats. Similar to
    how a low defense pure doesn't level their defense to be able to get other stats
    higher, a tank will become range based and not level their melee stats very much
    in order to have a very high defense and range level (Thus, being a tank). Tanks
    max out completely at 103 combat, which is pretty low. By the way, don't ever let
    someone tell you that maxed tanks have to have 99 prayer. Chances are that
    either that person doesn't know what they're talking about, is a skiller and not a
    PKer, or both. 99 prayer on a tank is a complete waste, anything over 52 is a
    waste for PKing. The only advantage you gain from getting 99 prayer is having to
    prayer pot less often because you have a larger prayer pool and your potions will
    restore more prayer(If you get smited out with 99 prayer, you should definitely
    reconsider wanting to become a PKer). Besides that, there really is no real
    advantage. No tank will use Piety (Since it only boosts melee stats) and there are
    no gravestones in PKing for you to bless. Unless you severely like the prayer
    cape, have 350m to burn, and don't mind adding 5.8 useless combat levels, then
    get 52 prayer at the most. Yes, you read that right. It costs
    over
    350m (About
    353m) to go from 52 prayer to 99. Most tanks do train their melee stats
    somewhat, to make defense training easier, but not enough so that they become
    melee based [Refer to the formula: your attack + your strength vs your range (or
    your mage) * 1.5) if you're not sure what determines being range or melee
    based). Tanks are relatively easy to train, because of the high defense. Practically
    any training spot is open to tank. Also, unlike most other types of pkers, you can
    do any moneymaking/boss killing activity (Such as God Wars dungeon, King Black
    Dragon, etc) and excel at it. PKing with a tank is both cheap and expensive at the
    same time. On one hand, tanks are able to pk very well with cheap gear (It's
    possible to have decent equipment bonus with only losing 20k, as long as you
    protect your Torag's helm). On the other hand, unlike melee Pkers (Who's
    weapons never get broken or lost), tanks always PK with range/mage. This
    means that they're always shooting, throwing, or hurling an item towards their

    opponent. When this is happening, you're bound to lose a couple of them, and
    this is exactly what happens. Even using Ava's accumulator, tanks lose a decent
    amount of bolts while PKing – especially when PKing with a fast weapon such as
    Toktz-xil-ul (Obsidian rings), which does up add after a while (Especially when
    PKing with ammo that costs up to 5k). As you can see, this is both a good and
    bad thing. Tanks are able to PK with cheap armor, but not with cheap weapons.
    Also, there seems to be a widespread fear of tanks, mostly due to ignorance.
    Many times while PKing in places where people are sitting in a safe spot (Such as
    outside a bank), you'll them to fight, and you'll hear this “No thanks, I don't fight
    tanks.” It might be the annoyance of fighting someone with a massive defense
    level, the fear of getting hit for over 50 by a Dragon bolt, or the fear of getting
    specialed for over 80 with a Dark bow, but for some reason – people are afraid of
    tanks. The thing is.. they shouldn't be. It's actually easier to get kills PKing on a
    melee character. It makes sense when you think about it. Take a whip versus
    diamond bolts, for example. The abyssal whip can easily hit over 40's and has a
    speed rating of 6. A rune crossbow (With Diamond bolts, the most common bolts
    that tanks use) has trouble hitting even 40 (I think you need a full set of Void
    ranging armor to hit 40+) and has a speed rating of 4. So, which would you
    rather PK with – a faster, stronger weapon or a slower, not as strong weapon?
    Also, people love to point out the fact that Dragon bolts can special and hit
    ultimately up to 55-60 when they special, and that the dark bow special can hit
    up to 98. This is a moot point to make for several reasons. Dragon bolts rarely
    special (maybe once every 10 hits) and they cost around 5k each, so tanks rarely
    use them. Tanks usually only use Dragon bolts (At least the cost-smart ones) as a
    KO weapon. As for the dark bow, you can only hit a 48 48 (96) special if you're
    wearing full void range armor and are
    very, very
    lucky. Also, meleers have a
    chance to hit 80 four times in a row (4 DDS specs that hit 40 40 each), but no
    one ever complains about that. You might say “Oh, my DDS specials always hit
    low, rarely do I ever hit something good”, and I'll say the same about the dark
    bow (Don't even get me started on dragon claw specials). Even with 99 range, a
    range potion, Eagle Eye, and a decent range bonus, the dark bow specials seem
    to rely more on luck than anything else. Also, tanks seem to lack in the offensive
    department, unless they have vengeance. Like I said before, it's much easier to
    KO someone using melee than range. Unfortunately, tanks rely solely on range.
    One thing I personally
    love
    about tanks is there isn't really much questing
    required to be good. You can get by with only doing a handful of quests (Animal
    magnetism, desert treasure and it's pre-quests, and lunar diplomacy are enough
    to get you by). To be completely honest, I have less than 40 quest points on my
    tank (I actually haven't even done dragon slayer haha), and I still dominate. If
    after reading this, you're tempted to make a tank, just do me one favor first –
    make sure you never want to F2P pk. Tanks are
    horrible
    in free version PKing,
    especially at higher levels. PKing with range on F2P will just result in you getting
    extremely frustrated and inevitably stabbing yourself with a pencil over and over.
    Range has no KOing power by itself, and with a measly 70-75 strength, your R2H
    will tickle your opponent more than damage them. It's ironic that range is so
    powerful in F2P when combined with melee, but it's pathetically weak by itself.




    Main
    Sample Stats:
    92 attack. 91 strength. 88 defense. 74 prayer. 86 range. 94 mage.
    Comments: A main is not technically an account made with the intention of PKing
    on it. I'm including it in the guide because mains are still PKers and this is a PKing
    guide. For most people, their main is the character they made when they first
    started playing Runescape. The majority of people don't know what PKing is when
    they first start playing (Or what stats are effective), unless they do research on it
    before hand. For this reason, I say that mains weren't made with the intention of
    being a PKer. Don't get me wrong, I'm not saying in any way, shape, or form that
    mains can't PK. With the right person playing, any character can be deadly, and
    this applies to mains as well, obviously. There isn't really much to say about
    mains. They aren't bound to any norms (For example, keeping low defense).
    There is something I should mention though. At lower levels, mains aren't very
    effective. Many mains level their stats evenly. Usually their attack, strength, and
    defense are 5-10 levels apart. While this might be useful for training, it makes for
    a bad combination when you try to PK with. The only time I'd suggest even stats
    for PKing is when your attack, strength, and defense are at least 85. I'm not
    saying you
    can't
    PK before then, I'm just saying you won't be as effective as
    other PKers your level. Training a main is pretty simple and straightforward. Your
    goal is to eventually be maxed (99 in every combat skill), so it doesn't really
    matter which way you get there. Since you'll have a decent/high defense level,
    you can train at any spot and do any moneymaking/boss killing activity (Just like
    tanks, except you can do it even better, depending on your stats). When PKing,
    you can use anything you'd like. You have the level requirements to wield every
    item in Runescape, so that won't be holding you back. A rune pure, on the other
    hand, wouldn't be able to Dharok because Dharok's armor requires 70 defense.
    One drawback to a main is that eventually (As you get higher leveled), you'll only
    be fighting other mains. This climates the chance of you having an advantage
    stat-wise, and it might also get boring fighting people with the same stats over
    and over. If none of this deters you, then by all means, level your main (Or use
    one you've already leveled) and go nuts with it.
    [Moneymaking]
    So, after spending several weeks reading about the different types of PKers,
    you've finally made your mind up, have you? You're all psyched up to start
    training until you get your character off tutorial island, run to the nearest bank,
    and discover you only have a few hundred GP sitting in your bank, right? Well,
    don't worry, I have a remedy for that. If you continue reading, you'll see
    many
    moneymaking methods, ranging from methods with no requirements that a level
    3 could do on free version, to methods that require a pretty high skill level and



    members. Included with each method are pictures, directions, and ratings. In the
    picture, the red markings indicate either the area (if circled) or the path you'll
    take (If it's not circled and has a line). The number next to
    Rating:
    means how
    good of a moneymaker it is. This rating is out of 5, so if something is rated 4.5/5,
    then you know it's a good moneymaker. The
    Dullness:
    rating (Also out of 5)
    refers to how boring a certain method is. Sure, we all know how profitable
    runecrafting can be, but how
    boring
    is it? For that reason, I'd added the dullness
    rating. The higher the number, the more likely that activity is to put you to sleep
    (For the record, runecrafting is a 4/5). Requirements means what the
    requirements are to do a certain moneymaking method (If I say none, then a
    level 3 with no skills can do it). Anyways, enough talk; let's get on to the good
    stuff.
    Note: Prices I included were accurate at the time of writing. Don't blame
    me if you look at this guide a year later and realize the prices are different
    . Oh,
    and
    DO NOT SELL YOUR ITEMS AT LOWEST.
    Unless you're selling an
    incredibly slow moving item, like Willow Logs, it's not worth it.
    F2P – No requirements
    Picking Potatoes
    Rating:
    2/5
    Dullness:
    3/5
    Location:
    Requirements:
    None.
    Comments: Picking potatoes is something you can do literally 3 minutes after you
    get off tutorial island. You might laugh, but it's not as bad as you think. Potatoes



    are used to make high end members food (Tuna Potatoes heal 22), so there will
    be a decent amount of demand for potatoes. Each potato costs 72 GP, so an
    inventory of potatoes will net you a little over 2,000 GP. The bank is fairly close to
    the potato spot, so the money does add up after a while. As the picture shows,
    you start in Draynor bank, follow the path up north a bit, go east, and then north.
    The potato field should be very easy to find, especially if you follow the path in
    the picture. Members can do this method even more effectively, by using sacks.
    Each sack can hold 10 vegetables (Potatoes in this case), so you can hold quite a
    bit of potatoes in one inventory.
    Mining Clay
    Rating:
    2.5/5
    Dullness:
    3.5/5
    Location:
    Requirements: None.
    Comments: I put mining clay under the “no requirements” section because,
    although it's requires mining, you can mine clay with 1 mining, so there's
    technically no requirement. Clay can be mined with any mining level, costs 101
    GP, and has a very fast respawn time. This is a pretty decent moneymaking
    method, but it gets very boring clicking on each rock over and over (Each rock
    you mine only gives you one clay). You can combine this moneymaking method
    with the next one (Wetting clay) to improve your profits from the clay even
    further.
    Wetting Clay





    Rating:
    2.75/5
    Dullness:
    2/5
    Location:
    Requirements: None.
    Comments: Normal clay sells for 101 GP and wet clay sells for 171 GP. That's a
    profit of 70 GP just for wetting the clay. Sounds pretty good, right? Once you get
    the hang of it, it's very fast to wet your clay. If you look at the picture, you'll see
    that there's a fountain a few steps away from the West Falador bank. Once you
    have a decent amount of non-softened clay (Either from buying it or from doing
    the above method), you should go to the general store in Falador and buy a large
    amount of buckets or jugs. (It's up to you how much you want to buy, but buy
    at
    least
    28. I usually buy around 56 or 84 – enough for 2/3 inventories). Now that
    you have your buckets or jugs sitting in the bank, withdraw 28 of them and go to
    the fountain. Fill up your buckets/jugs, head back to the bank, and deposit them.
    Now continue doing this until you have no more empty buckets/jugs and only
    water-filled ones. Now that you have water-filled buckets and jugs, withdraw 14
    buckets/jugs and 14 pieces of non-wet clay. Use your water-filled pot/jug on the
    clay and it should give you a menu option asking how many you want to wet.
    Right click and click all. You can sit back for a few seconds while your character
    transforms all those pieces of clay in your inventory into wet clay. Once all your
    buckets/jugs are empty, then repeat the process from the beginning and go back
    to filling them up. Once you run out of clay, go to the Grand Exchange, sell your
    wet clay, and buy more hard clay.
    Eyes of Newts
    Rating:
    2/5
    Dullness:
    2.5/5
    Location:




    Requirements: None. (The more money you have, the better)
    Comments: This used to be a great moneymaker until botters started selling their
    newt eyes for the lowest price and crashed the price (Newt Eyes used to be
    double their current price). However, it's still a decent moneymaker. Eye of Newts
    cost 3 GP in the store and 51 GP in the GE. The best way to buy them is to start
    in Draynor Bank with 84 GP in your inventory. Make your way from the bank over
    to the magic store in Port Sarim (refer to the picture if you don't know the path).
    Once you get there, buy 28 newt eyes. Head back to the bank, rise, and repeat.
    You make 17 times whatever you invest in eyes of newt. Say you spend 10K
    buying newt eyes, you'll get back 170K when you sell them.
    Cheese
    Rating:
    2/5
    Dullness:
    2.5/5
    Location:
    Requirements: None.
    Comments: This is a similar concept as newt eyes. Start in Draynor Bank with GP
    in your inventory, head over to the Port Sarim food store, buy cheese, and head
    back to the bank. Cheese sells for 51 GP in the Grand Exchange, so it's around
    the same as buying Newts, although it is a longer path to get to the food store.
    Tanning Hides
    Rating:
    2.5/5




    Dullness:
    3/5
    Location:
    Requirements: None.
    Comments: Before you start this method, buy as many cow hides from the Grand
    Exchange that you can, or kill cows and get your own hides (Best place to do it is
    the cow fields south of Falador, use the east Falador bank). Keep your money in
    the first inventory slot, withdraw 27 cow hides, and run/walk over to the tanner
    (Icon on the minimap is a piece of leather armor). When you get there, turn your
    cow hide into either soft leather or hard leather. Soft leather costs 1 GP per hide
    to tan and hard leather costs 3 GP per hide to tan. The Grand Exchange price for
    both are practically the same, so the logical thing would be to tan it into soft
    leather because you'd make a tiny bit more profit. Members can also do this with
    dragonhide (Turning it into dragonleather), for even more profit, although it
    requires more startup money.
    Rune Essence
    Rating:
    3/5
    Dullness:
    2/5
    Location:



    Requirements: None.
    Comments: Technically, there is a requirement, but Rune Mysteries takes 5
    minutes to do, and can be done on any level character. (If you plan on doing the
    next money making method, make sure to do it as much as you want
    BEFORE
    finishing rune mysteries). After doing Rune Mysteries, head to Varrock east bank.
    Get the highest level pickaxe you can and wield it (Leave it in your inventory if
    you don't have the attack level to wield it). Run down to Aubury's rune shop, right
    click him, and click teleport. Mine the rune essence until your inventory is full,
    then head through the portal, and run back up to the bank. It's as simple as that.
    This is a pretty decent F2P moneymaker, and it's not that boring either, because
    you click the rock once and your character will mine until your inventory is full of
    essence.
    Air Talismans
    Rating:
    3/5
    Dullness:
    4/5
    Location:
    Requirements: None.
    Comments: You can literally start making money with this moneymaking method
    30 seconds after you leave Tutorial Island. Air Talismans cost 340 GP in the Grand
    Exchange, and you receive one after starting the Rune Mysteries quest (Duke
    Horacio on the second floor of the Lumbridge castle starts the quest – use the
    dialog option “Do you have any quests for me?”). When you start the quest, the
    Duke will give you a talisman and ask you to take it to the Wizard's Tower. If you
    plan on finishing Rune Mysteries for runecrafting or for mining essence, you'll
    eventually take it there, but how about first we make some money at the expense
    of the poor Duke? When he gives you your talisman, you drop it, and talk to him
    again. He'll give you another talisman; drop that one and talk to him again. Keep
    repeating this process until you have around 10 or so talismans on the floor
    (Don't leave them on the floor too long, remember that items disappear if they've
    been on the floor for over a minute and 30 seconds). Don't be afraid to re-pick up



    your talismans and then drop em again if you feel like you've been taking too
    long and they might disappear. Once you have 10-15 talismans with you, run to
    the bank, deposit them, and then withdraw them in note form. Now go back to
    the Duke with the noted talismans in your inventory. This allows you to drop all of
    your talisman with 2 clicks. Once again, follow the same process. Keep talking
    and dropping until you have 10-15 more talismans and then pick up all your
    talismans plus your noted ones, and run back to the bank. Doing this method can
    net you an unlimited amount of talismans, as long as you have the patience to
    keep dropping a bunch of items over and over.
    F2P – Low/Medium Requirements
    Monks Robes
    Rating:
    3/5
    Dullness:
    3.5/5
    Location:
    Requirements: 31 prayer to access Monastery 2
    floor.
    nd
    Comments: After speaking to Abbot Langley (Granted you have 31 prayer), you
    get access to the second floor of the Monastery. On the 2
    floor, near the ladder,
    nd
    there's a table where a set of monks robes respawn. A full set of Monks Robes
    (top and bottom) costs a little over 1K in the Grand Exchange. Monks robes have
    a fairly decent respawn time (The more players on your world, the faster that
    items will respawn, so if you feel like it's taking too long to respawn, then switch
    to a world with more players on it). After you have 14 sets of monk's robes
    (When your inventory is full), head to Edgeville and bank your Monks Robes. This
    is a pretty decent moneymaker, although it's pretty boring – you have to sit there
    and wait for the Monks Robes to respawn. If you don't mind the dullness of sitting
    there, it can be a pretty decent moneymaker as there is always demand for
    monk's robes (Similar to climbing boots).




    Anti-Dragon Shields
    Rating:
    2/5
    Dullness:
    4/5
    Location:
    Requirements: 32+ Quest Points (To start Dragon Slayer)
    Comments: This follows the same concept as the air talisman method. However,
    this requires you to have started Dragon Slayer (you need at least 32 quest
    points), so it's not as easily accessible as the air talisman method. One advantage
    though, is that you can do this method if you've finished Rune Mysteries
    (prevents you from receiving an air talisman from the Duke). I hope you don't
    mind, but I'll copy and paste a section from the air talisman comments. Talk to
    the Duke to receive an Anti-Dragon Shield. When he gives you your shield, you
    drop it, and talk to him again. He'll give you another shield; drop that one and
    talk to him again. Keep repeating this process until you have around 10 or so
    shields on the floor (Don't leave them on the floor too long, remember that items
    disappear if they've been on the floor for over a minute and 30 seconds). Don't
    be afraid to re-pick up your shields and then drop em again if you feel like you've
    been taking too long and they might disappear. Once you have 10-15 shields with
    you, run to the bank, deposit them, and then withdraw them in note form. Now
    go back to the Duke with the noted shields in your inventory. This allows you to
    drop all of your shield with 2 clicks. Once again, follow the same process. Keep
    talking and dropping until you have 10-15 more shields and then pick up all your
    shields plus your noted ones, and run back to the bank. Anti-Dragon shields sell
    for around the same price as air talismans, but there's a bit less of a demand for
    them. For that reason, I would suggest doing the air talisman method if you
    haven't already finished Rune Mysteries.
    Zamorak Wines
    Rating:
    4/5
    Dullness:
    3/5




    Location:
    Requirements: 33 magic, 37 to be able to bank faster.
    Comments: This is one of the best moneymaking methods in free version.
    Zamorak Wine costs around 830 GP each, and sits right in the Chaos Temple just
    begging to be taken and sold. The only problem is that there are very angry
    Monks of Zamorak that don't really appreciate you taking their wine. If you try to
    take the wine, your stats will be reduced by 7.5%, and you'll be attacked by the
    nearest Monk (If there is no Monk nearby, your character will take the wine, but
    your stats will still be reduced). Now, this might seem like a bad moneymaker if
    every time you try to take the wine your stats get reduced and you have to
    slaughter 8 monks, but there's a remedy to that – Telekinetic Grab. If you take a
    wine by telegrabbing it, the monks won't even notice and your stats won't be
    decreased. The best way to do this is by equipping a Staff of Air, bringing 1 water
    rune in your inventory, and at least 27 Law Runes (26 to steal wines and 1 to
    teleport to Falador). Cast Telekinetic Grab on the wines until you have a full
    inventory and then teleport to Falador. Bank in the West Falador bank, and head
    back to the Chaos Temple. To get to the Chaos Temple, follow the road north out
    of Falador. You should pass Doric's house. Once you come to the Goblin Village,
    instead of going straight, go left of it and keep heading north; the Chaos Temple
    should be up ahead.
    Steel Bars
    Rating:
    2/5
    Dullness:
    3/5
    Location:





    Requirements: 30 smithing.
    Comments: A steel bar can be made a level 30 smithing by using 2 coal and 1
    iron ore on a furnace. Iron ore costs 98 GP each and coal costs 176 GP each. So,
    the cost to make one steel bar would be 450 GP, while they sell for 630 GP on the
    Grand Exchange; you make a profit of 180 GP per steel bar that you smelt. You
    can only smelt 9 bars per inventory (Because each bar requires 3 ores, 3*9=27,
    you only have 28 inventory spaces), but the furnaces in both Falador and Al
    Kharid are close to the bank. Al Kharid is the fastest place in F2P to smelt at, but
    Falador isn't too far behind. Start at the bank, withdraw 18 coal and 9 iron ore.
    Run to the furnace, left click on it (Smelt option), and then choose to make 9
    steel bars. Run back to the bank, bank your bars, and repeat the process. This is
    a good way to get both money and smithing experience. Don't worry about your
    bars not selling, as there is always demand for steel bars.
    Anchovies
    Rating:
    3/5
    Dullness:
    1.5/5
    Location:



    Requirements: 15 fishing.
    Comments: As disgusting as they taste on pizzas, anchovies sell for a decent
    price in Runescape. Anchovy pizzas are the highest healing food in F2P (18 hp, 9
    HP a bite), and are always in high demand (Especially because of Bounty Hunter),
    so that means that anchovies are in high demand as well. Most people who make
    anchovy pizzas can't be bothered to spend hours fishing anchovies to get the fish
    they need, so this is where you come in. Anchovies can be caught at level 15
    fishing, with a small fishing net at any spot where you catch shrimp. The two best
    places to fish with a small net in F2P are south of Al Kharid and south of Draynor;
    both spots are very close to a bank. The one annoying thing about fishing
    anchovies is that suicidal shrimp enjoy throwing themselves into your net, which
    results in you catching quite a bit of shrimp. Shrimp isn't used in any pizzas and
    only heals 3, so it's price is pretty low (8 GP raw, 4 GP cooked). There is one way
    to profit from their misfortune, however. If you're planning on making a character
    that requires you do to Heroes quest (For the Sir Amik Varze section of Recipe for
    Disaster, any char with 45+ defense
    should
    do it), then you'll need 53 fishing
    and cooking. By fishing shrimps and anchovies, and then cooking your shrimps
    and anchovies, you'll be killing 3 birds with one stone. Not only will you be
    training 2 skills necessary, but you'll also be making money at the same time.
    Even if you don't need 53 cooking, I suggest cooking your anchovy for two
    reasons. One reason is that cooked anchovies sell for a lot more than raw ones
    (Raw ones are 116 GP and cooked ones are 180 GP). Once again, you're making
    a profit because of the laziness of other people. Cooks making anchovy pizzas
    would rather pay extra for an already cooked anchovy to save themselves the
    hassle of having to cook the anchovy. Second, even if you're a 1 defense pure,
    you need to do the Skrach Uglogwee (Ogre) section of Recipe for Disaster, which
    requires 41 cooking. If you need to level your cooking to 41, you might as well
    make a profit doing it, right?
    Cooking Guild
    Rating:
    3.5/5
    Dullness:
    3/5
    Location:
    Requirements: 32 cooking and a Chef's Hat.
    Comments: This is a simple, but very effective moneymaker. Go to the Cooking
    Guild and collect the items that gather there. The 3 items you should collect are



    chocolate, cooking apples, and grapes. The respawn time for chocolate is 50
    seconds, 47 seconds for cooking apples, and 35 seconds for grapes. Chocolate
    costs 73 GP in the GE, cooking apples are 165 GP, and grapes are 434 GP. Once
    you have a full inventory, bank at the East Varrock Bank or the Grand Exchange.
    Pizzas
    Rating:
    2/5
    Dullness:
    3/5
    Location:
    Requirements: 35 cooking at the minimum.
    Comments: There are multiple ways to make money with pizzas, and all of them
    can be done while sitting in front of the Grand Exchange. The first way is to make
    uncooked pizzas yourself from scratch, which requires 35 cooking. Buy pizza
    bases (104 GP), tomatoes (35 GP), and cheese (56 GP); this comes out to a
    grand total of 195 GP. To make the pizza, you add a tomato to a pizza base, and
    then you add a cheese; this will leave you with an uncooked pizza. You can either
    sell the uncooked pizza for 413 GP (218 GP profit) or cook the pizza and sell it for
    274 GP (79 GP profit). The second method involves buying cooked pizzas from
    the Grand Exchange and doing something as simple as adding a topping on them.
    You need 45 cooking for meat pizzas and 55 cooking for anchovy pizzas. Plain
    pizzas cost 274 GP, while meat pizzas cost 329 GP and anchovy pizzas cost 514
    GP. When you subtract the cost of toppings, meat pizzas make you a profit of 43
    GP (if you use cooked chicken instead of meat) and anchovy pizzas make you a
    profit of 60 GP. This might not sound like a lot, but the
    only
    thing you're doing is
    throwing a few pieces of meat or fish on top of a pizza. You can do an inventory
    of toppings in around 35-40 seconds, which adds up to quite a bit of profit per
    hour. Also, you receive a hefty amount of cooking experience. You can make
    around 85-90K profit and 55-60K experience an hour making anchovy pizzas.
    F2P – High Requirements



    Cockroach Soldiers
    Rating:
    4.5/5
    Dullness:
    1.5/5
    Location:
    Requirements: Good combat stats (85+ combat to be effective)
    Comments: Cockroach soldiers were added to the game along with the
    Stronghold of Player Safety (And 2 other cockroach NPCs). They were also made
    available for F2P players, and have since become one of the (if not the best) ways
    to make money in F2P for higher leveled players. The reason I say higher leveled
    players is because of how tough they are. Cockroach soldiers are level 83, have a
    max hit of 8 (11 if you step back from them and force them to range you), 96
    hitpoints, and fairly high defense. If you're not 85+ combat, you'll either not be
    able to kill one, or you'll kill one so slowly that it won't be an effective
    moneymaker. Also, there's always the possibility of someone higher level than
    you stealing your kill, as it it's a multicombat area. It saddens me when I go on
    F2P and I see level 60-70's training on monsters that are higher level than them.
    Not only is it a waste of time for them, but they are hogging up the monsters
    from higher levels who could actually kill the monsters without having to eat 6
    pieces of food. This is something I try to explain to every low level I see killing a
    monster they shouldn't be. If it takes you 1 minute to kill a level 90 monster that
    gives you 200 experience, but you can kill a level 25 monster that gives you 70
    experience in 10 seconds, then why would you kill the higher level one (These are
    hypothetical monsters, I'm not using a specific monster as an example). The first
    monster would give you 200 experience points per minute, while the second
    monster would give you 420 experience points per minute. It's a no brainer which




    one you should kill; the first monster is 12K exp an hour and the second one is
    25.2K exp an hour, a huge difference. Anyways, enough about that, I hope you
    understand why I suggest being at least 85 combat to try killing cockroach
    soldiers. If you feel like you're strong enough, then equip your best melee armor
    (Along with a strength potion, good food, and runes to cast high level alchemy at
    least 3-5 times) and head to the little house directly north of Barbarian Village.
    Once there, find a trapdoor to the west of the building, and head down. First you
    have to complete a silly and mindless activity of examining the jail plaques on
    every jail cell. After doing that, you'll be allowed upstairs (You get 2 free
    experience lamps for doing a quick, simple test) and into the dungeon. The
    dungeon is where you want to go to kill the cockroach soldiers; head all the way
    into the end of the dungeon. Once there, take a sip of your strength potion, and
    start exterminating those giant insects. What makes cockroaches so good, you
    might ask? Well, they're nothing special when they're alive, but as soon as you
    kill them, their dead body tends to magically transform into an item (As do all
    NPCs in Runescape, somehow). The items they drop include the following: Mithril
    medium helmets (alch), Rune scimitar, Rune square shield (alch), 1-3 Law Runes,
    1-18 Death runes, 1-63 Fire runes, 3 noted Mithril ore, 1 noted Adamantite ore, 1
    noted Runite ore, every F2P gem, and 5-400 coins. The items with (alch) next to
    them indicate that you should cast high level alchemy on these items, as they're
    not really worth much to other players, so you should save inventory space by
    turning them into gold. They're located in a multicombat area, so if you want to
    kill them with a friend, feel free to turn loot-share/coin-share on (in the
    appropriate world).
    Yew Logs
    Rating:
    3/5
    Dullness:
    2/5
    Location:



    Requirements: 60 woodcutting.
    Comments: Yew Logs are the most expensive logs that can be obtained in free
    version, at a hefty 451 GP each. Not only do they haul in a pretty decent amount
    per log, but they only require 60 woodcutting, and are very easy to obtain. When
    you click on a Yew tree, your character will keep on chopping until the tree is cut
    down or your inventory becomes full. Because of this, you can watch TV, talk to
    friends, browse the internet, or do any other activity while your character cuts.
    However, it's good to check back often to make sure the tree isn't cut down or
    you received a random event. One thing I like to do, if I'm watching a movie for
    example, is make my Runescape page take up half the screen and make Windows
    Media Player take up the other half. This way I can play Runescape and watch a
    movie all at the same time. The best places to cut Yews in F2P are east of the
    Grand Exchange and south of Edgeville. There is also a decent amount of Yew
    trees south of Melzar's maze, but it's not really recommended to cut there
    because it's far from a bank. However, if you feel like the other areas are too
    crowded, then bring enough runes to cast Falador Teleport once, and go cut over
    there. When your inventory is full, then teleport to Falador and bank. Cutting
    yews has been a good, steady source of income for F2P players ever since yew
    trees were made available to F2P players. The main reason for this is fletching –
    yew longbows, which is the most commonly made item with fletching, and also
    the most commonly alched item in P2P. For as long as fletching exists, there will
    also be a demand for yew logs. Many lower leveled players who want a skill cape
    will set a goal for either 99 fletching or cooking, as those are the 2 easiest skill
    capes to obtain. Since going from 70-99 fletching requires 81.96K strung logs,
    you can see why there is so much supply for yew logs. Also, some people who are
    rich and/or impatient will use them for fast firemaking experience.
    Mithril Bars
    Rating:
    2/5
    Dullness:
    3/5





    Location:
    Requirements: 50 smithing.
    Comments: Similar concept to smelting steel bars. Mithril bars cost more than the
    ores required to make them, so why not get free smithing experience and make
    money at the same time? Mithril bars require one piece of mithril ore (278 GP)
    and 4 pieces of coal (704 GP), which adds up to 982 GP; mithril bars sell for
    1,208 GP, so you're making a 226 GP profit per bar. In addition to making money,
    you're also receiving 30 smithing experience points per bar you make. Since
    smithing is an expensive skill to level normally, this is a great method to kill 2
    birds with one stone and get experience and money. The best location to smelt
    bars in F2P is the Al Kharid furnace, with the Falador furnace being the second
    best.
    P2P – No Requirements
    Vials of Water
    Rating:
    3.5/5
    Dullness:
    3/5
    Location:




    Requirements: None. (Shilo Village quest if using the 2
    spot).
    nd
    Comments: Vials are the backbone of Herblore, so they're always needed by
    herblorists. The best place to purchase them, without having to do a quest, is the
    general store in East Ardougne. The best method is to start out in the bank with
    280 coins in your inventory. Run over to the general store, buy 28 vials, go bank
    to the bank, and then deposit the vials and start over. Each vial costs 10 GP (11
    in Shilo Village), but sells on the GE for 83 GP. If you've done the Shilo Village
    quest, then you gain access to the best place in Runescape to buy vials from. The
    Shilo Village general store is very close to the bank, and allows you to buy many
    more vials per hour than you would at Ardougne.
    Arhein's Goods
    Rating:
    4/5
    Dullness:
    2/5
    Location:
    Requirements: None.
    Comments: Arhein seems to have way too many pineapples and seaweed, so he
    sells them both for
    very
    cheap. You can buy both seaweed and pineapples for 2




    GP each from him (GE price for seaweed is 201 GP and the price for pineapples is
    97 GP). There is one catch though. You can only buy 40 pineapples and 80
    seaweed per day from him. For this reason, this method isn't a very stable
    moneymaker. It should be used as a daily activity to supplement your other
    moneymaking methods (Similar to buying battle staves). If you want to improve
    your profit from pineapples, then run north from Arhein to the farming patch, and
    put the pineapples in the compost bin to make super compost (468 GP in the GE).
    You can multiple the value of your pineapples by almost five fold if you turn them
    into super compost instead of running off to sell them instantly. If you want to
    improve your profit from seaweed, then turn it into molten glass (258 GP in the
    GE). To turn seaweed into molten glass, just use it on a range, similar to cooking
    food. Conveniently, there's a range located about 5 steps from Arhein, so if you
    want to, you can turn the seaweed into soda ash before you even bank it. If you
    farm ranarr seeds (Or any other crop), you can combine this method with your
    farming runs for maximum efficiency. When you come to Catherby to check your
    crops, just stop by the general store and load up on your daily cheap items.
    Flax
    Rating:
    2.5/5
    Dullness:
    3.5/5
    Location:





    Requirements: None.
    Comments: I'm sure everyone is familiar with flax picking, one of the most basic
    moneymaking activities in Runescape. Flax is needed by crafters to make
    bowstrings, which is needed by fletchers to complete bows. Flax is always in
    demand due to the amount of people who try to achieve 99 fletching for the
    fletching skill cape. The 2 easiest locations to pick flax are near the Tree Gnome
    Stronghold bank and south of Seer's Village. Seer's Village has a lot more flax
    plants, but the bank is further away. Tree Gnome Stronghold, on the other hand,
    doesn't have as many flax plants, but the bank is very nearby. It's up to you
    which one you decide is better.
    Chocolate Bars
    Rating:
    3.5/5
    Dullness:
    3/5
    Location:
    Requirements: None.
    Comments: If read the F2P section of the guide, you would have seen the
    chocolate bar method. This is the same concept, but more than twice as fast.
    You're going to be buying the chocolate bars from Rok's Chocs Box in Nardah (To
    get to Nardah, fly on the carpet from Shantay Pass to Pollnivneach, then run
    south to the magic carpet and fly to Nardah). Rok's Chocs Box is located very
    close to the bank, as you can see in the picture. Each chocolate bar costs 28 GP,
    so bring 560 GP in your inventory to be able to buy 28 bars. If you want to
    maximize the profit you make from chocolate bars, then get a pestle and mortar
    and grind your chocolate bars into chocolate dust. Chocolate bars sell for 73 GP in
    the Grand Exchange, but chocolate dust sells for 95 GP.
    Vegetable Sacks
    Rating:
    3/5
    Dullness:
    3/5
    Location:




    Requirements: None.
    Comments: No, you didn't read anything wrong, I did say sacks. Sacks are used
    by farmers and by the general population to store vegetables in them. They sell
    for 64 GP and only cost 1 GP to buy in the farming store. As you can see in the
    picture, the store is pretty close to the Catherby bank. It's a pretty decent
    moneymaker, but the demand for sacks might not be THAT much, so try not to
    over do-it.
    Harpoons
    Rating:
    4/5
    Dullness:
    3.5/5
    Location:
    Requirements: None. (You must start The Fremennik Trials, but anyone can).
    Comments: Don't worry, I didn't make a mistake when drawing the red line. It
    really
    is that close. I recently discovered this method when brainstorming, and
    I'm amazed at how fast it is. The premise behind this is buying harpoons at the
    Fishmonger and then using Peer the Seer (who is 3 steps away) to bank all your
    harpoons. Don't forget to drop your money before asking Peer the Seer to bank
    all your items, or else he'll deposit your money as well. I haven't calculated how
    many harpoons per hour you can get or how much money, but it's
    very
    fast.
    Harpoons are also easily sold to either botters who lose a lot or to people who
    need them for summoning. The only downside to this though, is the fact that you
    used to not be able to use Peer the Seer to bank after finishing The Fremennik
    Trials. However, with the introduction of the Relleka Achievement Diary, you can
    ask Peer the Seer to bank for you if you're wearing Fremennik Sea Boots 1.
    Fremennik Sea Boots 1 can be obtained by doing the easy section of the diary,
    which takes no time at all and only has 1 stat requirement (10 slayer). So as long
    as you haven't finished Fremenik trials, or if you've done the easy section of the
    diary, you'll be able to use this amazing moneymaking method. If you're having
    trouble selling your harpoons (Which shouldn't happen), try going in World 2 to
    sell them, or the official Runescape forums.
    Dragonleather
    Rating:
    3/5
    Dullness:
    3/5
    Location:




    Requirements: None.
    Comments: This is like tanning cow hide for non-members, but much better
    profit. The concept is exactly the same, you bring 27 hides along with money to
    the tanner and he turns them into leather for you. In this case, we'll be using
    dragon hides instead of cow hides. All four colors of dragon hide (Green, blue,
    red, black) cost the same to tan (20 GP), so it's up to you to look at the prices
    and see which one gives the most profit. At the time of writing, the profit per
    tanned hide was as follows:
    Green – 135 GP
    Blue – 145 GP
    Red - 114 GP
    Black – 178 GP
    Chopping Pineapples
    Rating:
    3.5/5
    Dullness:
    1.5/5
    Location:




    Requirements: None.
    Comments: This can be done with pineapples you got yourself from Arhein, or
    from pineapples you bought from the Grand Exchange. If you use a knife on a
    pineapple, you get the choice to cut it into 4 rings or 1 chunk. Pineapples cost 95
    GP, rings cost 68 GP each, and chunks cost 137 GP each. It's obviously a much
    better idea to cut it into rings, because they give you more profit per pineapple.
    Plus, rings sell much better than chunks. What you should do is have a knife in
    your inventory and withdraw 6 pineapples (No more than 6, or else it will result in
    you dropping rings on the floor). Use your knife on one of them and use the
    option to cut into rings 6 times. This will give you 24 rings in a matter of a few
    seconds, bank those rings, and then withdraw more pineapples. This process is
    very fast and nets you 177 GP profit per pineapple.
    Black Scimitars
    Rating:
    3.5/5
    Dullness:
    4/5
    Location:
    Requirements: None.
    Comments: Black scimitars cost around 3,500 GP and respawn in the second floor
    of the Ardougne castle. It's a very slow respawn, so what you should do is switch
    worlds every time you pick one up. If you pay attention, you might be able to
    average one scimitar every 40 seconds or so. This averages out to 90 scimitars
    an hour, which is 315K an hour. Obviously, you'll get distracted at times and
    waste some time, or someone else will have taken the scimitar before you, so you
    won't be making 315K an hour guaranteed, but it's still a very good method.
    Planking
    Rating:
    3/5
    Dullness:
    3/5
    Location:



    Requirements: None.
    Comments: Once again, you're profiting off the laziness of another person. People
    training construction don't want to take the time to turn every single log they
    need into a plank, so this is where you come in. Turning a log into a plank
    requires nothing except a log and GP, so anyone can do it. All you need to do is
    take money and 27 logs to the sawmill operator east of Varrock. Once there, turn
    all your logs into planks, and head back to the bank. The 2 most commonly
    planked logs are oak and teak. Oak log costs 34 GP, the operator charges you 250
    GP, and they sell for 427 GP (143 GP profit). Teak logs cost 98 GP, the operator
    charges you 500 GP, and they sell for 731 GP (133 GP profit). As you can see, the
    difference in profit between the two isn't very large, so do teak if you can afford
    the more expensive logs/cost and oak if you don't have that much money to
    invest. If you've done the Enlightened Journey quest, and have access to the
    balloon transport system, then you can use it to make planks quicker. Start out at
    castle wars, with money and 1 willow log in your inventory. If you don't have
    weight reducing equipment, then (Boots of lightness, Penance gloves, and
    Spotted/Spottier cape) bring 18 logs to be made into planks. If you do have
    weight reducing equipment, then you can bring up to 26 logs to be made into
    planks (26 because you need 1 inventory space for your money, and another
    inventory space for the willow log you use for the journey). Once the balloon
    lands, run to the sawmill operator, make your planks, use the dueling ring to
    teleport back to Castle Wars, and then start the process all over. This can be a
    very fast way of turning logs into planks if you do it the right way.
    Swamp Toads
    Rating:
    3.5/5



    Dullness:
    3.5/5
    Location:
    Requirements: None.
    Comments: Personally, I find this method to be very boring because of the fact
    that you're constantly clicking and it's a long walk back to the bank, but it's a
    good way to make money. Swamp toads respawn in large groups at the Tree
    Gnome Stronghold swamp, and they cost 391 GP each. A full inventory of swamp
    toads will net you almost 11K. To bank, you should run south until you see the
    bank symbol on your map (Refer to the picture for the path), and then go up the
    stairs to the bank. What I like to do is bring 2-3 energy potions when I'm running
    back and just drop the vials after I'm done with a potion. Energy potions are
    very
    cheap (about 262 GP for a 4 dose) and restore 10% of your run energy per dose
    you drink. Using energy potions, you can run for a lot longer than you would
    without them, which means you'll gather more toads per hour than you would
    normally. If you don't want to spend money on energy potions, then you can use
    cheaper/free methods of restoring energy such as strange fruits (30%),
    explorer's ring (50%), or tireless run scrolls (Your agility divided by 2). Also,
    because of the large amount of running required, don't forget to wear light
    clothes (You don't need any armor to pick up harmless toads off the floor), and
    any weight reducing equipment you have helps.
    Soda Ash
    Rating:
    2.5/5




    Dullness:
    2/5
    Location:
    Requirements: None.
    Comments: Soda Ash is one of the easiest ways to make profit while cooking
    something. Soda ash is made by using seaweed on a range, similar to cooking a
    fish. You can use either seaweed or edible seaweed to make soda ash, both
    produce the same exact results. However, you should use edible seaweed if you
    can get your hands on it (It might not sell because it's not as common as regular
    seaweed), because it's 30 GP cheaper then regular seaweed, so you make more
    profit. Soda ash costs 249 GP, edible seaweed costs 161 GP, and regular seaweed
    costs 191 GP. If you use regular seaweed, you can make a profit of 58 GP per
    soda ash, and if you use edible seaweed, then you can make a profit of 88 GP per
    soda ash.
    Battle Staves
    Rating:
    3/5
    Dullness:
    2.5/5
    Location:
    Requirements: None. (Varrock Achievement Diary helps).
    Comments: Zaff, the owner of the staff store in Varrock, will sell a limited amount
    of battle staves daily. The minimum amount of staves that he'll sell is 8. You can
    increase this number by doing tasks in the Varrock achievement diary and
    wearing your Varrock armor. If you complete the easy tasks and wear the easy
    armor, he'll sell you 16 staves daily. If you complete the medium tasks, he'll sell
    you 32 stave daily. If you complete the hard tasks, Zaff will sell you a whopping
    64 staves everyday. Because he only sells a limited amount of staves a day
    (Similar to Arhein), this isn't dependable as a long term moneymaking method,
    just something you should do daily to pick up some quick cash. Even if you
    haven't done any tasks in the Varrock Diary, you can still make somewhat of a




    profit off the battle staves. Zaff sells battle staves for 7K each, and they cost
    8,351 GP in the Grand Exchange. This means that you're making a profit of 1,351
    for each battle staff you buy, for doing practically nothing. If you haven't done
    any of the achievement diary, you make a profit of 10K. If you did the easy tasks,
    you make a profit of 21.6K. If you did the medium tasks, you make a profit of
    43.2K. If you did the hard tasks, you'll make a hefty profit of 86.4K. Keep in mind
    that this whole process is very quick, because the bank is very close to the staff
    store. It might not sound worth it by looking at the profit, but this is a quick,
    simple thing you can do daily to boost your income.
    P2P – Low/Medium Requirements
    Butter Churning
    Rating:
    4/5
    Dullness:
    3/5
    Location:
    Requirements: 32 cooking and a chef's hat.
    Comments: Butter, an essential ingredient for many member's foods, can be
    made by churning milk in a dairy churn. As you can see from the picture, the
    churn in the cooking guild is very close to the bank. Wearing your chef's hat, you
    should go to the cooking guild with 28 buckets of milk in your inventory, churn it
    into butter in the second floor of the cooking guild, and then head back to the
    bank. A bucket of milk costs 50 GP and a pat of butter costs 409 GP, so you're
    multiplying your money by more than 8. If you happen to have completed the
    Hard tasks of the Varrock Achievement diary and have Varrock Armor 3, then you
    can do this process more than twice as fast. Using the Varrock Armor 3, you'll
    receive access to the bank located in the first floor of the cooking guild. This
    eliminates the need of having to leave the guild to go bank in Varrock, so you can
    make butter more than twice as fast. However, chances are that you won't have
    access to Varrock Armor 3 because the hard tasks require quite a few high skills,
    such as 70 farming, 73 smithing, 51 agility, and 66 crafting.
    Pure Essence
    Rating:
    3.5/5





    Dullness:
    2.5/5
    Location:
    Requirements: 30 mining and Rune Mysteries quest.
    Comments: To mine pure essence, you need 30 mining. If your mining level is
    under 30, then you'll mine rune essence instead (which is less than 1/3 the price
    of pure essence). The best place to mine pure essence is the wizard's guild, but
    that requires 66 magic to enter; you can use any sort of magic boost (Wizard's
    mind bomb, magic potion, etc) to enter the guild. If you don't have 66 magic,
    then the best place to mine would be Varrock.
    Spider Carcasses
    Rating:
    4/5
    Dullness:
    2/5
    Location:
    Requirements: 65+ combat level.
    Comments: This is a great way to get both money and combat experience at the
    same time. Spider carcasses are used in summoning, and like many other items
    used in summoning, are good to obtain for money. They cost 728 GP each and



    are obtained as a drop from jungle spiders. There is a island with a large amount
    of jungle spiders east of Yanille. If you don't have access to the fairy ring
    network, the best way to get there is just run east from the Yanille bank. If you
    do have access to the fairy ring network, then the code CLS will put you right on
    the island. Depending on your combat level, you might need to bring a few pieces
    of food. The jungle spiders are level 44, have 50 HP, and have a max hit of 5, so
    it's up to you to decide how much food you need to bring. You can also bring
    potions to boost your stats to kill them faster. Each inventory of carcasses is
    20,384 GP. The speed at which you obtain a full inventory of carcasses is
    dependent on your combat stats. Higher levels will obviously kill spiders faster
    than lower levels. Once you have a full inventory of carcasses, then run back to
    Yanille or use a dueling ring/glory to teleport to a bank if you're using the fairy
    ring network. If you ran back to the Yanille bank, then I suggest withdrawing a
    few energy restore potions for the run back (Don't forget to drop the vials once
    the potion is empty, to make room for more carcasses).
    Climbing Boots
    Rating:
    4/5
    Dullness:
    3.5/5
    Location:
    Requirements: Must have completed Death Plateau quest.
    Comments: Climbing boots are commonly used by PKers because they have the
    same strength bonus as rune boots, cost 1/90
    of the price, and have no defense
    th
    level requirements. Many PKers can't be bothered to spend time buying the boots
    they need for PKing themselves, so they'll just buy them off the Grand Exchange.
    This is where you come in and make a huge profit off of that fact. After finishing
    Death Plateau, Tenzing the Sherpa will sell you climbing boots for 12 GP each.
    The Grand Exchange price for climbing boots is 628 GP each, so you're making a
    good profit on each pair of boots you buy. The best way to buy climbing boots is
    to have a games necklace and a dueling ring equipped (Along with any weight
    reducing gear). Use your games necklace to teleport to the Burthope games
    room, and head upstairs. Once upstairs, head outside the castle and then west
    (Follow the red path in the picture). Run all the way to Tenzing and fill up your




    inventory with climbing boots. Once your inventory is full, use the dueling ring to
    teleport to Castle Wars and bank your boots there. Teleport back to Burthope and
    start the process all over. If for some reason you don't want to use up games
    necklaces and dueling rings, then you can use the bank in the Warrior's Guild or
    Rogue's Den to bank your climbing boots.
    Herb Collecting
    Rating:
    3.5/5
    Dullness:
    3/5
    Location:
    Requirements: 40+ combat level. (46 thieving helps).
    Comments: This is a method that relies a bit on luck. Sometimes you can get
    lucky and get multiple ranarr weeds in a row (6.2K each), and other times you
    can get very unlucky and get nothing but marrentill (77 GP each). For the most
    part though, this is a good moneymaking method. The best place to kill Chaos
    Druids for herbs is the Chaos Druid Tower north of East Ardougne. However, this
    tower requires 46 thieving to enter. If you don't have 46 thieving, then you
    should kill the Chaos Druids in the Edgeville Wilderness Dungeon. To get there,



    you should head down the ladder circled in the first picture. Once down, follow
    the dungeon north and then east (You don't have anywhere else to go, just follow
    the map). Shortly after heading east, you'll come to a room with a few skeletons
    and a gate to the north. Go through the gate to the north, and you're inside the
    wilderness dungeon. Once inside the wilderness, run west until you see the Chaos
    Druids. Keep in mind that this is the wilderness, so revenants can and will attack
    you. Although, you'll be in low level wilderness so the chance of a revenant in
    your level range coming by is low. Even if you do get attacked, you're only 40 or
    so steps away from leaving the wilderness, and being safe. The best herbs to pick
    up are ranarr weeds (6.2K), kwuarms (2.8K), and dwarf weeds (1.9K). If you
    need to fill up space in your inventory, then pick up avantoes (1.2K) and
    lantadymes (1.1K). Besides that, you shouldn't really be picking up any other
    herbs, as their price is too low to be worth the inventory space. Once you have a
    full inventory of herbs, then use a glory or dueling ring to teleport out (Or home
    teleport). If you used a dueling ring to teleport out, then use a glory to teleport
    back to Edgeville.
    Unicorn Horns
    Rating:
    3.5/5
    Dullness:
    2.5/5
    Location:
    Requirements: 60+ combat.
    Comments: In the past, I wouldn't have suggested this as a moneymaking
    method, but with the introduction of Stealing Creation, it's become a very good
    method. With the Stealing Creation update came a deposit box very close to the
    unicorns. To get to the unicorns, use a games necklace to teleport to Bounty
    Hunter. Once there, use the bank to grab everything you need (Don't forget to
    bring food), and run south-west to Stealing Creation. Once there, run west to the
    forest area and start killing unicorns. If a revenant attacks you while you're killing
    unicorns, just run east to the Stealing Creation area and switch worlds. If you run
    out of food and need to go bank, run to the Bounty Hunter bank and grab food
    there. Unicorn horns cost 947 GP each and are used in both summoning and
    herblore, so there is always demand for them. Unicorn horn dust is the same
    exact price as Unicorn horns so there's really no use to grinding them before you
    sell them. I only suggest grinding them and then selling the dust if you can't
    seem to sell the horns normally, which shouldn't happen.




    Teleport Tablets
    Rating:
    3.5/5
    Dullness:
    2.5/5
    Location:
    Requirements: 25+ magic and 40+ construction.
    Comments: Teleport tablets are also another item that (some) PKers use on a
    daily basis, but are too lazy to make themselves. To make a teleport tablet, you
    need to have soft clay and enough runes to cast the spell, and you must have a
    lectern of some type in your house (You can use someone else's lectern, but it's
    much, much easier to use your own). As your construction level goes up, you'll be
    able to build better lecterns, and make a variety of tablets. The minimum level to
    be able to make tablets is 40, for an Oak Lectern (which makes Varrock Teleport
    Tabs). The levels go up from there; Falador/Lumbridge require 47 construction,
    Camelot/Ardougne require 57 construction, and Watchtower/House/Bones to
    Peaches require 67 construction. To make a tablet, you must also have the
    relevant magic level to cast that spell. For example, to make a Varrock tablet,
    you'll need 25 magic. The best way to make tablets is to gather the items you
    need and teleport to your house. In the case of making Varrock tablets, you
    would wield an air staff and have 26 law runes, 1 earth rune, 26 fire runes, and
    25 pieces of soft clay in your inventory. After teleporting to your house, head to
    your lectern and make the tablets. Once you've made the tablets, use a ring of
    dueling (Or a glory on your wall, if you have one) to teleport to the Castle Wars,
    bank the tabs, and start the process over. This is a good way to make money and
    train magic at the same time, as you gain experience equal to how much the
    teleport spell gives for each tab you make. So, if Varrock teleport gives you 25
    exp, then making a Varrock tab will give you 25 exp as well. Also, when making
    tablets, it doesn't matter what spell book you're currently on, as long as you have
    the required level to make the tablet.
    Ranarr Seeds
    Rating:
    4/5
    Dullness:
    1.5/5





    Location:


    Requirements: 32 farming.
    Comments: Planting ranarr seeds is one of the best ways to make money with
    minimum effort. Since the seeds grow on their own, you can plant them and do
    something else for 80 minutes, and then come back and profit. 32 farming is
    required to plant ranarr seeds, but it takes barely any time at all to get 32
    farming; I went from 1-32 farming in a few hours on one of my characters. What
    you should do is get into a rhythm when it comes to planting/checking your
    crops. What I do is first teleport to Camelot and check my crops in Catherby.
    Then I teleport to Ardougne and check my crops there. Then I teleport to Falador
    and check my crops there. Lastly, I use an ectophial to check on my crops west of
    the Ectofuntus. If you've completed the My Arms Big Adventure, then you gain
    access to a herb patch near the Trollheim teleport point that doesn't get diseased.
    So you should add that patch into your rotation if you've done the quest. To plant
    a seed you'll need to first rake the patch, to get rid of all the weeds. Once all the
    weeds are clear, you
    should
    place super compost in the patch. Don't decide to
    skimp out and use regular compost or no compost at all, super compost is
    definitely worth using, without a doubt. After you've placed super compost, use a
    ranarr seed with the patch to plant it. Herbs don't need to be watered, so after
    you've planted a seed, your work at that patch is done and you should go to the
    next one. After you've planted all your ranarr seeds, you should find something to
    do while they're growing (Ranarrs usually take around 80 minutes to grow).
    Personally, I would go do another moneymaking method in the meantime, while
    my herbs are growing, so I can make twice as much money. From time to time,
    you should check up on your crops, as they can become diseased. A diseased
    crop is easily cured with a plant cure potion. However, if you used super compost,
    your patches should have a low chance of getting diseased. Once 80 minutes are
    up (The plants grow even while you're off-line), then you should follow your crop
    rotation again, but this time you'll harvest the ranarrs instead of planting them
    (Obviously, you should plant more seeds right after you harvest them). A ranarr
    patch that was treated with super compost will usually give you around 5 herbs,
    sometimes more. Since ranarr seeds are 26K and ranarr weeds are 6.2K, you'll be
    making a profit of at least 5K per seed. If you harvest 6-7 herbs, then you'll be
    making a profit of 11.2-17.8K per seed, which is very good for just planting a few
    seeds into the ground, no?



    Cave Slime
    Rating:
    3.5/5
    Dullness:
    3.5/5
    Location:
    Requirements: 40+ combat.
    Comments: This is another method where you can get combat exp and money at
    the same time. Cave slimes are monsters located in the Lumbridge Swamp
    Caves. To enter the caves, you'll need to attach a rope to the entrance (Similar to
    the kalphite lair, except this rope stays on forever). You also need a closed light
    source, such as a bulls eye lantern or oil lantern (I recommend bulls eye lantern,
    as it's the best lantern). Before heading there, you should go to the Grand
    Exchange and buy at least 10-15 super anti-poisons, and then mix them into 4
    dose potions. Then teleport to Draynor and get your gear out in the bank. Once
    you have your gear on, anti-poisons in your inventory, food, a rope if you didn't
    already set one, and a closed light source (Don't forget to bring a tinderbox if you
    don't have a bulls eye lantern), then head to the Lumbridge Swamp Caves (Check
    the path in the picture to see how to get there). There's a wall beast in the
    narrow opening near the rope, but there's a way to avoid him and take no
    damage. You should walk right up to the wall beast's hole (But not in front of it,
    just next to it), and then turn your run setting on. Once you have your run setting
    on, click on the other side of the hole and your character should run through
    without taking damage. You can go either south or north to find cave slimes,
    although there are more slimes in the northern room. Cave slimes are combat
    level 23, have 25 HP, and a max hit of 5. They are poisonous, so this is where
    your super anti-poisons come in handy. Before you start fighting them, you




    should take a sip of your anti-poison. There won't be a way to tell when your anti-
    poison ran out, but when you see “You have been poisoned!” in the chat log, you
    know that it's time to take another sip. If you take a sip quick enough, the poison
    won't have time to damage you. The reason cave slimes are so great is because
    they're guaranteed to drop 1-6 swamp tar every time you kill them. Swamp tar
    costs 195 GP each, so every time you kill a cave slime, you'll be guaranteed 195-
    1,170 GP. Plus, they have other drops that they drop from time to time besides
    swamp tar. They can drop 5 rune javelins, 1-22 coins, uncut gems, gold bars,
    level 1 clue scrolls, 5 earth runes, 15 water runes, key halves, and a dragon
    spear. Once you've run out of either food or anti-poisons, then teleport out of the
    cave or leave through the rope and run back to Draynor.
    Master Farmers
    Rating:
    3/5
    Dullness:
    4.5/5
    Location:
    Requirements: 38 thieving.
    Comments: Another money making method that requires on luck. Master Farmers
    require 38 thieving and can reward you any seed, except for tree seeds. This
    means that you can get ranarr seeds (26K), snapdragon seeds (40K), and
    pineapple seeds (14K), along with other, cheaper seeds. Depending on your luck,
    you can make a decent amount of money per hour. Plus, this gives you thieving
    exp, which you need anyways for 53 thieving (For desert treasure), so this is a
    way of getting exp and money at the same time. Also, you can use the seeds you
    get to level your farming to 32, to be able to farm ranarr seeds.
    Pineapple Pizzas
    Rating:
    3.5/5
    Dullness:
    2.5/5
    Location:





    Requirements: 65 cooking.
    Comments: Plain pizzas cost 274 GP each. Pineapple rings cost 68 GP each.
    Pineapple pizzas cost 496 GP each. Do you see where I'm going with this? If you
    add a pineapple ring to a plain pizza, it'll turn into a pineapple pizza. You pay 342
    GP for the ingredients and get a product worth 496 GP, which is a profit of 154 GP
    per pizza. Pizza making is VERY fast, and you can use the Make X option to have
    the game make pizzas for you with minimal effort required. If you want to make
    even more profit, you can buy pineapples instead of pineapple rings, and cut your
    own rings out of the pineapples. You gain 188 experience for every ring you add
    to a pineapple so this can be a
    very
    fast way to train cooking and make money at
    the same time.
    Cannonballs
    Rating:
    2/5
    Dullness:
    3/5
    Location:




    Requirements: 35 smithing and must have completed the Dwarf Cannon quest.
    Comments: When you buy the steel bars and then process them into cannonballs,
    you don't make much of a profit. That's why we're going to make the steel bars
    ourselves, and turn them into cannonballs at the same time. First, you should find
    a furnace you want to use. The 2 best furnaces to use are the Port Phasmatys and
    Edgeville furnaces. To access the Port Phasmatys furnace you must have
    completed the Ghosts Ahoy quest, and to access the Edgeville you must have
    completed at least the easy tasks in the Varrock Achievement Diary. If you don't
    have access to either of those, then you should use the Al Kharid or Falador
    furnace. Once you've decided on which furnace you're going to useand bought the
    supplies (Iron ore and coal), then withdraw an ammo mold, 9 iron ores, and 18
    pieces of coal. Run to the furnace, smelt your ores into steel bars, and then turn
    those newly smelted steel bars into cannonballs. This allows you to make 36
    cannonballs per inventory, and cuts down the time in half. Instead of of going
    from the bank to the furnace twice (Once to turn the ores into bars, another time
    to turn the bars into cannonballs), you only go once. 2 pieces of coal costs 352
    GP (176 GP each) and 1 iron ore costs 99 GP, so it costs you 451 GP to make 1
    steel bar. Each steel bar makes 4 cannonballs, and each cannonball costs 189 GP
    (756 GP total), so you're making a profit of 305 GP per bar. This process will also
    net you 45 exp per bar, so this is a pretty decent way of training your smithing
    skill (Which is normally a very expensive skill to train) and making money at the
    same time.
    Red Spider's Eggs
    Rating:
    3/5
    Dullness:
    3.5/5
    Location:




    Requirements: 50+ combat.
    Comments: We're heading back to the Edgeville Wilderness dungeon for this one.
    This time, instead of picking up herbs from Chaos Druids, we're going to be
    stealing red spider eggs from the deadly red spiders located in the dungeon. To
    get to the Edgeville Wilderness Dungeon, you should head down the ladder circled
    in the picture. Once down, follow the dungeon north and then east (You don't
    have anywhere else to go, just follow the map). Shortly after heading east, you'll
    come to a room with a few skeletons and a gate to the north. Go through the
    gate to the north, and you're inside the wilderness dungeon. Once inside the
    wilderness, run north to the first room in the north which contains 6 spawns of
    eggs on the floor and several deadly red spiders. They respawn fairly quickly, and
    there are 6, so you won't be waiting around for very long. Once you have a full
    inventory, teleport to Edgeville with your glory, bank the eggs, and then start
    over. Each egg is 371 GP, so a full inventory of eggs is 10,338 GP. After you
    deposit the eggs, I suggest withdrawing a few energy restore potions for the run
    back.
    Clue Scrolls
    Rating:
    3.5/5
    Dullness:
    2/5
    Location:
    Requirements: 20+ combat.
    Comments: There are many locations to kill monsters for clues, but the men in
    Edgeville are one of my personal favorites to kill for level 1 clues. You can do any
    level of clues you want, but I'm suggesting level 1 clues for this guide because
    they're easy to get, easy and short to do, and usually don't have any
    requirements, unlike other clues. This method is completely dependent on luck. If




    you're unlucky, you might not make that much money off of clues. If you're lucky,
    then clues could quite possibly make you rich.
    Goat Horns
    Rating:
    4/5
    Dullness:
    2.5/5
    Location:
    Requirements: 65+ combat.
    Comments: Goat horns are a 100% guaranteed drop from desert goats, located
    directly west of the bank in Nardah. To get to Nardah, fly on the carpet from
    Shantay Pass to Pollnivneach, then run south to the magic carpet and fly to
    Nardah. When you land in Nardah, you'll be by the arrow on the map. Just run
    south and you should see the goats. The desert goats are combat level 23, have
    21 HP, and a max hit of 5. They drop nothing but bones and desert goat horns,
    but the horns are a 100% guaranteed drop (They always drop horns, no matter
    what). The goats are located in the desert (Even though it's very close to the
    town), so you'll need to wear desert clothes, which can be bought from Shantay
    in the Shantay Pass, and a water skin or two. With desert clothes on, you only
    need a sip of water once every 2 minutes, so a full (4) waterskin will last you 8
    minutes. Depending on how fast you kill the goats, you might need to only bring
    one waterskin, or you might need to bring more. Desert goat horns sell for 702
    GP, but you can increase your profit by grinding them into goat horn dust, which
    sell for 765 GP each. To grind them, all you need to do is use a pestle and mortar
    with one of the horns and your character will grind all of the horns in your
    inventory quickly and effortlessly.
    Yew Logs
    Rating:
    2/5




    Dullness:
    1.5/5
    Location:
    Requirements: 60 woodcutting.
    Comments: This is a pretty basic method of making money which I'm sure a lot
    of people are aware of, but I figured I'd add it in here because not
    everyone
    might know about it or they might not know all the spots you can cut Yews at.
    The first picture is the Catherby yews, the next picture is the Yew trees in the
    Seer's Village church yard, and the third is my personal favorite – Tree Gnome
    Stronghold Yew trees. That particular spot contains several trees literally right
    next to the bank, is usually not very crowded, and there's a tree patch nearby so
    you can plant a Yew tree there to have an extra tree to cut. All of the Yew spots
    are good choices to cut at though, so it's up to you to see which one you like the
    best. Besides picking a spot to woodcut in, there's not much to it. Just equip your
    axe (If you have the required attack level), chop the trees, and then bank when
    your inventory is full. Also, if you can afford a Dragon axe, then I would definitely
    consider investing in one. The increased speed at which you chop logs will be
    worth the cost of the axe.



    Flesh Crawlers
    Rating:
    4/5
    Dullness:
    1/5
    Location:
    Requirements: 40+ combat.
    Comments: Anyone who knows me will tell you that I
    LOVE
    Flesh Crawlers. I love
    them so much that I've trained all of my characters there. Flesh Crawlers are
    level 28,35, or 41, have 25 HP, only have a max hit of 1, and are aggressive.
    That's right, only a max hit of 1, so even a pure with 1 defense can train/make
    money at them. They don't drop anything expensive at once, but many of their
    drops stack in your inventory, and are dropped very commonly. They drop 5
    nature runes, 40 fire runes, 5 noted iron ores, and a lot of herbs. Everything
    except for the herbs stack in your inventory, so they only take up 1 inventory
    space each. What I do is train there until I have an inventory full of ranarrs or
    until I run out of food or potions. Once my inventory is full, I use my glory to
    teleport to Edgeville, or if I'm training with a fury, I use a Varrock Teleport Tablet.
    I usually bring two 4 dose potions depending on what stat I'm training. If I'm
    training melee, I'll bring 2 4 dose potions of super attack, super strength, and
    super defense. If I'm training range, I'll bring 2 4 dose potions of super defense
    and range potions. Along with that, I bring about 15 monkfish. Depending on
    your defense level, you might need to bring more or less. I like training with
    monkfish because they're relatively cheap and heal 16 hp. If you don't want to
    spend the extra money on monkfish, then I suggest using cheaper food. Good,
    cheap training food would be trouts, salmon, cakes, stews, tunas, and pineapple
    pizzas. It'll take a few runs for you to figure out how many pieces of food you
    need so that you run out of potions and food at around the same time. Flesh
    Crawlers are located in the Stronghold of Security. The Stronghold of Security is
    located in a hole right in the middle of Barbarian Village (Look at the picture).
    Once you're in the Stronghold of Security, head to the portal close to the ladder.
    Once you head down the portal, go west until you come to a ladder. Once you get


    to the ladder, climb down and you'll be in the 2
    floor of the Stronghold, which is
    nd
    where Flesh Crawlers are located. I know the Stronghold of Security might be
    confusing to someone who has never been there, so I spent over an hour on this
    map to help avoid confusion.
    The green dot on the map is where you come from and where the portal is
    located. The blue dot on the map is where the portal takes you to. The parallel
    black lines indicate doors. To go through a door, you'll need to correctly answer a
    question regarding security. Don't worry, the questions are very, very easy to
    answer. The orange dots indicate where you should run to reset the Flesh
    Crawlers (explained later on). The numbers each indicate a different spot that has
    flesh crawlers. The first spot (1) is the spot for higher levels. Along with flesh
    crawlers, there are level 53 zombies, so higher levels will be able to use this spot
    more effectively. If you're level 107 and higher, the zombies won't be aggressive
    to you (Don't worry, Flesh Crawlers will be aggressive to any level). This is the
    least crowded spot out of the 3, because of this. The second spot (2) is for
    medium leveled players and has level 44 zombies (These zombies are aggressive
    to anyone lower than 89 combat). This room is less crowded than the third one,
    but more crowded than the first one. This third room (3) has no zombies at all.
    The only monsters inside that room are Flesh Crawlers. This third room is the
    most crowded out of the three, but it's the best for lower levels and people with
    lower defense, as there are no zombies. Once you get to a room you like, you
    should stand in a spot where the Flesh Crawlers can attack you, so you don't have
    to do any work. All you do is stand there and let the Flesh Crawlers throw
    themselves at you. After around 10 minutes, you'll find that they become
    unaggressive. You can do either of two things. The first thing you can do is just
    attack them yourself one by one. However, I find repetitive clicking to be very
    boring, so if I can have a monster attack me instead of me have to attack it, then
    I'll definitely go for the first option. If you want them to start attacking you again,
    you'll have to do something that's called resetting the Flesh Crawlers. When you
    reset a monster (Can be done with every aggressive monster), you run far
    enough so that it forgets who you are and starts attacking you again when you
    get back. To get an indication of how far you have to run, look at the map. The



    orange dots are where you should run to reset the Flesh Crawlers for each room.
    For example, for the first room, you'll run to the dot on the bottom left. It should
    be pretty self explanatory which dot you run to. For the second room, you run to
    the dot in the upper middle part of the map and for the third room, you run to the
    orange dot in the lower middle part of the map. After running to the dot and
    coming back, you should find that the Flesh Crawlers will be aggressive again, for
    10 minutes. By doing this every time they become unaggressive, you can make
    money and train your combat skills with barely any effort at all.
    Mort Myre Fungus
    Rating:
    4/5
    Dullness:
    1/5
    Location:
    Requirements: Nature Spirit quest. 50 construction and high prayer help.
    Comments: Mort Myre Fungus are fungi that can be gathered after completing the



    Nature Spirit quest. To gather the fungi, you'll need to use the Bloom option on
    your Blessed Silver Sickle. Doing this will cost you 1-5 prayer points. There are
    several ways to gather the fungi. The most effective one requires that you have a
    decent prayer level and at least 50 construction (To build a Kharyrll portal) . Your
    inventory should have multiple Teleport to House tablets and you should have
    your silver sickle with you. After making sure you have full prayer points, teleport
    to your house and step through the Kharyrll portal to be teleported to Canafis.
    Once in Canafis, follow the path in the second picture to get the gathering spot.
    There are multiple places you can gather the fungi, but the place I marked has 3
    logs right next to each other for optimal gathering. Gather fungi until you have a
    full inventory and teleport to your house (If you do run out of prayer while
    gathering, follow the path in the second picture to use the altar inside the grotto).
    Once you teleport to your house recharge your prayer in your altar and step
    through the Kharyrll portal again. Now that you're in Canafis, use the bank to
    deposit your fungi and run back down again. If you don't have 50 construction,
    there are two things you can do. The first one would be just running back and
    forth between the swamp and bank, using the altar in the grotto if you need
    prayer. The second option would be available to people who have done Desert
    Treasure and have at least 66 magic. You would use the Kharyrll teleport spell
    instead of the portal to get to Canafis. This would be faster per inventory than
    using your house, but you'd only be able to gather 1 less fungi per inventory,
    because you'd need to bring 2 runes to teleport instead of 1 tablet. If your prayer
    runs out while doing either of these 2 methods, then you should go recharge your
    prayer inside the grotto and then continue picking the fungi. Each Mort Myre
    Fungus costs 683 GP, so a full inventory of fungus will net you 17-19k, depending
    on which method you use. The fungi is used in both herblore and summoning, so
    there is always demand for it.
    Bowstrings
    Rating:
    2/5
    Dullness:
    3/5
    Location:




    Requirements: 10 crafting.
    Comments: A bowstring is flax that has been spun on a spinning wheel. The best
    location to spin in Runescape is on the Neitiznot Island, but that requires you to
    have at least started the Fremenik Isles quest, to the point where you go to the
    island. The reason that location is the best is because of the proximity of the bank
    to the spinning wheel. If you haven't started that quest, then the second best
    location to spin is Lumbridge. The spinning wheel in Lumbridge is located in the
    second floor of the castle, and the bank is located on the third floor. Flax costs 82
    GP each and bowstrings are 189 GP each, so you make a profit of 107 GP per
    bowstring you spin. You can average about 1,100 bowstrings per hour or so if you
    pay attention, so you can make around 120K an hour.
    Fishing Lobsters
    Rating:
    2/5
    Dullness:
    1.5/5
    Location:



    Requirements: 40 fishing.
    Comments: Lobsters are another item that PKers (F2P PKers) use up in large
    quantities, but don't usually bother obtaining them personally. Lobsters are fish
    that are fished at 40 fishing with a lobster pot. There are 2 great locations to fish
    them in members – Catherby and the Fishing Guild. The Fishing Guild requires
    you have 68 fishing to enter; you can use a boost such as a fishing potion to get
    in, but if you get logged out while in the guild, you'll log in outside of the guild.
    Because of this, the best location to fish in until you're 68 fishing is Catherby.
    Catherby has several cage spots nearby a bank. Raw lobsters cost 245 GP each,
    so this can be a pretty decent way to make money with little effort.
    Honey Combs
    Rating:
    4/5
    Dullness:
    1/5
    Location:
    Requirements: Insect Repellent.
    Comments: Honeycombs are collected from the Beehives near Catherby.
    However, if you don't spray insect repellent before trying to collect the honey,
    you'll get hit for 2 damage and won't collect anything. However, if you spray
    insect repellent, you'll be able to collect as many as you want. Insect repellent
    can be gathered in the house north of the bank (I circled it with a black circle in
    the picture). Once you have the repellent, head over the beehives and spray it on
    a beehive, right click, and click take honey. Honeycombs cost 105 GP each and
    are used in summoning for Honey Badger Pouches, so they are usually in
    demand.
    Pizza Buying
    Rating:
    4/5
    Dullness:
    4/5
    Location:

    Requirements: 130+ combined attack and strength.
    Comments: With the unbalanced trade and shop update, a lot of previous
    methods that involved buying something cheap from a shop became obsolete.
    However, buying plain pizzas from the Warrior's Guild still works. The Warrior's
    Guild is located near Burthope. The best way to get there is to use a Games
    Necklace to teleport to the Burthope Games Room. After teleporting, head
    upstairs, out of the castle, and then west. The shop and the bank are very close
    to each other, as you can see in the picture. Pizzas cost 200 GP in the store and
    268 GP in the Grand Exchange. This means you make a 68 GP profit on each
    pizza. The best way to buy them is to withdraw 5,600 GP, which will allow you to
    buy 28 pizzas. This way, you make a profit of 1.9K per inventory. This might not
    sound like a lot, but the bank and store are
    very
    close to each other. If you're
    fast and pay attention, you can make anywhere from 250-300K an hour.


    That's the end of the guide where he had finished. Enjoy;)
     
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