[Guide] Starting a staker.

Discussion in 'Archives' started by TheEnd, Oct 24, 2007.

[Guide] Starting a staker.
  1. Unread #1 - Oct 24, 2007 at 4:46 AM
  2. TheEnd
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    [Guide] Starting a staker.

    Making a melee staker.

    Hello, here I am today making a staking guide, not using 1 defence pures or anything like that no.

    First what you need to do is make an account.


    Train at chickens untill you have 10 attack and strength {Optional unless you have a better place to start}

    Now you are prepared to fight cows, stay here untill you get 20 attack and atleast 15 strength (Full iron will be required)

    Next move to Monks or minutours and stay there to 40 attack. NOTE: you can get strength up here if you want, just pick cabbage for food at monks.

    Training strength to 40 alternative if you have members it is always easiest to train at rock crabs fastest way for the new pures nowdays. Although a faster way is getting youre mates going into someones house who has a boxing ring 5-10 people reccomended or get 1 friend and go to duel arena and keep killing over and over again if done fast you will get very quick EXP.

    40-70 attack and str - Keep training at rock crabs for a bit don't hesitate to get defence to save food. This shall take you 4-8 days if you play for about 2 hours a day.
    You can decide to stay here for more attack and str training, but if you want get the 12 prayer and start the quest so you can get into experments. Here you can get 99-99 attack and strength.

    Now the defence side of things.

    You will only need 57 DEFENCE why? Because 57 defence is just under ranked so if people look you up, they will think you are a pure.

    Money you will need to spend:

    You will need 1.4M for a whip unless you want to stay 60 attack
    2M gp for starting
    Full rune rune boots if needed. P.S. you dont need gloves and whatnot if you stake w/o armour.boots i wouldnt buy for over 100k - Rune 175k or lower.
    Dragon long Dds 150k together
    I'd get a berzerker helm 60-100k need to do fremennick trials quest.
    1k lobbys should be enough 250k.
    Dragon Skimmy.

    Quests:

    Lost city
    Fremennick trials
    The restless ghost (Not reccomended) This will give you 12 prayer or so.
    Creature of fenkenstrain(Not reccomended)
    Priest in peril (Not reccomended)
    The Grand Tree (For Monkey Madness)
    Tree gnome village (For Monkey Madness)
    Monkey Maddness


    The way to stake:
    No armour is a good probability because people wont hit you that easy.
    To attack first put spec on and spam your left mouse button when it hits 1. Practice with a freind if youre having problemes with this.
    If you want you can turn spec off and you use whip.

    If you have done all this a good lvl to be is lvl 81 I was 70 attack 80 strength 57 def and 74 hp :D
    If you want experiment with higher defence lvls.

    That concluedes my short guide.

    Thank-you :D
     
  3. Unread #2 - Oct 24, 2007 at 5:00 AM
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    [Guide] Starting a staker.

    what do you mean by spam your mouse?
     
  5. Unread #3 - Oct 24, 2007 at 6:36 AM
  6. TheEnd
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    [Guide] Starting a staker.

    Well rapidly click on your opponent.
     
  7. Unread #4 - Oct 24, 2007 at 2:59 PM
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    [Guide] Starting a staker.

    nice guide + gl expanding it :)
     
  9. Unread #5 - Oct 24, 2007 at 8:39 PM
  10. Aussie_Mills_Seller
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    [Guide] Starting a staker.

    oh ok. thanks
     
  11. Unread #6 - Oct 25, 2007 at 2:15 AM
  12. TheEnd
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    [Guide] Starting a staker.

    Haha, thanks I guess I still have more to add like other alternative monsters to train on ETC..
     
  13. Unread #7 - Oct 25, 2007 at 5:10 AM
  14. Macroman
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    [Guide] Starting a staker.

    Nice guide, Use some pictures and it will be really good, Maybe colourfull titles etc.

    Content good. feedback good
     
  15. Unread #8 - Oct 25, 2007 at 5:17 AM
  16. shadow s t r
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    [Guide] Starting a staker.

    nice guide add some pics and itl be awesome
     
  17. Unread #9 - Oct 25, 2007 at 7:21 AM
  18. TheEnd
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    [Guide] Starting a staker.

    Thanks guys! I will update it tommorrow. Also adding more things.
     
  19. Unread #10 - Oct 25, 2007 at 7:56 AM
  20. black death
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    [Guide] Starting a staker.

    nice guide i might try soon when i get the cash

    EDIT: how long will it take to get 70 att 80 str 57 def?
     
  21. Unread #11 - Oct 25, 2007 at 8:18 AM
  22. TheEnd
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    [Guide] Starting a staker.

    Well depends on the variations you play for...?

    I play for 4 hours or less a day, therefor if you only train might take you a month or more..
     
  23. Unread #12 - Oct 25, 2007 at 9:52 PM
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    [Guide] Starting a staker.

    I'm doing this on my pure, and it has done Monkey Madness ultil it can wield Dragon Scimitar, and has not done Fremmy Trials at all. It is still one defence, 61 attack, and 72 strength at the moment. Should I just get defence and attack up using those two quests (getting exp from finishing Monkey Madness, and doing Fremmy Trials), THEN train them to the desired levels?
     
  25. Unread #13 - Oct 26, 2007 at 12:43 AM
  26. J0hnny_D
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    [Guide] Starting a staker.

    Noobiest Guide I ever seen this is sad... get 57 defence so they cant see you on highscore lol@@@@ if i have 57 def I would have 70atk and atleast 70str and 70hp and 12 prayer thats like a lvl 80... and a lvl 80 stakers have 90atk 99str 99hp they will own 57 def with there ownage atk u noob
     
  27. Unread #14 - Oct 26, 2007 at 2:14 AM
  28. TheEnd
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    [Guide] Starting a staker.

    GTFO, you stupid smacktard, its up to them how much defence they get and you will never be level 80 with 70 attack 99 str and 99 hp's because you will simply be like 85+...

    Besides 70 attack doesnt do much to full rune let alone 57 defence, so why flame when you arent even expected to say anything about this guid?

    I'd say mods should delete his post for spamming but anyways, not to worry.
     
  29. Unread #15 - Oct 26, 2007 at 2:20 AM
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    [Guide] Starting a staker.

    umm what about monkey madness? d-scim is lot better than d-long m8
     
  31. Unread #16 - Oct 26, 2007 at 5:15 AM
  32. TheEnd
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    [Guide] Starting a staker.

    I know this.... I took this out somewhere I think...
     
  33. Unread #17 - Oct 27, 2007 at 12:59 AM
  34. ok so sue me
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    [Guide] Starting a staker.

    I'm sorry mate... but with no armour staking 57 def does practicly nothing. If anything you should stay at 45 at the most. Other then that thought it was a fairly decent guide.
     
  35. Unread #18 - Oct 27, 2007 at 3:40 AM
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    [Guide] Starting a staker.

    The def really helps. I staked my 99lvl barrow pure, 82att, 85 str, 72def. and the challenger was 99att, 99str, and nonranked def. I still won him.. Def rly matters.
     
  37. Unread #19 - Oct 27, 2007 at 4:24 PM
  38. jbswim12
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    [Guide] Starting a staker.

    nice guide but hes right d skimmy owns
     
  39. Unread #20 - Oct 28, 2007 at 3:24 AM
  40. J0hnny_D
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    [Guide] Starting a staker.

    D scimmy might own againts pure but not againts people with def... get a whip hits much better than d scim on def this guys guide is funny im seiously
    laughing out loud at this guide that a 5 year old could figure out...
     
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