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Amble Alcher

Discussion in 'Outdated RS Scripts' started by WhoCares357, May 6, 2007.

  1. qqnore

    qqnore Forum Addict
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    Amble Alcher

    Yeah, but the anti ban needs work. I made it more probable when i ran it.

    here's my prog.


    <><><><><><><><><>Ample Alcher<><><><><><><><>
    Current Character: asdf
    Items Alched for asdf: 749
    Items Left for asdf: 751
    Total Alched: 749
    Levels Gained for asdf: -57
    XP Gained for asdf: 48685
    Total XP Gained: 48685
    Worked for: 59 Minutes, and 26 Seconds
    <><><><><><><><><><><><><><><><><><><><><><><><>
     
  2. e2p_420

    e2p_420 Active Member

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    Amble Alcher

    it says "cant find nature rune(S)" i tried putting them in the first spot, 2nd spot and 3rd spot , it wont find them, it just logs out
     
  3. qqnore

    qqnore Forum Addict
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    Amble Alcher

    Did you specify what Inventory slot you had them in, in the script? I believe you put that in the players array. Also, try a different world. I believe his script uses bitmaps and sometimes the colors change in runescape. Hope I helped.

    P.s. check and make sure your using 32 bit color, V Bright in Runescape & Low settings.

    Code:
    
    procedure DeclarePlayers;
    begin
      HowManyPlayers := 1; //Amount of Characters using
      NumberOfPlayers(HowManyPlayers); //Don't touch
      CurrentPlayer := 0; //Player to start with (e. Players[0] = 0
    
      Players[0].Name := 'username'; //Username
      Players[0].Pass := 'pass'; //Password
      Players[0].Nick := 'asdf'; //3-4 small letters of Username
      Players[0].Active := True; //Using Character?
      Players[0].Boolean1 := True; //True=High Alch; False=Low Alch
      Players[0].Boolean2 := True; //True=Fire Staff; False=Fire Runes
      Players[0].Integer1 := 16; //Slot number of item to alch
      Players[0].Integer2 := 1500; //Amount to Alch
    
    end;
    
    Should be found there.
     
  4. e2p_420

    e2p_420 Active Member

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    Amble Alcher

    the script only asks to specify the location of the longbows
     
  5. e2p_420

    e2p_420 Active Member

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    set that stuff up, it works sexily, tyvm qqnore!!!
     
  6. qqnore

    qqnore Forum Addict
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    Amble Alcher

    Glad I helped :)
     
  7. WhoCares357

    WhoCares357 Forum Addict

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    Amble Alcher

    This thread has been pretty busy :). Thanks qqnore for helping out.

    I updated the script. I made the anti-randoms more flexible and added some more anti-ban. However, I do need to spend a little more time on the anti-ban. It should still work fine if you run the script in a secluded area.

    Once again, the script has been updated. Enjoy :D.

    Edit: Won't let me edit it, Grr. If I can't do it by tomorrow, I'll just make a new post. Srry about the wait.
     
  8. WhoCares357

    WhoCares357 Forum Addict

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    Amble Alcher

    The reason I couldn't post it is because the script was already too big. I have zipped it, and you must download the attachment to get the script.

    Sorry for the inconvenience.
     
  9. Osmose

    Osmose Active Member

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    Amble Alcher

    i get errors when i run it heres an exact quote

    [Runtime Error] : Out Of Range in line 31 in script C:\Program Files\SCAR 3.06\Scripts\Amble Alcher.scar

    any ideas :|
     
  10. Town

    Town Grand Master
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    Amble Alcher

    Using brackets, {}, surround all the players that you are not using in the DeclarePlayers procedure.
     
  11. Osmose

    Osmose Active Member

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    Hmm... whereabouts in the DeclarePlayers procedure do i put it?

    procedure DeclarePlayers;
    begin
    HowManyPlayers := 6; //Amount of Characters using
    NumberOfPlayers(HowManyPlayers); //Don't touch
    CurrentPlayer := 0; //Player to start with (e. Players[0] = 0

    ^^^whereabout in there? am i even in the right area lol
     
  12. Town

    Town Grand Master
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    Code:
    procedure DeclarePlayers;
    begin
      HowManyPlayers := 6; //Amount of Characters using
      NumberOfPlayers(HowManyPlayers); //Don't touch
      CurrentPlayer := 0; //Player to start with (eg. Players[0] = 0)
    
      Players[0].Name := 'Username'; //Username
      Players[0].Pass := 'password'; //Password
      Players[0].Nick := 'ern'; //3-4 small letters of Username
      Players[0].Active := True; //Using Character?
      Players[0].Boolean1 := True; //True=High Alch; False=Low Alch
      Players[0].Boolean2 := True; //True=Fire Staff; False=Fire Runes
      Players[0].Integer1 := 0; //Slot number of item to alch
      Players[0].Integer2 := 0; //Amount to Alch
    
      {Players[1].Name := '';
      Players[1].Pass := '';
      Players[1].Nick := ''; //3-4 small letters of Username
      Players[1].Active := True; //Using Character?
      Players[1].Boolean1 := True; //True=High Alch; False=Low Alch
      Players[1].Boolean2 := True; //True=Fire Staff; False=Fire Runes
      Players[1].Integer1 := 0; //Slot number of item to alch
      Players[1].Integer2 := 0; //Amount to Alch
    
      Players[2].Name := '';
      Players[2].Pass := '';
      Players[2].Nick := ''; //3-4 small letters of Username
      Players[2].Active := True; //Using Character?
      Players[2].Boolean1 := True; //True=High Alch; False=Low Alch
      Players[2].Boolean2 := True; //True=Fire Staff; False=Fire Runes
      Players[2].Integer1 := 0; //Slot number of item to alch
      Players[2].Integer2 := 0; //Amount to Alch
    
      Players[3].Name := '';
      Players[3].Pass := '';
      Players[3].Nick := ''; //3-4 small letters of Username
      Players[3].Active := True; //Using Character?
      Players[3].Boolean1 := True; //True=High Alch; False=Low Alch
      Players[3].Boolean2 := True; //True=Fire Staff; False=Fire Runes
      Players[3].Integer1 := 0; //Slot number of item to alch
      Players[3].Integer2 := 0; //Amount to Alch
    
      Players[4].Name := '';
      Players[4].Pass := '';
      Players[4].Nick := ''; //3-4 small letters of Username
      Players[4].Active := True; //Using Character?
      Players[4].Boolean1 := True; //True=High Alch; False=Low Alch
      Players[4].Boolean2 := True; //True=Fire Staff; False=Fire Runes
      Players[4].Integer1 := 0; //Slot number of item to alch
      Players[4].Integer2 := 0; //Amount to Alch
    
      Players[5].Name := '';
      Players[5].Pass := '';
      Players[5].Nick := ''; //3-4 small letters of Username
      Players[5].Active := True; //Using Character?
      Players[5].Boolean1 := True; //True=High Alch; False=Low Alch
      Players[5].Boolean2 := True; //True=Fire Staff; False=Fire Runes
      Players[5].Integer1 := 0; //Slot number of item to alch
      Players[5].Integer2 := 0; //Amount to Alch}
    end;
    Open up Scar and copy that in there. That is how it would look if you are using 1 player. If you are using more than 1 then just move around the first {.
     
  13. e2p_420

    e2p_420 Active Member

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    Amble Alcher

    nice i luv dis
     
  14. e2p_420

    e2p_420 Active Member

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    Amble Alcher

    im in duel arena so no randoms xD, go low population world arena and alch without gay randoms
     
  15. WhoCares357

    WhoCares357 Forum Addict

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    Amble Alcher

    There was another little bug. I fixed it now :).
     
  16. SmAcKmE

    SmAcKmE Active Member

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    Yo dude nicely done
     
  17. 3 Hit Kay Oh

    3 Hit Kay Oh Forum Addict
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    Amble Alcher

    It says I have incorrect magic level, but I'm 63 mage.
     
  18. WhoCares357

    WhoCares357 Forum Addict

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    Grr, again? I thought I fixed the bug. Thanks for telling, I'll try and fix it. I might just take out the mage level check. It's kinda useless anyway.

    If anyone else gets this, please post.

    BTW, 3 Hit Kay Oh, is this in the current version or an older one? Try redownload it and run again. Post if you get the same thing.
     
  19. 3 Hit Kay Oh

    3 Hit Kay Oh Forum Addict
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  20. qqnore

    qqnore Forum Addict
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    I had the same bug. Had 55 magic on my pure at the time & it told me Incorrect magic level. I just removed it from the script. Works fine now.
     
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