[DENIED] Gaming Boosting Suggestion

Discussion in 'Denied Suggestions' started by OCE King, Jun 22, 2019.

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[DENIED] Gaming Boosting Suggestion
  1. Unread #1 - Jun 22, 2019 at 10:30 PM
  2. OCE King
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    [DENIED] Gaming Boosting Suggestion

    This is a suggestion in regards to boosting in League of Legends but might be applicable to other games with similar ranked systems.

    Pretty much it's a suggestion for some form of rule to be added in relation to playing in bad faith.

    Scenario*
    • Customer orders a net win boost of 5 games
    • Customer purposely plays bad to ensure a loss (Generally when they're sitting on 0lp)
    • They lose 2-3 games now the booster is required to give them 7-8 net wins.

    This scenario has only happened a few times in my time boosting but it's definitely infuriating.
    I think that if it can be proven beyond doubt that the customer is playing in bad faith (i.e replay/vod/legit inting) that the booster should be compensated for their time and the job considered finished within reason.

    If this is in the wrong section please move or let me know.
     
    ^ thisissparta1234 likes this.
    Last edited: Jun 22, 2019
  3. Unread #2 - Jun 23, 2019 at 9:25 PM
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    [DENIED] Gaming Boosting Suggestion

    There isn't an official ruling/stance needed on this. The specifics and expectation just needs to be set out and agreed upon between the customer and booster/company.

    Most companies/boosters will state this plainly, that cancelling net wins are at the discretion of said company/booster.

    Also to note for those unaware, the OP is referring to duo net wins.
     
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  5. Unread #3 - Jun 23, 2019 at 10:26 PM
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    [DENIED] Gaming Boosting Suggestion

    Your suggestion of proving a customer is playing in bad faith isn’t feasible. Most of these customers are literally “boosted animals”. Of course they’re bad at the game. Make an agreement with the customer before the order begins to ensure clarity. Otherwise it’s impossible to prove that someone is playing in bad faith.
     
    Last edited: Jun 23, 2019
  7. Unread #4 - Jul 17, 2019 at 1:47 AM
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    [DENIED] Gaming Boosting Suggestion

    As a booster this is the risk you take. Duo-queue boosting is significantly more expensive than solo queue boosts because the boosters take into account tougher games.

    • Customer purposely plays bad to ensure a loss (Generally when they're sitting on 0lp)
    Regarding this, customers are buying a boost to begin with because they are bad. As a booster, you can ask for their LP gains, check their op.ggs and then make a more informed decision.
     
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