[DOD 1.3] Sequence Index

Discussion in 'Programming General' started by pvash2, May 6, 2009.

[DOD 1.3] Sequence Index
  1. Unread #1 - May 6, 2009 at 10:17 PM
  2. pvash2
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    [DOD 1.3] Sequence Index

    For anyone who wants to build upon, discovered this over on GD and i have been using it lately, may need this if you intend on writing an aimbot for dod 1.3
    credits goes to c0re

    Copy into header file
    Have fun :)

    Code:
    #define look_idle 0
    #define dod_idle1 1
    #define dod_idle2 2
    #define dod_idle3 3
    #define dod_idle4 4
    #define dod_idle5 5
    #define jump 6
    #define swim 7
    #define swim_idle 8
    #define walk 9
    #define dod_walk 10
    #define dod_jog 11
    #define dod_sprint 12
    #define dod_crawl 13
    #define dod_crouch_idle 14
    #define prone_idle 15
    #define prone_forward 16
    #define get_down 17
    #define get_up 18
    #define die_simple 19
    #define die_backwards 20
    #define die_forwards 21
    #define die_headshot 22
    #define die_gutshot 23
    #define die_backward_explode 24
    #define die_forward_explode 25
    #define die_buttstock 26
    #define die_crouch_head 27
    #define die_crouch_backwards 28
    #define die_prone1 29
    #define stand_rifle_shoot 30
    #define crouch_rifle_shoot 31
    #define prone_rifle_shoot 32
    #define stand_rifle_swing 33
    #define crouch_rifle_swing 34
    #define prone_rifle_swing 35
    #define bipod_rifle_shoot 36
    #define sandbag_rifle_shoot 37
    #define stand_bolt_stab 38
    #define crouch_bolt_stab 39
    #define prone_bolt_stab 40
    #define stand_bolt_shoot 41
    #define crouch_bolt_shoot 42
    #define prone_bolt_shoot 43
    #define stand_tommy_shoot 44
    #define crouch_tommy_shoot 45
    #define prone_tommmy_shoot 46
    #define sandbag_tommy_shoot 47
    #define bipod_tommy_shoot 48
    #define stand_fcarb_shoot 49
    #define crouch_fcarb_shoot 50
    #define prone_fcarb_shoot 51
    #define stand_mp40_shoot 52
    #define crouch_mp40_shoot 53
    #define prone_mp40_shoot 54
    #define stand_stg44_shoot 55
    #define crouch_stg44_shoot 56
    #define prone_stg44_shoot 57
    #define stand_sten_shoot 58
    #define crouch_sten_shoot 59
    #define prone_sten_shoot 60
    #define stand_grease_shoot 61
    #define crouch_grease_shoot 62
    #define prone_grease_shoot 63
    #define stand_pistol_shoot 64
    #define crouch_pistol_shoot 65
    #define prone_pistol_shoot 66
    #define stand_mg_shoot 67
    #define crouch_mg_shoot 68
    #define prone_mg_shoot 69
    #define bipod_mg_shoot 70
    #define sandbag_mg_shoot 71
    #define stand_bren_shoot 72
    #define crouch_bren_shoot 73
    #define prone_bren_shoot 74
    #define bipod_mg_shoot 75
    #define sandbag_mg_shoot 76
    #define stand_30cal_shoot 77
    #define crouch_30cal_shoot 78
    #define prone_30cal_shoot 79
    #define sandbag_30cal_shoot 80
    #define bipod_30cal_shoot 81
    #define stand_gren_shoot 82
    #define crouch_gren_shoot 83
    #define prone_gren_shoot 84
    #define stand_gren_roll 85
    #define crouch_gren_roll 86
    #define stand_stick_shoot 87
    #define crouch_stick_shoot 88
    #define prone_stick_shoot 89
    #define stand_stick_roll 90
    #define crouch_stick_roll 91
    #define stand_mills_shoot 92
    #define crouch_mills_shoot 93
    #define stand_mills_roll 94
    #define crouch_mills_roll 95
    #define stand_knife_shoot 96
    #define crouch_knife_shoot 97
    #define prone_knife_shoot 98
    #define stand_spade_shoot 99
    #define crouch_spade_shoot 100
    #define prone_spade_shoot 101
    #define stand_bazooka_shoot 102
    #define crouch_bazooka_shoot 103
    #define prone_bazooka_shoot 104
    #define stand_pschreck_shoot 105
    #define crouch_pschreck_shoot 106
    #define prone_pschreck_shoot 107
    #define stand_piat_shoot 108
    #define crouch_piat_shoot 109
    #define prone_piat_shoot 110
    #define stand_rifle_aim 111
    #define crouch_rifle_aim 112
    #define prone_rifle_aim 113
    #define sprint_rifle_aim 114
    #define sandbag_rifle_aim 115
    #define bipod_rifle_aim 116
    #define stand_bolt_aim 117
    #define crouch_bolt_aim 118
    #define prone_bolt_aim 119
    #define sprint_bolt_aim 120
    #define stand_bolt_zoom 121
    #define crouch_bolt_zoom 122
    #define stand_tommy_aim 123
    #define crouch_tommy_aim 124
    #define prone_tommy_aim 125
    #define sprint_tommy_aim 126
    #define stand_tommy_zoom 127
    #define crouch_tommy_zoom 128
    #define sandbag_tommy_aim 129
    #define bipod_tommy_aim 130
    #define stand_fcarb_aim 131
    #define crouch_fcarb_aim 132
    #define prone_fcarb_aim 133
    #define sprint_fcarb_aim 134
    #define stand_mp40_aim 135
    #define crouch_mp40_aim 136
    #define prone_mp40_aim 137
    #define sprint_mp40_aim 138
    #define stand_stg44_aim 139
    #define crouch_stg44_aim 140
    #define prone_stg44_aim 141
    #define sprint_stg44_aim 142
    #define stand_sten_aim 143
    #define crouch_sten_aim 144
    #define prone_sten_aim 145
    #define sprint_sten_aim 146
    #define stand_grease_aim 147
    #define crouch_grease_aim 148
    #define prone_grease_aim 149
    #define sprint_grease_aim 150
    #define stand_pistol_aim 151
    #define crouch_pistol_aim 152
    #define prone_pistol_aim 153
    #define sprint_pistol_aim 154
    #define stand_mg_aim 155
    #define crouch_mg_aim 156
    #define prone_mg_aim 157
    #define sprint_mg_aim 158
    #define bipod_mg_aim 159
    #define sandbag_mg_aim 160
    #define stand_bren_aim 161
    #define crouch_bren_aim 162
    #define prone_bren_aim 163
    #define sprint_bren_aim 164
    #define bipod_bren_aim 165
    #define sandbag_bren_aim 166
    #define stand_30cal_aim 167
    #define crouch_30cal_aim 168
    #define prone_30cal_aim 169
    #define sprint_30cal_aim 170
    #define sandbag_30cal_aim 171
    #define bipod_30cal_aim 172
    #define stand_gren_aim 173
    #define crouch_gren_aim 174
    #define prone_gren_aim 175
    #define sprint_gren_aim 176
    #define stand_stick_aim 177
    #define crouch_stick_aim 178
    #define prone_stick_aim 179
    #define sprint_stick_aim 180
    #define stand_mills_aim 181
    #define crouch_mills_aim 182
    #define prone_mills_aim 183
    #define sprint_mills_aim 184
    #define stand_knife_aim 185
    #define crouch_knife_aim 186
    #define prone_knife_aim 187
    #define sprint_knife_aim 188
    #define stand_spade_aim 189
    #define crouch_spade_aim 190
    #define prone_spade_aim 191
    #define sprint_spade_aim 192
    #define stand_bazooka_aim 193
    #define crouch_bazooka_aim 194
    #define prone_bazoooka_aim 195
    #define stand_bazooka_zoom 196
    #define crouch_bazooka_zoom 197
    #define prone_bazooka_zoom 198
    #define stand_pschreck_aim 199
    #define crouch_pschreck_aim 200
    #define prone_pschreck_aim 201
    #define stand_pschreck_zoom 202
    #define crouch_pschreck_zoom 203
    #define prone_pschreck_zoom 204
    #define stand_piat_aim 205
    #define crouch_piat_aim 206
    #define prone_piat_aim 207
    #define stand_piat_zoom 208
    #define crouch_piat_zoom 209
    #define prone_piat_zoom 210
    #define hs_stick_together 211
    #define hs_fall_back 212
    #define hs_no_sir 213
    #define hs_yes_sir 214
    #define hs_sniper 215
    #define hs_backup 216
    #define hs_enemy_right 217
    #define hs_enemy_left 218
    #define hs_grenade 219
    #define hs_flank_left 220
    #define hs_move_out 221
    #define hs_move_right 222
    #define hs_area_clear 223
    #define hs_covering_fire 224
    #define hs_take_cover 225
    #define hs_hold_position 226
    #define hs_spread_out 227
    #define hs_enemy_spotted 228
    #define hs_displace 229
    #define hs_prepare 230
    #define hs_gogogo 231
    #define hs_enemy_ahead 232
    #define hs_enemy_behind 233
    #define hs_mg_ahead 234
    #define hs_mg_moveup 235
    #define hs_cease_fire 236
    #define hs_use_grens 237
    #define stand_garand_reload 238
    #define stand_k43_reload 239
    #define stand_bar_reload 240
    #define stand_mp40_reload 241
    #define stand_stg44_reload 242
    #define stand_bolt_reload 243
    #define stand_m1carb_reload 244
    #define stand_fcarb_reload 245
    #define stand_tommy_reload 246
    #define stand_grease_reload 247
    #define stand_pistol_reload 248
    #define stand_fg42_reload 249
    #define stand_sten_reload 250
    #define stand_webley_reload 251
    #define stand_bren_reload 252
    #define stand_bazooka_reload 253
    #define stand_bazooka_zoomload 254
    #define stand_pschreck_reload 255
    #define stand_pschreck_zoomload 256
    #define stand_piat_reload 257
    #define stand_piat_zoomload 258
    #define sandbag_tommy_reload 259
    #define sandbag_bren_reload 260
    #define sandbag_30cal_reload 261
    #define sandbag_mg42_reload 262
    #define sandbag_mg34_reload 263
    #define sandbag_bar_reload 264
    #define crouch_garand_reload 265
    #define crouch_k42_reload 266
    #define crouch_bar_reload 267
    #define crouch_mp40_reload 268
    #define crouch_stg44_reload 269
    #define crouch_bolt_reload 270
    #define crouch_m1carb_reload 271
    #define crouch_fcarb_reload 272
    #define crouch_tommy_reload 273
    #define crouch_grease_reload 274
    #define crouch_pistol_reload 275
    #define crouch_fg42_reload 276
    #define crouch_sten_reload 277
    #define crouch_webley_reload 278
    #define crouch_bren_reload 279
    #define crouch_bazooka_reload 280
    #define crouch_bazooka_zoomload 281
    #define crouch_pschreck_reload 282
    #define crouch_pschreck_zoomload 283
    #define crouch_piat_reload 284
    #define crouch_piat_reload 285
    #define hs_prone_move_out 286
    #define hs_prone_flank_left 287
    #define hs_prone_flank_right 288
    #define hs_prone_backup 289
    #define hs_prone_area_clear 290
    #define hs_prone_fall_back 291
    #define hs_prone_sniper 292
    #define hs_prone_yes_sir 293
    #define hs_prone_no_sir 294
    #define hs_prone_enemy_left 295
    #define hs_prone_enemy_right 296
    #define hs_prone_grenade 297
    #define hs_prone_covering_fire 298
    #define hs_prone_hold_position 299
    #define hs_prone_spread_out 300
    #define hs_prone_stick_together 301
    #define hs_prone_take_cover 302
    #define hs_prone_enemy_spotted 303
    #define hs_prone_disaplce 304
    #define hs_prone_prepare 305
    #define hs_prone_gogogo 306
    #define hs_prone_enemy_ahead 307
    #define hs_prone_enemy_behind 308
    #define hs_prone_mg_ahead 309
    #define hs_prone_mg_moveup 310
    #define hs_prone_use_gren 311
    #define hs_prone_cease_fire 312
    #define prone_pistol_reload 313
    #define prone_garand_reload 314
    #define prone_k42_reload 315
    #define prone_bar_reload 316
    #define prone_mp40_reload 317
    #define prone_stg44_reload 318
    #define prone_bolt_reload 319
    #define prone_m1carb_reload 320
    #define prone_fcarb_reload 321
    #define prone_tommy_reload 322
    #define prone_grease_reload 323
    #define prone_pistol_reload 324
    #define prone_fg42_reload 325
    #define prone_bren_reload 326
    #define prone_webley_reload 327
    #define prone_sten_reload 328
    #define bipod_bar_reload 329
    #define bipod_fg42_reload 330
    #define bipod_bren_reload 331
    #define bipod_30cal_reload 332
    #define bipod_mg42_reload 333
    #define bipod_mg34_reload 334
    #define prone_bazooka_reload 335
    #define prone_bazooka_zoomload 336
    #define prone_pschreck_reload 337
    #define prone_pschreck_zoomload 338
    #define prone_pschreck_reload 339
    #define deadback 340
    #define deadsitting 341
    #define deadstomach 342
    #define deadtable 343
    
     
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