The Ultimate Melee Pure Guide

Discussion in 'Archives' started by 3 Hit Kay Oh, Jun 9, 2007.

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Did you like my guide?

  1. It was great!

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  2. It was.. so/so.

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  3. HORRIBLE! Worst guide ever!

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The Ultimate Melee Pure Guide
  1. Unread #21 - Jun 12, 2007 at 1:24 AM
  2. buying_40_att_pure
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    The Ultimate Melee Pure Guide

    9/10
    i like the colours
    need some pics
     
  3. Unread #22 - Jun 12, 2007 at 5:18 AM
  4. lordy boy
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    The Ultimate Melee Pure Guide

    Agreed, when Pking,staking...etc YOU NEED range equiptment to destroy those farcasting noobs, as well for pcing being bad for pures, true as well. My mage/range hybrid has 65 mage and 51 range...43 combat but only 43 hp... he gets owned unless he farcasts, sooooo, hp is everything, mage does own, one of the widely known problems with the combat triangle, mage hits hard EVERYWHERE, and when was the last time you saw someone wearing full black d hide and a granite maul? Don't say recently because thats a load of bull. And finally but also last, When training a melee pure, rock crabs are the way to go almost till 60 attack 60 str ...not for 50/50 even for a mauler pure. Now i think i need to relax, let you come with some crazy comeback, and i wont be around to listen :D :D :D

    Raising hp in PC is fine, i do understand that but think of the time? :(


    MY WALL OF TEXT OWNS YOURS
     
  5. Unread #23 - Jun 12, 2007 at 7:07 AM
  6. MR Worm
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    The Ultimate Melee Pure Guide

    nice guide i like it
     
  7. Unread #24 - Jun 12, 2007 at 7:15 PM
  8. 3 Hit Kay Oh
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    The Ultimate Melee Pure Guide

    Nah, but thanks for the comments. You put it in SUCH MORE OF A NICER WAY.
     
  9. Unread #25 - Jun 12, 2007 at 7:16 PM
  10. 3 Hit Kay Oh
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    The Ultimate Melee Pure Guide



    No, I mean like 40 range is ok.. But when you're like level 50 with decent strength and attack and 70 range.. That's a hybrid. Most 50s have around 70 range also.
     
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