elf miniquest

Discussion in 'Archives' started by pk3r kyle, Aug 15, 2007.

elf miniquest
  1. Unread #1 - Aug 15, 2007 at 6:04 AM
  2. pk3r kyle
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    pk3r kyle Guest

    elf miniquest

    Purpose: a quest...

    Difficulty: 5/10

    Assumed Knowledge: your brain adding stuff finding client.java

    Server Base: all (MAYBE)

    step 1:adding the itemspawns....
    open up itemspawnpoints and add
    Code:
    ItemHandler.addItem(1415, 3205, 3472, 1, ItemHandler.globalItemController[i], false); // war hammer
    now that well make it so a warhammer well spawn in the varrock castle
    step 2:adding the menus and the quest command...
    add this command with your other commands.
    Code:
    		} else if (command.equalsIgnoreCase("quest")) {
    			serverquest();
    now for the menus..
    with your other menus add
    Code:
    	public void serverquest() {
    		sendFrame126("@dre@quest", 8144); //Helpmenu title
    		clearQuestInterface();
    		sendFrame126("people are saying that an elf had lost his sword and", 8147);
    		sendFrame126("he needs help finding it can you find it?", 8148);
    		sendFrame126("you must first go find a dark dagger", 8149);
    		sendFrame126("the warrior has pass maybe if you take his sword to his grave", 8150);	
    		sendFrame126("@dbl@his grave is in the wilde lvl 14 danger@dbl@", 8151);
    		sendFrame126("@dbl@do NOT ask admin to spawn the stuff you can get it yourself@dbl@", 8152);
    	      sendQuestSomething(8143);
    		showInterface(8134);
    	}
    	public void serverquest1() {
    		sendFrame126("@dre@quest", 8144); //Helpmenu title
    		clearQuestInterface();
    		sendFrame126("as you hit with the warhammer you get the sword", 8147);
    		sendFrame126("who whould of think of looking there!", 8148);
    	      sendQuestSomething(8143);
    		showInterface(8134);
    	}
    	public void serverquest2() {
    		sendFrame126("@dre@quest", 8144); //Helpmenu title
    		clearQuestInterface();
    		sendFrame126("as you bury the sword. the elf says thank you and", 8147);
    		sendFrame126("teles you to your prize", 8148);
    	      sendQuestSomething(8143);
    		showInterface(8134);
    	}
    	public void serverquest3() {
    		sendFrame126("@dre@quest", 8144); //Helpmenu title
    		clearQuestInterface();
    		sendFrame126("very nice there! you are a true warrior!", 8147);
    		sendFrame126("look out for the next quest", 8148);
    	      sendQuestSomething(8143);
    		showInterface(8134);
    	}
    now the last step
    step 3:adding it so the item well work with the object
    find
    Code:
    				else if(useItemID == 2363 && atObjectID == 2783)//rune
    under it add
    Code:
    				else if(useItemID == 746 && atObjectID == 562) // warrior of darkness.
    				{
    				sendMessage("as you give the sword back to the elf he teles you...");
    				sendMessage("looks like that vat needs a key? go find one!");
    	teleportToX = 2514;
    	teleportToY = 3496;
    			serverquest2();
    				deleteItem(746,getItemSlot(746), 1);
    }
    				else if(useItemID == 2404 && atObjectID == 1028) // vat
    				{
    				sendMessage("OMFG! you have done the 1st quest on dis server!!!!");
    addItem(995, 10000000);
    addItem(1039, 1);
    addItem(1041, 1);
    addItem(1043, 1);
    addItem(1047, 1);
    addItem(1045, 1);
    addItem(1049, 1);
    
    
    			serverquest3();
    				deleteItem(2404,getItemSlot(2404), 1);
    				}
    				else if(useItemID == 1415 && atObjectID == 904) // dragon head
    				{
    				sendMessage("you hit the dragon head with the warhammer");
    addItem(995, 10000);
    addItem(746, 1);
    			serverquest1();
    				deleteItem(1415,getItemSlot(1415), 1);
    				}
     
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