[How to] Make A Successful BH Tank!! [How to]

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[How to] Make A Successful BH Tank!! [How to]
  1. Unread #1 - Jul 31, 2008 at 1:52 PM
  2. Merchant Of Crystal Tears
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    Merchant Of Crystal Tears Grand Master
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    [How to] Make A Successful BH Tank!! [How to]

    Merchant of Crystal Tears:
    Guide to making a Successful

    =-=-=-=-=-=-=-=-=
    Choosing a name
    =-=-=-=-=-=-=-=-=

    Some people say that naming a pure is the most imprtant part. It sets the standard for what you want to be. Some people have pointed out that leet names are not okay. I think that FULL-ON 1337 names, like 57123n6h7, are not okay. I've been saying that since I first wrote this thread. If you want to use A FEW numbers instead of letters (like Fr0zn D4gg3r), that's okay, especially since good names are getting harder and harder to find.



    =-=-=-=-=-=-=
    The Beginning
    =-=-=-=-=-=-=

    Fresh off of Tutorial Island and ready to start a pure. Bank everything in the Lumbridge bank and head to the tutors. Get your short bow, arrows, and runes and head over to the cows pen. If it's busy, hop to a less crowded world. First use up all your arrows on the cows to get 4 ranged (or close to it, depending on your luck). Use your remaining runes on the cows too. Make sure to pick up all the hides. Once you've used them all up and have 4 range and mage, run north to Varrock. Sell all of the cowhides to get around 2k in cash. Buy an iron and steel scimitar, an iron set, a leather set, and an amulet of strength. With extra cash, buy as many bronze arrows as you can.



    Head over to the chickens near Lumbridge. Stab to 5 attack using your iron scimitar and wearing your iron armor set. Once you're 5 attack, equip your steel scimitar and get 10 strength. Make absolute sure to pick up all the feathers along the way. They're only 5 each, but you want all the money you can for now.

    Once you're 5 attack and 10 strength, head back to the tutors and get your runes and bow again (or one at a time if you have to). Wind/water strike chickens until you're 5 mage. Use up any bronzes you have and/or training bow arrows to get 10 range. If you have 8 range and ran out of arrows, sell all the feathers you have and buy another 50 arrows to reach 10 range.

    Just off of Tutorial Island, your pure should be around

    5 attack
    10 strength
    1 defence (forever and ever )
    13 HP (verified by several people now)
    10 range
    5 mage

    Believe it or not, you won't be training mage for another few weeks, even a month. You'll stay 5 mage for a VERY long time. Anyway, get 20 strength on chickens, sell all the feathers, then head over to monks.

    Hop around to find a not-so-crowded world and train some more. Train strength and attack in intervals of five, strength first, until you're 20 attack and 30 strength.

    =-=-=-=-=-=-=
    The Next Step
    =-=-=-=-=-=-=

    Now, I'm afraid, you have to become a member. It isn't a "I'll-do-it-to-speed-up-training" kind of thing, it's a MUST. There are several member quests and activities you have to do exactly at this point of time, or your pure will be messed up and won't have the proper HP, strength, and attack levels. If you don't want to make it member, fine. Refer to the F2P pure guide to see what stats you should get to go free player PKing. If you want to continue the pure, though, it's a must.

    Once member, it's questing time! These first four quests should be very easy, maybe an hour and a half for all four.

    Cook's Assistant (so you can start RFD later)
    Death Plateau (not "Death Plate"...)
    Waterfall quest
    Vampire slayer.




    Your new stats will be:

    36 attack
    36 strength
    1 defence
    10 range
    5 mage
    24 HP.


    =-=-=-=-=-=-=
    Continuing
    =-=-=-=-=-=-=

    This is where you have to make a little money. You can either try to make 2-3M now and be done with money-making forever, or get around 200k now and make more cash once you need to. What I would recommend, at least at first, is to buy a Camelot tab, teleport there, and pick & spin 1k flax. Once you've sold it for about 170k, you now have the money to start investing in other things. If you want to get 25 mage, you can buy 300 Varrock tab supplies and run those. Another option is to buy 3-4k oak logs and run them into oak planks. Both Varrock tabs and Oak planks make around 150k an hour. Once you've made about 200k, head to the Grand Exchange and buy (*takes a breath*): every scimitar up to rune, a combat brace (4), around 400-500 salmon, climbing boots, iron boots (for splash training later), 6k minds, a fire staff, 12k airs, and anything else you may think useful.

    Teleport to Camelot again. Equip your iron set, climber's boots, your adamant scimitar, and a combat brace. In your inventory, take out 1k cash, your rune scimitar, and 25 salmon. Head over to Relekka's northwest-most pier and speak to Jarvald. Pay him the 1000 gp to get to Waterbirth Island. Walk north a bit to find a triangle of crabs, in single-way combat. Stand in the middle and fight them off one by one. Bank for food when you run out. You'll be training here until 40 attack and 50 strength.

    =-=-=-=-=
    Range
    =-=-=-=-=

    Time to get some other statz0rz, pl0x. Use some leftover money to buy around 1500 iron knives. Head back to your favorite rock crabs and train until 40 range. You might wish to buy an amulet of power or glory plus some leather sets to give you a better range bonus and speed up training.

    Not bad considering you just started a week or two ago.

    40 attack
    50 strength
    1 defence
    42 HP
    40 range
    5 mage

    40 combat.



    =-=-=-=-=-=-=
    Progressing
    =-=-=-=-=-=-=

    Definately not bad for a week-old pure. If you want to, try DMing some friends or just funning at the duel arena for a while. Believe me, it's much better to spend half an hour breaking up boredom than hating yourself every time you hit the power button on your computer .

    Head back to rock crabs (or if you want to try flesh crawlers and are willing to spend a lot of cash on lobster, you can do that too) and get 60 strength. Time for some more hybrid-izing. Use your preferred money-making method to get another 150k or so. Depending on how many iron knives you have leftover from getting 40 range, buy another thousand or so and train at rock crabs to 50 range. Now you have t3h blue d'hide chaps, and truly look like a pure . Your stats:

    40 attack
    60 strength
    1 defence
    52 HP
    50 range
    5 mage

    45 combat.

    =-=-=-=-=-=-=-=-=-=
    Quests and Prayer
    =-=-=-=-=-=-=-=-=-=

    Now is when you have to start doing subquests for Desert Treasure. You've already done Waterfall, so that's one less one that you have to do. I hate quests just as much as the next pure, but they have to be done. Priest in Peril will give you 11 prayer, and we're going to expand on that a bit. Do Restless Ghost, which should get you 15 prayer and allow you do start Creature of Fenkenstrein. After that, head over to the Grand Exchange and buy 50 dragon bones. Go to Yanille in World 31 and find someone hosting a party with a guilded altar. If you want, you can give him some marrentills for the burners. Use the bones on his altar to get 31 prayer. DO NOT bury them. Right click, hit use on -> altar and repeat. Once you have 31 prayer, stop.

    Well, since 50 mage is a requirement for DT, we might as well get it now. Based on the blessed calculator, you are now melee based and can get 63 mage levels before leveling combat. What can I say? I love RuneScape . You're going to jump a bit and get 70 mage so you can ice burst people to death. Here's what you'll do.



    From 5-19, equip your iron set, kiteshield, strength amulet, and iron boots, and splash train on anything (the lesser demon or guards work well).

    From 19-45, use all of your fire strikes on the lesser demon in the wizard's tower.

    From 45-55, I suggest you make Varrock teleport tabs. You need 3500 to get to 55 mage, so go to the Grand Exchange and buy 3500 soft clay, laws, and fire runes. Go to someone's house with an air staff, 3500 laws and fires, and 26 soft clay. Make 26 tabs, bank and repeat until you've finished all of the tabs.

    From 55-70 mage, you're alching, also known as "High-Alchemizing". Use the cash leftover from tabs to buy 1k nature runes from the grand exchange (thank god they're only 270 each) and yew longbows from either the fletching guild in world 132 Yanille or World 2 at the grand exchange. Head to Bounty Hunter or somewhere fun and alch them all. Once you run out of alchs, you should have enough money to buy another thousand. Once you finish those, do more flax and/or bowstrings and repeat. You'll need 9000 alchs from 55-70 mage, and each thousand bowstrings should cover around 2k alchs. Overall, you're looking at a week's alching, picking, spinning, and buying.

    Once you've got 70 mage, congratulate yourself. Contrary to what Kids Ranqe says, it's not a easy stat to get .

    You might want to do another bit of money-making to make money for Desert Treasure. It'll probably cost, at a minimum, 100k in potions, food, and teleports, so be prepared. If you do it all at once, it can take around 5 hours. The first time I did it, it took me 5 hours, the second time 4 hours, and just recently only three and a half, so you get better at it the more times you've done it.

    I'm not going to go in-depth about Desert Treasure, but I can offer a few tips. One, use a help website. They can help you more than any player can. Secondly, always bring shark and super defences. They may end up saving your life. Finally, just be careful lol .



    Take a break from all that questing and killing oddly-named bosses and go play a few games of castle wars or duel a friend. It can get exhausting be a totally awesome pure .

    After all that hard work, more lies ahead. You should have around 700k left over from alching and stuff, so use it to buy some more iron knives. At this point, you might also want to do the quest HFD, Horror from the Deep. You can fill out the Guthix Prayerbook for a little under 150k, and it has pretty good stats.

    Take out your iron knives and head to either rock crabs or the ogres east of Castle Wars and get 60 range. It should take a few days.

    After all those long hours of questing, killing, and training, here are your stats.

    40 attack
    60 strength
    62 HP (waiting on your, Lrn 2 Bh Plz ).
    1 defence.
    60 range
    31 prayer
    70 mage

    53 combat and ancients!

    The next thing you should do is get mithril gloves. Since you've already done Cook's Assistant, start RFD and do all of the subquests up to mith gloves. They have the same strength bonus as a combat brace, but better attack stats and cost 2k .

    Since you're 53 combat, you may wish to do some F2P PKing in the low crater to kill boredom. I'd recommend either doing straight rune scimitar to 2h or range/2h. No matter what, just remember to be nice and respectful and don't PJ. PJing is like instant death with 1 defence .

    Back to some training! WOOT! Get 65 strength training at your beloved rock crabs, or, if you feel like questing some more, you can do part of Creature of Fenkenstrein to get to experiments. Experiments are better, but they're always crowded and hard to get alone . If you can find a good world, I'd recommend experiments though.

    You can now either buy iron knives or take out an MSB and buy bronze arrows. The good thing about bronze arrows is that you don't have to pick them up because they only cost 6 each. Either way, get 65 range on rock crabs.

    Your stats:

    40 attack
    65 strength
    65 HP
    1 defence
    70 mage
    31 prayer

    54 combat.

    Time for some harder stats. 75 strength could easily take a week if you're unprepared, so listen closely. Buy around 50 super attacks (3) from the Grand Exchange and use the ancients spell to tele to Canifis. Keep around 20 super attacks in your inventory and head to experiments. When your attack gets below 45, pot up again. That should speed up training by about 20%.

    You're now going to go round off your "70s" stats with 70 range. Believe me, I hate range. HATE IT. I'm 62 range on my main because I never train it, so feel free to call me a hypocrite for telling you to get 70+. However, I'm not a pure, so I can boss people around . 70 range should truly only a week at the most, and you'll be free from training it unless you want to destroy people hitting 40s. Anyway, either partway through 70 and/or at the end, take a break and do something to break up the boredom. You'll kill yourself if you don't.

    You now have choices involving what kind of PKer you want to be. It all depends on how much of a combo you want. Here's your choices: you can get 50 attack, 85 strength, 82 mage, and 70 range; 50 attack, 80 strength, 82 mage, and 80 range, or 50 attack, 75 strength, 82 mage, and 70 range. If you get the first set of stats, you'll be a maul pure - 70 range for the chaps and HP bonus, 82 mage for blitz, and 80 strength for hitting that 31-31-31 with a maul . The second set of stats is my preferred set - if you're willing to get crazy high range, it's worth it because you can blitz, rune c'bow, and maul. It really eats people up. The last set is just like the first two but hugely simplified to only be about two thirds of the training. The second set of stats is the strongest and hardest to train, the second set in the middle, and the last set the easiest and fastest to train.



    You'll notice that all of these stats involve 82 mage and 75+ strength, so you might as well get those now. 82 mage from 70 is a very long road. If you want, you can try fire bolting iron/steel dragons in the hopes of getting dragon/visage drops, but that method is slow and inaccurate. My personal favorite for leveling mage in any way, shape, or form is alching. It's 26k alchs from 70-82, so be prepared; it'll probably take at least a month. However, you can't be a pure without Ice Blitz, so you have to get it. I'm demanding it of you. You can tell your parents that, too .

    One other set of stats that would fit in the low crater (they'd get you 66 combat, so it's a little tight) would be 50 attack, 80 strength, 75 HP (a guess, it might be closer to 70), 43 prayer, 82 mage and 70 range.

    With those stats you could have 43 prayer, which everyone seems to want. The only differences are that it's only 70 range (which might not be so bad anyway ) and 80 strength. If you follow this set of stats, contrary to the full guide, I'd recommend making it P2P as soon as you finish Tutorial Island and get 43 prayer immediately. Then you can continue with melee stats. Anyway, back to the guide .

    Depending on what you want your strength at (75, 80, 82, 85), you may already be done with training. On the good off chance that you're not, though, head back to experiments (you've outgrown rock crabs) and use super attacks and power train.

    Whatever you're doing with range, a good place to train it now are ogres. They have more HP than rock crabs, and the seed drops actually pay for and justify the training. Once, I got three snapdragon seed drops in four ogres (that's 120k in around two minutes).

    Once you've got your skill set, get your 50 attack anywhere you want. You're mauling! Do a bunch of duel arena fights to familiarize yourself with hitting specials, blitzing, etcetera. Once you're done with all that, you are officially cleared to PK!

    =-=-=-=-=-=
    PKing! /BH
    =-=-=-=-=-=

    Equipped:

    White gnome hat/Ghostly hood
    Amulet of strength
    Ghostly body
    Diamond bolts (e) (if you're using a rune c'bow)
    Rune c'bow/rune knives
    Guthix prayerbook
    Black d'hide chaps
    Mithril gloves
    Climber's boots
    Ring of recoil

    Inventory:

    Granite maul
    100 ice blitz runes
    Super strength (3)
    Ranging potion (3)
    Ring of recoil x 2
    Saradomin brew (optional)
    Super restore (3)
    Shark x 20

    Your strategy depends on what kind of pure you have. If you're only 70 range, you won't need to bother with the ranging stuff. Just wear a rune scimitar and use the maul for a KO. With 80 range, though, here's what you do - wait by the entrance (or near the middle with a team) for someone with good items to run by. Turn on protect item, ultimate strength, and the range prayer. Blitz them and start ranging, either with your rune crossbow or rune knives. When they get down to half HP, pull out your maul and special. There's a really good chance you'll get the kill. If you do, I'd run out and bank everything while you have the penalty. Withdraw iron, a power amulet, and your d'hide chaps for a good defence boost. Run back and loot the pile and try to stay alive for three minuntes .

    Well, I've ran out of time to write this guide, but I will be updating it from time to time with F2P PKing tips and what to do once you're out of the low crater. Keep checking back to see what I've done next .

    Check the next few posts to see my 45 defence pure guide, stats and levels sheets, and more! Thank you for reading the entire guide, I know it's a lot of information but I think it's worth it.

    =-=-=-=-=-=-=
    68 combat
    =-=-=-=-=-=-=

    68 combat: the worst possible combat level in the game. No, seriously, it is impossible for someone to feel excited about their PvP future at 68 combat. Sorry to be the elephant in the room, Jagex, but it's true .

    Well, either way, at least there's something you can do about it. It's called the 45 defence PKer, also known as the Berserker Pure.

    Basically, the idea behind this is that you can max your account out beyond any reasonable expectations and only be 106 combat. That means 99 attack, strength, range, mage, and HP. The only stats you're not maxing out are defence (45) and prayer (52).

    So, theoretically, let's say you have around these stats when you become 68 combat:

    50 attack.
    85 strength.
    1 defence.
    72 HP.
    82 mage.
    84 ranged.

    The first thing you'll probably want to do is get 60 attack, so indulge yourself. When you have 40 combat levels to do whatever you want, your schedule kind of opens up a little .

    To help get you to to 60 attack and 45 defence, you should quest the entire way. Seriously, there's almost no training that you have to do (at least in the regular sense of the word) to get 60 attack and 45 defence. Do Lost City, Tree Gnome Village, Grand Tree, Monkey Madness, and Dragon Slayer. Once you finish Monkey Madness, take the Strength and Hitpoints experience from the gnome. You should probably be around 39 defence and very close to 60 attack once you finish all of these quests. Get 60 attack first and then use your newfound dragon weapons to train to 45 defence .

    Before you train strength at all, which is something you have to do, you need to max out for 45 defence. To do that, you need to get a fire cape, fighter torso, rune defender, dragon/barrows gloves, and, obviously, a berserker helm. I've gotten all of these before except for a fire cape.

    Let's start with the Berserker helm, which is probably the first thing on your mind. The quest you need to do, Fremmenik Trials (only RuneScape word that I don't know how to spell ) is quite simple and shouldn't take long at all. Just get the requirements and use a help site to figure out how to do it, I can never remember .

    Starting at the head and going down to your feet, the next item you'll need is a fighter torso. I've gotten this one before (twice) so I'll try to help you out. Buy a games necklace and teleport to Barbarian Outpost. I'd recommend doing Attacker first, because it's the easiest to understand and most intuitive. Head to world 6 and go to the first room. If you can't find a team, say something like "Attacker here, 85 strength" a few times and you'll probably get a team or two offering to pick you up. Once the game starts, MAKE SURE to call for the Collector. Other than that, just kill the Penance Fighters. In Wave 1 they all have around 20 hp, so the game should only last a few minutes. Attack gets progressively harder, but not hard enough to write a whole guide on it .

    Next, I'd recommend doing healer or collector. They're both extremely easy. With collector, make sure to call for the attacker and just pick up the eggs that he calls for you. ALL YOU HAVE TO DO AS A COLLECTOR IS PICK THE EGGS UP AND LOAD THEM IN THE CANNON. A huge misconception is that by shooting the cannon, you lose points. THIS IS NOT TRUE. You lose *possible* points, because the defender doesn't have to get the runners into their traps. Any points that you already have, though, you'll keep. You can't lose points by shooting the cannon.

    The final step is being a defender. Being a defender is harder than anything you've ever done in your life, because in the average game you'll get like 10 points and have people calling you a noob forever. Just drop the food and try your best to lure the Runners to their deaths .

    Next up, the coveted fire cape. Before going for it, you should get 45/52 prayer (you should get 52, you want all the prayer you can get for the fight caves). Since you already have 80+ range, hopefully, it shouldn't be very hard for you at all. The only problem with getting a fire cape is it's cost - since you aren't using Guthan's, you'll have to range the entire way. I would recommend using a Karil's bow with bolt racks up until you get to the level 360s and Jad. At that point, switch to a rune c'bow with ruby (e) bolts. Jad has 250 HP, so you can hit, what, a 60 on him with the special? Hitting 60s on Jad is so helpful, you'll be thanking me for the rest of your life.

    You should have a god cloak equipped (these give a prayer bonus), an amulet of glory (or fury, if you can afford it...who knows what you might have PKed ), and full black dragonhide and rune/snakeskin boots. In your inventory, take a rune c'bow, around 1k ruby bolts (e) (just to be safe, bring a lot), 30-50 purple sweets (stackable, and useful to have if you have to eat for low amounts since you don't have to drink a super restore to go with it), and then 10 saradomin brews and 15 super restores (4). Some people try for a fire cape ten times before they get it, so don't be ashamed if you die. Just make a bit more money back and go for it again .

    The next item is a rune defender. Believe it or not (and this aggravates the hell out of me since I can't prove it to people), I have 77 rune defenders on my main. Yes, 77. Yes, I'll make a bank vid. No, I'm not kidding. Go to the Grand Exchange and buy 200 monkfish and a set of black armor (you may want to buy it piece by piece if it doesn't sell). Head over to the Warrior's Guild and take out your black set and monkfish, leaving a space for Warrior Guild tokens. Kill animated black armor until you have 600 tokens, then kill Cyclops. Rinse and repeat until you have a rune defender .

    The final item you need to max out your 45 defence pure is dragon gloves. Yes, you heard me right: not barrows gloves, DRAGON gloves. I personally don't recommend that you get barrows until you're either 70 defence or play 8 hours a day. Dragon is just a few points below Barrows in terms of strength bonus, but to get Barrows you need to spend weeks getting 175 QP. That time could be put to much better use training or making money. Barrows gloves might let you max 1 higher than with dragon. So just get dragon .

    Find out from a help site EVERY quest and stat you have to get before doing the subquests from mithril to dragon gloves, and get them first. Don't get the reqs for adamant gloves, do the subquest, get the reqss for rune gloves, do the subquest, just get all of the requirements out of the way.

    Well, lots of people complained that when I wrote a guide for PKing with 70 defence, it wasn't "pure" at all. I have to say, I agree with them. So, I'm just writing a guide for PKing with 45 defence. There's not a huge difference, just wanted to let my loyal fans know .

    You obviously don't have to max out before you go PKing. A few things you do have to do first, though - get 70+ attack. My main was originally a 60 attack berserker pure, which totally owned back with Edgeville PKing since you could use your protect item prayer to protect a berserker ring or something else valuable instead of a whip. If anyone's ever heard of E L V I A N, you'll know EXACTLY what I'm talking about.

    Anyway, 70 attack is essential now to hit accurately, since everyone you'll be fighting in the medium crater is generally 70+ defence. If you're planning on getting 94/99 mage, you should also do both Lunar Quests to get vengeance. It's the final step in becoming a Berserker pure. To be finally maxed out as a 45 defence pure, you'll have

    99 attack
    99 strength
    45 defence
    99 HP
    99 range
    99 mage

    106 combat.

    =-=-=-=-=-=-=
    More PKing! /BH
    =-=-=-=-=-=-=

    If you truly are maxed out, there's not a lot I can say. All I'm recommending is not to wear either your fire cape or fighter torso into the crater. Combined, they only give a +8 strength bonus. Replace the fire cape with a Zamorack Cape and the torso with a black dragonhide body or rune platebody. Both work as pretty good replacements.

    If you're using a whip, when you step into the crater immediately flick on protect item. That whip is worth more than your life . In your inventory, bring 30 Bounty Locates, a super strength and attack potion, a prayer potion, three saradomin brews and super restores (3), and the rest of your inventory filled with shark. The brews are in case you teleport to the middle and get barraged. They'll heal around 13 and increase your defence a little too.

    If you teleport to your target and they're either an itemer or some other noob, don't fight them. Just walk around until you find someone around your level who wants to fight. Roguing is okay as long as they have good items. And believe me, unless you're fighting someone in a incredible secluded spot (like the northeast wall at 2 am) and you're roguing and get the kill, do not pick up their items. 3 minutes of getting barraged, hit with enchanted diamond bolts and getting hit constant DDS specials from one-itemers is pretty hard to take, and if you're low on food from the fight already, you won't survive it. Just eat a few food, maybe drink a prayer potion and put on protect from melee, and look around to remember where in the crater you are. Run out, bank your whip, food, etc., and withdraw a full rune set, no weapon, and 20+ shark. Run back to where you got the kill and loot through to find all the good items. Even the best PKers don't always survive the 180 second penalty. Just be glad you didn't bring in your torso and/or fire cape, right?


    Thanks!
     
  3. Unread #2 - Jul 31, 2008 at 2:58 PM
  4. Magma
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    [How to] Make A Successful BH Tank!! [How to]

    Nice guide. This helped me alot, Thanks!
     
  5. Unread #3 - Jul 31, 2008 at 3:14 PM
  6. you cantwin
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    [How to] Make A Successful BH Tank!! [How to]

    Honestly... there are so many of these guides out. no need for another :p

    good effort though
     
  7. Unread #4 - Jul 31, 2008 at 3:21 PM
  8. Rares
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    [How to] Make A Successful BH Tank!! [How to]

    Nice guide but i thought tankers had def?
     
  9. Unread #5 - Jul 31, 2008 at 3:23 PM
  10. pin buy3r
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    [How to] Make A Successful BH Tank!! [How to]

    I noticed that for torso u didn't mention the healer role.
     
  11. Unread #6 - Jul 31, 2008 at 3:45 PM
  12. ownage ftw
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    [How to] Make A Successful BH Tank!! [How to]

  13. Unread #7 - Jul 31, 2008 at 3:46 PM
  14. ownage ftw
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    [How to] Make A Successful BH Tank!! [How to]

    And this isnt even a tank guide lmfao. Its a pure/berserker pure guide..
     
  15. Unread #8 - Jul 31, 2008 at 3:58 PM
  16. Merchant Of Crystal Tears
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    [How to] Make A Successful BH Tank!! [How to]

  17. Unread #9 - Jul 31, 2008 at 4:06 PM
  18. Rares
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    [How to] Make A Successful BH Tank!! [How to]

    Yea, I thought this looked wierd.
     
  19. Unread #10 - Jul 31, 2008 at 10:25 PM
  20. josh5498
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    [How to] Make A Successful BH Tank!! [How to]

    rofl a monthy to do 26k alchs are u joking? i've done 7k alchs in a day i could have done 10k alcheswould take maybe a week for 82 mage lol. maybe less
     
  21. Unread #11 - Jul 31, 2008 at 11:34 PM
  22. Pillsbury DOPE Boy
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    [How to] Make A Successful BH Tank!! [How to]

    nice guide :)
     
  23. Unread #12 - Aug 1, 2008 at 12:37 AM
  24. ironblade87
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    [How to] Make A Successful BH Tank!! [How to]

    45 defense is not a tank.

    80 defense is.
     
  25. Unread #13 - Aug 1, 2008 at 4:20 AM
  26. nathan1070
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    [How to] Make A Successful BH Tank!! [How to]

    lol, not a tank guide more of a zerker/pure guide
     
  27. Unread #14 - Aug 1, 2008 at 12:49 PM
  28. I R Julio
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    [How to] Make A Successful BH Tank!! [How to]

    Pictures Would Make this More appealing
    But Anyways

    A tank name shouldn't Have Number's Tbh
    A Good Short name Will make People Remember you
     
  29. Unread #15 - Aug 1, 2008 at 1:37 PM
  30. lagbot
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    [How to] Make A Successful BH Tank!! [How to]

    Use pictures, this guide is boring without the pictures.
     
  31. Unread #16 - Aug 1, 2008 at 2:30 PM
  32. leechers
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    [How to] Make A Successful BH Tank!! [How to]

    great guide :D
     
  33. Unread #17 - Aug 1, 2008 at 7:12 PM
  34. LazyTurk
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    [How to] Make A Successful BH Tank!! [How to]

    NO Need for this ^ its a very good guide i honestly read every word and enjoyed it greatly, so quit the bs commets they aint needed imo..

    Lazy
     
  35. Unread #18 - Aug 1, 2008 at 7:18 PM
  36. Louis
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    [How to] Make A Successful BH Tank!! [How to]

    Good guide.
     
  37. Unread #19 - Aug 1, 2008 at 8:04 PM
  38. playgames3
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    [How to] Make A Successful BH Tank!! [How to]

    whoa! im totaly speachless AWSOME guide! 10/10!!!
     
  39. Unread #20 - Aug 1, 2008 at 9:45 PM
  40. Merchant Of Crystal Tears
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    [How to] Make A Successful BH Tank!! [How to]

    Thanks :]
     
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