Best woodcutting scripts?

Discussion in 'RuneScape 3 Cheating' started by jraina93, Jan 12, 2009.

Best woodcutting scripts?
  1. Unread #1 - Jan 12, 2009 at 4:18 PM
  2. jraina93
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    Best woodcutting scripts?

    -----
     
  3. Unread #2 - Jan 12, 2009 at 4:26 PM
  4. flash04
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    Best woodcutting scripts?

    tenacs willow chopper for sure for willows and for yews it would be dont panics yew chopper
     
  5. Unread #3 - Jan 12, 2009 at 5:15 PM
  6. Dinner
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    Best woodcutting scripts?

  7. Unread #4 - Jan 12, 2009 at 5:25 PM
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    Best woodcutting scripts?

    tenac's willow chopper is the best exp wise i used it to get 99 wc on an account of mine.
     
  9. Unread #5 - Jan 12, 2009 at 5:27 PM
  10. Party_dude
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    Best woodcutting scripts?

    Chopniak I have 2m and from lvl 60-74 in 1 day.
     
  11. Unread #6 - Feb 20, 2009 at 4:31 PM
  12. blostorm
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    Best woodcutting scripts?

    Chopniak.
     
  13. Unread #7 - Feb 21, 2009 at 10:54 AM
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    Best woodcutting scripts?

    taio's wcer
     
  15. Unread #8 - Feb 21, 2009 at 11:17 AM
  16. blostorm
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    Best woodcutting scripts?

    TAIO > Chopniak for yews ?
     
  17. Unread #9 - Feb 21, 2009 at 12:55 PM
  18. Military Age
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    Best woodcutting scripts?

    Draynor Willows V1.2 By mike is awesome willow and bank logs its good use it.
     
  19. Unread #10 - Feb 21, 2009 at 12:57 PM
  20. J a K e Y
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    Best woodcutting scripts?

    Silent Willow is ok. Heres one:

    Code:
    /*
     * This is a WoodCutting Version Of Linux_communists RimmingtonAnythingMiner.
     * Made to cut Yews In Fallador
     * 
     * 000000000000000000000000000000000 Instructions: Start in Fallador for best
     * results Number Of Arguments: 0 Thank you for using my script
     * 000000000000000000000000000000000
     */
    import com.speljohan.rsbot.script.*;
    import com.speljohan.rsbot.script.wrappers.*;
    
    public class YewCutter extends Script {
    	public static final int WOODCUTTING_STAT = Skills
    			.getStatIndex("Woodcutting");
    
    	int GambleInteger; // ================More antiban version 1.1 update
    	/*
    	 * The RSTiles Required.
    	 */
    
    	public static final RSTile[] ToYews = new RSTile[] {
    			new RSTile(3007, 3344), new RSTile(3008, 3326),
    			new RSTile(3016, 3314), new RSTile(3018, 3315) };
    	public RSTile[] ToBank = reversePath(ToYews);
    
    	public final int[] Bank = new int[] { 11758 };
    	public final int[] Yews = new int[] { 1309, 1515 };
    	public final int[] Axes = new int[] { 87, 12, 88, 203, 204, 405, 594 };
    
    	public double getVersion() {
    		return 1.0;
    	}
    
    	public String getName() {
    		return "Yew Cutter";
    	}
    
    	public String getAuthor() {
    		return "Linux_Communist and Forever_madness";
    	}
    
    	public boolean onStart(String[] args) {
    		log("--------------------------------------------------------------");
    		log("Welcome to YewCutter by Forever_madness");
    		log("Script is iniating...");
    		log("Start point = bank");
    		log("Does not have deathwalk so please have a highleveled character");
    		log("Runs away from fights though :P");
    		log("--------------------------------------------------------------");
    		ToBank = randomizePath(ToBank, 2, 2);
    		return true;
    	}
    
    	public int loop() {
    
    		if (getMyPlayer().isMoving()) {
    			return Antiban();
    
    		}
    		if (!isInventoryFull() && distanceTo(ToBank[0]) <= 9) {
    			RSObject Yews = findObject(getWoodCuttingLevel());
    			if (ToYews != null) {
    				atObject(Yews, "Chop");
    				Antiban();
    				log("Cut one yew...");
    				return random(500, 1000);
    			}
    		}
    
    		if (isInventoryFull() && distanceTo(ToBank[0]) <= 9) {
    			log("Banking....");
    			walkPathMM(ToBank, 25);
    			return random(500, 1000);
    		}
    
    		if (isInventoryFull() && distanceTo(ToBank[ToBank.length - 1]) <= 9) {
    			RSNPC banker = getNearestNPCByName("Banker");
    			log("Banked");
    			if (banker != null) {
    				atNPC(banker, "Bank");
    				bank.depositAllExcept(Axes);
    				return random(500, 1000);
    			}
    		}
    
    		if (!isInventoryFull() && distanceTo(ToBank[ToBank.length - 1]) <= 9) {
    			setRun(true);
    			log("Run is set and we are going to cut!");
    			openTab(TAB_INVENTORY);
    			walkPathMM(ToBank, 25);
    			return random(500, 1000);
    		}
    		return random(500, 1000);
    	}
    
    	// Method below is by Mx1000/DJARNO
    	private int Antiban() {
    		GambleInteger = random(1, 3);
    		if (GambleInteger == 1) {
    			wait(random(2000, 2000));
    		}
    		if (GambleInteger == 2) {
    			int intx = random(0, 750);
    			int inty = random(0, 500);
    			log("We Move Mouse To : " + intx + " " + inty);
    			moveMouse(0, 0, intx, inty);
    		}
    		return random(1000, 1500);
    	}
    
    	public boolean hasAxe() {
    		return inventoryContains(Axes);
    	}
    
    	public int[] getWoodCuttingLevel() {
    		int woodcuttingLevel = skills.getCurrentSkillLevel(WOODCUTTING_STAT);
    		if (woodcuttingLevel < 60) {
    			log("WoodCuttingLevel Not High Enough Wont Cut");
    			log("Null...");
    			return null;
    		} else if (woodcuttingLevel > 60) {
    			log("High Enough Will Cut");
    			return Yews;
    
    		}
    		return Yews;
    	}
    
    	public void runAway() { // Method by linux Communist :P
    		RSTile foo, foo2;
    		foo = getMyPlayer().getLocation();
    		setRun(true);
    
    		foo2 = new RSTile(foo.getX() + 10, foo.getY() + 10);
    
    		walkTileMM(foo2);
    		wait(random(17000, 20000));
    		walkTileMM(foo);
    	}
    }
    
    Not sure how good that is though.
     
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