Mystery

Discussion in 'RuneScape Miscellaneous' started by The Kelper, Jan 4, 2010.

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Mystery
  1. Unread #1 - Jan 4, 2010 at 12:06 AM
  2. The Kelper
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    Mystery

    Ok well I have been working on adding fishing to my source. I put in this code

    Code:
    if(UsedOnObjectID == 2029 && ItemID == 311 && playerLevel[10] >= 70){
    addItem(371, 1);
    sM("You fish out a swordfish.");
    setAnimation(897);
    faceNPC(UsedOnObjectID);
    addSkillXP(6000, 10);
    }
    For all of them (of course modifying it to the right fish) and it worked great. I then ended up switching the fishing to an almost identical source which I had more autospawns on among other things. Now neither of them work, even the one that worked perfectly before and I have not touched since then. No error codes or anything, the fishing spots just refuse to do anything. Any idea what is going on here anyone?

    Edit: Before anyone says it, yes I have all the requirements (99 fishing and a harpoon, i double checked it was item ID 311)
     
  3. Unread #2 - Jan 4, 2010 at 12:27 AM
  4. deathbal sam
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    Mystery

    Are there any compile errors? maybe you added in wrong place.
     
  5. Unread #3 - Jan 4, 2010 at 12:55 AM
  6. The Kelper
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    Mystery

    No, no compile errors. If there had been I would have had at least a hint at it.
     
  7. Unread #4 - Jan 4, 2010 at 1:19 AM
  8. The Kelper
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    Mystery

    I just went ahead and used a backwards way to do it. It is not as smooth and clean but it will do. Thanks anyway, mod can close or whatever.
     
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