What pure should I make?

Discussion in 'RuneScape Miscellaneous' started by Sumrall 55, Dec 10, 2010.

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What pure should I make?
  1. Unread #1 - Dec 10, 2010 at 7:12 AM
  2. Sumrall 55
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    What pure should I make?

    Ok, I just became p2p yesterday and I have 40 attack and 60 str 1 def 1 range 1 mage 1 prayer. How can I mold this into becoming a P2P pvp pure?
     
  3. Unread #2 - Dec 10, 2010 at 7:15 AM
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    What pure should I make?

    for start 50 att 80 str 80 range 82 mage,finish dt,get addy gloves and own.You can do like 13-31 prayer
     
  5. Unread #3 - Dec 10, 2010 at 8:21 AM
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    What pure should I make?

    Dont, Stay 40 attack pure. there the most fun i think. Especialy when you max them out. 40-99-1
     
  7. Unread #4 - Dec 10, 2010 at 9:14 AM
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  9. Unread #5 - Dec 11, 2010 at 11:44 AM
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    What pure should I make?

    Don't go main.. Pures are so much more fun
     
  11. Unread #6 - Dec 12, 2010 at 11:10 AM
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    What pure should I make?

    You should have stayed pure for a certain time, then turn into a main once you get bored or something.
     
  13. Unread #7 - Dec 12, 2010 at 4:14 PM
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  15. Unread #8 - Dec 12, 2010 at 4:27 PM
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    What pure should I make?

    Well hopefully you quested your def, or at least after questing have 50 def max, so you can still turn your account into something decent without years of work maxing combat out.

    This is simply an idea, and I don't know whether it will work.

    Turmoil Zerker Mauler pure?
    95 prayer, 90+ str, 45-50 def, 50 attack, 94 mage, 1 range(perhaps more for possible HC/void?).

    Just an idea, I've never seen one of those pures, and have yet to know whether having 50 attack and turmoil is actually possible.
     
  17. Unread #9 - Dec 13, 2010 at 4:10 PM
  18. Sumrall 55
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  19. Unread #10 - Dec 13, 2010 at 7:25 PM
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    What pure should I make?

    turmoil zerker mauler is the worst idea ever, all that work for a 50% chance of the maul specs to fail and nothing to fall back on...
     
  21. Unread #11 - Dec 13, 2010 at 8:03 PM
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    What pure should I make?

    mains are only fun at lv.138.
     
  23. Unread #12 - Dec 13, 2010 at 10:01 PM
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    What pure should I make?

    I'd get 57 attack and do the quests for mm to 60. Then start doing quests for rfd. Get like 70 magic then start dt requirements and shit. Get about 60-70 range too. Then raise str around like 80+. Get 82 magic for ice blitz. Get range if you want, then hybrid or whatever you like.
     
  25. Unread #13 - Dec 14, 2010 at 12:58 PM
  26. Sumrall 55
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  27. Unread #14 - Dec 15, 2010 at 7:31 AM
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    What pure should I make?

    A lv 90 turmoil pure is simply the best. They are generally 30 defense, but they hit 400s+ easily. The wide variety of weapons(drago, granite maul) should last.

    Second would be 40-99-1. (for f2p).
     
  29. Unread #15 - Dec 15, 2010 at 12:53 PM
  30. Sumrall 55
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  31. Unread #16 - Dec 15, 2010 at 2:55 PM
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    What pure should I make?

    Make something unique.. like

    99 prayer 99 defence..

    or 99 summoning 99 defence?
     
  33. Unread #17 - Dec 16, 2010 at 12:59 PM
  34. Sumrall 55
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  35. Unread #18 - Dec 16, 2010 at 2:54 PM
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    What pure should I make?

    Main are only good if your 135+ go in to a noob cc in clan wars and they treat you like god

    Pures are better for everything else you can do gwd pk and everything else a main can
     
  37. Unread #19 - Dec 16, 2010 at 2:57 PM
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    What pure should I make?

    You should have made a pure, making a main is one of the most boring things ever. but goodluck
     
  39. Unread #20 - Dec 18, 2010 at 7:32 AM
  40. Sumrall 55
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    What pure should I make?

    Well thank you. I actually started making a skiller:D but, ill probally get bored and end up making it in to a pure
     
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