Firecape GUIDE. makes getting one EASY!

Discussion in 'RuneScape Guide & eBook Sales' started by wcer2552, May 21, 2008.

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Firecape GUIDE. makes getting one EASY!
  1. Unread #1 - May 21, 2008 at 6:00 PM
  2. wcer2552
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    Firecape GUIDE. makes getting one EASY!

    ok guys I am going to post a guide that i find makes getting a firecape super easy.

    PLZ PLZ PLZ vouch me for the guide if u enjoyed it. even if you thought was ok plz vouch me seeing as though i worked hard on this guide.

    if u are going to vouch me just say something simple like this:

    Vouch for wcer2552 created awesome guide to get a firecape!

    PLZ VOUCH GUYS!
    btw posted on fagex as well so if u think they are the same thats y :p
    thanks guys now here is the guide:

    The Fight Caves is the ultimate man vs monster challenge for RuneScape's strongest players. It consists of fighting lots of monsters, starting at level 22 all the way up to the level 702 TzTok-Jad. If you wish to complete this mini-game successfully, you will need to have a high combat level or really good range and pray.

    Here is a inventory of wat u should have:
    - Full guthans
    - 2k bolt racks
    - ammy of glory
    - full black d hide
    - karils X bow
    - 12 pray pots(4)
    - 2 def pots(4)
    - 1 str pot(4)
    - 10 sharks

    As this mini-game can take many hours to complete, Jagex added an option to log out without losing your progress and having to start over. To do this, click the logout button ONCE at any time during a "wave" of monsters. You will get a message in your chat window that your logout request has been saved and you will automatically be logged out after the current wave. Next time you log in to your account, you will still be in the Fight Cave and the next wave of monsters will start. If you click logout again before then, you will lose your place in the game and will have to start over. Logging out to save your place is NOT recommended after reaching the level 360's as your prayer is turned off upon logging in and you can be instantly hit for some very heavy damage.

    Monsters:

    Monster name, combat level, description of monster.

    Tz-Kih, 22, this monster will get barely any damage off of u but every time it hits even a 0 it will take out 1 prayer.

    Tz-kek, 45, This monster gets annoying, whenever you hit it, it hits you back for one damage, in addition to what it would hit anyway, as if it had a ring of recoil that always hits 1. When it dies 2 lvl 22s come to life.
    Tz-kek, 22, This is the revival of the tz-kek (level 45) it is also good for healing on since hit low.

    Tok-Xil, 90, This annoying monster shoots you with a ranged attack that can hit you fairly well at times. He uses melee as well. Always kill him first, before any of the other monsters. use protect from range or melee(melee when hes close)

    Yt-mej kot, 180, can hit up to 25. Also heals itself, so make sure to pay attention to your HP because he wont die easily.

    Ket-Zek, 360, This monster uses magic and melee attacks, so be sure to have protect from magic prayer ON, then range it or mage it. Do NOT get within melee range, unless you want to die.

    TzTok-Jad, 702, It uses magic and range attacks. Has a different animation, so you can tell which attack will be used before it actually uses it, so you can choose which prayer you'd like to use. U must be precise on when u switch pray because if u are too late u are screwed in the A hole.



    Killing a level 702 is far too easy a feat to be worthy of the Fire Cape. Not only must you do this, but you must defeat all 62 waves of attacks from lower level monsters before even getting a chance at TzTok-Jad(702).

    STRATEGIES AND TACTICS:
    this only works if u use the inventory i have suggested.

    90's

    Getting to the level 90's isn't very hard, just wear your Guthans and you shouldn't have any problems.

    180's
    It gets a little harder here, but it still isn't too bad. The level 90's can do some damage, but not enough to worry about. Guthans should heal you completely.

    360's

    Here it can get tricky, because the 180's can hit hard and often, sometimes before you can heal. When you have level 90's coming at you at the same time as the 180's, be sure to kill the level 90's FIRST before you even bother with the level 180's. Trap the level 180 behind the level 90 and finish it, otherwise you will get shot by two of them at once and will die fairly quickly. If needed, eat, and take a super defense potion. When you get two level 180's, you'll be almost to the level 360's.

    702's

    This is where u MUST take off the guthans because this is where u should use range. When the 45's start to appear kill the 360's first then the 45's.

    His range attack is a bit shorter than his mage attack, but you'll be able to tell the difference. His range attack is 'rocks' falling from the ceiling, and his mage attack is a fireball. He sort of winds up more for the mage attack. Make sure to get the right prayer on at the right time, or you will likely get one-hit. When you get this crazy beast down to half his HP, he calls level 108 healers to help him. When the healers come, put on LONG RANGE and attack them. Kill them fast, or they will heal him, if you can kill them it will make it much easier.


    THANKS PLZ VOUCH ME!
     
  3. Unread #2 - May 21, 2008 at 6:23 PM
  4. zmagik
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    Firecape GUIDE. makes getting one EASY!

    Vouch for wcer2552 created awesome guide to get a firecape!
     
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