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I need help with sumthin

Discussion in 'Scar/Simba Help' started by Flesh Chew, Jul 29, 2007.

  1. Flesh Chew

    Flesh Chew Forum Addict
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    I need help with sumthin

    I recently download scar and Im trying to use Sumilions rimmington miner script. So when I try to run the script it logins to my account, and everything seems to be going fine. But then It just logs me out, and in scar it says that it cant find a picaxe and to make sure that it is in very bright. Even though I have 2 picaxes and it is on very bright. Can anyone help me plz?
    Well here is the script if u need to observe it:
    Code:
    {===================================================================]
    [                   Sumilions Rimmington Miner                      ]
    [                                                                   ]
    [           NAME        : Sumilions Rimmington Miner                ]
    [           WRITER      : Sumilion                                  ]
    [           CATEGORY    : Miner                                     ]
    [           DESCRIPTION : Mines in Rimmington, banks in Falador     ]
    [           USAGE       : Start at bankbooth in Falador             ]
    [           AUTOCOLOR   : Partially                                 ]
    [           SRL Used    : 3.7 (DIVI)                                ]
    [                                                                   ]
    [                   More Scripts can be found at                    ]
    [                        [url]www.SRL-Forums.com[/url]                         ]
    [===================================================================]
    [                           Instructions.                           ]
    [===================================================================]
    [ 1. USE Runescape with Low Detail, Very Bright.                    ]
    [ 2. Set your Screen to 32 bit TRUE color.                          ]
    [ 3. Setup lines below                                              ]
    [ 4. Set CopperRockMMColor (and NormalRockMMColor)!!!               ]
    [ 5. Set Playernames and Passwords below.                           ]
    [ 6. Have Pick in First invslot or wielded and more in the bank     ]
    [ 7. Start script Logged Out / Logged in                            ]
    [===================================================================]
    [ Credits to :                                                      ]
    [    Wizzup?  -->  For the GetRockColor; function.                  ]
    [===================================================================}
    program SumilionsRimmingtonMiner;
    {.include SRL/SRL.scar}
    {.include SRL/SRL/skill/Mining.scar}
    
    //********Color Settings********\\
    const
      CopperRockMMColor = 2903155; // You HAVE to fill this in, it wont work otherwise.
      NormalRockMMColor = 5197639; // If below is true, then there is no need to fill this in.
      AutoMMRockColor   = False;   // Use Wizzups MinimapRockColor finder (not adviced)?
    
    //********Player Settings********\\
    const
      MinutesPerPlayer = 15;     // Time in minutes per player
      MaxSecRock       = 5;      // Maximum seconds to wait for a rock
      StartPlayer      = 0;      // With what player do you want to start ?
      UseBenMouse      = True;   // Use BenMouse? (Some people say its good for anti-ban)
      RunDir           = 'N';    // Direction to run to when in fight
      RunFar           = True;   // Run far when in fight ?
    
    //********Additional Settings********\\
      SRLStatsID       = '';     // Your SRL ID for the stats (Leave blanc to set it to default, from SetupSRL.scar)
      SRLStatsPW       = '';     // Your Password for the stats (Leave blanc to set it to default, from SetupSRL.scar)
      VersionNumber    = '0.13'; // No need to change this
      TheMinCount      = 5;      // No need to change this
      BoxSize          = 15;     // No need to change this
      RemoteMaster     = 'umil'; // For advanved users only.
    
    //********Player Settings********\\
    procedure DeclarePlayers;
    begin
      HowManyPlayers := 5;//MAKE SURE THIS ONE IS CORRECT!
    
      CurrentPlayer := StartPlayer;
      NumberOfPlayers(HowManyPlayers);
    
      Players[0].Name    := 'Username'; // Your Runescape name
      Players[0].Pass    := 'Password'; // The corresponding password
      Players[0].Nick    := 'ern';      // 3-4 letters from your name, NO CAPITALS (that includes the first character)
      Players[0].String1 := 'Iron';     // Type of ore to mine (Clay / Copper / Tin / Iron / Gold)
      Players[0].String2 := '0000';     // Your BankPinNumber
      Players[0].Active  := True;
    
      Players[1].Name    := 'Username';
      Players[1].Pass    := 'Password';
      Players[1].Nick    := 'ern';
      Players[1].String1 := 'Copper';
      Players[1].String2 := '0000';
      Players[1].Active  := True;
    
      Players[2].Name    := 'Username';
      Players[2].Pass    := 'Password';
      Players[2].Nick    := 'ern';
      Players[2].String1 := 'Tin';
      Players[2].String2 := '0000';
      Players[2].Active  := True;
    
      Players[3].Name    := 'Username';
      Players[3].Pass    := 'Password';
      Players[3].Nick    := 'ern';
      Players[3].String1 := 'Gold';
      Players[3].String2 := '0000';
      Players[3].Active  := True;
    
      Players[4].Name    := 'Username';
      Players[4].Pass    := 'Password';
      Players[4].Nick    := 'ern';
      Players[4].String1 := 'Iron';
      Players[4].String2 := '0000';
      Players[4].Active  := True;
    end;
    
    //********RockColor Settings********\\
    const
      CopperColor = 4421053;
      TinColor    = 8224391;
      ClayColor   = 6196645;
      IronColor   = 2899043;
      GoldColor   = 1952246;
    
    //********Dont go below unless your more advanced********\\
    var
      GasAvoided, bmpOreMask, bmpClayMask, RunTime, MinCount,
      FalaRoadColor, MiningSiteColor, dtmBanker, dtmBank, RockColor,
      a, GemsReceived, OresMined, TotalLoads, bmpGemMask: Integer;
      dtmPaxes: array[1..6] of Integer;
      PinNumber: string;
      AngleVar: Extended;
      PlayerStatus: Boolean;
    
    //-----------------------------------------------------------------\\
    {            ProgressReport - Sets up the player array             ||
    \\-----------------------------------------------------------------//}
    procedure ProgressReport;//Made by Fakawi, i think, edited by me
    
    var
      PActive, Spaces: string;
      I, K, SpaceNumber: Integer;
    begin
      SRLRandomsReport;
      if Players[CurrentPlayer].Active then
        PActive:='True'
      else
        PActive:='False';
      Writeln(' ');
      Writeln('<========== RimmingtonMiner ============>');
      Writeln('<======= -'+VersionNumber+'- Progress Report ========>');
      Writeln('/=======================================\');
      Writeln('      Worked for '+ TimeRunning);
      Writeln('      Banked '+IntToStr(TotalLoads)+' loads[s].');
      Writeln('      Mined '+inttostr(OresMined)+(' ores.'));
      if(GemsReceived > 0)then
        Writeln('      Received '+IntToStr(GemsReceived)+(' gem[s].'));
      if(GasAvoided > 0)then
        Writeln('      Avoided gas '+IntToStr(GasAvoided)+(' time[s].'));
      Writeln('\=======================================/');
      Writeln('    Name       : '+Players[CurrentPlayer].Name);
      Writeln('    Mining Lvl : '+IntToStr(Players[CurrentPlayer].Level[15]));
      Writeln('    Worked for : '+IntToStr(Players[CurrentPlayer].Worked)+' minutes.');
      Writeln('    Banked     : '+IntToStr(Players[CurrentPlayer].Banked)+' time[s].');
      Writeln('    Active     : '+PActive);
      Writeln('    Location   : '+Players[CurrentPlayer].Loc);
      Writeln('\\-------------------------------------//');
      for I := 0 to HowManyPlayers-1 do
      begin
        if Players[I].Active then
          PActive:='True'
        else
          PActive:='False';
        SpaceNumber := 12 - Length(Players[I].Name);
        for K := 0 to SpaceNumber do
          Spaces := Spaces + ' ';
        Writeln(IntToStr(I)+': '+Players[I].Name + Spaces +
        '= ' + PActive + ', ' + IntToStr(Players[I].Banked) + ' Bank[s]' +
        ', Worked ' + IntToStr(Players[I].Worked) + ' minutes, ' +
        'Loc: ' + Players[I].Loc);
        Spaces := '';
      end
      Writeln('<==========================================>');
    end;
    
    //-----------------------------------------------------------------\\
    {           LoadImages - Loads the images in the memory            ||
    \\-----------------------------------------------------------------//}
    procedure LoadImages;
    begin
      bmpOreMask := BitmapFromString(9, 8, 'z78DA333040076E6080C9C60' +
           'F064A17F17A71E9C2AFD70D03E09725DE4CF2DC0F00DCD05C59');
      bmpClayMask := BitmapFromString(9, 6, 'z78DA33302016B88101F' +
           '12A4905B86CC1AF9E3CB7E1329F787F218B03004FC54795');
      bmpGemMask := BitmapFromString(23, 24, 'z78DA3330183EC00D0C686732' +
           'F10097AEC1E33BFC2EA77F08936AD7A84B465D428C8DA32E19750' +
           '931F68EBA6434B50C45978CCC929F785B68ED1E52CDA76E9B90BA' +
           '7E74A3180CFE3E0200FDE18F27');
      dtmPaxes[1] := DTMFromString('78DA637463646008664001068A0C0C5C401A2' +
           '8C3F01F0818C381AC40543536FE11703520C0E80B6479A0AAF149' +
           '2D405103000A07084F');  //Rune
      dtmPaxes[2] := DTMFromString('78DA631463646008634001068A0C0C5C401A2' +
           '8C3F01F08183580AC405435561E56703520C028076479A0AAF188' +
           'F142510300D923076A');  //Addy
      dtmPaxes[3] := DTMFromString('78DA637CCEC0C010C680020C141918B880342' +
           '310FF0702C69F404620AA1A73F300B81A10607C0F243C50D5B8BA' +
           'A7A3A8010086BD09E1');  //Mith
      dtmPaxes[4] := DTMFromString('78DA63DCC9C0C010CC80020C141918B880342' +
           '310FF0702C653404620AA9ACCA424B81A10603C00243C50D5B4D6' +
           'D4A0A801007D560A4B');  //Steel
      dtmPaxes[5] := DTMFromString('78DA63EC62606008654001068A0C0C5C409A1' +
           '188FF0301E36C202310558DBB93135C0D08304E04121EA86AA242' +
           '4250D400003C4908E3');  //Iron
      dtmPaxes[6] := DTMFromString('78DA638C62606008634001068A0C0C5C409A1' +
           '188FF0301630E901188AAC6D1480EAE0604189380843BAA1A3B2D' +
           '0614350000CD0781');    //Bronze
      dtmBanker := DTMFromString('78DA636C66626008634001972E5E66F80FA41' +
           '981F83F1030B601D5C4A0AAF9F38789810BAA0604189B8850D345' +
           '580D00CA7B110D'); //From GuildRaper
      dtmBank := DTMFromString('78DA630C64626030614001BBD64F61D000D28' +
           'C40FC1F081863816A9C20724C50356FDF32C0D580006334A69A3F' +
           '7F9850D58403651C50D5FCFB278CAA260428E348C09C004C3518E' +
           'E09C66F172B100300D8741716');
    end;
    
    //-----------------------------------------------------------------\\
    {            KeepUpStats - Updates current statistics              ||
    \\-----------------------------------------------------------------//}
    procedure KeepUpStats;
    begin
      ProgressReport;
      OresMined := OresMined + CountItemBmpMaskTol(bmpOreMask, 5, 5) + CountItemBmpMaskTol(bmpClayMask, 5, 5);
      ReportVars[0] := ReportVars[0] + CountItemBmpMaskTol(bmpOreMask, 5, 5) + CountItemBmpMaskTol(bmpClayMask, 5, 5);
      GemsReceived := GemsReceived + CountItemBmpMaskTol(bmpGemMask, 5, 5);
      ReportVars[3] := ReportVars[3] + CountItemBmpMaskTol(bmpGemMask, 5, 5);
      TotalLoads := TotalLoads + 1;
      ReportVars[1] := ReportVars[1] + 1;
      Players[CurrentPlayer].Banked := Players[CurrentPlayer].Banked + 1;
    end;
    
    //------------------------------------------------------------------------\\
    {                PlayerLost - Logs out player when lost                   ||
    \\------------------------------------------------------------------------//}
    procedure PlayerLost(Info:string);
    begin
      Writeln('Player Lost, '+ Info);
      Logout;
    end;
    
    //-----------------------------------------------------------------\\
    {               SetOreColor - Sets correct OreColor                ||
    \\-----------------------------------------------------------------//}
    procedure SetOreColor;
    begin
      case LowerCase(Players[CurrentPlayer].String1) of
        'copper'  :  OreColor := CopperColor;
        'tin'     :  OreColor := TinColor;
        'clay'    :  OreColor := ClayColor;
        'iron'    :  OreColor := IronColor;
        'gold'    :  OreColor := GoldColor;
      end;
      if(OreColor = 0)then
        Writeln('String1 is NOT set properly or color is 0...');
    end;
    
    //-----------------------------------------------------------------\\
    {            FindFastRandoms - Finds the randoms fast              ||
    \\-----------------------------------------------------------------//}
    function FindFastRandoms: Boolean; // By WT-Fakawi.
    var
      i: Integer;
    begin
      for I := 1 to 11 do
      begin
        case I of
           1:  if FindDead then
                 Result := True;
    
           2:  if FindMod then
                 Result := True;
    
           3:  if FindMime then
                 Result := True;
    
           4:  if FindMaze then
                 Result := True;
    
           5:  if FindQuiz then
                 Result := True;
    
           6:  if FindDemon then
                 Result := True;
    
           7: begin
                 if NoGameTab then
                 begin
                   Result := True;
                   Players[CurrentPlayer].loc := 'No GameTab';
                   Logout;
                   Exit;
                 end;
               end;
    
           8: begin
                if InBlack then
                begin
                  Result := True;
                  Players[CurrentPlayer].loc := 'InBlack';
                  Logout;
                  Exit;
                end;
              end;
    
           9 : if RC then
                 Result := True;
    
           10 : if FindFight then
                  begin
                    Result := True;
                    RunTo(RunDir, RunFar);
                  end;
    
           11: if FindTalk then
                 Result := True;
        end;
        Wait(1);
      end;
    end;
    
    //-----------------------------------------------------------------\\
    {          SumFindPickHeadColor - Gets pickhead colors             ||
    \\-----------------------------------------------------------------//}
    function SumFindPickHeadColor: Boolean;
    var
      InvPAxe, WieldPAxe, Ix, Iy, Wx, Wy: integer;
    begin
      GameTab(4);
      for InvPAxe := 1 to 7 do
      begin
        if(InvPAxe = 7)then
          Break;
        if(FindDtm(dtmPaxes[InvPAxe], Ix, Iy, MIX1, MIY1, MIX2, MIY2))then
          Break;
      end;
      GameTab(5);
      Wait(500);
      for WieldPAxe := 1 to 7 do
      begin
        if(WieldPAxe = 7)then
          Break;
        if(FindDtm(dtmPaxes[WieldPAxe], Wx, Wy, MIX1, MIY1, MIX2, MIY2))then
          Break;
      end;
    
      if(InvPAxe = 7)and(WieldPAxe = 7)then
      begin
        Result := False;
        Exit;
      end;
      if((InvPAxe-WieldPAxe) < 0)then
        EquipPick := False
      else
        EquipPick := True;
      Result := true;
      if(EquipPick)then
      begin
        GameTab(5);
        hc1 := GetColor(585, 295);
        hc2 := GetColor(597, 297);
        hc3 := GetColor(594, 296);
        hc4 := GetColor(588, 295);
        hc5 := GetColor(582, 294);
      end else
      begin
        GameTab(4);
        if(Ix > 592)and(Iy > 238)then
          Drag(Ix, Iy, 5, 5, 579, 227, 5, 5, true);
        FindDtm(dtmPaxes[InvPAxe], Ix, Iy, MIX1, MIY1, MIX2, MIY2);
        hc1 := GetColor(587, 216);
        hc2 := GetColor(587, 219);
        hc3 := GetColor(592, 222);
        hc4 := GetColor(584, 216);
        hc5 := GetColor(577, 219);
      end;
      WriteLn('Pick head colors... ' + IntToStr(hc1) + ' ' + IntToStr(hc2) + ' ' +
              IntToStr(hc3) + ' ' + IntToStr(hc4) + ' ' + IntToStr(hc5));
    end;
    
    //-----------------------------------------------------------------\\
    {     SumFindRoadColor - Finds both road colors on the screen      ||
    \\-----------------------------------------------------------------//}
    function SumFindRoadColor(FalaColor: Boolean): Integer;
    var
      arRoadPoints: TPointArray;
      GenericColor, a, b: Integer;
      arRoughRoadColors, arRoadColors: array of Integer;
      WeGotIt: Boolean;
    begin
      if(FalaColor)then
        GenericColor := 6057843
      else
        GenericColor := 5921377;
      ColorToleranceSpeed(2);
      SetColorspeed2Modifiers(10.0, 0.03);
      FindColorsTolerance(arRoadPoints, GenericColor, MMX1, MMY1, MMX2, MMY2, 50);
      ColorToleranceSpeed(1);
      arRoughRoadColors := GetColors(arRoadPoints);
      for a := 0 to GetArrayLength(arRoughRoadColors) - 1 do
      begin
        WeGotIt := False;
        if(arRoughRoadColors[a] > 5000000)and(arRoughRoadColors[a] < 8000000)then
        begin
          for b := 0 to GetArrayLength(arRoadColors) - 1 do
          begin
            if(arRoadColors[b] = arRoughRoadColors[a])then
              WeGotIt := True;
          end;
          if not(WeGotIt)then
          begin
            if(CountColor(arRoughRoadColors[a], MMX1, MMY1, MMX2, MMY2) > 200)then
            begin
              Writeln(IntToStr(arRoughRoadColors[a]));
              SetArrayLength(arRoadColors, GetArrayLength(arRoadColors) + 1);
              arRoadColors[GetArrayLength(arRoadColors) - 1] := arRoughRoadColors[a];
            end;
          end;
        end;
      end;
      if not(GetArrayLength(arRoadColors) = 1)then
      begin
        Writeln('Failed to find the road using SumFindRoadColor.');
        Writeln('Trying default autocoloring.');
        if(FalaColor)then
          Result := FindFallyRoadColor
        else
          Result := FindRoadColor;
      end else
        Result := arRoadColors[0];
      Writeln('RoadColor = '+IntToStr(Result));
      if(Result = 0)then
      begin
        Writeln('Failed to find the road color.');
        Writeln('Leaving it what it was.');
        if(FalaColor)then
          Result := FalaRoadColor
        else
          Result := RoadColor;
      end;
    end;
    
    function ColorsAtColor(CPoint: TPoint; Color: Integer; Colors: TIntegerArray): Boolean;
    var // <3 Wizzup
       I: Integer;
    begin
      if CountColor(Color, CPoint.X - 8, CPoint.Y - 8, CPoint.X + 8, CPoint.Y + 8) > 8 then
      begin
        for I := 0 to GetArrayLength(Colors) - 1 do
          if(CountColor(Colors[i], CPoint.X - 8, CPoint.Y - 8, CPoint.X + 8, CPoint.Y + 8) > 4)Then
          begin
            if(Colors[i] <> Color)then
            begin
              WriteLn('Found Color ' +IntToStr(Colors[i]) + ' too.');
              Result := True;
              Exit;
            end;
          end;
      end;
    end;
    
    function NumInArray(Num: Integer; TheArray: TIntegerArray): Boolean;
    var // <3 Wizzup
      I, TheArrayLength: Integer;
    begin
      TheArrayLength := GetArrayLength(TheArray) - 1;
      for I := 0 to TheArrayLength do
      begin
        if Num = TheArray[i] then
        begin
          Result := True;
          Exit;
        end;
      end;
    end;
    
    function ColorsTol(C1, C2: Integer): integer;
    var // <3 Wizzup
      I : integer;
    begin
      for I := 0 to 255 do
        if SimilarColors(C1, C2, I) then Break;
      if I <> 255 then Result := I;
    end;
    
    Type
      AColor = Record
        Color: Integer;
        Amount: Integer;
        Point: TPoint;
    End;
    
    var
       Colors: array of AColor;
    
    function GetRockColor: Integer;
    var // <3 Wizzup
      Points, PosResultsP, PosResults2P: TPointArray;
      Found: array of TPointArray;
      CColors, PosResults, PosResults2: array of Integer;
      I: Integer;
      H, S, L: Extended;
    begin
      ColorToleranceSpeed(2);
      SetColorSpeed2Modifiers(0.9, 0.2);
      FindColorsTolerance(Points, 5266264, 540, 5, 740, 155, 60);
      //WriteLn('P2 Found ' + IntToStr(GetArrayLength(Points)));
      CColors := GetColors(Points);
      //WriteLn('Colors Found ' + IntToStr(GetArrayLength(CColors)));
    
      SetArrayLength(Colors, GetArrayLength(CColors));
      for I := 0 to GetArrayLength(CColors) - 1 do
      begin
        Colors[i].Color := CColors[i];
        Colors[i].Point := Points[i];
      end;
    
      for I := 0 to GetArrayLength(Colors) - 1 do
      begin
        ColorToHSL(Colors[i].Color, H, S, L);
        //If ((L > 15) And (L < 40) And (S < 50)) Then
        if((L > 15)and(L < 40)and(S < 50)and(H > 10)and(H < 95))then
          if not NumInArray(Colors[i].Color, PosResults)then
          begin
            SetArrayLength(PosResults, GetArrayLength(PosResults) + 1);
            PosResults[GetArrayLength(PosResults) - 1] := Colors[i].Color;
            SetArrayLength(PosResultsP, GetArrayLength(PosResultsP) + 1);
            PosResultsP[GetArrayLength(PosResultsP) - 1] := Colors[i].Point;
         end;
      end;
      for I := 0 to GetArrayLength(PosResults) - 1 do
      begin
        SetArrayLength(Found, GetArraylength(Found) + 1);
        FindColorsTolerance(Found[i], PosResults[i], 540, 5, 740, 155, 0);
        {WriteLn('Possible Colors['+IntToStr(I) + '] F ' +
        IntToStr(GetArrayLength(Found[i])) + ' = '+
        IntToStr(PosResults[i])+ ' With a tol of ' +
        IntToStr(ColorsTol(PosResults[i], 5266264)));}
      end;
    
      for I := 0 to GetArrayLength(PosResults) - 1 do
      begin
        if (GetArrayLength(Found[i]) > 5) and (GetArrayLength(Found[i]) < 400)then
        begin
          if (ColorsAtColor(PosResultsP[i], PosResults[i], PosResults))and
            (rs_OnMiniMap(PosResultsP[i].X, PosResultsP[i].Y))then
          begin
            SetArrayLength(PosResults2, GetArrayLength(PosResults2) + 1);
            PosResults2[GetArrayLength(PosResults2) - 1] := PosResults[i];
            SetArrayLength(PosResults2P, GetArrayLength(PosResults2P) + 1);
            PosResults2P[GetArrayLength(PosResults2P) - 1] := PosResultsP[i];
          end;
        end;
      end;
    
      for I := 0 to GetArrayLength(PosResults2) - 1 do
      begin
        ColorToHSL(PosResults2[i], H, S, L);
        {WriteLn('Possible Colors2['+IntToStr(I) + '] F ' +
        IntToStr(GetArrayLength(Found[i])) + ' = '+
        IntToStr(PosResults2[i]) + ' H ' + FloatToStr(H) + ' S ' +FloatToStr(S)
        + ' L ' + FloatToStr(L));
        Wait(500);}
        Result := PosResults[I];
        if(Result > 0)then
          Break;
      end;
    end;
    
    //-----------------------------------------------------------------\\
    {               SumCheckGas - Checks if there is gas               ||
    \\-----------------------------------------------------------------//}
    function SumCheckGas(rx, ry: Integer): Boolean;
    var
      TempMouseSpeed, GasTime: Integer;
    begin
      Result := FindGas(rx, ry - 20);
      if(Result)then
      begin
        Writeln('Gas found!');
        TempMouseSpeed := MouseSpeed;
        MouseSpeed := 5;
        MouseFindNoFlag(MMCX, MMCY + 4, 1, 1);
        MarkTime(GasTime);
        MouseSpeed := TempMouseSpeed;
        while(TimeFromMark(GasTime) < 35000)do
          if(Random(20) > 15)then
            IdleTime(500, 500, 0.4)
          else
            Wait(500 + Random(500));
        GasAvoided := GasAvoided + 1;
        ReportVars[2] := ReportVars[2] + 1;
      end;
    end;
    
    //-----------------------------------------------------------------\\
    {             getArrayFromBox - Gets colors in groups              ||
    \\-----------------------------------------------------------------//}
    function getArrayFromBox(arColor: TPointArray; Width, Height: Integer): TPointArray;
    var
      Count, Count3: Integer;
      DoNotAccept : Boolean;
    begin
      SetArrayLength(Result, 1);
      Result[0] := arColor[0];
    
      for Count := 1 to GetArrayLength(arColor) - 1 do
      begin
        if(arColor[Count].x < arColor[Count - 1].x + Width)and
          (arColor[Count].y < arColor[Count - 1].y + Height)and
          (arColor[Count].x > arColor[Count - 1].x - Width)and
          (arColor[Count].y > arColor[Count - 1].y - Height)then
        else
        begin
          DoNotAccept := False;
          for Count3 := 0 to GetArrayLength(Result) - 1 do
          begin
            if (arColor[Count].x < Result[Count3].x + Width)and
               (arColor[Count].y < Result[Count3].y + Height)and
               (arColor[Count].x > Result[Count3].x - Width)and
               (arColor[Count].y > Result[Count3].y - Height)then
              DoNotAccept := True;
            if DoNotAccept then
              Break;
          end;
          if (DoNotAccept = False) then
          begin
            SetArrayLength(Result, GetArrayLength(Result) + 1);
            Result[GetArrayLength(Result) - 1] := arColor[Count];
          end;
        end;
      end;
    end;
    
    //-----------------------------------------------------------------\\
    {             IsOre - Did we found an ore or a rock ?              ||
    \\-----------------------------------------------------------------//}
    function IsOre(rx, ry: Integer): Boolean;
    begin
      Result := FindColorSpiralTolerance(x, y, 4481401, rx - 5, ry - 5, rx + 5, ry + 5, 5);
    end;
    
    //-----------------------------------------------------------------\\
    {              FindRockCenter - Finds the rock center              ||
    \\-----------------------------------------------------------------//}
    function FindRockCenter(var RockPoint: TPoint; RockColor, BoxSize, RockMinimum: Integer): Boolean;
    var
      c, MaxTime: Integer;
      arRoughRockPoints, arRockPoints: TPointArray;
    begin
      FindColorsSpiralTolerance(MSCX, MSCY, arRoughRockPoints, RockColor, MSX1, MSY1, MSX2, MSY2, 5);
      if(GetArrayLength(arRoughRockPoints) < 1)then
        Exit;
      MarkTime(MaxTime);
      for c := 0 to GetArrayLength(arRoughRockPoints) - 1 do
      begin
        if not(IsOre(arRoughRockPoints[c].x, arRoughRockPoints[c].y))then
        begin
          RockPoint.x := 0;
          RockPoint.y := 0;
          ColorToleranceSpeed(2);
          SetColorspeed2Modifiers(0.4, 0.4);
          FindColorsTolerance(arRockPoints, 940676, arRoughRockPoints[c].x - BoxSize, arRoughRockPoints[c].y - BoxSize, arRoughRockPoints[c].x + BoxSize, arRoughRockPoints[c].y + BoxSize, 3);
          for a := 0 to GetArrayLength(arRockPoints) - 1 do
          begin
            RockPoint.x := RockPoint.x + arRockPoints[a].x;
            RockPoint.y := RockPoint.y + arRockPoints[a].y;
          end;
          if(GetArrayLength(arRockPoints) <> 0)and
            (RockPoint.x <> 0)and(RockPoint.y <> 0)then
          begin
            RockPoint.x := RockPoint.x / GetArrayLength(arRockPoints);
            RockPoint.y := RockPoint.y / GetArrayLength(arRockPoints);
            MMouse(RockPoint.x, RockPoint.y, 5, 5);
            ColorToleranceSpeed(1);
            Result := (GetArrayLength(arRockPoints) > RockMinimum)and
                      (IsUpText('Mine'));
          end;
          if(Result)or(TimeFromMark(MaxTime) > 5000)then
            Break;
          Wait(100);
        end;
      end;
    end;
    
    //-----------------------------------------------------------------\\
    {    FindRockCenterBetter - Gets the center using a coordinate     ||
    \\-----------------------------------------------------------------//}
    function FindRockCenterBetter(var RockPoint: TPoint; rx, ry, BoxSize, RockMinimum: Integer): Boolean;
    var
      fx, fy: Integer;
      arRockPoints: TPointArray;
    begin
      if not(FindColorSpiralTolerance(fx, fy, 940676, rx - 5, ry - 5, rx + 5, ry + 5, 5))then
      begin
        fx := rx;
        fy := ry;
      end;
      RockPoint.x := 0;
      RockPoint.y := 0;
      ColorToleranceSpeed(2);
      SetColorspeed2Modifiers(0.4, 0.4);
      FindColorsTolerance(arRockPoints, 940676, fx - BoxSize, fy - BoxSize, fx + BoxSize, fy + BoxSize, 3);
      for a := 0 to GetArrayLength(arRockPoints) - 1 do
      begin
        RockPoint.x := RockPoint.x + arRockPoints[a].x;
        RockPoint.y := RockPoint.y + arRockPoints[a].y;
      end;
      if(GetArrayLength(arRockPoints) <> 0)and
        (RockPoint.x <> 0)and(RockPoint.y <> 0)then
      begin
        RockPoint.x := RockPoint.x / GetArrayLength(arRockPoints);
        RockPoint.y := RockPoint.y / GetArrayLength(arRockPoints);
        Result := GetArrayLength(arRockPoints) > RockMinimum;
      end;
      ColorToleranceSpeed(1);
    end;
    
    //-----------------------------------------------------------------\\
    {               RockGone - Did we lost the rock ?                  ||
    \\-----------------------------------------------------------------//}
    function RockGone(rx, ry: Integer): Boolean;
    begin
      Result := not FindColorSpiralTolerance(rx, ry, OreColor, rx - 10, ry - 10, rx + 10, ry + 10, 10);
    end;
    
    //-----------------------------------------------------------------\\
    {       GetNewPick - Goes to get a new pick from the bank          ||
    \\-----------------------------------------------------------------//}
    procedure MineToBank; forward;
    procedure BankToMine; forward;
    procedure SLBank(WithdrawNewPick: Boolean); forward;
    procedure GetNewPick;
    begin
      MineToBank;
      SLBank(True);
      BankToMine;
    end;
    
    //-----------------------------------------------------------------\\
    {          WorkUntilMined - Loops until we're done mining          ||
    \\-----------------------------------------------------------------//}
    procedure WorkUntilMined(wx, wy, InvSpot: Integer);
    var
      i, MineTime: Integer;
    begin
      MarkTime(MineTime);
      while(LoggedIn)do
      begin
        for i := 0 to 6 do
        begin
          case i of
            0 : if not(FindPick)then
                begin
                  Writeln('We lost our pick axe.');
                  Break;
                end;
            1 : if(FindFastRandoms)then
                  Break;
            2 : if(SumCheckGas(wx, wy))then
                  Break;
            3 : if(ExistsItem(InvSpot))then
                  Exit;
            4 : if(RockGone(wx, wy))then
                  Exit;
            5 : if(TimeFromMark(MineTime) > MaxSecRock * 1000)then
                  Exit;
            6 : if(NoPick)then
                  GetNewPick;
          end;
          Wait(1);
        end;
        if(Random(100) > 90)then
          IdleTime(500, 500, 0.4);
      end;
      PlaySound('C:\WINDOWS\Media\winAquariumCritStop.wav');
    end;
    
    //-----------------------------------------------------------------\\
    {         UpdateRockCoord - Updates the coord of the rock          ||
    \\-----------------------------------------------------------------//}
    function UpdateRockCoord(var ux, uy: Integer; UColor: Integer): Boolean;
    var
      FailSafeTime, i: Integer;
      RockPoint: TPoint;
    begin
      if not(FlagPresent)then
      begin
        Result := True;
        Exit;
      end;
      MarkTime(FailSafeTime);
      while(FindColorSpiralTolerance(ux, uy, UColor, ux - 20, uy - 20, ux + 20, uy + 20, 10))and
           (TimeFromMark(FailSafeTime) < 20000)and
           (FlagPresent)do
      begin
        Result := FindRockCenterBetter(RockPoint, ux, uy, BoxSize, MinCount);
        Wait(16);
        ux := RockPoint.x;
        uy := RockPoint.y;
      end;
      for i := 0 to 62 do
      begin
        Result := FindRockCenterBetter(RockPoint, ux, uy, BoxSize, MinCount);
        Wait(8);
        ux := RockPoint.x;
        uy := RockPoint.y;
      end;
    end;
    
    //-----------------------------------------------------------------\\
    {                    SumMine - Mines the rock                      ||
    \\-----------------------------------------------------------------//}
    function SumMine: Boolean;
    var
      rx, ry, InvSpot: Integer;
      RockPoint: TPoint;
    begin
      Result := FindRockCenter(RockPoint, OreColor, BoxSize, MinCount);
      if(Result)then
      begin
        if(SumCheckGas(RockPoint.x, RockPoint.y))then
          Exit;
        for InvSpot := 1 to 28 do
          if not(ExistsItem(InvSpot))then
            Break;
        GetMousePos(rx, ry);
        if Random (20) < 19 then
          Mouse(rx, ry, 0, 0, True)
        else begin
          Mouse(rx, ry, 0, 0, False);
          ChooseOption(x, y, 'Mine');
        end;
        if not(UpdateRockCoord(RockPoint.x, RockPoint.y, GetColor(RockPoint.x, RockPoint.y)))then
          Exit;
        WorkUntilMined(RockPoint.x, RockPoint.y, InvSpot);
      end;
    end;
    
    //-----------------------------------------------------------------\\
    {           GoToCorrectSpot - Goes to the correct spot             ||
    \\-----------------------------------------------------------------//}
    procedure GoToCorrectSpot;
    begin
      if(RockColor = 0)then
      begin
        if(AutoMMRockColor)then
          RockColor := GetRockColor
        else
          RockColor := NormalRockMMColor;
        Writeln('RockColor = ' + IntToStr(RockColor));
      end;
      case OreColor of
        TinColor  :
        begin
          RadialWalk(RockColor, 90, 130, 100, -1, -1);
          Flag;
        end;
        IronColor :
        begin
          RadialWalk(RockColor, 250, 290, 100, 1, 0);
          Flag;
        end;
        ClayColor :
        begin
          RadialWalk(CopperRockMMColor, 50, 120, 70, 1, 0);
          Flag;
        end;
        GoldColor :
        begin
          RadialWalk(RockColor, 170, 210, 100, 1, 0);
          Flag;
        end;
      end;
    end;
    
    //-----------------------------------------------------------------\\
    {           SumFindBank - Finds falador bankers on MM              ||
    \\-----------------------------------------------------------------//}
    function SumFindBank(var bx, by: Integer): Boolean;
    var
      a, b, c, HighestCount: Integer;
      arRoughBankCoords, HighestArray: TPointArray;
      arBankCoords: array of TPointArray;
      WeGotIt: Boolean;
    begin
      ColorToleranceSpeed(0);
      FindColorsTolerance(arRoughBankCoords, 195836, MMX1, MMY1 + 40, MMX2, MMY2, 5);
      for a := 0 to GetArrayLength(arRoughBankCoords) - 1 do
      begin
        WeGotIt := False;
        for b := 0 to GetArrayLength(arBankCoords) - 1 do
        begin
          for c := 0 to GetArrayLength(arBankCoords[b]) - 1 do
          begin
            if(arRoughBankCoords[a].y > arBankCoords[b][c].y - 5)and
              (arRoughBankCoords[a].y < arBankCoords[b][c].y + 5)then
            begin
              SetArrayLength(arBankCoords[b], GetArrayLength(arBankCoords[b]) + 1);
              arBankCoords[b][GetArrayLength(arBankCoords[b]) - 1] := arRoughBankCoords[a];
              WeGotIt := True;
              Break;
            end;
          end;
        end;
        if not(WeGotIt)then
        begin
          SetArrayLength(arBankCoords, GetArrayLength(arBankCoords) + 1);
          SetArrayLength(arBankCoords[GetArrayLength(arBankCoords) - 1], GetArrayLength(arBankCoords[GetArrayLength(arBankCoords) - 1]) + 1);
          arBankCoords[GetArrayLength(arBankCoords) - 1][0] := arRoughBankCoords[a];
        end;
      end;
      for a := 0 to GetArrayLength(arBankCoords) - 1 do
      begin
        if(GetArrayLength(arBankCoords[a]) > HighestCount)then
        begin
          HighestArray := arBankCoords[a];
          HighestCount := GetArrayLength(arBankCoords[a]);
        end;
      end;
      if(GetArrayLength(HighestArray) > 15)then
      begin
        Result := True;
        for a := 0 to GetArrayLength(HighestArray) - 1 do
        begin
          bx := bx + HighestArray[a].x;
          by := by + HighestArray[a].y;
        end;
        bx := bx / GetArrayLength(HighestArray);
        by := (by / GetArrayLength(HighestArray)) - 10;
      end;
      ColorToleranceSpeed(1);
    end;
    
    //-----------------------------------------------------------------\\
    {                 BankToMine - Walks to the mine                   ||
    \\-----------------------------------------------------------------//}
    procedure BankToMine;
    var
      MaxTime: Integer;
    begin
      if not(LoggedIn)then
        Exit;
      if(FalaRoadColor = 0)or(not(FindColor(x, y, FalaRoadColor, MMX1, MMY1, MMX2, MMY2)))then
        FalaRoadColor := SumFindRoadColor(True);
      RadialWalk(FalaRoadColor, 210, 250, 70, 0, -1);
      FFlag(5);
      MarkTime(MaxTime);
      repeat;
        if not(FindColor(x, y, FalaRoadColor, MMX1, MMY1, MMX2, MMY2))then
          FalaRoadColor := SumFindRoadColor(True);
        RadialWalk(FalaRoadColor, 160, 210, 40, 0, -1);
        FFlag(5);
      until((not(FindColor(x, y, FalaRoadColor, MMCX - 20, MMCY + 10, MMX2, MMY2)))and
            (FindColor(x, y, FalaRoadColor, MMX1, MMY1, MMX2, MMY2)))or
            (TimeFromMark(MaxTime) > 90000);
      if(TimeFromMark(MaxTime) > 90000)then
        PlayerLost('timed out (1)');
      if(RoadColor = 0)or(not(FindColor(x, y, RoadColor, MMX1, MMY1, MMX2, MMY2)))then
        RoadColor := SumFindRoadColor(False);
      MarkTime(MaxTime);
      while(not(FindColor(x, y, CopperRockMMColor, MMX1, MMY1, MMX2, MMY2)))and
           (TimeFromMark(MaxTime) < 90000)do
      begin
        if not(RadialRoadWalk(RoadColor, 160, 280, 50, 0, -1))then
          RoadColor := SumFindRoadColor(False);
        FFlag(5);
      end;
      if(TimeFromMark(MaxTime) > 90000)then
        PlayerLost('timed out (2)');
      MouseFindNoFlag(x, y, 0, -1);
      Flag;
      if not(OreColor = CopperColor)then
      begin
        if(MiningSiteColor = 0)then
        begin
          MiningSiteColor := GetSymbolColor(x, y, 'mining site');
          if(MiningSiteColor = 0)then
          begin
            Writeln('MiningSiteColor not found, terminating.');
            TerminateScript;
          end else
            Writeln('MiningSiteColor = '+IntToStr(MiningSiteColor));
        end else
          if not(FindColor(x, y, MiningSiteColor, MMX1, MMY1, MMX2, MMY2))then
          begin
            MouseFindNoFlag(MMCX + 20, MMCY + 20, -1, -1);
            Flag;
            if not(FindColor(x, y, MiningSiteColor, MMX1, MMY1, MMX2, MMY2))then
            begin
              PlayerLost('Couldnt''t find the mine.');
              Exit;
            end;
          end;
        Mouse(x, y, 10, 10, True);
        Flag;
        GoToCorrectSpot;
      end;
    end;
    
    //-----------------------------------------------------------------\\
    {                 MineToBank - Walks to the bank                   ||
    \\-----------------------------------------------------------------//}
    procedure MineToBank;
    var
      MaxTime, bx, by: Integer;
    begin
      if not(LoggedIn)then
        Exit;
      if not(OreColor = CopperColor)then
      begin
        if(MiningSiteColor = 0)then
        begin
          MiningSiteColor := GetSymbolColor(x, y, 'mining site');
        end else
          if(FindColor(x, y, MiningSiteColor, MMX1, MMY1, MMX2, MMY2))then
          begin
            Mouse(x, y, 20, 20, True);
            Flag;
            if(FindColor(x, y, CopperRockMMColor, MMX1, MMY1, MMX2, MMY2))then
            begin
              Mouse(x, y, 3, 3, True);
              Flag;
            end else
              PlayerLost('Failed to find the Copper Rock');
          end else
            PlayerLost('Failed to find the Mining Site Symbol');
      end;
      MarkTime(MaxTime);
      repeat;
        if not(RadialRoadWalk(RoadColor, 340, 450, 70, 0, 2))then
        begin
          Mouse(MMCX, MMCY - 30, 5, 5, True);
          RoadColor := SumFindRoadColor(False);
          RadialRoadWalk(RoadColor, 340, 450, 70, 0, 2);
          Flag;
        end else
          Break;
        FFlag(5);
      until(TimeFromMark(MaxTime) > 30000);
      if(TimeFromMark(MaxTime) > 30000)then
        PlayerLost('timed out (3)');
      FFlag(5);
      MarkTime(MaxTime);
      while((FindColor(x, y, RoadColor, MMX1, MMY1, MMX2, MMCY - 20))or
           (not FindColor(x, y, RoadColor, MMX1, MMY1, MMX2, MMY2)))and
           (TimeFromMark(MaxTime) < 90000)and
           (LoggedIn)do
      begin
        if not(RadialRoadWalk(RoadColor, 355, 495, 50, 0, -1))then
          RoadColor := SumFindRoadColor(False);
        FFlag(5);
      end;
      if(TimeFromMark(MaxTime) > 90000)then
        PlayerLost('timed out (4)');
      MarkTime(MaxTime);
      repeat;
        if not(RadialWalk(FalaRoadColor, 330, 380, 40, 0, -1))then
        begin
          FalaRoadColor := SumFindRoadColor(True);
          RadialWalk(FalaRoadColor, 0, 70, 40, -1, 0);
        end;
        Flag;
        Wait(200+Random(200));
      until(SumFindBank(bx, by))and
           (not(FindColor(x, y, RoadColor, MMX1, MMY1, MMX2, MMY2)))or
           (TimeFromMark(MaxTime) > 90000);
      Mouse(bx, by, 3, 3, True);
      if(TimeFromMark(MaxTime) > 90000)then
        PlayerLost('timed out (5)');
      Flag;
      if(FindDtmRotated(dtmBanker, x, y, MMX1, MMY1, MMX2, MMY2, 0, pi*2, 0.1, AngleVar))then
      begin
        MouseFindNoFlag(x, y, 1, 0);
        Flag;
        if(FlagPresent)then
          Wait(500 + Random(200));
      end;
    end;
    
    //------------------------------------------------------------------------\\
    {             GetBestPaxe - Finds the best paxe in the bank               ||
    \\------------------------------------------------------------------------//}
    function GetBestPaxe(var x, y : integer) : Boolean;
    var
      I : integer;
    begin
      FixBank;
      for I := 1 to 7 do
      begin
        if(I = 7)then
          Break;
        if(FindDtm(dtmPaxes[I], x, y, MSX1, MSY1, MSX2, MSY2))then
        begin
          Result := True;
          Break;
        end;
      end;
      if(I = 7)then
      begin
        CloseBank;
        PlayerLost('No Paxe in the bank');
      end;
    end;
    
    //------------------------------------------------------------------------\\
    {           SLOpenBank - Opens the bank, thnx to Lorax, made by me        ||
    \\------------------------------------------------------------------------//}
    function SLOpenBank: Boolean;
    var
      BankTime, I: Integer;
      arBankColor, arBankColorResults: TPointArray;
    begin
      if LoggedIn then
      begin
        Wait(500);
        MarkTime(BankTime);
        while(not(BankScreen))and(TimeFromMark(BankTime) < 20000)do
        begin
          FindColorsSpiralTolerance(MSCX, MSCY, arBankColor, 4679037, MSX1, MSCY, MSX2, MSY2, 10);
          if(GetArrayLength(arBankColor) = 0)then
            Break;
          arBankColorResults := getArrayFromBox(arBankColor, 40, 40);
          for I := 1 to GetArrayLength(arBankColorResults)-1 do
          begin
            if not(LoggedIn)then Exit;
            Flag;
            Wait(100 + Random(100));
            MMouse(arBankColorResults[I].x, arBankColorResults[I].y, 5, 5);
            if(IsUpTextMulti('se Ban', 'ank b', 'booth'))then
            begin
              GetMousePos(x, y);
              Mouse(x, y, 2, 2, false);
              Wait(100+Random(100));
              ChooseOption(x, y, 'uickly');
              Wait(100+Random(100));
              Flag;
              Wait(1000 + Random(500));
            end;
            if(PinScreen)then
              if not(InPin(PinNumber))then
                Writeln('Pin Failed.');
            if(BankScreen)or(TimeFromMark(BankTime) > 20000)then
              Break;
          end;
        end;
        Result := BankScreen;
      end;
    end;
    
    //------------------------------------------------------------------------\\
    {                     SLBank - Main banking procedure                     ||
    \\------------------------------------------------------------------------//}
    procedure SLBank(WithdrawNewPick: Boolean);
    var
      dtmOre: Integer;
    begin
      if LoggedIn then
      begin
        if(WithdrawNewPick)then
        begin
          if(InvCount = 28)then
          begin
            dtmOre := DTMFromString('78DA63DCCBC0C0F08C0105989828C1D9FF818' +
           '0711D90F198010D302291407A0F90F84C40CD29207197809AE340' +
           'E2157E3500FA360CCF');
            if(FindDtm(dtmOre, x, y, MIX1, MIY1, MIX2, MIY2))then
            begin
              Mouse(x, y, 5, 5, false);
              ChooseOption(x, y, 'rop');
            end;
            FreeDtm(dtmOre);
          end;
          GameTab(5);
          Mouse(591, 304, 10, 10, true);
          GameTab(4);
        end;
        SLOpenBank;
        if(not BankScreen)then
        begin
          if(FindDtmRotated(dtmBanker, x, y, MMX1, MMY1, MMX2, MMY2, 0, pi*2, 0.1, AngleVar))then
          begin
            MouseFindNoFlag(x, y, 1, 0);
            Flag;
            if(FlagPresent)then
              Wait(500 + Random(200));
          end;
          if not(OpenBankQuiet('feb'))then
          begin
            Wait(500);
            if not(BankScreen)then
            begin
              PlayerLost('couldnt open the bank.');
              Exit;
            end;
          end;
        end;
        FixBank;
        if(EquipPick)or(WithdrawNewPick)then
        begin
          DepositAll;
          DepositAll;
        end else
          Deposit(2, 28, 2);
        if(WithdrawNewPick)then
        begin
          if(GetBestPAxe(x, y))then
          begin
            Mouse(x, y, 5, 5, true);
            Wait(200+Random(300));
          end;
        end;
        CloseBank;
        Wait(200+Random(200));
        if(BankScreen)then
          CloseBank;
        if(WithdrawNewPick)then
        begin
          if(FindColorTolerance(x, y, 876930, MIX1, MIY1, MIX2, MIY2, 10))then
            Mouse(x, y, 4, 4, True);
          Wait(400 + Random(400));
          if not(SumFindPickHeadColor)then
            PlayerLost('You dont have an axe');
        end;
      end;
    end;
    
    //-----------------------------------------------------------------\\
    {       TimeToSwitchPlayers - Is it time to switch players ?       ||
    \\-----------------------------------------------------------------//}
    function TimeToSwitchPlayers: boolean;
    begin
      if(TimeFromMark(RunTime) / 60 / 1000 > MinutesPerPlayer)then
      begin
        Result := True;
        WriteLn('Time is up');
      end else
        Result := False;
    end;
    
    //-----------------------------------------------------------------\\
    {                    Signature - My trade mark :)                  ||
    \\-----------------------------------------------------------------//}
    procedure Signature;
    begin
      Writeln('  _______              __ __ __');
      Writeln(' / _____/__ __  _____ |__|  |__| ___  ____');
      Writeln(' \___  \|  |  \/     \|  |  |  |/ _ \/    \');
      Writeln(' /      \  |  /  Y Y  \  |  |  ( <_> )  |  \');
      Writeln('/_____  /____/|__|_|  /__|__|__|\___/|__|  /');
      Writeln('      \/            \/                   \/');
      Writeln('Scripts Brings You:');
      Writeln('         Sumilions Rimmington Miner');
    end;
    
    //-----------------------------------------------------------------\\
    {                SetupScript - Sets up the script.                 ||
    \\-----------------------------------------------------------------//}
    procedure SetupScript;
    begin
      SetupSRL;
      SetupSRLMining;
      ScriptID := '166';
      RCMaster := RemoteMaster;
      if(SRLStatsID <> '')then
        SRLID := SRLStatsID;
      if(SRLStatsPW <> '')then
        SRLPassword := SRLStatsPW;
      LoadImages;
      DeclarePlayers;
      MinCount := TheMinCount;
      BenMouse := UseBenMouse;
      CurrentPlayer := StartPlayer;
      ClearDebug;
      Signature;
      CheckUserNicks;
      Wait(500);
      ActivateClient;
      Wait(500);
    end;
    
    //-----------------------------------------------------------------\\
    {               SetupUser - Sets up the current user.              ||
    \\-----------------------------------------------------------------//}
    procedure SetupUser;
    begin
      if not(LoggedIn)then
        LoginPlayer;
      MakeCompass('N');
      HighestAngle;
      if not(SumFindPickHeadColor)then
      begin
        Writeln('No PickAxe found...');
        Writeln('Make sure your at V-Bright');
        LogOut;
      end;
      GameTab(2);
      Players[CurrentPlayer].Level[15] := GetSkillLevel('mining');
      PinNumber := Players[CurrentPlayer].String2;
      SetOreColor;
      GameTab(4);
      MarkTime(RunTime);
    end;
    
    //-----------------------------------------------------------------\\
    {                MainLine - The magic is down here.                ||
    \\-----------------------------------------------------------------//}
    begin
      SetupScript;
      repeat;
        SetupUser;
        repeat;
          BankToMine;
          SetRun(True);
          while(LoggedIn)and
               (not(InvFull))and
               (not(TimeToSwitchPlayers))do
          begin
            if not(SumMine)then
              if(Random(100) > 85)then
                IdleTime(500, 500, 0.4);
            Wait(16);
            FindNormalRandoms;
            Wait(16);
          end;
          SetRun(False);
          GameTab(4);
          MineToBank;
          KeepUpStats;
          SLBank(False);
          PlayerStatus := LoggedIn;
          if(TimeToSwitchPlayers)then
            LogOut;
        until not(LoggedIn);
        NextPlayer(PlayerStatus);
      until not(Players[CurrentPlayer].Active);
      Writeln('All players are false.');
    end.

    ~~Also~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Only scripts that I get from scar seem to work, scripts that I get from sythe always have errors. ::confused: Can anyone help me with this also? Sorry I am new to scar.
     
  2. Flesh Chew

    Flesh Chew Forum Addict
    Banned

    Joined:
    May 13, 2007
    Posts:
    251
    Referrals:
    0
    Sythe Gold:
    0
    I need help with sumthin

    Town can u maybe please help me?
     
  3. Avalanche

    Avalanche Active Member

    Joined:
    Jun 9, 2007
    Posts:
    165
    Referrals:
    0
    Sythe Gold:
    0
    I need help with sumthin

    Im not possitive but i think its your screen resolution...try changing it to 32bit

    right click desktop, properties settings then you should see __bit and click the scroll down and select 32 bit

    once again im not positive if this is the solution but im pretty sure it is.
     
  4. Flesh Chew

    Flesh Chew Forum Addict
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    I need help with sumthin

    Nah its set at 32 bit already. Can u maybe try the script and see if it works, and if it works can u send me the script?
     
  5. Avalanche

    Avalanche Active Member

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    sry but i dont even have scar anymore...i just use ibot which is currently not working because our site is being ddosed -.- and i dont have an account to wc on. Sry that i cant help you any further :/

    maybe try www.moparisthebest.org
     
  6. Flesh Chew

    Flesh Chew Forum Addict
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    I need help with sumthin

    Its fine avalanche I use Ibot to :D I just started yesterday, but its down now so I tried scar.
     
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