AutoArson By: Crapkiler :D

Discussion in 'Outdated RS Scripts' started by crapkiller, Apr 19, 2007.

AutoArson By: Crapkiler :D
  1. Unread #1 - Apr 19, 2007 at 11:01 AM
  2. crapkiller
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    AutoArson By: Crapkiler :D

    Yay! Well, heres how it works... Start the script in lumbridge general store with maybe 10k and a tinderbox. It buys oak logs from the store(when i was making this there was 115k oak logs in store lol). It then moves a lil north and lights the logs in a line. Then it comes back and buys more etc. There is 1 little problem that im wondering about. When it lights the logs it lights the 2nd log and then last up. Always. Do you think that this is too detectable? im sure i could figure out something...

    Anyway, I also have a question about the antiban stuff. [QUESTION] For the antiban procedures such as BoredEvery(); and other procedures that do things every couple mins, When you call these procedures, do they just run in the backround while the rest of your script runs? Like, If i did BoredEvery(2 + random(5)); that would do boredhuman every 2 + a random number out of 5 mins, even if my script was doing other things? Like would it stop my script from functioning for a second to to the BoredHuman? [/QUESTION]

    Now, on to the script!

    Instructions:
    1)Fill in the few colors at the top of the script.
    2)Fill in the player info.
    3)Drag the crosshair to the rs window
    4)Hit run and make sure it finds the shop owner/assistant with no problems
    5)I hope it works for you I got about 5 runs. Then i stopped it.

    Well, Here it is...

    Code:
    {.Script Info:
    # ScriptName  = AutoArson
    # Author      = Crapkiller
    # Description = Buys and lights oak logs in Lumby general store
    # Version     = 1.0
    # Date        = 4/19/07
    # Comments    = If you have any problems with the script such as the
    script gets stuck please post where your player got lost so I can try
    to fix the problem, Thanks!
    /Script Info}
    
    program AutoArson;
    
    {.include SRL\SRL.scar}
    const
      ManColor = 5465467; //The color of the shop owner/ assistant
      LogColor = 3166571; // The color of the logs in your inventory
    
    var
      Loads, Xp, LogsBurnt, BmpLevel, BmpStore, DtmLog, DtmTind, Ax, Ay: integer;
    
    procedure DeclarePlayers;
    begin
      HowManyPlayers := 3;
      NumberOfPlayers(HowManyPlayers);
      CurrentPlayer := 0;
    
      Players[0].Name := '';
      Players[0].Pass := '';
      Players[0].Nick := ''; //3 - 4 letters of YOUR username, example: zima
      Players[0].Active := True;
      Players[0].Integer1 := 100; //Amount of loads
    
      Players[1].Name := '';
      Players[1].Pass := '';
      Players[1].Nick := ''; //3 - 4 letters of YOUR username, example: zima
      Players[1].Active := True;
      Players[1].Integer1 := 100; //Amount of loads
    
      Players[2].Name := '';
      Players[2].Pass := '';
      Players[2].Nick := ''; //3 - 4 letters of YOUR username, example: zima
      Players[2].Active := True;
      Players[2].Integer1 := 100; //Amount of loads
    end;
    
    procedure LoadBmpsnDtms;
    begin
      BmpStore := BitmapFromString(37, 13, 'z78DAD5964B0E83300C05AF1' +
        '4EAA8827D9BFB1FA9126C123DC61894209A8517D60BF2F817F26C' +
        '5FB35CD95296792AB5CD6FFBD8ABB172AB835D72B2DCD902575A0' +
        'F3136FEC7D329D7763616F5A8FEA1745411ED4650FE0B5D881166' +
        '93BAB48352628E2B23D5D14D429D5CD79134C4A8D136DF142EFC6' +
        '680CEDF1E91CE244DDC5F73119DEFBF365FF7D0C57B1273027D88' +
        'B7EEA4936DE34FC44E4EA052C475F0EE8777C5E98C852BE8CF1D6' +
        'D09DADB07FAD5629E5DA5FF6A24F7E0DCF57A8946FCAD9D8D6704' +
        'D7683A8D10FC3FA9816B37');
      DtmLog := DTMFromString('78DA638C64646060006104280C3366E0828AF' +
        'E0702C628208B13550D4C0F4C94D107C8E22042CD1F06FC6A9280' +
        'AC9F04D4A40259ACF8ED020058FE0939');
      DtmTind := DTMFromString('78DA630C656460F8CF8002129D3819B880345' +
        '086E13F1030860059DC8CA88A18189148201D0764311250130F64' +
        'FD62C0AFC613C86227608E0BA69BB19AF393809A1820EB037E350' +
        '00B890C61');
      BmpLevel := BitmapFromString(33, 9, 'z78DACD53410AC03008FB5237' +
        '18B44785FDFF4B1BF4E270865819AC871CA48D898DAA728E5D0DB' +
        '6FBF4A622DA8542C7F0823C8FAB537AEA2E306785A7EEC2699875' +
        '8B4C47AC618D73CD7B5DF31737C33406894A6B1872F42DCB90FE8' +
        'BD9C5F6325E1EAF5CC698C9643533A98B7248ED85A944FB827F04' +
        '4FB83293D005BCE337919AA14B17DE6E4AF37FD0A61A3A65F0025' +
        '4F3A48C');
    end;
    
    procedure Signature;
    begin
      Writeln('Script Made by:                 ');
      Writeln('_________                       ');
      Writeln('\_   ___ \____________  ______  ');
      Writeln('/    \  \/\_  __ \__  \ \____ \ ');
      Writeln('\     \____|  | \// __ \|  |_> >');
      Writeln(' \______  /|__|  (____  /   __/ ');
      Writeln('        \/            \/|__|    ');
    end;
    
    
    procedure AntiBanz;
    var
      Ban: Integer;
    begin
      if (not (LoggedIn)) then
      begin
        NextPlayer(False);
        Exit;
      end;
    
      Ban := Random(200);
      case Ban of
        1: HoverSkill('FireMaking', False);
        2: HoverSkill('Random', False);
        3: RandomRClickEvery(1 + Random(10));
        4: PickUpMouse;
        5: LeaveScreenEvery(3 + Random(7));
        6: TypeSend('Man firemaking is boooooooooring');
        7: RandomChatEvery(8 + Random(6));
        8: DoEmote(1 + Random(20));
        9: Typesend('=/ Sigh, this is booring');
        10: Typesend('*Sigh*');
        11: HoverEvery(3 + Random(5), 'Firemaking');
        12: AlmostLogout;
        13: ExamineObj('Oak logs', LogColor, 10);
      end;
    end;
    
    
    procedure AntiRandoms;
    begin
      FindTalk;
      if (FindFight = True) then
      begin
        RunAwayDirection('N');
        Wait(20000 + Random(10000));
        RunBack;
      end;
      FindLamp('Firemaking');
      FindNormalRandoms;
      AntiBanz;
    end;
    
    procedure Buy;
    begin
      Ax := 0;
      Ay := 0;
      FindObj3(x, y, 'Shop', ManColor, 5);
      Mouse(x, y, 3, 3, False);
      Wait(200 + random(200));
      ClickOption('Trade', 1);
      Ax := 0;
      repeat
        Wait(500);
        Ax := Ax + 1;
        if (Ax >= 40) then
        begin
          Ax := 0;
          FindObj3(x, y, 'Shop', ManColor, 5);
          Mouse(x, y, 3, 3, False);
          Wait(200 + random(200));
          ClickOption('Trade', 1);
        end;
    
      until (FindBitmap(BmpStore, x, y));
      repeat
        FindDTM(DtmLog, x, y, Ax + 1, Ay + 1, 511, 335);
        MMouse(x, y, 3, 3);
        Wait(300 + random(200));
        if (not (IsUpText('Oak'))) then
        begin
          GetMousePos(Ax, Ay);
          if (Ay = 338) then Ay := 0; Ax := 0;
        end;
      until (IsUpText('Oak'));
      Mouse(x, y, 3, 3, False);
      Wait(100 + random(100));
      ClickOption('Buy 10', 1);
      Mouse(x, y, 3, 3, False);
      Wait(100 + random(100));
      ClickOption('Buy 10', 1);
      Mouse(x, y, 3, 3, False);
      Wait(100 + random(100));
      ClickOption('Buy 10', 1);
      Wait(200 + random(100));
      Mouse(487, 40, 5, 5, True);
    end;
    
    procedure MakeAFire;
    begin
      FindDTM(DtmLog, x, y, 562, 208, 731, 459);
      Mouse(x, y, 3, 3, True);
      FindDTM(DtmTind, x, y, 562, 208, 731, 459);
      Mouse(x, y, 3, 3, True);
    end;
    
    
    procedure Light;
    begin
      SetRun(True);
      if (not (FindSymbol(x, y, 'Furnace'))) then
      begin
        RadialRoadWalk(FindRoadColor, 0, 90, 50, 3, 3);
        AntiRandoms;
        FindSymbol(x, y, 'Furnace');
        Mouse(x - 5 - random(5), y, 3, 3, True);
        Flag;
        AntiRandoms;
      end;
      if (FindSymbol(x, y, 'Furnace')) then
      begin
        Mouse(x - 5 - random(5), y, 3, 3, True);
        Flag;
      end;
      GameTab(4);
      repeat
        MakeAFire;
        AntiRandoms;
        Wait(500);
        if (InChatMulti('can', 'ere', 'here')) then
        begin
          MakeCompass('N');
          if (FindSymbol(x, y, 'Furnace')) then
          begin
            Mouse(MSCX, MSCY - 40, 3, 3, True);
            Flag;
            MakeAFire;
            AntiRandoms;
          end;
          if (not (FindSymbol(x, y, 'Furnace'))) then
          begin
            Mouse(MSCX, MSCY + 40, 3, 3, True);
            Flag;
            MakeAFire;
            AntiRandoms;
          end;
    
        end;
        if (InChatMulti('int', 'eres', 'ting')) then
        begin
          MakeAFire;
          AntiRandoms;
        end;
        repeat
          Wait(500);
          AntiRandoms;
        until (FindBitmap(BmpLevel, x, y) or InChatMulti('cat', 'ch', 'es'));
      until (CountItemColor(LogColor) = 0);
    end;
    
    procedure Walk2Store;
    begin
      if (not (FindSymbol(x, y, 'Store'))) then
      begin
        Ax := 0;
        repeat
          KeyDown(VK_Left);
          Wait(100 + Random(100));
          KeyUp(VK_Left);
          AntiRandoms;
          Ax := Ax + 1;
          if (Ax = 10) then
          begin
            MakeCompass('N');
            Mouse(MMCX + 40, MMCY, 20, 20, True);
            Flag;
            Ax := 0;
          end;
        until (FindSymbol(x, y, 'Store'));
      end;
      Mouse(x, y, 3, 3, True);
      Flag;
      PerfectNorth;
    end;
    
    procedure ProggyReport;
    begin
      LogsBurnt := Loads * 26;
      Xp := LogsBurnt * 60;
      Writeln('~~~~~~~~~~Crapkillers AutoArson~~~~~~~~~~');
      Writeln('Worked for ' + TimeRunning);
      Writeln('Burnt ' + IntToStr(LogsBurnt) + ' logs');
      Writeln('Gained about ' + IntToStr(Xp) + ' xp');
      SRLRandomsReport;
    end;
    
    
    begin
      SetupSRL;
      DeclarePlayers;
      NickNameBMP := CreateBitmapMaskFromText(Players[CurrentPlayer].Nick, UpChars);
      Signature;
      ActivateClient;
      Wait(3000);
      LoginPlayer;
      PerfectNorth;
      LoadBmpsnDtms;
      SetChat('hide', 1);
      SetChat('off', 2);
      SetChat('off', 3);
      repeat
        repeat
          AntiBanz;
          MakeCompass('N');
          Buy;
          AntiBanz;
          MakeCompass('N');
          Light;
          AntiBanz;
          MakeCompass('N');
          Walk2store;
          Loads := Loads + 1;
          if (not (LoggedIn)) then
          begin
            Writeln(Players[CurrentPlayer].Name + ' is lost, switching to next player...');
            NextPlayer(False);
            Loads := 0;
          end;
          if (WeAreDead) then NextPlayer(False);
          ProggyReport;
        until (Loads >= Players[CurrentPlayer].Integer1);
        Writeln(Players[CurrentPlayer].Name + ' has finished their loads, switching to next player...');
        NextPlayer(True);
      until (False);
    end.
    
    
    If you come across any problems please post them here. And if you can maybe post a progress report.
     
  3. Unread #2 - Apr 22, 2007 at 9:49 PM
  4. xSlaughteRx
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    AutoArson By: Crapkiler :D

    log lighter, cool, and original
     
  5. Unread #3 - May 3, 2007 at 3:46 PM
  6. Flamedog
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    AutoArson By: Crapkiler :D

    I was thinking how you could make it to buy willows?
     
  7. Unread #4 - May 3, 2007 at 5:05 PM
  8. bob2004
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    AutoArson By: Crapkiler :D

    dude it just finds the color of willow logs and clicks to buy them it's common sense. Also very original script i might try it out l8rter, and if it works i'll post a prog report.
     
  9. Unread #5 - May 5, 2007 at 11:41 AM
  10. i kill pure
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    AutoArson By: Crapkiler :D

    bob2004 dont be mean :O i have no idea how to make it get willows instead either, i change the colour and name but it still buys oak, so please if you think its not so hard post a willow version ;]
     
  11. Unread #6 - May 6, 2007 at 2:33 AM
  12. Thebombdotorg
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    AutoArson By: Crapkiler :D

    well dude..there arent always oaks or whatever in the bank...thats a variable that could completely mess up the script...
     
  13. Unread #7 - May 6, 2007 at 8:07 AM
  14. the scar noob
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    AutoArson By: Crapkiler :D

    Yea, can be solved by just checking if there are (HINT: IsUpText for example??), good work!!
     
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