Need This Auto-Fisher Repaired please.

Discussion in 'Scar/Simba Help' started by Vengenced, Dec 22, 2007.

Need This Auto-Fisher Repaired please.
  1. Unread #1 - Dec 22, 2007 at 3:00 PM
  2. Vengenced
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    Vengenced Active Member
    Banned

    Need This Auto-Fisher Repaired please.

    This Auto-Fisher;

    program sk8tersautofisher;

    {.include SRL/SRL.scar}
    {.include SRL/SRL/Skill/Fishing.scar}
    {.include SRL/SRL/Extended/xMapWalk.scar}

    {
    Sk8ter's auto fisher!
    -Features-
    Options to fish in draynor, lumbridge, guild, catherby, and barbarian village.
    Good banking procedure, never fails
    Full anti randoms
    Full anti ban
    Can run all night
    Easy to do setup-anyone can do it!
    -Instructions-
    Full out the setup
    Specify the window
    Start near the fishing spot
    Have fishing utensil in first inventory slot, bait or feathers in second iventory slot if they are needed.
    Run!

    Note: If you're doing lumbridge, there is no banking.
    The bank is way too far off.
    It's only power fishing.
    }

    //Setup
    Const
    thefishis = 'trout'; //what fish, options are shrimp (does both shrimp and anchovies), trout (trout and salmon), pike, lobster, tuna (tuna and swordfish), or shark
    theplaceis = 'barbvill'; //where, options are catherby, guild, draynor, lumbridge, and barbvill.
    loadstodo = 1000; //loads to do
    //End of setup

    //Don't touch below

    var
    loads, fish, startlevel, endlevel, levelsgained, startxp, endxp, xpgained:Integer;
    FishText:String;
    run3:Boolean;
    Shrimp, Trout, Pike, Lobsters, Tuna, Sharks:Integer;
    i:Integer;

    procedure progressreport;
    begin
    AddToReport('sk8ters autofisher has done...');
    AddToReport('Loads: '+inttostr(loads));
    AddToReport('Fish: '+inttostr(fish));
    AddToReport('Levels gained: '+inttostr(levelsgained));
    AddToReport('XP Gained: '+inttostr(xpgained));
    AddToReport('Hope you had fun autoing!');
    end;

    procedure mehantirandoms;
    begin
    FindNormalRandoms;
    FindFishingEquipmentColor;
    FindPlant;
    if (FindFight = true) then
    begin
    RunAwayDirection('S');
    Wait(10000);
    RunBack;
    end;
    if (FindMSColor(x, y, FishingEquipmentColor)) then
    begin
    Mouse(x, y, 1, 1, true);
    end;
    HandleWhirlPool;
    end;

    procedure mehantiban;
    begin
    RotateEvery(1);
    AntiBan;
    RandomChat;
    EnglishWords;
    end;

    procedure tothefish2;
    begin
    SetRun(true);
    GameTab(4);
    if theplaceis = 'catherby' then
    begin
    if (FindSymbol(x, y, 'archery shop')) then
    begin
    Mouse(x, y, 1, 1, true);
    Wait(5000);
    if (FindSymbol(x, y, 'fishing shop')) then
    begin
    Mouse(x, y, 1, 1, true);
    Wait(5000);
    end;
    end;
    end;
    if theplaceis = 'guild' then
    begin
    Mouse(675, 115, 1, 1, true);
    GetSymbolColor(x, y, 'fishing spot');
    Mouse(x, y, 1, 1, true);
    end;
    if theplaceis = 'barbvill' then
    begin
    Mouse(945, 269, 0, 0, true);
    Wait(5000);
    Mouse(937, 250, 0, 0, true);
    Wait(5000);
    Mouse(944, 395, 0, 0, true);
    Wait(5000);
    Mouse(943, 302, 0, 0, true);
    Wait(5000);
    Mouse(935, 316, 0, 0, true);
    Wait(5000);
    end;
    repeat
    if (FindColorSpiralTolerance(x,y,15515792,5,5,514,337,20)) then
    begin
    Mouse(x, y, 1, 1, false);
    end;
    until(ChooseOption(x, y, FishText))
    If(ChooseOption(x, y, FishText)) then
    begin
    ClickMSColor(15515792, false);
    if thefishis = 'shrimp' then
    begin
    if (ChooseOption(x, y, 'Net')) then
    begin
    end;
    end;
    if thefishis = 'trout' then
    begin
    if (ChooseOption(x, y, 'Lure')) then
    begin
    end;
    end;
    if thefishis = 'pike' then
    begin
    if (ChooseOption(x, y, 'Bait')) then
    begin
    end;
    end;
    if thefishis = 'lobster' then
    begin
    if (ChooseOption(x, y, 'Cage')) then
    begin
    end;
    end;
    if thefishis = 'tuna' then
    begin
    if (ChooseOption(x, y, 'Harpoon')) then
    begin
    end;
    end;
    if thefishis = 'shark' then
    begin
    if (ChooseOption(x, y, 'Harpoon')) then
    begin
    end;
    end;
    end;
    if (InvFull = true) then
    SetRun(true);
    run3:=true;
    end;

    procedure todabank2;
    begin
    SetRun(true);
    GameTab(4);
    if theplaceis = 'catherby' then
    begin
    if (FindSymbol(x, y, 'fishing shop')) then
    begin
    Mouse(x, y, 1, 1, true);
    Wait(5000);
    if (FindSymbol(x, y, 'archery shop')) then
    begin
    Mouse(x, y, 1, 1, true);
    Wait(5000);
    if (FindSymbol(x, y, 'bank')) then
    begin
    Mouse(x, y, 1, 1, true);
    Wait(5000);
    OpenBank3;
    Deposit(2, 28, 2);
    Closebank;
    tothefish2;
    end;
    end;
    end;
    end;
    if theplaceis = 'guild' then
    begin
    Mouse(607, 96, 1, 1, true);
    Wait(8000);
    GetSymbolColor(x, y, 'bank');
    Mouse(x, y, 1, 1, true);
    KeyDown(40);
    Wait(2000);
    KeyUp(40);
    MakeCompass('W');
    Wait(5000);
    OpenBank3;
    Deposit(2, 28, 2);
    Closebank;
    KeyDown(38);
    Wait(2000);
    KeyUp(40);
    MakeCompass('N');
    tothefish2;
    end;
    if theplaceis = 'barbvill' then
    begin
    Mouse(935, 316, 0, 0, true);
    Wait(5000);
    Mouse(943, 302, 0, 0, true);
    Wait(5000);
    Mouse(944, 395, 0, 0, true);
    Wait(5000);
    Mouse(937, 250, 0, 0, true);
    Wait(5000);
    Mouse(945, 269, 0, 0, true);
    Wait(5000);
    OpenBank3;
    Deposit(3, 28, 2);
    Closebank;
    tothefish2;
    end;
    if theplaceis = 'draynor' then
    begin
    if (FindSymbol(x, y, 'bank')) then
    begin
    Mouse(x, y, 1, 1, true);
    SendArrowSilentWait(2, 500 + Random(500));
    SendArrowSilentWait(4, 500 + Random(500));
    OpenBank3;
    Deposit(2, 28, 2);
    Closebank;
    tothefish2;
    end;
    end;
    if theplaceis = 'lumbridge' then
    begin
    DropToPosition(3, 28);
    end;
    loads:=loads + 1;
    tothefish2;
    end;

    procedure tothefish;
    begin
    SetRun(true);
    GameTab(4);
    if theplaceis = 'catherby' then
    begin
    if (FindSymbol(x, y, 'archery shop')) then
    begin
    Mouse(x, y, 1, 1, true);
    Wait(5000);
    if (FindSymbol(x, y, 'fishing shop')) then
    begin
    Mouse(x, y, 1, 1, true);
    Wait(5000);
    end;
    end;
    end;
    if theplaceis = 'guild' then
    begin
    Mouse(706,81, 1, 1, true);
    Wait(5000);
    GetSymbolColor(x, y, 'fishing spot');
    Mouse(x, y, 1, 1, true);
    end;
    if theplaceis = 'barbvill' then
    begin
    Mouse(945, 269, 0, 0, true);
    Wait(5000);
    Mouse(937, 250, 0, 0, true);
    Wait(5000);
    Mouse(944, 395, 0, 0, true);
    Wait(5000);
    Mouse(943, 302, 0, 0, true);
    Wait(5000);
    Mouse(935, 316, 0, 0, true);
    Wait(5000);
    end;
    repeat
    repeat
    if (FindColorSpiralTolerance(x,y,15515792,5,5,514,337,20)) then
    begin
    Mouse(x, y, 1, 1, false);
    end;
    until(ChooseOption(x, y, FishText))
    If(ChooseOption(x, y, FishText)) then
    begin
    ClickMSColor(15515792, false);
    if thefishis = 'shrimp' then
    begin
    if (ChooseOption(x, y, 'Net')) then
    begin
    GameTab(4);
    for i := 1 to 28 do
    if (ExistsItem(i)) then
    Shrimp := Shrimp + 1;
    if Shrimp = 28 then
    SetRun(true);
    todabank2;
    end;
    end;
    if thefishis = 'trout' then
    begin
    if (ChooseOption(x, y, 'Lure')) then
    begin
    GameTab(4);
    for i := 1 to 28 do
    if (ExistsItem(i)) then
    Trout := Trout + 1;
    if Trout = 28 then
    SetRun(true);
    todabank2;
    end;
    end;
    if thefishis = 'pike' then
    begin
    if (ChooseOption(x, y, 'Bait')) then
    begin
    GameTab(4);
    for i := 1 to 28 do
    if (ExistsItem(i)) then
    Pike := Pike + 1;
    if Pike = 28 then
    SetRun(true);
    todabank2;
    end;
    end;
    if thefishis = 'lobster' then
    begin
    if (ChooseOption(x, y, 'Cage')) then
    begin
    GameTab(4);
    for i := 1 to 28 do
    if (ExistsItem(i)) then
    Lobsters := Lobsters + 1;
    if Lobsters = 28 then
    SetRun(true);
    todabank2;
    end;
    end;
    if thefishis = 'tuna' then
    begin
    if (ChooseOption(x, y, 'Harpoon')) then
    begin
    GameTab(4);
    for i := 1 to 28 do
    if (ExistsItem(i)) then
    Tuna := Tuna + 1;
    if Tuna = 28 then
    SetRun(true);
    todabank2;
    end;
    end;
    if thefishis = 'shark' then
    begin
    if (ChooseOption(x, y, 'Harpoon')) then
    begin
    GameTab(4);
    for i := 1 to 28 do
    if (ExistsItem(i)) then
    Sharks :=Sharks + 1;
    if Sharks = 28 then
    SetRun(true);
    todabank2;
    end;
    end;
    end;
    Wait(15000);
    until(InvFull)
    end;


    procedure todabank;
    begin
    SetRun(true);
    GameTab(4);
    if theplaceis = 'catherby' then
    begin
    if (FindSymbol(x, y, 'fishing shop')) then
    begin
    Mouse(x, y, 1, 1, true);
    Wait(5000);
    if (FindSymbol(x, y, 'archery shop')) then
    begin
    Mouse(x, y, 1, 1, true);
    Wait(5000);
    if (FindSymbol(x, y, 'bank')) then
    begin
    Mouse(x, y, 1, 1, true);
    Wait(5000);
    OpenBank3;
    Deposit(2, 28, 2);
    Closebank;
    tothefish;
    end;
    end;
    end;
    end;
    if theplaceis = 'guild' then
    begin
    Mouse(607, 96, 1, 1, true);
    Wait(8000);
    GetSymbolColor(x, y, 'bank');
    Mouse(x, y, 1, 1, true);
    KeyDown(40);
    Wait(2000);
    KeyUp(40);
    MakeCompass('W');
    Wait(5000);
    OpenBank3;
    Deposit(2, 28, 2);
    Closebank;
    KeyDown(38);
    Wait(2000);
    KeyUp(40);
    MakeCompass('N');
    tothefish;
    end;
    if theplaceis = 'barbvill' then
    begin
    Mouse(935, 316, 0, 0, true);
    Wait(5000);
    Mouse(943, 302, 0, 0, true);
    Wait(5000);
    Mouse(944, 395, 0, 0, true);
    Wait(5000);
    Mouse(937, 250, 0, 0, true);
    Wait(5000);
    Mouse(945, 269, 0, 0, true);
    Wait(5000);
    OpenBank3;
    Deposit(3, 28, 2);
    Closebank;
    tothefish;
    end;
    if theplaceis = 'draynor' then
    begin
    if (FindSymbol(x, y, 'bank')) then
    begin
    Mouse(x, y, 1, 1, true);
    OpenBank3;
    Deposit(2, 28, 2);
    Closebank;
    tothefish;
    end;
    end;
    if theplaceis = 'lumbridge' then
    begin
    DropToPosition(3, 28);
    end;
    loads:=loads + 1;
    tothefish;
    end;


    procedure findthefish2;
    begin
    repeat
    if (FindColorSpiralTolerance(x,y,15515792,5,5,514,337,20)) then
    begin
    Mouse(x, y, 1, 1, false);
    end;
    until(ChooseOption(x, y, FishText))
    If(ChooseOption(x, y, FishText)) then
    begin
    ClickMSColor(15515792, false);
    if thefishis = 'shrimp' then
    begin
    if (ChooseOption(x, y, 'Net')) then
    begin
    end;
    end;
    if thefishis = 'trout' then
    begin
    if (ChooseOption(x, y, 'Lure')) then
    begin
    end;
    end;
    if thefishis = 'pike' then
    begin
    if (ChooseOption(x, y, 'Bait')) then
    begin
    end;
    end;
    if thefishis = 'lobster' then
    begin
    if (ChooseOption(x, y, 'Cage')) then
    begin
    end;
    end;
    if thefishis = 'tuna' then
    begin
    if (ChooseOption(x, y, 'Harpoon')) then
    begin
    end;
    end;
    if thefishis = 'shark' then
    begin
    if (ChooseOption(x, y, 'Harpoon')) then
    begin
    end;
    end;
    end;
    if (InvFull = true) then
    SetRun(true);
    todabank;
    end;

    procedure fishthefish;
    begin
    mehantiban;
    mehantirandoms;
    Wait(10000);
    findthefish2;
    if (InvFull = true) then
    SetRun(true);
    todabank;
    end;

    procedure findthefish;
    begin
    if thefishis = 'shrimp' then
    begin
    FishText:='Net';
    end;
    if thefishis = 'trout' then
    begin
    FishText:='Lure';
    end;
    if thefishis = 'pike' then
    begin
    FishText:='Lure';
    end;
    if thefishis = 'lobster' then
    begin
    FishText:='Cage';
    end;
    if thefishis = 'tuna' then
    begin
    FishText:='Cage';
    end;
    if thefishis = 'shark' then
    begin
    FishText:='Net';
    end;
    SetRun(true);
    GameTab(4);
    if (FindSymbol(x, y, 'fishing spot')) then
    Mouse(x, y, 1, 1, true);
    findthefish2;
    end;


    begin
    SetupSRL;
    startxp:=CurrentSkillXP('Fishing');
    startlevel:=GetSkillLevel('Fishing');
    if run3 = true then
    begin
    repeat
    findthefish;
    fishthefish;
    mehantirandoms;
    mehantiban;
    until(loads = loadstodo)
    end;
    repeat
    findthefish;
    fishthefish;
    mehantirandoms;
    mehantiban;
    until(loads = loadstodo)
    if loads = loadstodo then
    endxp:=CurrentSkillXP('Fishing');
    endlevel:=GetSkillLevel('Fishing');
    levelsgained:=endlevel-startlevel;
    xpgained:=endxp-startxp;
    if theplaceis = 'catherby' then
    begin
    fish:=loads*27;
    end;
    if theplaceis = 'draynor' then
    begin
    fish:=loads*27;
    end;
    if theplaceis = 'guild' then
    begin
    fish:=loads*27;
    end;
    if theplaceis = 'barvill' then
    begin
    fish:=loads*26;
    end;
    if theplaceis = 'lumbridge' then
    begin
    fish:=loads*26;
    end;
    progressreport;
    end.
     
  3. Unread #2 - Dec 22, 2007 at 5:03 PM
  4. Town
    Joined:
    Jan 21, 2007
    Posts:
    3,776
    Referrals:
    3
    Sythe Gold:
    5

    Town Grand Master
    Scar Programmers

    Need This Auto-Fisher Repaired please.

    The script is outdated and would never have worked well.
     
  5. Unread #3 - Dec 22, 2007 at 5:53 PM
  6. Vengenced
    Joined:
    Dec 19, 2007
    Posts:
    179
    Referrals:
    0
    Sythe Gold:
    0

    Vengenced Active Member
    Banned

    Need This Auto-Fisher Repaired please.

    Oh right, thank you, Um do you have an auto-fisher + Dropper ?
     
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