A few ideas.

Discussion in 'Archives' started by Willshire, Oct 8, 2008.

A few ideas.
  1. Unread #1 - Oct 8, 2008 at 3:29 AM
  2. Willshire
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    A few ideas.

    Alright hey guys, I decided to brainstorm a few ideas.

    Note: I know this has been posted, here are my ideas. Please if you say no give me a good reason why.

    Clan/Guilds

    Clans: I think, there should be clan buildings.

    Requirements:

    1. The leader of the clan to make the buildings.
    2. At least level 45 + the ammount of money for the type of building.

    Building types:

    1. Mini Shack - 20k (may raise depending on how easy to make money) - Small, kind of hidden
    2. Basic Building - 50k (may raise depending on how easy to make money) - Medium size and off to the side.
    3. Castle - 100k (may raise depending on how easy to make money) - Largest and in a open wilderness area.

    Upgrades:
    Mini Shack - Basement. Bunker Room. Kitchen. Basement can be used for training, meetings, etc. Bunker, sleep for energy. Kitchen, Food for fighting or healing.

    Basic Building - Basement, 2nd floor. Kitchen. Bunker Room. Basement, same as above, can add table and chairs. Bunker, same as above. Kitchen, same as bove. 2nd floor, can have all as above aswell as an owner's quarters. Should allow Weapon + Armor Racks

    Castle - Basement/Dungeon. 2nd floor, bunker room, kitchen, castle towers. Basement, same as above. Dungeon, those thrown in dungeon may only be released by owner. 2nd floor, same as above. Bunker room, same as above, Kitchen, same as above. Castle Towers, places for rangers to stay, can see the ground and attack intruders, flags in each tower. Should have master owners quarters, and weapon and armor racks.

    The weapon and armor racks can hold all armor types but must be stocked by the owner. EX: Say a sword was in the weapon rack. If there are 5, players may take one until its out, then the owner has to buy more and restock.

    _________________________________________________________________

    Guilds:

    A combat guild may only be started by a player with all maxed combat skills and 1m. Can have bank, training areas, mini games. ETC.

    Skill Guilds:

    If any player wants to start a skill guild, they must have the max level of that skill and 1m.

    _________________________________________________________________

    Sitting/Sleeping/Energy

    I think that chairs and beds around the game should be useable to sit, and sleep. It will regain your energy faster. You cannot sleep wearing any armor or weapons, only allowed gloves and necklace. Sitting may allow all.

    Edit:
    I cba to add it up above but I agree, I think that should exactly how you start a guild.

    *Its late and Im unfocused, may not be finished but my mind is done for now*
     
  3. Unread #2 - Oct 8, 2008 at 6:47 AM
  4. Kryolite
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    A few ideas.

    Yeah I like your idea.
     
  5. Unread #3 - Oct 8, 2008 at 10:42 AM
  6. cnady2
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    A few ideas.

    Yea clan buildings is a good idea, but it will take ages for jagex to see that :D
     
  7. Unread #4 - Oct 8, 2008 at 12:50 PM
  8. EIVL_KING90
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    A few ideas.

    clan buildings is good idea
     
  9. Unread #5 - Oct 8, 2008 at 4:23 PM
  10. Willshire
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    A few ideas.

    @ cnady, this isn't for jagex, this is for the sythe mmorpg? My flaw I see is, if someone makes a skill guild or a combat guild, couldn't there be like 40 of em?
     
  11. Unread #6 - Oct 8, 2008 at 4:41 PM
  12. Skilla
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    A few ideas.

    Yeah i think buildings should be a big thing in the game.

    There would be a construction skill just like RS?
     
  13. Unread #7 - Oct 8, 2008 at 5:04 PM
  14. Willshire
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    A few ideas.

    I don't really think that'd be worth it, just copying off runescape, but I think it should depend on your combat level and your cash.
     
  15. Unread #8 - Oct 8, 2008 at 5:16 PM
  16. Macroman
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    A few ideas.

    I like your ideas and they are well thought through. I like your ideas especially this one below. Good work. Add a poll also for Step 2 Migration.

     
  17. Unread #9 - Oct 8, 2008 at 6:45 PM
  18. Willshire
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    A few ideas.

    How should the poll choices be? Yes/No? How long? Thanks, I didn't brainstorm much on it as I wasn't fully focused so its brief but I think it would double your energy regain.
     
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