[RS2][SRL] Fantastic Four's SWEET Wood Cutter

Discussion in 'Outdated RS Scripts' started by Fourscape, Jan 31, 2007.

[RS2][SRL] Fantastic Four's SWEET Wood Cutter
  1. Unread #1 - Jan 31, 2007 at 8:25 PM
  2. Fourscape
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    Fourscape Active Member

    [RS2][SRL] Fantastic Four's SWEET Wood Cutter

    Heh I know this is going to be another leechered script so I came prepared...
    *Grabs anti leecher shield*

    Yeah its my updated Wood Cutter.... Works pretty well... yeah... it has forms and... yeah im tired... leech away... and if you decide that 10 seconds is not too much out of your day... post a progress report... thanks in advanced...

    NOTE: I have seen coppied parts of scripts (Not just parts of mine) in others scripts... with no credit given to the person that the section of code is coppied from... please try to limit what you copy from others scripts... and ALWAYS credit.



    Code:
    { //-------------------------------------------------------------\\
      ||                         INSTRUCTIONS                        ||
      ||-------------------------------------------------------------||
      ||                                                             ||
      ||  1. Declare Players lines 37-61.                            ||
      ||  2. Axe in first INV slot...                                ||
      ||  3. Drag Crosshair into RS window.                          ||
      ||  4. Hit play and fill out forms.                            ||
      ||  5. AXE HEAD FINDER WILL WORK!!!                            ||
      ||-------------------------------------------------------------||
      ||                          INSTRUCTIONS                       ||
      \\-------------------------------------------------------------//
                                                                       }
    
    {.include SRL\SRL.SCAR}
    {.include SRL\SRL\Skill\Woodcutting.SCAR}
    
    Var
      LoadNumber : Integer;
      LogDTM, BrokenAxeDTM, AxeHandleDTM, RegularAxeDTM : Integer;
      StartXP, EndXP, TotalXP, TotalLogs : Integer;
      frmDesign : TForm;
      Label1 : TLabel;
      Label2 : TLabel;
      Label3 : TLabel;
      Edit1 : TEdit;
      Edit2 : TEdit;
      Edit3 : TEdit;
      Button1 : TButton;
      TheTreeName : String;
      AmmountOfLoads       : Integer;
      TreeColor   : Integer;
    
    //->Declare Players<-//
    Procedure DeclarePlayers;
    begin
      Status('Loading Players')
    
      HowManyPlayers  := 5;
      NumberOfPlayers( HowManyPlayers );
      CurrentPlayer := 0;
    
         Players[0].Name      := 'Username';
         Players[0].Pass      := 'Password';
         Players[0].Nick      := 'Nickname'; // 2-4 letters of username
         Players[0].Active    := True;
    
         Players[1].Name      := 'Username';
         Players[1].Pass      := 'Password';
         Players[1].Nick      := 'Nickname'; // 2-4 letters of username
         Players[1].Active    := True;
    
         Players[2].Name      := 'Username';
         Players[2].Pass      := 'Password';
         Players[2].Nick      := 'Nickname'; // 2-4 letters of username
         Players[2].Active    := True;
    
         Players[3].Name      := 'Username';
         Players[3].Pass      := 'Password';
         Players[3].Nick      := 'Nickname'; // 2-4 letters of username
         Players[3].Active    := True;
    end;
    
    
    procedure SafeInitForm;
    var
      v: TVariantArray;
    begin
      setarraylength(V, 0);
      ThreadSafeCall('InitForm', v);
    end;
    
    procedure ShowFormModal;
    begin
      frmDesign.ShowModal;
    end;
    
    procedure SafeShowFormModal;
    var
      v: TVariantArray;
    begin
      setarraylength(V, 0);
      ThreadSafeCall('ShowFormModal', v);
    end;
    
    Procedure InitForm;
    Begin
    Status('Form Is Up')
    frmDesign := CreateForm;
    frmDesign.Left := 306;
    frmDesign.Top := 367;
    frmDesign.Width := 428;
    frmDesign.Height := 207;
    frmDesign.Caption := 'Setup';
    frmDesign.Color := clBtnFace;
    frmDesign.Font.Color := clWindowText;
    frmDesign.Font.Height := -11;
    frmDesign.Font.Name := 'MS Sans Serif';
    frmDesign.Font.Style := [];
    frmDesign.Visible := False;;
    frmDesign.PixelsPerInch := 96;
    Label1 := TLabel.Create(frmDesign);
    Label1.Parent := frmDesign;
    Label1.Left := 3;
    Label1.Top := 20;
    Label1.Width := 258;
    Label1.Height := 20;
    Label1.Caption := 'Loads For Player Before Logging Off';
    Label1.Font.Color := clWindowText;
    Label1.Font.Height := -17;
    Label1.Font.Name := 'MS Sans Serif';
    Label1.Font.Style := [];
    Label1.ParentFont := False;
    Label2 := TLabel.Create(frmDesign);
    Label2.Parent := frmDesign;
    Label2.Left := 3;
    Label2.Top := 50;
    Label2.Width := 78;
    Label2.Height := 20;
    Label2.Caption := 'Tree Name';
    Label2.Font.Color := clWindowText;
    Label2.Font.Height := -17;
    Label2.Font.Name := 'MS Sans Serif';
    Label2.Font.Style := [];
    Label2.ParentFont := False;
    Label3 := TLabel.Create(frmDesign);
    Label3.Parent := frmDesign;
    Label3.Left := 3;
    Label3.Top := 80;
    Label3.Width := 73;
    Label3.Height := 20;
    Label3.Caption := 'Tree Color';
    Label3.Font.Color := clWindowText;
    Label3.Font.Height := -17;
    Label3.Font.Name := 'MS Sans Serif';
    Label3.Font.Style := [];
    Label3.ParentFont := False;
    Edit1 := TEdit.Create(frmDesign);
    Edit1.Parent := frmDesign;
    Edit1.Left := 269;
    Edit1.Top := 20;
    Edit1.Width := 24;
    Edit1.Height := 21;
    Edit1.TabOrder := 8;
    Edit1.Text := '3';
    Edit2 := TEdit.Create(frmDesign);
    Edit2.Parent := frmDesign;
    Edit2.Left := 87;
    Edit2.Top := 50;
    Edit2.Width := 58;
    Edit2.Height := 21;
    Edit2.TabOrder := 9;
    Edit2.Text := 'Oak';
    Edit3 := TEdit.Create(frmDesign);
    Edit3.Parent := frmDesign;
    Edit3.Left := 87;
    Edit3.Top := 79;
    Edit3.Width := 69;
    Edit3.Height := 21;
    Edit3.TabOrder := 10;
    Edit3.Text := '876624';
    Button1 := TButton.Create(frmDesign);
    Button1.Parent := frmDesign;
    Button1.Left := 172;
    Button1.Top := 133;
    Button1.Width := 75;
    Button1.Height := 25;
    Button1.Caption := 'OK GO';
    Button1.ModalResult := 1;
    Button1.TabOrder := 11;
    end;
    
    Procedure Convert2;
    Begin
    TheTreeName    := Edit2.text
    AmmountOfLoads := StrToInt(Edit1.text)
    TreeColor      := StrToInt(Edit3.text)
    end;
    
    
    
    //->Load Dtm's<-//
    Procedure LoadDTMs;
    
    begin
    Status('Loading DTM''s')
    
    LogDTM := DTMFromString('78DA632C666260E0646440067921460CFF813' +
           '448F43F103066314179C880118904D2354035FF19F0AB2905AA11' +
           '22604E23500D0F0135C94035DCF8D50000507909F5');
    
    BrokenAxeDTM := DTMFromString('78DA633CCAC4C090C1C8800C9A127919FE036' +
           '990E87F2060BC0C54938CAA06220B2381F445A09A04026A8E01D5' +
           'C41050B31FA8A698809AB384CD0100CBBD0D20');
    
    AxeHandleDTM := DTMFromString('78DA637CCFC4C0E0C6C8800CCA227819FE036' +
           '990E87F2060FC06546389AA06220B2381F473A09A00026ADE00D5' +
           'F81350F316A8C685809A97403541F8D50000D0090D3C');
    
    RegularAxeDTM := DTMFromString('78DA637461626060676440060DF1BC0CFF813' +
           '448F43F10300601D5FC6740038C482490F604AAF94D408D13500D' +
           '2B237E35F640358204D4F813618E1F50CD1F02EE0906AA61C26F0' +
           'E0099720B7E');
    
    end;
    
    
    //->Setup<-//
    Procedure MySetupScript;
    Begin
      Status('Set-Up')
      SetupSRL;
      DeclarePlayers;
      LoadDTMs;
    end;
    
    
    //->GetRandomLoad-//
    Var
      RandomLoad : Integer;
    
    Procedure GetRandomLoad;
    Begin
      RandomLoad := (AmmountOfLoads + Random (5))
    end;
    
    
    //->Anti Randoms<-//
    Procedure TheAntiRandoms;
    Begin
      Status('Random Check')
      FindNormalRandoms;
      wait(10)
      FindTalk;
      wait(10)
      if (FindFight) then
      begin
        Status('Running From a fight.')
        RunAwayDirection('E');
        Wait(8500 + random(3500));
        RunBack;
      end;
      Wait(10);
      FindTalk;
    end;
    
    
    //->Anti Ban<-//
    Var
      WCLEVEL, DONTBAN : Integer;
    
    Procedure TheAntiBan;
    begin
      TheAntiRandoms;
      Status('Preforming Antiban')
      if ( not ( LoggedIn )) then Exit;
      DONTBAN:= 1 + Random(140)
      case DONTBAN of
         1: RandomRClickEvery(2 + Random(10));
         2: HoverSkill('woodcutting', false);
         3: HoverSkill('random', false);
         4: DoEmote(1 + Random(20));
         6: PickUpMouse;
         9: MMouse(MSX1,MSX2,10,10)
        12: GameTab(1+random(7))
        13: HighestAngle;
        14: TypeSend('Lol my wc lvl is ' +IntToStr (WClevel)  + '.')
        15: TypeSend('Wc lvl ' +IntToStr (WClevel) + '! Sweet!')
        16: TypeSend('Grr, my wc lvl is only ' +IntToStr (WClevel) + '')
        17: GetSkillLevel('WoodCutting')
        18: GameTab(1+Random(7))
        21: TypeSend('I''m lvl ' +IntToStr (WClevel) + ', but I want ' +IntToStr (WClevel + 3 + Random(8)) + '')
        22: TypeSend('' +IntToStr (WClevel) + ' woodcuting.../')
        23: TypeSend('I can''t wait till im lvl ' +IntToStr (WClevel + 4 + Random(7)) + '')
        24: TypeSend('Hmm... im only lvl ' +IntToStr (WClevel) + ' woodcutting... i should go for ' +IntToStr (WClevel + 6 + Random(8))+'')
        25: TypeSend('yay... lvl ' +IntToStr (WClevel) + 'wc... still...')
        26: TypeSend('cool! only ' + IntToStr (10+random(8)) + 'k xp till lvl ' +IntToStr (WClevel + 1 + random(4)) + ' wc')
        27: TypeSend('WC lvl ' +IntToStr (WClevel) + '')
        28: TypeSend('hmph... only ' +IntToStr (WClevel) + '')
        end;
      TheAntiRandoms;
    end;
    
    
    //->Get Axe Colors<-//
    Procedure GetAxeColors;
    Begin
    Wait(100)
    MakeCompass('S');
    GameTab(4)
    FindAxeHeadColor;
    MakeCompass('N')
    end;
    
    
    //->Ent Checker<-//
    Var
      EX, EY : integer;
      FX, FY : integer;
    Procedure EntChecker;
    Begin
      Status('Checking For Ent')
      Flag;
      If (FindObjMultiText(EX, EY, TheTreeName, TheTreeName, TheTreeName, Treecolor, 4)) then
      Begin
        MMouse(Ex, EY, 0, 0)
          If FindColorTolerance( FX, FY, 55769, 85, 15, 115, 15, 20) then
          Begin
            Status('Ent Found');
            MouseFindFlag(648,83,5,5);
            Wait(15000+Random(5000));
            EntsAvoided := EntsAvoided + 1
          end;
       end;
    end;
    
    
    //->Check for Broken Axe<-//
    Var
      BX, BY, NX, NY : integer;
    
    Procedure IsAxeBroken;
    Begin
      Status('Checking for broken axe')
      GameTab(4)
      Wait(400 + Random (100))
      If (Not(FindDTM(BrokenAxeDTM, BX, BY, MIX1, MIY1, MIX2, MIY2 ))) then
      Begin
        Status('Axe Not Broken')
        Exit;
      end;
      Begin
        If (FindDTM(BrokenAxeDTM, BX, BY, MIX1, MIY1, MIX2, MIY2 )) and
           (Not(FindDTM(RegularAxeDTM, NX, NY, MIX1, MIY1, MIX2, MIY2))) then
        Begin
          Status('Broke an Axe, and you have no more.')
          NextPlayer(False)
          end;
       end;
    end;
    
    
    //->Axe Head Finder<-//
    Procedure TheFindAxe;
    Begin
    Status ('Looking For Axe')
    FindHead;
    end;
    
    
    //->Start Chopping<-//
    Var
      TX, TY : Integer;
    
    Procedure StartChopping;
    Begin
     Repeat
     Begin
       IsAxeBroken;
       Status('Looking For Oak')
       If (InvFull) then
       Begin
         Exit;
    end;
      If ( Not (LoggedIn) ) Then NextPlayer (False)
      EntChecker;
      If ( Not (LoggedIn) ) Then NextPlayer (False)
      If (FindObjMultiText(TX, TY, TheTreeName, TheTreeName, TheTreeName, Treecolor, 4)) then
      Begin
        Mouse(TX, TY, 3, 3, True)
        Wait( 100 + Random (200) )
        TheAntiRandoms;
        Wait(10)
        TheAntiBan;
        Wait(10)
        If ( Not (LoggedIn) ) Then NextPlayer (False)
        Wait(10)
        EntChecker;
        Wait(10)
        TheFindAxe;
        Wait(4000+Random(1000))
       end;
      end;
     Until (InvFull)
    end;
    
    
    //->Start Dropping<-//
    Var
      LX, LY, DroppedLogsCount : Integer;
    
    Procedure StartDropping;
      Begin
       If (InvFull) then
       Begin
         GameTab(4)
         DroppedLogsCount := CountItemDtm(LogDTM) + 6
         Repeat
           GameTab(4)
           If (FindDTM(LogDTM, LX, LY, MIX1, MIY1, MIX2, MIY2)) then
           begin
             Mouse(LX, LY, 8, 8, false)
             ChooseOption(x,y,'Drop')
             If ( Not (LoggedIn) ) Then NextPlayer (False)
             TheAntiRandoms;
             wait(400+random(100))
           end;
          Until (Not(FindDTM(LogDTM, LX, LY, MIX1, MIY1, MIX2, MIY2)))
          LoadNumber := LoadNumber + 1
      end;
    end;
    
    //->Progress Report<-//
    Procedure ReportIt;
    Begin
      SRLRandomsReport;
      WriteLn('[>-----------------------FOURS-REPORT-----------------------<]')
      WriteLn('[>Script Time: ' + (TimeRunning) + '')
      WriteLn('[>Logs Chopped: ' + IntToStr (TotalLogs) +  '')
      WriteLn('[>XP Gained: ' + IntToStr (TotalXP) +  '')
      WriteLn('[>----------------------------------------------------------<]')
    end;
    
    
    //->Main Stuff<-//
    begin
      wait(1200)
      MySetupScript;
      SafeInitForm;
      SafeShowFormModal;
      Convert2;
      Begin
        If (Not(LoggedIn)) then
        Begin
          Status('Logging In')
          Loginplayer;
        end;
     end;
      GetRandomLoad;
      HighestAngle;
      MakeCompass('N')
      WCLEVEL :=  GetSkillLevel('WoodCutting')
      Repeat
        StartXP := GetXp('Woodcutting')
        GetAxeColors;
        Repeat
          DisguiseScar('[' + IntToStr(LoadNumber) + '/' +IntToStr(RandomLoad) + '] ' +(Players[CurrentPlayer].name) + '')
          StartChopping;
          If ( Not (LoggedIn) ) Then NextPlayer (False)
          StartDropping;
          EndXP := GetXp('Woodcutting')
          TotalLogs := TotalLogs + DroppedLogsCount
          TotalXP := (EndXP - StartXP) + (TotalXP)
          ReportIt;
          GetAxeColors;
          Until (LoadNumber >= RandomLoad)
            LogOut;
            NextPlayer(True);
            LoadNumber := 0
            GetRandomLoad;
            HighestAngle;
            MakeCompass('S')
            WCLEVEL :=  GetSkillLevel('WoodCutting')
            If ( Not (LoggedIn) ) Then NextPlayer (False)
          Until False;
    end.
    
    
    
    //SO MUCH CREDIT TO YOHOJO8! YOU ARE THE BEST!
     
  3. Unread #2 - Jan 31, 2007 at 9:28 PM
  4. himan395
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    [RS2][SRL] Fantastic Four's SWEET Wood Cutter

    Yor script works very well but i got it didnt take care of frog random and also the genie so i keep getting teled otherwise works very well. You should work ont he randoms
     
  5. Unread #3 - Jan 31, 2007 at 10:09 PM
  6. srl_b0y
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    [RS2][SRL] Fantastic Four's SWEET Wood Cutter

    nice i like this script and your right people should give credit why would ppl take something that doesnt belong to em:confused: worked very well

    ================
    | progress report |
    ================
    | logs- willow1k logs|
    ================
    | ran for 2 hours |
    ================
    | i got no randoms |
    ================
     
  7. Unread #4 - Jan 31, 2007 at 10:56 PM
  8. cchd944
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    cchd944 Member

    [RS2][SRL] Fantastic Four's SWEET Wood Cutter

    four again wooo this should interesting lol
     
  9. Unread #5 - Feb 1, 2007 at 12:08 AM
  10. yerda
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    yerda Active Member
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    [RS2][SRL] Fantastic Four's SWEET Wood Cutter

    I got this error. Help please?
    Failed when compiling
    Line 23: [Error] (15246:1): Duplicate identifier 'Label1' in script C:\Program Files\SCAR 2.03\Scripts\power cutter rawr.scar
    Power cutter Rawr is what i named it :p
     
  11. Unread #6 - Feb 1, 2007 at 5:21 AM
  12. Syko_Chicken
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    [RS2][SRL] Fantastic Four's SWEET Wood Cutter

    Hmmm did you fill in everything and also you better check you copyed it all right
     
  13. Unread #7 - Feb 1, 2007 at 7:39 AM
  14. Fourscape
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    Fourscape Active Member

    [RS2][SRL] Fantastic Four's SWEET Wood Cutter

    get new srl... and i think tha will do it.
     
  15. Unread #8 - Feb 1, 2007 at 12:48 PM
  16. Hamish9000
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    [RS2][SRL] Fantastic Four's SWEET Wood Cutter

    42 minutes 42seconds

    135 willows

    xp:gained 28756

    It doesnt do the turkey guy or the bugs that attack you.
     
  17. Unread #9 - Feb 2, 2007 at 4:13 PM
  18. cchd944
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    cchd944 Member

    [RS2][SRL] Fantastic Four's SWEET Wood Cutter

    four my newby account got banned from this script :p mbaye could had been auto talker O_O
     
  19. Unread #10 - Feb 2, 2007 at 6:05 PM
  20. 3njoy ur day
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    [RS2][SRL] Fantastic Four's SWEET Wood Cutter

    Failed when compiling
    Line 22: [Error] (22:1): Unknown identifier 'HowManyPlayers' in script
     
  21. Unread #11 - Feb 2, 2007 at 10:04 PM
  22. cchd944
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    [RS2][SRL] Fantastic Four's SWEET Wood Cutter

    yo four i think i know why it banned me there MMouse in there mabey u can get that out ???
     
  23. Unread #12 - Mar 23, 2007 at 9:06 PM
  24. I will always like &quot;w&quot;
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    I will always like &quot;w&quot; Member

    [RS2][SRL] Fantastic Four's SWEET Wood Cutter

    very very good infact i like it better than the wcer on starblaster100's powerskills it even has a form and stuff nice. though i think the reason starblaster100s script isnt working is cuz i ave something in SetupSRL.scar wrong but i do like it. It says stuff when it gets randoms!
     
  25. Unread #13 - Mar 23, 2007 at 9:58 PM
  26. I will always like &quot;w&quot;
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    I will always like &quot;w&quot; Member

    [RS2][SRL] Fantastic Four's SWEET Wood Cutter

    it gets an error when u set teh other chars to "false if ur only using 1 char....so i just set loads to really high lol

    oh and i do like the thing where it talks at random times and random things ect. but when i had 35 wc it said 34 now i have 39 and it thinks i have 38 it always does this this should be fixed cuz real humans can tell the difference between 38 and 39 that could make it look more macro-ish
     
  27. Unread #14 - Mar 23, 2007 at 10:00 PM
  28. I will always like &quot;w&quot;
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    I will always like &quot;w&quot; Member

    [RS2][SRL] Fantastic Four's SWEET Wood Cutter

    oooo yay im no longer a leecher!
     
  29. Unread #15 - Mar 23, 2007 at 10:38 PM
  30. mrmagicman
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    [RS2][SRL] Fantastic Four's SWEET Wood Cutter

    can someone help me, when i tried to do it i came up with this
    Include file C:\Program Files\SCAR 2.03\includes\SRL\SRL.SCAR does not exist.
    Include file C:\Program Files\SCAR 2.03\includes\SRL\SRL\Skill\Woodcutting.SCAR does not exist.
     
  31. Unread #16 - Mar 23, 2007 at 10:51 PM
  32. neG
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    [RS2][SRL] Fantastic Four's SWEET Wood Cutter

  33. Unread #17 - Mar 25, 2007 at 1:38 AM
  34. echo2004
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    echo2004 Member

    [RS2][SRL] Fantastic Four's SWEET Wood Cutter

    when you run it does it specify which tree you want to cut?? or do i have to use the color dropper to get their color?
     
  35. Unread #18 - Mar 25, 2007 at 5:31 PM
  36. jonaton
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    jonaton Active Member

    [RS2][SRL] Fantastic Four's SWEET Wood Cutter

    i just wanted to knwo b4 i tried it, is it banker or powerchopper?
     
  37. Unread #19 - Mar 25, 2007 at 7:28 PM
  38. Fourscape
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    Fourscape Active Member

    [RS2][SRL] Fantastic Four's SWEET Wood Cutter

    Code:
    Procedure StartDropping;
    
    Let me think.
     
  39. Unread #20 - Mar 27, 2007 at 4:29 PM
  40. Sinep
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    [RS2][SRL] Fantastic Four's SWEET Wood Cutter

    [>-----------------------FOURS-REPORT-----------------------<]
    [>Script Time: 11 Minutes and 8 Seconds
    [>Logs Chopped: 81
    [>XP Gained: 10936
    [>----------------------------------------------------------<]

    Then I got owned by the genie :\ Is it because I didn't set my nick right?
     
< Narcle's AutoFight [New Anti-Ban] | Karamja L0bby Fish0r + Bank0r! >

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