Help With Scar

Discussion in 'Scar/Simba Help' started by Sir Warfaloc, Jun 25, 2007.

Help With Scar
  1. Unread #1 - Jun 25, 2007 at 9:09 PM
  2. Sir Warfaloc
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    Sir Warfaloc Member

    Help With Scar

    When i copy and paste a script into SCAR am i supposed to delete the instrustions then run it? Also, do i fill in the purple writing and delete the green writing??? I really want to get a script to work for me that will cut yews and bank them for me. Just like i see all the lvl 3's doing south of cammy. I wanna have one of those and get one to work. Pleaze help me.
     
  3. Unread #2 - Jun 25, 2007 at 10:25 PM
  4. Deacon Frost
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    Deacon Frost Grand Master
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    Help With Scar

    Moved to Scar Help. ;).
     
  5. Unread #3 - Jun 25, 2007 at 10:31 PM
  6. Town
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    Help With Scar

    You fill in the setup, it should be self explainatory. If it says "NumberOfTrips = 100;" then that's part of the setup. If you still have questions post the script. You don't need to change anything in green.
     
  7. Unread #4 - Jun 25, 2007 at 11:31 PM
  8. Sir Warfaloc
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    Help With Scar

    Code:
    {=========================================================================]
    [                   Draynor Willow Whacker                                ]
    [                                                                         ]
    [           NAME        : Draynor Willow Whacker                          ]
    [           WRITER      : Dankness + Sumilion                             ]
    [           CATEGORY    : Woodcutter                                      ]
    [           DESCRIPTION : Will cut and bank willows in Draynor            ]
    [           USAGE       : Start in Draynor Bank read notes below          ]
    [           AUTOCOLOR   : Yes                                             ]
    [                                                                         ]
    [                   More Scripts can be found at                          ]
    [                       [url]www.Villu-Reborn.com[/url]                              ]
    [=========================================================================]
    [                           Instructions.                                 ]
    [=========================================================================]
    [ 1. USE Runescape with Low Detail, Very Bright.                          ]
    [ 2. Set your Screen to 32 bit TRUE color.                                ]
    [ 3. Set Playernames and Passwords in the form (comes when started).      ]
    [ 4. Start script Logged Out / Logged in                                  ]
    [ 5. Set Colors or Leave at Zero to autopick                              ]
    [ 6. Have WC Axe in First inventoryslot and more in the bank              ]
    [ 7. Setup varables from 43-61                                            ]
    [=========================================================================]
    [ Credits to :                                                            ]
    [  Kaitneiks   --> For SCAR and everything else                           ]
    [  WT-Fakawi   --> For SRL and the SRL Community                          ]
    [  MoparisBest --> For his execellent scripts and contributions           ]
    [  Stupid3000  --> For his SSI2 include and his other execellent scripts  ]
    [  Dankness    --> For the original Willow Whacker                        ]
    [=========================================================================}
    Program WilllowWhacker;
    {.include SRL\SRL.SCAR}
    {.include SRL\SRL\skill\WoodCutting.scar}
    Var
      Banked, Loads, AxeMask, StickMask, Broken, LogMask : Integer;
      DoWeHaveAxe : Boolean;
      NewAxes, MyMark, Dx, Dy : Integer;
      WillowColors: Array[1..3] of Integer;
      OtherBank:    Array[1..5] of Integer;
    
    //************************************************************************//
    Const
      VersionNumber   = '1.4'; // Don't touch it :)
      TreeTol         = 5;     // The tolerance the tree's can have.
      WaitTime        = 15;    // Maximum time to wait before clicking again.
      MinutesPerLoad  = 5;     // Maximum minutes per load.
      MaxLoads        = 8;     // Maximum loads before switching players.
      BankLogs        = true;  // Bank the logs or power chop them ?
      BankMethod      = 4;     // 1=OpenBank; 2=OpenBank3; 3=OpenBankQuiet; 4=OpenMyBank; (my own creation, rather simple)
    //************************************************************************//
    
    Procedure SetupVars;
     Begin
    //******   Main Screen Colors   ******\\
       WillowColors[1] := 0;    // Leave at zero to autoset
       WillowColors[2] := 0;    // Leave at zero to autoset
       WillowColors[3] := 0;    // Leave at zero to autoset
    //******  Mini-Map Colors  ******\\
       BankColor       := 0;    // Leave at zero to autoset
    //******  Settings  ******\\
       MouseSpeed      := 10;   // Speed of the mouse.
       BenMouse        := True; // Use human-like mouse movements ?
     End;
    
    //*****************DON'T TOUCH BELOW !!!*****************\\
    
    Procedure DeclarePlayers;
     Begin
       StartPlayers ( true, '' );
     End;
    
    //*****************Progress Report*****************\\
    
    procedure ProgressReport;//Credits to fakawi, a part is from the guild raper...
    
    var Active: string;
    var i: Integer;
    begin
      Writeln(' ');
      Writeln('<============= Willow Whacker =============>');
      Writeln('<========= -'+VersionNumber+'- Progress Report ==========>');
      Writeln('/==========================================\');
      Writeln('      Worked for '+ TimeRunning);
      Writeln('      Banked '+IntToStr(Banked)+' loads[s].');
      Writeln('      Cut Aprox.  '+inttostr(Banked*27)+(' logs.'));
      Writeln('\==========================================/');
       for i := 0 to HowManyPlayers-1 do
        begin
          if Players[i].Active=True then Active:='True' else Active:='False';
          writeln( (inttostr(i))+' : '+Players[i].Name+ ' = '+Active+
          ' , Lvl = '+IntToStr(Players[i].Level[1])+ ', '+
          IntToStr(Players[i].Banked)+' Banked, '+
          IntToStr(Players[i].Worked)+' Mins.')
        end
      Writeln('<==========================================>');
     end;
    
    //*****************BMP Strings*****************\\
    
    Procedure LoadBMPs;
     Begin
       StickMask := BitmapFromString(8, 9, 'z78DA33304000373030C00' +
         '083477CF0BB04530D312A890700500C5941');
       AxeMask := BitmapFromString(9, 7, 'z78DA3330200CDCC000BF08B' +
           '57491A7975459525D42BC7AE201000E5B4C8D');
       Broken := BitmapFromString(8, 7, 'z78DA3330200CDCC080183598' +
           '2A7189E33719BF8DB4D645897F01F7BF4639');
       LogMask := BitmapFromString(13, 10, 'z78DA33301805E40037BC8' +
           '0BAB6D0C2E5F451494998D02E5471010034299979');
    
     End;
    
    
    //*****************AutoColor*****************\\
    
    procedure CouldNotFindColors;
    begin
      WriteLn('ERROR, failed finding colors.')
      Writeln('Please run it again or set your own colors.');
      TerminateScript;
    end;
    
    Function FindTreeColorsIfNeeded(refrencecol,tol,tol2:integer):boolean;  // stolen from moparisbest who stole from stupid3000 i think//Was still intact
    Var
      c,a,b,xm,ym,curcolor:integer;
      oc1,oc2,oc3:boolean;
    
     Begin
      If ((WillowColors[1]=0) or (WillowColors[2]=0) or (WillowColors[3]=0)) Then
       Begin
        If (FindColorTolerance(x,y,refrencecol,3,3,515,338,tol)) Then//Find tree close
         Begin
          if (FindObj(x,y,'Chop',refrencecol,tol)) Then
           Begin
            a:=1;
            GetMousePos(x,y);
            xm:=x;
            ym:=y;
            repeat
             xm:=xm+a;
             ym:=ym+b;
             curcolor:=GetColor(xm,ym);
             MMouse(xm,ym, 5, 5);
             Wait(5+random(5));
             If(IsUpText('Chop'))then
              Begin
               If(SimilarColors(curcolor,refrencecol,tol2))and(oc1=false)then
                Begin
                 WillowColors[1]:=curcolor;
                 oc1:=true;
                End;
               If(SimilarColors(curcolor,refrencecol,tol2))and
                 (not(curcolor=WillowColors[1]))and(oc2=false)then
                Begin
                 WillowColors[2]:=curcolor;
                 oc2:=true;
                End;
               if(SimilarColors(curcolor,refrencecol,tol2))and
                 (not(curcolor=WillowColors[1]))and
                 (not(curcolor=WillowColors[2]))and(oc3=false)then
                Begin
                 WillowColors[3]:=curcolor;
                 oc3:=true;
                End;
               End;
              If(not(IsUpText('Chop')))then
               Begin
                c:=c+1;
                xm:=x;
                ym:=y
                MMouse(xm,ym,1,1);
                wait(200+random(100)+random(100))
                if(c=1)then a:=-1;
                 if(c=2)then begin a:=0;b:=-1;end;
                if(c=3)then begin a:=0;b:=2;end;
               End;
             Until((oc1)and(oc2)and(oc3))or(c>=4);
            End;
           End;
          If(WillowColors[1]>0)and(WillowColors[2]>0)and(WillowColors[3]>0)then result:=true;
         End;
     End;
    
    
    Function TryOtherBankColor : integer;//Something i made in case it failed finding the bank :)
     Var Number : integer;
     Begin
      OtherBank[1] := 3786196;
      OtherBank[2] := 6809849;
      OtherBank[3] := 4903650;
      OtherBank[4] := 6414581;
      OtherBank[5] := 5689576;
      Number := 0;
      Repeat;
       Number := Number + 1;
       If(FindColorTolerance(x, y, OtherBank[Number], MMX1, MMY1, MMX2, MMY2, 25)) Then
        Begin
         Result := GetColor(x,y);
         Writeln('New Bank color is : '+IntToStr(Result));
         Break;
        End Else;
         Begin
          If (Number = 5)Then
           CouldNotFindColors
         End;
      Until(Number = 5);
     End;
    
    procedure Setcolorsifneeded;//Same, only deleted the find tree symbol...what was it for anyway ?!
    //var
    //  c:integer;
    begin
     {If Not (FindColor(x, y, BankColor, MMX1, MMY1, MMX2, MMY2)) Then BankColor := 0;
     if(BankColor=0)then begin
      Status('Finding bank color please Wait...');
      while(BankColor=0)do
       begin
        c:=c+1;
        if(BankColor=0)then Begin BankColor:=GetSymbolColor(x,y,'bank'); Break; End;
        if(c>20) then CouldNotFindColors;
        Wait(Random(50)+500);
       end;
      end;}
      BankColor := TryOtherBankColor;
    end;
    //*****************Pieces of Banking*****************\\
    
    Procedure Gotobank;//Totally redo this part, was broken like hell...
     Begin
      If Not(LoggedIn) Then Exit;
      If Not (FindColorTolerance(x, y, BankColor, MMX1, MMY1, MMX2, MMY2, 10)) Then
       Begin
        Writeln('Bank not found, please restart...');
        TerminateScript;
        If(FindColorTolerance(x, y, BankColor, MMX1, MMY1, MMX2, MMY2, 10)) Then
         Begin
          Mouse(x, y, 5, 5, true);
          FFlag(0);
         End;
       End;
      If(FindColorTolerance(x, y, BankColor, MMX1, MMY1, MMX2, MMY2, 10)) Then
       Begin
        Mouse(x, y, 5, 5, true);
        FFlag(0);
       End;
      ToBankers(BankColor,5,0);
      FFlag(0);
     End;
    
    Procedure BackToWillow;//Simple yet affective
     Begin
      If Not(LoggedIn) Then Exit;
      If FindColorTolerance(x,y,BankColor,11,7,759,382,2) Then
      Mouse(x-28,y+40,10,10,true);
      FFlag(0);
    end;
    
    //*****************Banking*****************\\
    
    Function CheckAxe : Boolean;//Made by Sumilion
     Begin
       GameTab(4);
       If(FindBitmapMaskTolerance(AxeMask, X, Y, MIX1, MIY1, MIX2, MIY2, 5, 5)) Then
        Begin
          Result := true;
        End else
         Begin
           GameTab(5);
           Wait(300+Random(200));
           If (FindBitmapMaskTolerance(AxeMask, X, Y, MIX1, MIY1, MIX2, MIY2, 5, 5))Then
            Begin
              Result := true;
              Mouse(x, y, 0, 0, true);
            End;
         End;
     End;
    
    Procedure OpenMyBank;
    Var
      BankMark : Integer;
     Begin
       MarkTime(BankMark);
       Repeat;
        If ( BankScreen ) Then Exit;
        If (FindObj(x, y, 'ank', 3355448, 10)) Then
         Begin
           Mouse(x, y, 5, 5, false);
           ChooseOption(x, y, 'uick');
           Wait(1000+Random(3000));
         End;
       Until (BankScreen) or (TimeFromMark(BankMark) > 60000)
     End;
    
    procedure DankDeposit; //Kept as original.... huh ?!
    var i,e :integer;
    begin
    i:=1;
     while(i<6) do
      begin
       if (i=5) and (e<8) then
        begin
         i:=0;
         e:=e+1;
        end;
       if(FindColor(x,y,65536,(569+42*i),(213+36*e),(569+42*i+31),(213+36*e+30)))then
        begin
         Mouse(574+((42-1)*i),218+((36-1)*e),20,20,false);
         chooseoption(x,y,'All');
         wait(1000+random(500));
         end;
       i:=i+1;
      end;
      if Not ( DoWeHaveAxe ) then begin // withdraws new axe from first bank slot and sets new colors
        DoWeHaveAxe := true;
        Wait(500+Random(500));
        If ( FindBitmapMaskTolerance(StickMask, x, y, MIX1, MIY1, MIX2, MIY2, 5, 5) ) Then
         Mouse(x, y, 0 ,0, true);
        If ( FindBitmapMaskTolerance(AxeMask, x, y, MSX1, MSY1, MSX2, MSY2, 5, 5) ) Then
         Begin
           Mouse(x, y, 0 ,0, true);
         End Else
          Begin
           Writeln('No more axes on'+Players[CurrentPlayer].Name);
           LogOut;
           NextPlayer(false);
          End;
        NewAxes := NewAxes+1;
        Writeln(IntToStr(NewAxes));
        CloseBank;;
        Wait(1500+random(500));
        FindAxeHeadColor;
      end;
    end;
    
    Procedure Banking; // Remained the same, aw, it was working ;)
     Begin
      If Not(Loggedin) then exit;
      Gotobank;
      If ( BankMethod = 1 ) Then OpenBank;
      If ( BankMethod = 2 ) Then OpenBank3;
      If ( BankMethod = 3 ) Then OpenBankQuiet('db');
      If ( BankMethod = 4 ) Then OpenMyBank;
      OpenMyBank;
      wait(500+Random(200));
      If (Bankscreen) Then
       Begin
        Players[CurrentPlayer].Loc:='Banking';
        Wait(500+Random(1000))
        DankDeposit;
        Wait(1000+Random(1000))
        If ( BankScreen ) Then CloseBank;
        If ( BankScreen ) Then CloseBank;
        Wait(1000+Random(1000))
        BackToWillow;
        Wait(1000)
       End Else exit;
    end;
    
    //*****************Randoms*****************\\
    Function WillowColor : Integer ; Forward;
    
    Function Ent(Ex,Ey : integer): Boolean;//Made by Charmz.
    Begin
     MMouse(Ex, Ey, 0, 0);
     If(FindColorSpiralTolerance(x, y, 3432536, MSX1, MSY1, MSX2, MSY2, 10))then
      MMouse(x, y, 0, 0);
      If(IsUpText('Chop')) or (IsUpText('Willow')) or (IsUpText('Down'))then
       Begin
        If(FindColorSpiralTolerance(x, y, 383705, 1, 1, 180, 39, 20))or
          (FindColorSpiralTolerance(x, y, 65535, 1, 1, 200, 40, 20))then
         Begin
          Result:= True;
          EntsAvoided:=EntsAvoided + 1;
          WriteLn('Ent found, waiting');
          Mouse(648, 83, 1, 1, True);
          Wait(5000+Random(2000));
         End else
          Result:= False;
          Exit;
      End;
    End;
    
    Function AxeDamaged:boolean;
    begin
     GameTab(4);
     Result:=FindBitmapMaskTolerance(Broken, x, y, MIX1, MIY1, MIX2, MIY2, 5, 5);
    end;
    
    Procedure Randoms;//Original procedure, added some stuff...
    begin
      If Not(LoggedIn) Then Exit;
      FindNormalRandoms;
      If (Axedamaged) Then Begin DoWeHaveAxe := false; Banking; End;
      FindHead;
      If (FindFight) Then RunWhere('N', true);
      If (FindDead) Then Begin Logout; NextPlayer(false); Writeln('Player died...'); End;
      FindEnt(WillowColor);
      FindBirdsNest;
    end;
    
    //*****************Chop Procedures(most is wizzups)*****************\\
    Function WillowColor : integer;//From Original script.
      Var RandomColor:integer;
     Begin
      Repeat
       RandomColor:=random(3)+1;
      Until (RandomColor >= 1) or (RandomColor <= 3);
     Result:=WillowColors[RandomColor];
    End;
    
    Function FindTree(MaxTol:Integer):Boolean;//Stolen from wizzups powerminer, modded by me
    
    Var Tol,Ex,Ey:Integer;
    
    Begin
      While (Not (FindColorTolerance(Ex, Ey, WillowColor, MSX1, MSY1, MSX2, MSY2, Tol))
      And Not (Tol > MaxTol)) Do
        Begin
          Tol:=Tol+1;
        End;
      If ((FindColorTolerance(Ex, Ey, WillowColor, MSX1,MSY1 ,MSX2, MSY2, Tol))
      And Not (Tol > MaxTol)) Then Result:=True;
      Tol:=1;
      Wait(10);
    End;
    
    Function StartChopping:Boolean; //Stolen from wizzups powerminer, modded by me
    
    Var
       Ex,Ey   :  Integer;
    Begin
      If Not (LoggedIn) Then Exit;
      If (FindTree(TreeTol)) Then
      Begin
        If ( BankLogs ) Then
          If Not FindColor(x, y, BankColor, MMX1, MMY1, MMX2, MMY2) Then Exit;
        Result := True;
        If FindObj(Dx, Dy, 'low', WillowColor, TreeTol) Then
         Begin
          If Not (Ent(Dx, Dy)) Then
           Begin
          If Random (20) < 18 Then
           Begin
            Mouse(Dx, Dy, 0, 0, True);
           End Else
            Begin
             Mouse(Dx, Dy, 0, 0, False);
             ChooseOption(Ex, Ey, 'own');
            End;
           If (FlagPresent) Then
            Begin
                Flag;
                Wait(500+Random(500));
              End;
            MarkTime(Mark);
            While (Not (TimeFromMark(Mark) > (1000 * WaitTime))) Do
              Begin
                Wait(1000);
                Randoms;
                If Not (IsUpText('low')) Then Break;
                If (InvFull) Then Break;
              End
            End;
           End
        End;
     End;
    
    //************************************************************************//
    //**     DO NOT REMOVE I GIVE FREE SCRIPTS DEAL WITH MY PLUGS           **//
    //************************************************************************//
    
    Procedure DebugStart1;
     Begin
      Writeln(' _____              _');
      Writeln('|  __ \            | |');
      Writeln('| |  | | __ _ _ __ | | ___ __   ___  ___ ___');
      Writeln('| |  | |/ _` | ''_ \| |/ / ''_ \ / _ \/ __/ __|');
      Writeln('| |__| | (_| | | | |   <| | | |  __/\__ \__ \');
      Writeln('|_____/ \__,_|_| |_|_|\_\_| |_|\___||___/___/');
      Writeln('+ A little Sumilion ;)   Scripts Brings You:');
      Writeln('');
      Writeln('           Draynor Willow Whacker            ');
     End;
    
    Procedure DebugStart2;
    Var a:string; i:integer;
     Begin
      a:='/';
      for i:=1 to 42 do a:=a+'=';
      a:=a+'\';
      writeln(a);
      a:='|';
      for i:=1 to 8 do a:=a+' ';
      a:=a+'Please visit my forums at';
      for i:=1 to 9 do a:=a+' ';
      a:=a+'|';
      writeln(a);
      writeln('|           [url]WWW.Villu-Reborn.Com[/url]           |');
      a:='\';
      for i:=1 to 42 do a:=a+'=';
      a:=a+'/';
      writeln(a);
     End;
    
    Procedure SetupUser; Forward;
    
    Procedure MyMultiPlayer;
     Begin
      If Not (LoggedIn) Then LoginPlayer;
      If (Loads >= MaxLoads) Then Logout;
     End;
    
    Procedure SetupClient;
     Begin
      SetupSRL;
      SetupVars;
      ClearDebug;
      DebugStart1;
      DebugStart2;
      DeclarePlayers;
      ActivateClient;
      Wait(1000+Random(2000));
      LoadBMPs;
     End;
    
    Procedure SetupUser;
     Begin
      If Not ( LoggedIn ) Then LoginPlayer;
      SetRun(true);
      PerfectNorth;
      Players[CurrentPlayer].Level[1] := GetSkillLevel('woodcutting');
     End;
    
    //*****************Main Line*****************\\
    
    Begin
      SetupClient;
      SetupUser;
      If ( BankLogs ) Then SetColorsIfNeeded;
      Repeat;
       If (LoggedIn) Then
        Begin
          If ( BankLogs ) Then BackToWillow;
          SetupUser;
          DoWeHaveAxe := FindAxeHeadColor;
          If Not DoWeHaveAxe Then Banking;
          FindTreeColorsifneeded(3102800,5,45);
        End;
       Repeat
        MarkTime(MyMark)
        Repeat
         If Not (LoggedIn) Then Break;
         StartChopping;
        Until (( InvFull )
        Or (TimeFromMark( MyMark ) > 1000 * 60 * MinutesPerLoad))
        Or (Not(LoggedIn));
        If (BankLogs) Then Banking;
        If (Not (BankLogs)) and (LoggedIn) Then
         ClickAllItemsBmpMaskTolWait('rop', LogMask, 5, 5, 2);
        Banked := Banked+ 1;
        Loads := Loads + 1;
        Players[CurrentPlayer].Banked := Players[CurrentPlayer].Banked + 1;
        ProgressReport;
        SRLRandomsReport;
        MyMultiPlayer;
       Until Not(Loggedin);
       Loads := 0;
       NextPlayer(true);
      Until (false);
    End.
    what do i do on this one??? Do i delete the intructions at the top before i run it? Just tell me wut to put in on lines 43-61 please.
     
  9. Unread #5 - Jun 26, 2007 at 4:09 AM
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  11. Unread #6 - Jun 26, 2007 at 7:44 AM
  12. Sir Warfaloc
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    Sir Warfaloc Member

    Help With Scar

    Can some please just fill in the script for me and post it? I only want to use one player and if you even do this, set it to do 1000 loads or 27k willows please.
     
  13. Unread #7 - Jun 26, 2007 at 10:02 AM
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    TreeTol = 5; // The tolerance the tree's can have.
    WaitTime = 15; // Maximum time to wait before clicking again.
    MinutesPerLoad = 5; // Maximum minutes per load.
    MaxLoads = 8; // Maximum loads before switching players.
    BankLogs = true; // Bank the logs or power chop them ?
    BankMethod = 4; // 1=OpenBank; 2=OpenBank3; 3=OpenBankQuiet; 4=OpenMyBank; (my own creation, rather simple)

    It's a very simple setup. Only fill out those. After you press play then a form will come up, then fill that out and the script will start.

    Leave TreeTol the same if you don't know what it is. PowerChop is chopping and dropping, leave BankMethod at 4. Everything else is simple.
     
  15. Unread #8 - Jun 26, 2007 at 4:02 PM
  16. Sir Warfaloc
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    Sir Warfaloc Member

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    ok i did that then this error came....

    Line 132: [Error] (14910:52): Syntax error in script

    on line 132 is jsut says Begin
    what do i do now?
     
  17. Unread #9 - Jun 26, 2007 at 4:09 PM
  18. Town
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    I put it in a code box for you, copy it again, it works now.
     
  19. Unread #10 - Jun 26, 2007 at 4:18 PM
  20. Sir Warfaloc
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    Sir Warfaloc Member

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    i copied exactly what you posted and i got the same error
     
  21. Unread #11 - Jun 26, 2007 at 4:32 PM
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    Help With Scar

    Hmmmm. . . Try it again, it compiles fine for me. The only problem was there was a space between the "Tol" making it "To l". Once in the code box it works and compiles fine.
     
  23. Unread #12 - Jun 26, 2007 at 4:42 PM
  24. Sir Warfaloc
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    Help With Scar

    ok now there is this error...
    line 148: [error] (14926:49): unknown identifier 'oc' in script
    what should 'oc' be? (i am asuming it is a typing error like the last)
     
  25. Unread #13 - Jun 26, 2007 at 5:07 PM
  26. Town
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    Help With Scar

    Keep deleting spaces. . . It should be fine in what I put up there though, I'm not sure why it isn't.
     
  27. Unread #14 - Jun 26, 2007 at 5:38 PM
  28. Sir Warfaloc
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    Help With Scar

    i still cant get this to work. could you just fill in exactly what you got to work then email it to me please. i would like to have 1000 loads. i will then just copy and paste it into SCAR and see if it works. Email me at [email protected]
    Thanks!
     
  29. Unread #15 - Jun 26, 2007 at 5:52 PM
  30. Town
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    Code:
    {=========================================================================]
    [                   Draynor Willow Whacker                                ]
    [                                                                         ]
    [           NAME        : Draynor Willow Whacker                          ]
    [           WRITER      : Dankness + Sumilion                             ]
    [           CATEGORY    : Woodcutter                                      ]
    [           DESCRIPTION : Will cut and bank willows in Draynor            ]
    [           USAGE       : Start in Draynor Bank read notes below          ]
    [           AUTOCOLOR   : Yes                                             ]
    [                                                                         ]
    [                   More Scripts can be found at                          ]
    [                       www.Villu-Reborn.com                              ]
    [=========================================================================]
    [                           Instructions.                                 ]
    [=========================================================================]
    [ 1. USE Runescape with Low Detail, Very Bright.                          ]
    [ 2. Set your Screen to 32 bit TRUE color.                                ]
    [ 3. Set Playernames and Passwords in the form (comes when started).      ]
    [ 4. Start script Logged Out / Logged in                                  ]
    [ 5. Set Colors or Leave at Zero to autopick                              ]
    [ 6. Have WC Axe in First inventoryslot and more in the bank              ]
    [ 7. Setup varables from 43-61                                            ]
    [=========================================================================]
    [ Credits to :                                                            ]
    [  Kaitneiks   --> For SCAR and everything else                           ]
    [  WT-Fakawi   --> For SRL and the SRL Community                          ]
    [  MoparisBest --> For his execellent scripts and contributions           ]
    [  Stupid3000  --> For his SSI2 include and his other execellent scripts  ]
    [  Dankness    --> For the original Willow Whacker                        ]
    [=========================================================================}
    Program WilllowWhacker;
    {.include SRL\SRL.SCAR}
    {.include SRL\SRL\skill\WoodCutting.scar}
    Var
      Banked, Loads, AxeMask, StickMask, Broken, LogMask : Integer;
      DoWeHaveAxe : Boolean;
      NewAxes, MyMark, Dx, Dy : Integer;
      WillowColors: Array[1..3] of Integer;
      OtherBank:    Array[1..5] of Integer;
    
    //************************************************************************//
    Const
      VersionNumber   = '1.4'; // Don't touch it :)
      TreeTol         = 5;     // The tolerance the tree's can have.
      WaitTime        = 15;    // Maximum time to wait before clicking again.
      MinutesPerLoad  = 5;     // Maximum minutes per load.
      MaxLoads        = 1000;     // Maximum loads before switching players.
      BankLogs        = true;  // Bank the logs or power chop them ?
      BankMethod      = 4;     // 1=OpenBank; 2=OpenBank3; 3=OpenBankQuiet; 4=OpenMyBank; (my own creation, rather simple)
    //************************************************************************//
    
    Procedure SetupVars;
     Begin
    //******   Main Screen Colors   ******\\
       WillowColors[1] := 0;    // Leave at zero to autoset
       WillowColors[2] := 0;    // Leave at zero to autoset
       WillowColors[3] := 0;    // Leave at zero to autoset
    //******  Mini-Map Colors  ******\\
       BankColor       := 0;    // Leave at zero to autoset
    //******  Settings  ******\\
       MouseSpeed      := 10;   // Speed of the mouse.
       BenMouse        := True; // Use human-like mouse movements ?
     End;
    
    //*****************DON'T TOUCH BELOW !!!*****************\\
    
    Procedure DeclarePlayers;
     Begin
       StartPlayers ( true, '' );
     End;
    
    //*****************Progress Report*****************\\
    
    procedure ProgressReport;//Credits to fakawi, a part is from the guild raper...
    
    var Active: string;
    var i: Integer;
    begin
      Writeln(' ');
      Writeln('<============= Willow Whacker =============>');
      Writeln('<========= -'+VersionNumber+'- Progress Report ==========>');
      Writeln('/==========================================\');
      Writeln('      Worked for '+ TimeRunning);
      Writeln('      Banked '+IntToStr(Banked)+' loads[s].');
      Writeln('      Cut Aprox.  '+inttostr(Banked*27)+(' logs.'));
      Writeln('\==========================================/');
       for i := 0 to HowManyPlayers-1 do
        begin
          if Players[i].Active=True then Active:='True' else Active:='False';
          writeln( (inttostr(i))+' : '+Players[i].Name+ ' = '+Active+
          ' , Lvl = '+IntToStr(Players[i].Level[1])+ ', '+
          IntToStr(Players[i].Banked)+' Banked, '+
          IntToStr(Players[i].Worked)+' Mins.')
        end
      Writeln('<==========================================>');
     end;
    
    //*****************BMP Strings*****************\\
    
    Procedure LoadBMPs;
     Begin
       StickMask := BitmapFromString(8, 9, 'z78DA33304000373030C00' +
         '083477CF0BB04530D312A890700500C5941');
       AxeMask := BitmapFromString(9, 7, 'z78DA3330200CDCC000BF08B' +
           '57491A7975459525D42BC7AE201000E5B4C8D');
       Broken := BitmapFromString(8, 7, 'z78DA3330200CDCC080183598' +
           '2A7189E33719BF8DB4D645897F01F7BF4639');
       LogMask := BitmapFromString(13, 10, 'z78DA33301805E40037BC8' +
           '0BAB6D0C2E5F451494998D02E5471010034299979');
    
     End;
    
    
    //*****************AutoColor*****************\\
    
    procedure CouldNotFindColors;
    begin
      WriteLn('ERROR, failed finding colors.')
      Writeln('Please run it again or set your own colors.');
      TerminateScript;
    end;
    
    Function FindTreeColorsIfNeeded(refrencecol,tol,tol2:integer):boolean;  // stolen from moparisbest who stole from stupid3000 i think//Was still intact
    Var
      c,a,b,xm,ym,curcolor:integer;
      oc1,oc2,oc3:boolean;
    
     Begin
      If ((WillowColors[1]=0) or (WillowColors[2]=0) or (WillowColors[3]=0)) Then
       Begin
        If (FindColorTolerance(x,y,refrencecol,3,3,515,338,tol)) Then//Find tree close
         Begin
          if (FindObj(x,y,'Chop',refrencecol,tol)) Then
           Begin
            a:=1;
            GetMousePos(x,y);
            xm:=x;
            ym:=y;
            repeat
             xm:=xm+a;
             ym:=ym+b;
             curcolor:=GetColor(xm,ym);
             MMouse(xm,ym, 5, 5);
             Wait(5+random(5));
             If(IsUpText('Chop'))then
              Begin
               If(SimilarColors(curcolor,refrencecol,tol2))and(oc1=false)then
                Begin
                 WillowColors[1]:=curcolor;
                 oc1:=true;
                End;
               If(SimilarColors(curcolor,refrencecol,tol2))and
                 (not(curcolor=WillowColors[1]))and(oc2=false)then
                Begin
                 WillowColors[2]:=curcolor;
                 oc2:=true;
                End;
               if(SimilarColors(curcolor,refrencecol,tol2))and
                 (not(curcolor=WillowColors[1]))and
                 (not(curcolor=WillowColors[2]))and(oc3=false)then
                Begin
                 WillowColors[3]:=curcolor;
                 oc3:=true;
                End;
               End;
              If(not(IsUpText('Chop')))then
               Begin
                c:=c+1;
                xm:=x;
                ym:=y
                MMouse(xm,ym,1,1);
                wait(200+random(100)+random(100))
                if(c=1)then a:=-1;
                 if(c=2)then begin a:=0;b:=-1;end;
                if(c=3)then begin a:=0;b:=2;end;
               End;
             Until((oc1)and(oc2)and(oc3))or(c>=4);
            End;
           End;
          If(WillowColors[1]>0)and(WillowColors[2]>0)and(WillowColors[3]>0)then result:=true;
         End;
     End;
    
    
    Function TryOtherBankColor : integer;//Something i made in case it failed finding the bank :)
     Var Number : integer;
     Begin
      OtherBank[1] := 3786196;
      OtherBank[2] := 6809849;
      OtherBank[3] := 4903650;
      OtherBank[4] := 6414581;
      OtherBank[5] := 5689576;
      Number := 0;
      Repeat;
       Number := Number + 1;
       If(FindColorTolerance(x, y, OtherBank[Number], MMX1, MMY1, MMX2, MMY2, 25)) Then
        Begin
         Result := GetColor(x,y);
         Writeln('New Bank color is : '+IntToStr(Result));
         Break;
        End Else;
         Begin
          If (Number = 5)Then
           CouldNotFindColors
         End;
      Until(Number = 5);
     End;
    
    procedure Setcolorsifneeded;//Same, only deleted the find tree symbol...what was it for anyway ?!
    //var
    //  c:integer;
    begin
     {If Not (FindColor(x, y, BankColor, MMX1, MMY1, MMX2, MMY2)) Then BankColor := 0;
     if(BankColor=0)then begin
      Status('Finding bank color please Wait...');
      while(BankColor=0)do
       begin
        c:=c+1;
        if(BankColor=0)then Begin BankColor:=GetSymbolColor(x,y,'bank'); Break; End;
        if(c>20) then CouldNotFindColors;
        Wait(Random(50)+500);
       end;
      end;}
      BankColor := TryOtherBankColor;
    end;
    //*****************Pieces of Banking*****************\\
    
    Procedure Gotobank;//Totally redo this part, was broken like hell...
     Begin
      If Not(LoggedIn) Then Exit;
      If Not (FindColorTolerance(x, y, BankColor, MMX1, MMY1, MMX2, MMY2, 10)) Then
       Begin
        Writeln('Bank not found, please restart...');
        TerminateScript;
        If(FindColorTolerance(x, y, BankColor, MMX1, MMY1, MMX2, MMY2, 10)) Then
         Begin
          Mouse(x, y, 5, 5, true);
          FFlag(0);
         End;
       End;
      If(FindColorTolerance(x, y, BankColor, MMX1, MMY1, MMX2, MMY2, 10)) Then
       Begin
        Mouse(x, y, 5, 5, true);
        FFlag(0);
       End;
      ToBankers(BankColor,5,0);
      FFlag(0);
     End;
    
    Procedure BackToWillow;//Simple yet affective
     Begin
      If Not(LoggedIn) Then Exit;
      If FindColorTolerance(x,y,BankColor,11,7,759,382,2) Then
      Mouse(x-28,y+40,10,10,true);
      FFlag(0);
    end;
    
    //*****************Banking*****************\\
    
    Function CheckAxe : Boolean;//Made by Sumilion
     Begin
       GameTab(4);
       If(FindBitmapMaskTolerance(AxeMask, X, Y, MIX1, MIY1, MIX2, MIY2, 5, 5)) Then
        Begin
          Result := true;
        End else
         Begin
           GameTab(5);
           Wait(300+Random(200));
           If (FindBitmapMaskTolerance(AxeMask, X, Y, MIX1, MIY1, MIX2, MIY2, 5, 5))Then
            Begin
              Result := true;
              Mouse(x, y, 0, 0, true);
            End;
         End;
     End;
    
    Procedure OpenMyBank;
    Var
      BankMark : Integer;
     Begin
       MarkTime(BankMark);
       Repeat;
        If ( BankScreen ) Then Exit;
        If (FindObj(x, y, 'ank', 3355448, 10)) Then
         Begin
           Mouse(x, y, 5, 5, false);
           ChooseOption(x, y, 'uick');
           Wait(1000+Random(3000));
         End;
       Until (BankScreen) or (TimeFromMark(BankMark) > 60000)
     End;
    
    procedure DankDeposit; //Kept as original.... huh ?!
    var i,e :integer;
    begin
    i:=1;
     while(i<6) do
      begin
       if (i=5) and (e<8) then
        begin
         i:=0;
         e:=e+1;
        end;
       if(FindColor(x,y,65536,(569+42*i),(213+36*e),(569+42*i+31),(213+36*e+30)))then
        begin
         Mouse(574+((42-1)*i),218+((36-1)*e),20,20,false);
         chooseoption(x,y,'All');
         wait(1000+random(500));
         end;
       i:=i+1;
      end;
      if Not ( DoWeHaveAxe ) then begin // withdraws new axe from first bank slot and sets new colors
        DoWeHaveAxe := true;
        Wait(500+Random(500));
        If ( FindBitmapMaskTolerance(StickMask, x, y, MIX1, MIY1, MIX2, MIY2, 5, 5) ) Then
         Mouse(x, y, 0 ,0, true);
        If ( FindBitmapMaskTolerance(AxeMask, x, y, MSX1, MSY1, MSX2, MSY2, 5, 5) ) Then
         Begin
           Mouse(x, y, 0 ,0, true);
         End Else
          Begin
           Writeln('No more axes on'+Players[CurrentPlayer].Name);
           LogOut;
           NextPlayer(false);
          End;
        NewAxes := NewAxes+1;
        Writeln(IntToStr(NewAxes));
        CloseBank;;
        Wait(1500+random(500));
        FindAxeHeadColor;
      end;
    end;
    
    Procedure Banking; // Remained the same, aw, it was working ;)
     Begin
      If Not(Loggedin) then exit;
      Gotobank;
      If ( BankMethod = 1 ) Then OpenBank;
      If ( BankMethod = 2 ) Then OpenBank3;
      If ( BankMethod = 3 ) Then OpenBankQuiet('db');
      If ( BankMethod = 4 ) Then OpenMyBank;
      OpenMyBank;
      wait(500+Random(200));
      If (Bankscreen) Then
       Begin
        Players[CurrentPlayer].Loc:='Banking';
        Wait(500+Random(1000))
        DankDeposit;
        Wait(1000+Random(1000))
        If ( BankScreen ) Then CloseBank;
        If ( BankScreen ) Then CloseBank;
        Wait(1000+Random(1000))
        BackToWillow;
        Wait(1000)
       End Else exit;
    end;
    
    //*****************Randoms*****************\\
    Function WillowColor : Integer ; Forward;
    
    Function Ent(Ex,Ey : integer): Boolean;//Made by Charmz.
    Begin
     MMouse(Ex, Ey, 0, 0);
     If(FindColorSpiralTolerance(x, y, 3432536, MSX1, MSY1, MSX2, MSY2, 10))then
      MMouse(x, y, 0, 0);
      If(IsUpText('Chop')) or (IsUpText('Willow')) or (IsUpText('Down'))then
       Begin
        If(FindColorSpiralTolerance(x, y, 383705, 1, 1, 180, 39, 20))or
          (FindColorSpiralTolerance(x, y, 65535, 1, 1, 200, 40, 20))then
         Begin
          Result:= True;
          EntsAvoided:=EntsAvoided + 1;
          WriteLn('Ent found, waiting');
          Mouse(648, 83, 1, 1, True);
          Wait(5000+Random(2000));
         End else
          Result:= False;
          Exit;
      End;
    End;
    
    Function AxeDamaged:boolean;
    begin
     GameTab(4);
     Result:=FindBitmapMaskTolerance(Broken, x, y, MIX1, MIY1, MIX2, MIY2, 5, 5);
    end;
    
    Procedure Randoms;//Original procedure, added some stuff...
    begin
      If Not(LoggedIn) Then Exit;
      FindNormalRandoms;
      If (Axedamaged) Then Begin DoWeHaveAxe := false; Banking; End;
      FindHead;
      If (FindFight) Then RunWhere('N', true);
      If (FindDead) Then Begin Logout; NextPlayer(false); Writeln('Player died...'); End;
      FindEnt(WillowColor);
      FindBirdsNest;
    end;
    
    //*****************Chop Procedures(most is wizzups)*****************\\
    Function WillowColor : integer;//From Original script.
      Var RandomColor:integer;
     Begin
      Repeat
       RandomColor:=random(3)+1;
      Until (RandomColor >= 1) or (RandomColor <= 3);
     Result:=WillowColors[RandomColor];
    End;
    
    Function FindTree(MaxTol:Integer):Boolean;//Stolen from wizzups powerminer, modded by me
    
    Var Tol,Ex,Ey:Integer;
    
    Begin
      While (Not (FindColorTolerance(Ex, Ey, WillowColor, MSX1, MSY1, MSX2, MSY2, Tol))
      And Not (Tol > MaxTol)) Do
        Begin
          Tol:=Tol+1;
        End;
      If ((FindColorTolerance(Ex, Ey, WillowColor, MSX1,MSY1 ,MSX2, MSY2, Tol))
      And Not (Tol > MaxTol)) Then Result:=True;
      Tol:=1;
      Wait(10);
    End;
    
    Function StartChopping:Boolean; //Stolen from wizzups powerminer, modded by me
    
    Var
       Ex,Ey   :  Integer;
    Begin
      If Not (LoggedIn) Then Exit;
      If (FindTree(TreeTol)) Then
      Begin
        If ( BankLogs ) Then
          If Not FindColor(x, y, BankColor, MMX1, MMY1, MMX2, MMY2) Then Exit;
        Result := True;
        If FindObj(Dx, Dy, 'low', WillowColor, TreeTol) Then
         Begin
          If Not (Ent(Dx, Dy)) Then
           Begin
          If Random (20) < 18 Then
           Begin
            Mouse(Dx, Dy, 0, 0, True);
           End Else
            Begin
             Mouse(Dx, Dy, 0, 0, False);
             ChooseOption(Ex, Ey, 'own');
            End;
           If (FlagPresent) Then
            Begin
                Flag;
                Wait(500+Random(500));
              End;
            MarkTime(Mark);
            While (Not (TimeFromMark(Mark) > (1000 * WaitTime))) Do
              Begin
                Wait(1000);
                Randoms;
                If Not (IsUpText('low')) Then Break;
                If (InvFull) Then Break;
              End
            End;
           End
        End;
     End;
    
    //************************************************************************//
    //**     DO NOT REMOVE I GIVE FREE SCRIPTS DEAL WITH MY PLUGS           **//
    //************************************************************************//
    
    Procedure DebugStart1;
     Begin
      Writeln(' _____              _');
      Writeln('|  __ \            | |');
      Writeln('| |  | | __ _ _ __ | | ___ __   ___  ___ ___');
      Writeln('| |  | |/ _` | ''_ \| |/ / ''_ \ / _ \/ __/ __|');
      Writeln('| |__| | (_| | | | |   <| | | |  __/\__ \__ \');
      Writeln('|_____/ \__,_|_| |_|_|\_\_| |_|\___||___/___/');
      Writeln('+ A little Sumilion ;)   Scripts Brings You:');
      Writeln('');
      Writeln('           Draynor Willow Whacker            ');
     End;
    
    Procedure DebugStart2;
    Var a:string; i:integer;
     Begin
      a:='/';
      for i:=1 to 42 do a:=a+'=';
      a:=a+'\';
      writeln(a);
      a:='|';
      for i:=1 to 8 do a:=a+' ';
      a:=a+'Please visit my forums at';
      for i:=1 to 9 do a:=a+' ';
      a:=a+'|';
      writeln(a);
      writeln('|           WWW.Villu-Reborn.Com           |');
      a:='\';
      for i:=1 to 42 do a:=a+'=';
      a:=a+'/';
      writeln(a);
     End;
    
    Procedure SetupUser; Forward;
    
    Procedure MyMultiPlayer;
     Begin
      If Not (LoggedIn) Then LoginPlayer;
      If (Loads >= MaxLoads) Then Logout;
     End;
    
    Procedure SetupClient;
     Begin
      SetupSRL;
      SetupVars;
      ClearDebug;
      DebugStart1;
      DebugStart2;
      DeclarePlayers;
      ActivateClient;
      Wait(1000+Random(2000));
      LoadBMPs;
     End;
    
    Procedure SetupUser;
     Begin
      If Not ( LoggedIn ) Then LoginPlayer;
      SetRun(true);
      PerfectNorth;
      Players[CurrentPlayer].Level[1] := GetSkillLevel('woodcutting');
     End;
    
    //*****************Main Line*****************\\
    
    Begin
      SetupClient;
      SetupUser;
      If ( BankLogs ) Then SetColorsIfNeeded;
      Repeat;
       If (LoggedIn) Then
        Begin
          If ( BankLogs ) Then BackToWillow;
          SetupUser;
          DoWeHaveAxe := FindAxeHeadColor;
          If Not DoWeHaveAxe Then Banking;
          FindTreeColorsifneeded(3102800,5,45);
        End;
       Repeat
        MarkTime(MyMark)
        Repeat
         If Not (LoggedIn) Then Break;
         StartChopping;
        Until (( InvFull )
        Or (TimeFromMark( MyMark ) > 1000 * 60 * MinutesPerLoad))
        Or (Not(LoggedIn));
        If (BankLogs) Then Banking;
        If (Not (BankLogs)) and (LoggedIn) Then
         ClickAllItemsBmpMaskTolWait('rop', LogMask, 5, 5, 2);
        Banked := Banked+ 1;
        Loads := Loads + 1;
        Players[CurrentPlayer].Banked := Players[CurrentPlayer].Banked + 1;
        ProgressReport;
        SRLRandomsReport;
        MyMultiPlayer;
       Until Not(Loggedin);
       Loads := 0;
       NextPlayer(true);
      Until (false);
    End.
    That should work. . .
     
  31. Unread #16 - Jun 26, 2007 at 8:31 PM
  32. Sir Warfaloc
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    Sir Warfaloc Member

    Help With Scar

    i copied and pasted that and got this error...
    line 396: [error] (15174:21): unknown identifier 'runewhere' in script
     
  33. Unread #17 - Jun 26, 2007 at 8:42 PM
  34. Town
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    Town Grand Master
    Scar Programmers

    Help With Scar

  35. Unread #18 - Jun 26, 2007 at 9:39 PM
  36. Sir Warfaloc
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    Sir Warfaloc Member

    Help With Scar

    ok i went through all of the trouble of downloading scar 2.03 and rsl 3.6 and i did it all correct. Then i copied and pasted the script that worked for you and now i get the same error as before...

    line 395: [error] (15515:21): unknown identifier 'RunWhere' in script
     
  37. Unread #19 - Jun 26, 2007 at 9:49 PM
  38. Town
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    Help With Scar

    Are you sure you are running it on Scar 2.03 and SRL 3.6b? If you are, try downloading them again. . .
     
  39. Unread #20 - Jun 26, 2007 at 10:18 PM
  40. Sir Warfaloc
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    Help With Scar

    i definitaly am because i used the guide on this and everything was done correctly.
     
< help plz | Line 871: [Error] (6735:11): Unknown identifier 'FindColorCircleD' in script C:\Progr >

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