Reach for the stars

Discussion in 'Showcase Archives' started by Feld, Nov 24, 2008.

Reach for the stars
  1. Unread #1 - Nov 24, 2008 at 12:07 AM
  2. Feld
    Joined:
    Nov 6, 2008
    Posts:
    91
    Referrals:
    0
    Sythe Gold:
    0

    Feld Member
    Banned

    Reach for the stars

    [​IMG]


    this took some work but im pretty happy with the results. should i take dog out? i just felt that it need something so i threw him in there.



    yeeee i took him out


    [​IMG]




    wif sUffers halp

    [​IMG]
    D":
    [​IMG]
     
  3. Unread #2 - Nov 24, 2008 at 12:14 AM
  4. sUffer
    Joined:
    Mar 7, 2007
    Posts:
    171
    Referrals:
    0
    Sythe Gold:
    0

    sUffer TDD's anal whore

    Reach for the stars

    i like the concept, however, those random colored things are a no go, and the custom shapes' effects are horrid,

    take it from scratch and redo the stars, you might have something.
     
  5. Unread #3 - Nov 24, 2008 at 12:45 AM
  6. Feld
    Joined:
    Nov 6, 2008
    Posts:
    91
    Referrals:
    0
    Sythe Gold:
    0

    Feld Member
    Banned

    Reach for the stars

    cstom shape things? r u talking abgout the circles by the stars, i dont liek those either lol....wasnt sure ona good way to really execute the stars but eh. you know what would look good :(
     
  7. Unread #4 - Nov 24, 2008 at 12:54 AM
  8. sUffer
    Joined:
    Mar 7, 2007
    Posts:
    171
    Referrals:
    0
    Sythe Gold:
    0

    sUffer TDD's anal whore

    Reach for the stars

    Try using stars :>

    Filter>Noise>Add noise

    Use gaussian and monochromatic, about 10-12

    play with the levels tills they look realistic, and set to lighten, erase when needed

    ?????
    PROFIT!
     
  9. Unread #5 - Nov 24, 2008 at 1:07 AM
  10. Feld
    Joined:
    Nov 6, 2008
    Posts:
    91
    Referrals:
    0
    Sythe Gold:
    0

    Feld Member
    Banned

    Reach for the stars

    [​IMG]

    hmm?
     
  11. Unread #6 - Nov 24, 2008 at 1:09 AM
  12. sUffer
    Joined:
    Mar 7, 2007
    Posts:
    171
    Referrals:
    0
    Sythe Gold:
    0

    sUffer TDD's anal whore

    Reach for the stars

    level the stars more, theirs too many, do you look up at the sky and see 50846789456894564596789547 stars at once? NO! You see 4 or 5, because of light pollution, but what I'm really getting at is that there's nowhere near that many stars, just make it a bit darker.
     
  13. Unread #7 - Nov 24, 2008 at 1:10 AM
  14. Feld
    Joined:
    Nov 6, 2008
    Posts:
    91
    Referrals:
    0
    Sythe Gold:
    0

    Feld Member
    Banned

    Reach for the stars

    STOP YELLING AT ME D":

    k one sec, good thing i left photoshop open :DD
     
  15. Unread #8 - Nov 24, 2008 at 1:16 AM
  16. Feld
    Joined:
    Nov 6, 2008
    Posts:
    91
    Referrals:
    0
    Sythe Gold:
    0

    Feld Member
    Banned

    Reach for the stars

    am i done yet sir?

    [​IMG]
     
  17. Unread #9 - Nov 24, 2008 at 1:19 AM
  18. sUffer
    Joined:
    Mar 7, 2007
    Posts:
    171
    Referrals:
    0
    Sythe Gold:
    0

    sUffer TDD's anal whore

    Reach for the stars

    MORE! It's still not realistic, search within the topics for my "Practise D:" thread, there's an example of a realistic starfield, btw the stars would fade a bit when you got to lower atmospheres.
     
  19. Unread #10 - Nov 24, 2008 at 1:19 AM
  20. Jansen
    Joined:
    Apr 22, 2005
    Posts:
    5,213
    Referrals:
    6
    Sythe Gold:
    11
    Discord Unique ID:
    1072865532082147429
    Discord Username:
    jan.sen.

    Jansen Retired Admin :'(
    Retired Global Moderator

    Reach for the stars

    Great concept, execution.. not so much

    keep it up though
     
  21. Unread #11 - Nov 24, 2008 at 1:26 AM
  22. Feld
    Joined:
    Nov 6, 2008
    Posts:
    91
    Referrals:
    0
    Sythe Gold:
    0

    Feld Member
    Banned

    Reach for the stars

    ugh maybe tommorow, sorry for fail

    anyways i didnt want it so much realistic, thats sorta y i have fishies in the clouds :D anyways ty for the halp <3
     
  23. Unread #12 - Nov 24, 2008 at 1:35 AM
  24. Vision Ex
    Joined:
    Jul 1, 2005
    Posts:
    2,522
    Referrals:
    1
    Sythe Gold:
    0

    Vision Ex Veteran
    Retired Global Moderator

    Reach for the stars

    this certainly wasn't fail. From what I see you just need a look in realism before you can implement what looks to be a nice product. It's terrific practice, and your making good progress.
     
  25. Unread #13 - Nov 24, 2008 at 2:09 AM
  26. kamakazy_kid
    Joined:
    Sep 20, 2007
    Posts:
    2,647
    Referrals:
    12
    Sythe Gold:
    0

    kamakazy_kid Grand Master
    Banned

    Reach for the stars

    Wow, they look very good, Nice work
     
< Working on stocks.. | Rate My Sig, and Avatar. >

Users viewing this thread
1 guest


 
 
Adblock breaks this site