New skill 07 "Warding"

Discussion in 'RuneScape 2007 General' started by TheCombatNoob, Oct 6, 2018.

New skill 07 "Warding"
  1. Unread #1 - Oct 6, 2018 at 4:55 PM
  2. TheCombatNoob
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    New skill 07 "Warding"

    .
     
    Last edited: Jan 19, 2019
  3. Unread #2 - Oct 6, 2018 at 5:53 PM
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    New skill 07 "Warding"

    Not a fan personally, i think they shoulda been more creative. But, its an item sink, so thats good for the eco.
     
  5. Unread #3 - Oct 6, 2018 at 7:13 PM
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    New skill 07 "Warding"

    I didnt really like the concept of it. I think it's too simple to even be a skill tbh.
     
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  7. Unread #4 - Oct 6, 2018 at 7:24 PM
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    New skill 07 "Warding"

    I agree i feel like its them being lazy
     
    Last edited: Oct 6, 2018
  9. Unread #5 - Oct 6, 2018 at 8:41 PM
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    New skill 07 "Warding"

    RS3 COPY.
     
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  11. Unread #6 - Oct 6, 2018 at 11:35 PM
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    New skill 07 "Warding"

    All I have to say is... if they poll it, it will fail

    If introduced without poll... yikes
     
  13. Unread #7 - Oct 7, 2018 at 7:26 AM
  14. TheCombatNoob
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    New skill 07 "Warding"

    Yeah I've seen a lot of people disagreeing with it on facebook and reddit so I agree with you
    that if it polls it will fail, To be honest for me i just think its a useless skill.
     
  15. Unread #8 - Oct 7, 2018 at 8:11 AM
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    New skill 07 "Warding"

    So it looks to me like they want to introduce a way to make the Magic gear instead of the drops only.

    Honestly, not a big fan. Lack of effort into this skill lol.
     
  17. Unread #9 - Oct 7, 2018 at 9:00 AM
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    New skill 07 "Warding"

    I get the item sink aspect but i really think they shot themselves in the foot by putting the focus on mage gear (In the concept video anyways)

    An invention like skill where you take certain bulk "useless" items outa the game that and add certain effects to items / allow you to craft items with a very specific goal (like a salve(e) / craws bow ) to make current "dead content" viable would have my vote but the way it was announced i would give it a big no.
     
  19. Unread #10 - Oct 7, 2018 at 9:07 AM
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    New skill 07 "Warding"

    I’m excited for it tbh.
    With all things we see with OSRS, it’s going to evolve, drastically.
    So new lore behind it
    New items, new reason to train skills, new perks, etc.
    I think it will be sweet, as Magic has needed some balancing anyway, so some of the items that were basically useless before, sounds like they will now have a place in not only the market place, but also in PVM/PVP.
    I’m jacked for it, ready for all the updates they announced, to be released.
    :)
     
  21. Unread #11 - Oct 8, 2018 at 7:37 AM
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    New skill 07 "Warding"

    I like it. oldschool needs a new skill and making armour that rivals ahrims is nice
     
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  23. Unread #12 - Oct 8, 2018 at 9:34 AM
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    New skill 07 "Warding"

    100 Agree with this.
    New addition with Bloodbark and others, is going to be real exciting.
     
  25. Unread #13 - Oct 9, 2018 at 12:56 PM
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    New skill 07 "Warding"

    Should just add dungoneering the only skill that actually took skill.
     
  27. Unread #14 - Oct 10, 2018 at 3:13 AM
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    New skill 07 "Warding"

    feels like they took invention from Rs3 and made it even worse?? terrible 'skill'
     
  29. Unread #15 - Oct 10, 2018 at 7:17 AM
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    New skill 07 "Warding"

    Not a fan of it, just screams RS3 to me.
     
  31. Unread #16 - Oct 10, 2018 at 7:31 AM
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    New skill 07 "Warding"

    Personally I don't think its a needed or wanted skill. I admit I didn't read it through and through but from what I can see...It's a no from me.
     
  33. Unread #17 - Oct 10, 2018 at 7:48 AM
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    New skill 07 "Warding"

    It looks great to me. It fit's the game very well and aligns with smithing and fletching.

    I feel like they should make updates moreso with this aspect in mind, and not just providing new things for the efficiency 16 hour-a-day guys.
     
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  35. Unread #18 - Oct 10, 2018 at 9:29 AM
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    New skill 07 "Warding"

    Dungoneering was the most garbage skill they ever put in the game.
     
  37. Unread #19 - Oct 10, 2018 at 9:30 AM
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    New skill 07 "Warding"

    No way! it was dope. Sick weapons too, maybe a bit OP but something they can work on
     
  39. Unread #20 - Oct 11, 2018 at 1:30 AM
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    New skill 07 "Warding"

    Anything to help the econ
     
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