RS Gold Cap

Discussion in 'RuneScape 3 General' started by Charmander, Apr 30, 2010.

RS Gold Cap
  1. Unread #1 - Apr 30, 2010 at 4:25 PM
  2. Charmander
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  3. Unread #2 - Apr 30, 2010 at 4:28 PM
  4. Kaosune
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    I really don't remember the details, but it's got to do with java's max capacity
    javascript can handle numbers up to 2^x (don't know the exact value of x, it's 64 iirc) which equals to that number

    but then again, don't really remember the details :/
     
  5. Unread #3 - Apr 30, 2010 at 4:29 PM
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    It's as much as Java can handle I think I know it has something to do with that though.
     
  7. Unread #4 - Apr 30, 2010 at 4:57 PM
  8. b0b3rt
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    It's 2^31.

    Technically to the 32nd power, but since the variable is probably signed it reduces it by one power of 2 so it can store an equal negative number. Obviously this is unnecessary for Runescape, but I guess they didn't program it in mind with people ever reaching the max cap. There's really no reason to change it now, though.
     
  9. Unread #5 - Apr 30, 2010 at 5:25 PM
  10. Holymacaroni
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    I remember Jagex saying that they could easily increase the maximum amount of money you can hold if they wanted to, but they thought it would be pointless so they aren't going to.
     
  11. Unread #6 - Apr 30, 2010 at 6:54 PM
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    Wow that is a lot of freaking bej. I play on my ipod touch at work at I freaking hate it when those stupid little gems start shacking! good for him!

    I really want to know why that number is so important though..
     
  13. Unread #7 - Apr 30, 2010 at 8:07 PM
  14. Charmander
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    same, hmma cap in java... but jagex stating they can raise the limit? slightly contradictory no?
     
  15. Unread #8 - Apr 30, 2010 at 8:14 PM
  16. b0b3rt
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    Already explained, read my post.

    They could easily double the cap by making it an unsigned integer (though this may be impossible, I'm not sure if they use negative numbers anywhere in their code).

    Or they could change all their integers to longs, which would make the max value 2^63 - 1, high enough so that nobody would ever reach it, effectively.
    Basically the max value is 9,223,372,036,854,775,807.

    However this would very likely reduce the running speed of the game, as that requires a significant amount of memory space.
     
  17. Unread #9 - Apr 30, 2010 at 8:41 PM
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    ooh ok, thanks for the explanation.. math/programming genius? haha
     
  19. Unread #10 - May 1, 2010 at 12:41 AM
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    rofl hahahahah!
     
  21. Unread #11 - May 1, 2010 at 2:17 AM
  22. b0b3rt
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    Na, I'm a junior in college majoring in CS. It's fairly basic stuff, you learn it in one of your first classes.

    I'm considering picking up coding scripts for rsbot.org, but it takes a lot of time and there'd be a lot of new jank to remember >.<
     
  23. Unread #12 - May 1, 2010 at 2:39 AM
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    This guys smart lol
     
  25. Unread #13 - May 1, 2010 at 2:46 AM
  26. tofurocks
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    Well derp du durr!
    Don't even bother, the API is simple and everything has already made. Go script for SCAR (villavu.com) if you want a challenge :p
     
  27. Unread #14 - May 1, 2010 at 3:07 AM
  28. b0b3rt
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    I know the api is fairly simple, I recently modified a dummy curser to curse the zammy mage because they killed dummies and there wasn't one available for the mage (which surpised me).

    lol.

    I'm not looking for a challenge, the only reason I'd actually code a script is if I wanted to actually use it and it didn't already exist.
    But like you said, most of what can be botted (and is useful) has already been done =P
     
  29. Unread #15 - May 1, 2010 at 4:25 AM
  30. Anthony
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    :eek: That's really interested, I wonder if they'll ever improve the maximum amount of cash ;P
     
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