[RS2] [SRL] QQNoRE's Camelot Teleporter (My First Script)

Discussion in 'Outdated RS Scripts' started by qqnore, May 25, 2007.

[RS2] [SRL] QQNoRE's Camelot Teleporter (My First Script)
  1. Unread #1 - May 25, 2007 at 6:03 AM
  2. qqnore
    Joined:
    May 22, 2006
    Posts:
    282
    Referrals:
    0
    Sythe Gold:
    0

    qqnore Forum Addict
    Banned

    [RS2] [SRL] QQNoRE's Camelot Teleporter (My First Script)

    QQNoRE's Camelot Teleporter

    Update/Fix Log:
    25/05/2007-2.1 is here. I changed the AntiBan procedure alot. It's alot better now! The proggy was not very accurate, so hopefully i fixed that too.
    24/05/2007-Another Update, Some AntiRandoms weren't working, so I fixed. It kept going back to your inventory after teleing 2 times. If you just downloaded you can download the fix now.
    24/05/2007-Version 2.0 Released. Added AntiRandoms & AutoResponder, Enjoy!
    24/05/2007-Script is done. Few minor changes to fix a bug that was in antiban.

    Instructions:

    Download the script.
    Open with SCAR 2.03 (Make sure you have downloaded and installed SRL 3.6
    Fill out lines 30, 38-45.
    Drag the crosshair over Runescape and click the green arrow (Run Script)
    -----------------------------------------------------------------------

    Hello Everyone!

    This is my first go at making a SCAR script, so I figured I'd make it easy and make a teleporter. This script includes anti bans, anti randoms (no teleport random yet), a proggy and an auto responder. I am widely open to any suggestions and tips you may have. I know my script is not perfect, so if you could help me get the bugs out I would gladly appreciate it. You can also copy+paste your proggys here after testing or running the script. I do NOT recommend leaving this script running while you are away from your computer. Since I haven't made the teleport anti random yet, this script could get you killed if you were to be away from your PC. If you do get the teleport random while you're using this script. Hit, CTRL + F4 to stop the script(ALT+TAB to the SCAR running the script first). You will have to manually solve the random, then logout and restart the script. I know this may be an inconvenience for some at the moment.. but I am working on fixing it as soon as possible. Well, I think thats all for now. Thanks and looking forward to some proggys, suggestions!

    QQNoRE
     
  3. Unread #2 - May 25, 2007 at 8:41 AM
  4. Town
    Joined:
    Jan 21, 2007
    Posts:
    3,776
    Referrals:
    3
    Sythe Gold:
    5

    Town Grand Master
    Scar Programmers

    [RS2] [SRL] QQNoRE's Camelot Teleporter (My First Script)

    Good script. The only thing I could suggest is using shorter phrases in your auto respond. Instead of using whole sentences, just use 1-2 words. Also InChat(LowerCase()) would help you alot. That would still find it even if some of the letters were capital/lowercase.
     
  5. Unread #3 - May 25, 2007 at 10:45 AM
  6. qqnore
    Joined:
    May 22, 2006
    Posts:
    282
    Referrals:
    0
    Sythe Gold:
    0

    qqnore Forum Addict
    Banned

    [RS2] [SRL] QQNoRE's Camelot Teleporter (My First Script)

    Thanks Town! Yeah, I am having alot of problems with my auto responder. I'm not sure if it's working right or not. For example, I was just testing my script & some guy came up and asked me "Mage lvl?" Well, my script searches for "Mage lvl?" in the chat box, but it did nothing. I am going to try and add InChat(LowerCase()), hopefully this will fix it. Also, I've been going over WT-Fakawi's Potato Responder. I just might try to rescript the auto responder that way. I'm still unsure though. I've got alot of projects i wanna do running in my head =( Like figuring out a anti random for the tele matrix. (so this script can run flawlessly) I think someone has made one, but I heard it was buggy. Well, I appreciate the advice.. I'm going to go and try that out now. I will return with results. Thanks again! :)

    P.s. - Here's my first proggy!

    +++++++++++++++++++++++++++++++++++++++++++
    +++++++++++++++++++++++++++++++++++++++++++
    /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
    QQNoREs Camelot Teleporter Proggy
    We did 200 Teleports
    Worked For : 15 Minutes, and 38 Seconds
    /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
    +++++++++++++++++++++++++++++++++++++++++++
    +++++++++++++++++++++++++++++++++++++++++++
     
  7. Unread #4 - May 25, 2007 at 10:52 AM
  8. Town
    Joined:
    Jan 21, 2007
    Posts:
    3,776
    Referrals:
    3
    Sythe Gold:
    5

    Town Grand Master
    Scar Programmers

    [RS2] [SRL] QQNoRE's Camelot Teleporter (My First Script)

    Just by the way, if you make it LowerCase() then the text inside LowerCase has to be lowercase.. Or else it will never find the test.
     
  9. Unread #5 - May 25, 2007 at 11:10 AM
  10. qqnore
    Joined:
    May 22, 2006
    Posts:
    282
    Referrals:
    0
    Sythe Gold:
    0

    qqnore Forum Addict
    Banned

    [RS2] [SRL] QQNoRE's Camelot Teleporter (My First Script)

    Ok I am trying it now..

    Btw,

    I know my "Teleport" procedure is not that complicated. Do you think it's detectable? If so, I'd like to advance it a bit.. Any tips? Maybe a bitmap or DTM?

    Thanks again! :)

    **EDIT**

    It worked!! :) here's what I used..

    Procedure QQTalker;
    Begin

    If(InChat(LowerCase('hello'))) then
    begin
    TypeSend('Hi! =)')
    end;
    end;

    Time to buff the reponder up a bit!

    Thanks alot man!
     
  11. Unread #6 - May 25, 2007 at 11:40 AM
  12. Jukka
    Joined:
    Nov 23, 2005
    Posts:
    244
    Referrals:
    0
    Sythe Gold:
    0

    Jukka Active Member

    [RS2] [SRL] QQNoRE's Camelot Teleporter (My First Script)

    Code:
    Procedure Teleport;
    Begin
      If(Not Loggedin)Then Exit;
      
      Gametab(7);
      Wait(350+random(350));
      If(FindColor(x,y,16645886,695,307,701, 317))Then
        Begin
          Mouse(x,y,5,5,true);
          Status('Now Teleporting');
          Wait(430+random(430));
        End Else
          Begin
            Status('No More Runes');
            Writeln('No More Runes');
            Logout;
          End;
    End;
    
    i didnt take a look at ur teleport procedure, but heres a pretty good one.
    hope u like it and use it :D
     
  13. Unread #7 - May 25, 2007 at 12:11 PM
  14. qqnore
    Joined:
    May 22, 2006
    Posts:
    282
    Referrals:
    0
    Sythe Gold:
    0

    qqnore Forum Addict
    Banned

    [RS2] [SRL] QQNoRE's Camelot Teleporter (My First Script)

    Thanks for the reply! Yeah, this Procedure is ALOT better then the one I'm using at the moment. I need to add failsafes like the one above. One thing I don't understand. When you put "GameTab(7)" in your main teleport procedure.. wouldn't it keep going back to the game tab after every teleport? I think I tried this and that's what happened. Anyways, here's what I am using at the moment..
    Code:
    Procedure Teleport;
    begin
      Wait(750+Random(250));
      Mouse(696,312,3,3,True);
      Wait(500+random(500));
      Teleports:=Teleports+1
    end;
    
    to get the spell book tab, I just start the script off with this..

    Code:
    //The Pre-Tele Procedure
    procedure QQSetup;
    begin
      SetRun(True);
      HoverSkill('magic', False);
      GameTab(4);
      Wait(3000+Random(2000));
      SleepAndMoveMouse(2500+Random(100));
      GameTab(7);
    end;
    
    Thanks again man, I will def. add the fail safes into my teleport procedure. =)
     
  15. Unread #8 - May 25, 2007 at 12:28 PM
  16. Jukka
    Joined:
    Nov 23, 2005
    Posts:
    244
    Referrals:
    0
    Sythe Gold:
    0

    Jukka Active Member

    [RS2] [SRL] QQNoRE's Camelot Teleporter (My First Script)

    no because gametab has already a fail safe that checks Current tab, so it wont click the current tab.
     
  17. Unread #9 - May 25, 2007 at 12:39 PM
  18. qqnore
    Joined:
    May 22, 2006
    Posts:
    282
    Referrals:
    0
    Sythe Gold:
    0

    qqnore Forum Addict
    Banned

    [RS2] [SRL] QQNoRE's Camelot Teleporter (My First Script)

    Nice, I didn't notice that. I'm gonna add a GameTab(7) into the teleport procedure then. Thanks again man!
     
< First script-Auto typer. | SmAcKmE Presents SmAcKmE Power Choper V 2.0 >

Users viewing this thread
1 guest


 
 
Adblock breaks this site