The.Kick(sprite) and random Mario tag

Discussion in 'Showcase Archives' started by Expulsion, Jun 12, 2009.

The.Kick(sprite) and random Mario tag
  1. Unread #1 - Jun 12, 2009 at 6:01 AM
  2. Expulsion
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    The.Kick(sprite) and random Mario tag

    1. Random Mario Tag(made after 2 week break of photoshop)
    [​IMG]

    2. The.Kick(sprite)(pretty much tutorial based, learned some cool stuff):
    [​IMG]

    So.. Yeah. The first one is just smudging with a pen tool.

    CnC bros and gals.

    BTW, I am Rigged bro.
     
  3. Unread #2 - Jun 12, 2009 at 6:04 AM
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    The.Kick(sprite) and random Mario tag

    With number 2, the flow you created is going to the upperleft, the text in this tag ruins the flow as it is positioned differently.
     
  5. Unread #3 - Jun 12, 2009 at 6:07 AM
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    The.Kick(sprite) and random Mario tag

    I see what you mean. Text always gets me. Should I keep it in the same format it's in and just rotate it a bit, or just redo the text, and make it move with the flow?
     
  7. Unread #4 - Jun 12, 2009 at 6:12 AM
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    The.Kick(sprite) and random Mario tag

    The angle should be adjusted, also try to position it abit better.
     
  9. Unread #5 - Jun 12, 2009 at 6:18 AM
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    The.Kick(sprite) and random Mario tag

    Alright, thanks. Where is a good place for text to be at? Near the focal, off to the side, etc? I'm clueless. D;
     
  11. Unread #6 - Jun 12, 2009 at 6:37 AM
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    The.Kick(sprite) and random Mario tag

    I place text mostly near my focal everytime I use text.
     
  13. Unread #7 - Jun 13, 2009 at 2:03 PM
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    The.Kick(sprite) and random Mario tag

    Mario is a bit plain. Sprite one is 9/10
     
  15. Unread #8 - Jun 14, 2009 at 5:08 AM
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    The.Kick(sprite) and random Mario tag

    mario signature..plain ?

    no way,Im loving the mario sig.

    the colour blends in well with text.
     
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