The Ultimate Starcraft II Guide

Discussion in 'Archives' started by ProudCheater, Aug 17, 2010.

The Ultimate Starcraft II Guide
  1. Unread #1 - Aug 17, 2010 at 8:47 PM
  2. ProudCheater
    Joined:
    Jan 25, 2007
    Posts:
    2,087
    Referrals:
    1
    Sythe Gold:
    105

    ProudCheater Grand Master

    The Ultimate Starcraft II Guide

    In this guide i will be telling you many strategy to Star Craft II. I will be telling you step by step build orders and uses for each unit.

    Step 1: Knowing your lingo
    Knowing your Star Craft Lingo is very important because someone may attack you and you team warns you but you have no clue what they said.

    Lingo->Meaning
    SC – Starcraft
    BW – Brood War
    SC2 – Starcraft 2
    GG – good game
    GL HF – good luck and have fun
    BM - Bad Mannered.
    QQing - getting mad over a game.
    Choke - Blocking the entrance of your base.

    Race Based Lingo:
    All Races
    Rush: Sending a races basic unit very quickly in the game.
    Droping – air lifting units around.

    Terran
    BC - Battle Cruiser
    M&M = Marauders & Marines
    MM – Marine & Medic
    Rax – Barracks

    Zerg
    Hatch - Hatchery
    Hydra - Hydralisk
    Lings – Zergs
    Mutas – Mutalisks
    OV – Overlord

    Protoss
    DT – Dark Templar
    Gates – Gateways
    Lots – Zealots
    Obz – Observer

    Hot Keys & Macroing
    Coming Soon

    Terran Build Order
    The number to the left is how many harvesters you need at the time.

    Basic:
    11 - Supply Depot at Choke -> Hotkey this worker to 2 -> Scout
    11 - As the Depot finishes, build a Barracks next to it to block choke
    13/19 - Build a second Depot next to the Barracks, sealing the choke
    This standard opener seals your main from scouts completely. Unless the opponent decides to send a scout very early they won’t be able to scout you at all. This would be a disadvantage for them because they’d be removing a worker at 6 or 7 supply, effectively putting them behind by almost a minute. So with this opener you just won’t be scouted.
    15/19 - Right as the Barracks finishes, build one Marine
    17/19 - As the 16 SCV finishes (your marine makes 17 supply) upgrade Command Center to Orbital Command (OC)
    17/19 - During the upgrade, build one Refinery
    17/19 - Supply Depot
    17/19 - Put down your second Barracks

    Guide is not yet finished
     
  3. Unread #2 - Aug 17, 2010 at 9:00 PM
  4. Benwise
    Joined:
    Sep 20, 2007
    Posts:
    5,768
    Referrals:
    6
    Sythe Gold:
    0

    Benwise Hero

    The Ultimate Starcraft II Guide

    Locked on request
     
< Five O'Clock Fabrications. | A few questions i have... >

Users viewing this thread
1 guest


 
 
Adblock breaks this site