Many Choices, Multiple Paths.

Discussion in 'Archives' started by Definitefail, Nov 2, 2008.

?

Should there be options and multiple paths to take?

  1. Yes

    2 vote(s)
    66.7%
  2. No

    1 vote(s)
    33.3%
  3. Other, Define?

    0 vote(s)
    0.0%
Many Choices, Multiple Paths.
  1. Unread #1 - Nov 2, 2008 at 8:00 PM
  2. Definitefail
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    Definitefail Member

    Many Choices, Multiple Paths.

    The problem I see with many MMORPGs is there usually a path that everyone takes, everyone does. Example, Everyone in Runescape strives to get Rune when they need armor, thats usually the best choice besides Dragon. Everyone in Runescape strives to get Desert Treasure done.

    There should be multitudes of Weapons and quests with many paths to take and not a best one that the majority takes. Each path you take should have its advantages that rank up with the other paths and there advantages and disadvantages.

    If this game takes off, one of the things I would like to see is, Option. World of Warcraft did a great job with this and this is my biggest request.

    Agree? Feedback.

    Thanks.
     
  3. Unread #2 - Nov 2, 2008 at 8:04 PM
  4. Wood Mime
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    Wood Mime Active Member

    Many Choices, Multiple Paths.

    Hooray for ripping of WoW.

    But yes, we need a more diverse system and community.
     
  5. Unread #3 - Nov 2, 2008 at 8:07 PM
  6. Definitefail
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    Definitefail Member

    Many Choices, Multiple Paths.

    This isn't a request or specific feature, more of a broad idea. I try to stay away from comparing to other games but sometimes thats the only way. I am only saying that, WoW has a decent(but not perfect) way of doing quests, armor, and weapons.

    There quests actually have useful items too. Please, don't say I ripped anything of WoW, because I never requested anything.
     
  7. Unread #4 - Nov 2, 2008 at 8:14 PM
  8. Wood Mime
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    Wood Mime Active Member

    Many Choices, Multiple Paths.

    I never actually accused you of anything... I agreed with you.

    My answer included 'system' and 'community', which are pretty broad ideas if you ask me.

    I prefer a free roaming game, but divided into linear sections, e.g. classes.
     
  9. Unread #5 - Nov 3, 2008 at 10:29 AM
  10. clamsd101
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    clamsd101 Newcomer

    Many Choices, Multiple Paths.

    Or we can forgo classes and pre-constructed players and let them go on with a very very nonlinear line. But sometimes a linear game makes good.
     
  11. Unread #6 - Nov 3, 2008 at 12:39 PM
  12. qpwoeiruty
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    qpwoeiruty Guru

    Many Choices, Multiple Paths.

    yeh i agree, we don't want everyone the same...
     
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