Dungeon Bosses (The Big Baddies)

Discussion in 'Archives' started by Y0u_G0t_Pwn3d, Oct 14, 2008.

Dungeon Bosses (The Big Baddies)
  1. Unread #1 - Oct 14, 2008 at 1:18 AM
  2. Y0u_G0t_Pwn3d
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    Dungeon Bosses (The Big Baddies)

    I got dibs on a quest line when the game actually gets going... I love writing, but i digress..

    I think there should be normal monsters, elite monsters, super elites, then bosses.

    each boss as 3 super elite minions that have elite minions but there would be no normal monsters in the boss chamber only extra difficult monster... to make it a team/guild affair.
     
  3. Unread #2 - Oct 16, 2008 at 2:43 PM
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    Dungeon Bosses (The Big Baddies)

    lol =]
     
  5. Unread #3 - Oct 16, 2008 at 3:08 PM
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    Dungeon Bosses (The Big Baddies)

    Cliche >.<

    I want a free roaming boss.
     
  7. Unread #4 - Oct 16, 2008 at 3:49 PM
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    Dungeon Bosses (The Big Baddies)

    Nice spam.

    Sounds good, so it would be a little like WoW?
     
  9. Unread #5 - Oct 18, 2008 at 7:46 AM
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    Dungeon Bosses (The Big Baddies)

    lol its nice ;)
     
  11. Unread #6 - Oct 18, 2008 at 11:00 AM
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    Dungeon Bosses (The Big Baddies)

    Sounds great to me.
     
  13. Unread #7 - Nov 25, 2008 at 11:02 PM
  14. Y0u_G0t_Pwn3d
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    Dungeon Bosses (The Big Baddies)

    Glad you guys like the idea... Im refining it down some.... there can be tiers of bosses.

    Tier 1: The Noob Bosses - Few minions and lower level, but bad drops.
    Tier 2: Mid range bosses - Good amount of minions, average drops.
    Tier 3: Upper Mid Range - More Minions and higher level, better drop rates of average items.
    Tier 4: Expert Bosses - High Level, LOTS of minions, Awesome Drops.

    all of these bosses the more minions you kill the higher the drop rate of a good item becomes.
     
  15. Unread #8 - Nov 25, 2008 at 11:51 PM
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    Dungeon Bosses (The Big Baddies)

    ........So like a straight rip-off from WoW?
     
  17. Unread #9 - Nov 26, 2008 at 10:42 PM
  18. Y0u_G0t_Pwn3d
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    Dungeon Bosses (The Big Baddies)

    Is that how WoW's system works? I dont play it, therefore i dont study it.... I was basing it off of a game that i own call Sacred and kinda throwin in a bit of the Diablo 2 style....
     
  19. Unread #10 - Nov 28, 2008 at 6:56 PM
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    Dungeon Bosses (The Big Baddies)

    i like your ideas try to make it more unique games like wow run off that system and shit.
     
  21. Unread #11 - Dec 1, 2008 at 8:28 PM
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    Dungeon Bosses (The Big Baddies)

    I like the idea of having boss battles, because it always leads to play motivation and progression, but rewards need to weigh in with the effort, many people will not put in excessive effort for no apparent reason.
     
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