Model a gun in MilkShape3D

Discussion in 'Archives' started by Nathan III, Jun 29, 2007.

Model a gun in MilkShape3D
  1. Unread #1 - Jun 29, 2007 at 4:07 PM
  2. Nathan III
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    Model a gun in MilkShape3D

    Hey!
    I noticed I haven't written any 3D Modeling tutorials, so, here's one.
    Wrote it a while ago, but thought I'd post it here.



    [​IMG]
    1. First thing you do, is right click the LEFT view, and click 'Choose Background Image' and find the image you will be working from (As a ref). We're going to build the middle part of the gun first, so we will add lots of Vertexs' around the outline and in key places. Then you start building up the faces, as shown in the next step.

    [​IMG]
    2. Now, using the face tool, as shown, create a face by clicking 3 Vertexs' anticlockwise. This creates a face with the normals facing you. You should see a gray triangle in your 3D view port. If it is black, select the face, and go to Face - Reverse vertex' order. This faces it the right way. You won't need this, but occasionally, you get a rogue face that needs spinning. Carry on until you have a solid plane the same shape as the middle section of the gun.

    [​IMG]

    [​IMG]

    3. Keep building it up as before.

    [​IMG]
    4. Now select all the faces, and click EXTRUDE. Now in the front, or top view, drag the faces across to create depth to the gun, As you can see, there is an open side now. The black bit. Which has no faces, so you need to fill it in. Now we could do it by hand, but that's a waste of time when you know how to do it quicker [​IMG]

    [​IMG]

    5. Now select all of the side-on faces again, and DUPLICATE it. Move it across with the X viewport, restraining so it moves across, but NOT up or down. The whole side will still be facing the wrong way, so just reverse the vertex order, as shown before. To add your selection of faces, use Shift, left click, and to minus from your selection, use Shift, right click.

    [​IMG]

    6. Now move the new side in and as close to the other vertexs' so it looks like its joined. Now Select all the vertexs' on that side in the Front or Top view and go to Vertex/Weld Together this should weld them all together, now we have a solid middle section.

    [​IMG]

    7. Now start building some of the other parts by creating a boxes and scaling em to size. Also create the scope and front grip/barrel from cylinders 1 Stack high and 8 slices(sides).

    [​IMG]

    8. To add detail select all the vertexs' in the Clip and scaled them inwards in the Front or Top view as shown, this makes it slightly thinner than the rest of the gun.

    [​IMG]

    9. add a couple of cylinders for the Front Grip and Scope. Also select the vertexs' on one end of the scope and rotated them slightly as shown to match the picture.

    [​IMG]

    10. create a cylinder for the barrel then select just the end faces by selecting them in the Front View, which also selected a load of others in the model, then deselect in the Top view using SHIFT-Right Click and dragg selections over them until only the front of the barrel is selected. Then click Extrude and in the Right View drag the barrel out twice and then scale up that end part in the Front view.

    This is just the MODELING part, if you want to know how to texture it, just tell me here, and I'll add it later.

    Hope you found this useful!

    Nath
     
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