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Elveron 742 - Most Unique Content - Daily Updates - Ultimate Balanced Economy

Discussion in 'RuneScape Private Servers' started by bobismyname, Aug 17, 2014.

  1. bobismyname

    bobismyname Active Member
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    Well, the minigame that you all have been asking for is finally here. Stealing Creations, and I am beyond excited about this moment. For once, I released a minigame after weeks of development and after many beta testing sessions, rather than releasiing incomplete or buggy minigames. Now this may have a few bugs because nothing is perfect, however it is very close to the actual thing.

    HUGE shoutout to help from Brennen (taht one guy) for the MAJOR help on making this minigame possible. He provided the fundamentals of what we are using for our base, he provided his knowledge of the minigame to get it as realistic as possible, and has been a major assistance in this giant update.

    1/11/15
    - Added a head icon for Iron Man users so they can stand apart from the crowd.
    - The elemental and catalytic runes now work in Fists of Guthix.
    - Made the appropriate login message for staff ranks.
    - Added more ranks to the quest tab player rankings (donators, support, gfx, etc.)
    - Updated the list of commands found using the command ::commands
    - Fixed so many grammatical mistakes I made in the past (I spelled "received" wrong 50 times, etc.).
    - Both Virtus and Ahrim's Wands now have stat-s.
    - Possible fix to Death Trading (GET REKT).
    - Comp cape will now act like an Ava's Accumulator.
    - Reduced the Comp Cape penguin requirements to 150.
    - Added a Stealing Creations task to the Completionist Cape, yehhh boi keep up with the new content!
    - Changed the Comp Cape examine to something more fitting.
    - Stealing Creations is now publicy released.
    - Maps for games are generated based on player levels and lobby size (eg. it won't generate hotspots that no one has the level for).
    - More players in the game -> bigger map.
    - Randomized generating of maps for each game, strategically placing the hotspots and such.
    - Lobby handling system for both of the teams, clan lobby is currently disabled.
    - Proper climbing over the stiles (in and out, registering and deregistering).
    - Added all of the proper game restrictions according to RS Wiki (money, items, familiars, etc.)
    - Lobby interface complete with combat/skilling stats combined and players needed to start.
    - Added in those objects around in the lobby that you may need to interact with.
    - Added every single food and potion into the Stealing Creation game.
    - Creation Kiln's interface is complete with selecting class types, levels, products, etc.
    - Barriers can be created, allowing the proper team to enter and blocking the enemy team.
    - Barriers can properly be attacked and broken down with a giant force.
    - Players can deposit all of their items for rewards on the table.
    - Team mates can pick up x amount of specific items on the tables at their bases.
    - Added the dialogues to the base leaders allowing players to cure/heal themselves, leave the game, or just chat (waste time).
    - Players can both pick pocket and give items to players that are on their teams.
    - Added all of the hotspots for skilling, combat, fragments, etc.
    - All of the objects work in the Stealing Creations game.
    - Stealing Creations points accurately calculated according to the RS Wiki (pre eoc).
    - All of the Runes/Arrows/Weapons/Armor work properly and are well balanced for the games.
    - Count down interface warns you when there is only one minute left.
    - Added every single proper level requirement for all activities in the game, skill wise.
    - PvP, death, etc. works completely in the game plane.
    - Added in systems to detect cheating or smuggling in and out of the game.
    - Players can successfully disguise themselves in the clouds of smoke/fog/w.e. that big blurb is.
    - Added in all the obstacles such as wall climbing, crevice jumping, and giant ice mountains.
    - All of the Stealing Creations familiars have been added and have their proper special abilities.
    - Beast of Burden can be properly used with the Clay Familiars.
    - Accurate game statistics showing who won, team points, individual scores, ranks (see RS Wiki for more info on Ranks)
    - Added the rewards shop, displaying of points, purchasing items.
    - Volatile tools can be transformed into a random Volatile tool (x2 xp for use).
    - Sacred Clay tools can be selected from a Proto-Tool (x1.75 xp for use).
    - Added in the random pieces of armor/weapons/shields/etc. for the rewards.
    - Added proper degrading, stats, and weapon styles to all the rewards and game items.

    Thread Link: http://elveron.org/community/index.php?/topic/208-stealing-creations-dreams-do-come-true/
     
  2. bobismyname

    bobismyname Active Member
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    Small day, but for good reasons. I have two projects due tomorrow so there went my entire day (literally have been working non stop). Anyways amazing things to come this week, even a new Tournament minigame (spoiler alert) that will really spice up PvP, especially for players who can't afford the equipment. I will mention more about this in the upcoming days :3

    1/12/15
    - Touched up Master Capes and the requirements.
    - Fixed up the permissions for Donator pets.
    - Improved charge handling for Sacred Clay and Volatile tools.
    - Added proper bonuses to the skilling tools from Stealing Creations.
    - A couple of fixes for Stealing Creations.

    Thread Link: http://elveron.org/community/index.php?/topic/233-small-fixes/
     
  3. bobismyname

    bobismyname Active Member
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    Even more school work today, long swim practice. It is 1:30am and I am pretty tired so I won't write a paragraph today. Lot's of future updates to come.

    1/13/15
    - Major progress on a huge future Dungeoneering update.
    - Progress on multi floor level and type handling.
    - Testing of new Dungeoneering map generating.
    - Start on multi Dungeoneering, including the Ring of Daehmonheim.
    - All of the configs for the ring including floor/difficulty selection, etc.
    - Iron Man mode is now part of the highscores.
    - Fixed some dupes up with the Duel Arena in preparation for the return of the Duel Arena.
    - Minor fixes with some recent null pointers.

    Thread Link: http://elveron.org/community/topic/250-iron-man-highscores/
     
  4. bobismyname

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    Exciting moment in my life. I had a bit of spare time and @Chance taught me some of his GFX skills and now I am able to make our daily update GFX myself. However I am hoping I can learn more than just this and expand beyond my horizons cause I find GFX so fascinating. Yes, I DID THE GFX FOR TODAY :D Not Chance quality, but it takes practice <3

    Anyways, some more fixes and small updates that people have wanted. I will be active Friday night, till then I still have my busiest school week ever o.o Hope you guys are having fun and I can see that we are starting to make a come back, who knows maybe we can reach averaging 80 online once again and then push our limits to 100 soon :eek:

    1/14/15
    - More work on Dungeoneering Parties, cause who doesn't like to explore in groups?
    - Fixed Highscores updating with Iron Man accounts.
    - Further testing and patches for the Duel Arena, coming soon.
    - Falconry no longer eats your weapon slot items and adds it to your inventory.
    - Cleaned out the Highscores, got rid of non legit accounts.
    - Added Void Knight Gloves to the Pest Control rewards.
    - Increased the amount of Pest Control points per game.
    - Added in Loot Beams to any drop of value 1,000,000gp+ (including stacked amounts).
    - This way, players will know if they have a valuable loot or not.

    Thread Link: http://elveron.org/community/topic/276-loot-beams-and-more/
     
  5. bobismyname

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    Very busy day today studying for my 3 mid years tomorrow -_____________- Anyways, I will see you guys tomorrow afternoon since I will be coming home a bit late. Can't wait for this extended weekend, there is a lot to come :D

    Also, bought some banners for us today that will last us around 3 months on a few great websites (spent quite a lot) and I'm hoping we can soon reach that milestone of 100 average.

    1/15/15
    - Again, major continued work on Dungeoneering.
    - Dungeoneering floor progression complete.
    - Purple sweets now give their energy effect.
    - Stealing Creations wins now count towards your completionist cape.
    - Minor core improvements.
    - Continued work on improving Stealing Creations.

    Thread Link: http://elveron.org/community/topic/301-dungeoneering-update-progress/
     
  6. bobismyname

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    Due to the fact that I have been extremely busy on weekdays due to school and sports, barely having time to code, I have made a desicion with King Fox. It has been very stressful for me to squeeze in updates on my busy weekdays every single day, usually late at night. And with the size of our server, it is overwhelming to keep up with the flow of requests coming in each day. Therefore, we have added an addition to our development team: @taht one guy .

    This individual I have known for a quite a while and I have a lot of trust in him which he has earned over a long time. He is very talented and has a vast knowledge of RuneScape, putting lot's of detail into the content he produces. Brennen is also very meticulous with his content and thoroughly tests things before putting them into the live server, producing very high quality and efficient content. He also has experience running servers from the past and knows how to interact with the community and pull in ideas/suggestions/bugs that are important and will work hard to improve Elveron. He is the guy who has MAJORLY helped in our development of Stealing Creations and has amazed me with everything he has done in the past. This will not only progress Elveron further to being one of the most advanced servers out there, but will also make the server more enjoyable and relieve the stress from both King Fox and I.

    Introduce yourselves to him :) There is a lot to come this weekend, however I do bid warning:

    I will be gone half of Saturday due to community service and all of Sunday because IT IS MY BIRTHDAY :DDDDD

    1/16/15
    - Completed Stealing Creations Mystic dialogue.
    - Fixed Stealing Creations bubble null problem.
    - Made Barrier attacking an action in Stealing Creation.
    - Completed Stealing Creation Kiln interface options.
    - Patched being able to put untradeables in clan bank.
    - Burning logs with adze counts towards Skiller tasks.
    - NPC's stop autoattacking afk players.
    - Players can use commands like answer and yell in minigames.
    - Added the special to Dragonfire Shields, now they have use.
    - Glacites now have their proper combat scripts :DDDDDDDDDD
    - Metal Dragons no longer breathe fire every single move.

    Thread Link: http://elveron.org/community/topic/333-developer-taht-one-guy/
     
  7. bobismyname

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    Amazing birthday today :3 And I was so happy to see that we maintained around 80-100 this weekend, WE ARE STARTING TO MAKE THAT COME BACK! Hope we can keep this up :)

    Thanks to the ~400 people who wished me happy birthday on skype, I tried to respond to as much of them as I could today but it is taking so long with laggy skype, so just a thanks here :3

    As usual we are working hard and have a lot to come, especially with no school tomorrow. I fell asleep last night as @Charity and the teamspeak gang were wishing me happy birthday last night :'( and therefore I was not able to update the server or post the updates, so here they are:

    1/17/15-1/18/15
    - Fixed chat color saving.
    - Increased amount of time for npcs to become unaggressive.
    - NPCs are always aggressive in certain areas.
    - Fixed ::chill message.
    - Abyssal demons can't teleport you through walls.
    - Unstackable monster drops now appear as individual items on the ground.
    - Tweaked the drop rates for donators.
    - Further prevention of ironman/regular player drop trading.
    - Added completionist cape right click options.
    - Increased the drop rates of Leeuni.
    - Completed Team Dungeoneering.
    - Dungeoneering now has 60 levels of awesome.
    - Dungeoneering for now is still only basic. More features/additions will be added later on.
    - Players can now fish at net/bait fishing spots.
    - Big fishing nets have been added to a few fishing shops.
    - Death cape instakills 1/5000 of the time.
    - Equipment weight influences run.
    - Finished basic Tournament system.
    - Added in a new, more organized punishment system.
    - Punishment system handles timing for all kinds of punishments.
    - All punishments are logged and sent to the administrators.
    - Blackmarks are automatically given when a message in any channel contains a racial slur/harsh curse/derogatory language.
    - The amount of blackmarks depends on the severity of what is used.
    - 5 Blackmarks results in an automatic 72 hour mute.
    - Supports+ now have powers in the public friends chat channel and will be issuing bans from the channel for public arguements, derogatory language, etc.
    - Teletabs, Teleport Scrolls, etc. now deplete when being used.
    - Softclay has been added to the Crafting store.
    - Increased the price of Teletabs, possible money making method with Construction :eek:
    - Updated the links to the Beginner's and Money Making Guides.
    - No longer sell huge bulks of runes in the Rune Shop.
    - Increased the price in runes to encourage Runecrafting and make it profitable.
    - Finished all of the Summoning scroll abilities.
    - Possible new money making methods with Summoning: Fruit Bat (papayas, coconuts), Geyser Titan (charging glories), etc.
    - Added in the Lunar Spell for Plank Making.
    - Running to the Saw Mill or using Plank Make spell is now profitable.
    - Teleportation tablets are removed from the General Store.
    - Added Ring of Kinship teleport option with proper animations.
    - Possibly fixed an issue with dungeoneering causing server crashes.

    Thread Link: http://elveron.org/community/topic/406-money-making-dungeoneering-punishments-and-more/
     
  8. bobismyname

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    Very busy day for me and I don't have much time to write out something big, but the Duel Arena has been tested for a while and has now returned. Have fun!

    1/19/14
    - Fixed staff list interface.
    - Implemented event tokens for Phil's events.
    - Updated some trivia and penguin hints that were outdated.
    - Fixed those damn penguin requirements.
    - Punishment manager updates.
    - Duel Arena has returned.

    Thread Link: http://elveron.org/community/topic/433-duel-arena/
     
  9. bobismyname

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    So in today's update post, we will be looking into a future update that has been started a while ago but we are announcing today. Jordan has been helping us make a major move that is going to take us between 1-2 weeks to complete. We are converting the base from 718 to 742.

    I thought we were already 742?
    No, we are currently 718 loading some aspects of 742. We are switching to a pure 742 cache and client. A lot of the issues we are having are caused by the 718 loading xxx, because it isn't packed properly, it is incomplete, the data jumps from different revisions, and it is just one mess. Now we were thinking of just properly packing 742 stuff into the 718 cache, however it would be overall better to stick to a pure cache rather than loading other revision onto it.

    What are the benefits of a pure 742?
    Well, we are going to have all the features of a 742 cache, not just items and a few maps. Not only this, but using a pure cache will solve many of our problems such as crashing in many maps such as Seer's Village, Rimmington, Al Kharid Mine, etc. It will also fix a ton of the buggy weapons, messed up models, broken interfaces, etc. The new 742 client is also very memory efficient, the display modes are no where near as buggy as the current ones, mac users will be able to run the client more smoothly, and so much more. There are so many benefits of using a pure cache and not loading bs onto it, I just can't list them all tonight since I'm stressed with work xD

    Why will it take 1-2 weeks?
    There is a lot of work to be done. The way the cache loads and is read will need to be changed, packets will need to be rewritten, we will have to update the handshake server, we will need to find new packets, etc. We are also rewriting the networking to support pipelines and multi threads (which Matrix never did for some reason?) to make connections more stable and majorly reduce disconnections. Our netty will be updated to a newer and more secure version. A lot of cores will be rewritten to make the server a lot more stable. This goes beyond just upgrading our revision, it is making Elveron more stable and powerful.

    Why the revision 742?
    It includes a lot of things that I love such as the new maps (yes, our current cache has half of the 742 maps since its incomplete), it has a lot of the items I really like in it, it is very stable compared to other revisions, the interfaces are very clean, it includes awesome features like JAG, and a major that can be summed up in a picture.

    [​IMG]

    Coming soon to Elveron.... :3

    1/20/15
    - Can no longer put untradeables in the party room chest.
    - Fixed an issue with Dungeoneering party interface.
    - Patched Lodestone teleorting so you cant use it under certain conditions.
    - Tribrids, hybrids, melee, range, and mage styles have been added to Tournament options.
    - Tribrids and hybrids brid with ease.
    - Admins can search for item ids using the command "getid <item name>".
    - Increased Tzhaar rapier's stats.
    - Added stats for Completionist hoods.
    - Tournament matches coming soon.

    Thread Link: http://elveron.org/community/topic/453-looking-into-the-future/
     
  10. bobismyname

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    Well first off, I have to quash the rumors that have been going around. Some people misinterpreted my post last night, thinking that we are adding in EoC. We are NEVER going to add EoC (our advertisements do say Pre-EoC server). What I was trying to explain last night was that we are upgrading to the revision BEFORE EoC. Meaning our content will be the latest version before EoC went live (which was 743). So you all can stop worrying now xD

    Now I want to introduce @_Jordan . I did a poor job of introducing Jordan last night because I have not been having a good week, which has shown in my performance. Nethertheless he deserves an introduction as he is part of one of our most major updates to come soon. So, Jordan is not a random. He actually did work with me for a while a bit over a year ago on Rage-Scape. At the time, it was a project and wasn't really advertised, and I was a very novice coder so I was just tagging along with Jordan. Now we didn't stop developing together because of a conflict, he worked great on the team, rather it was at that time that I had little dedication and I just couldn't support Rage-Scape and became very inactive. Anyways moving away from the past, Jordan is a very experienced and renowned coder that has produced amazing framework which many servers use today, has a very expansive knowledge of java, has great ideas and clean coding, and works with the development team very well. We originally were not planning on having Jordan develop with us, but he was working on this upgrade at such a fast pace and has shown just stunning ability, that we eventually discussed and once this is complete Jordan will be developing full time with us.

    Lastly, I don't have bullet points for today because there was a lot of work on this upgrade done, the new tournament minigame, and a major discussion with the staff team on our roster and performance so that we can improve in the next upcoming days. That is all for now, good night!
     
  11. bobismyname

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    Progression is looking very nice on the conversion, Jordan has a little teaser for us:

    [​IMG]

    [​IMG]

    On another sort, things are becoming better. Both Dragon and Kangaroo are feeling better and getting back into action, and we are working hard on strengthening our team.

    I would also like to congratulate @letopgevaar as our new support member along with @Quad and @Philelelele on moving up the ranks to moderator position.

    1/22/15
    - i's will now appear as I's in the chatbox.
    - Tournament minigame is complete.
    - Different classes of "intelligent robots" are now complete.
    - Players can play tournament matches with ::match.
    - Comp cape requires 15 tournament match wins.
    - The blood necklace's effect has been added.
    - Comp cape acts as an ava's accumulator.
    - Changed herblore prices and herblore store quantities.
    - Cleaned out logs and organized the log system.
    - Added permmute and permban commands back into the game.
    - Patched some dupes that were found.

    Thread Link: http://elveron.org/community/topic/503-tournament-minigame/
     
  12. bobismyname

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    Making major progress on our giant update and we even have a sick new website being worked on by @King Fox . Pretty excited, sorry meant to post is last night but fell asleep on teamspeak.

    1/23/15
    - Patched another dupe.
    - Added rewards for tournament matches.
    - Hybrids and tribrids are now easier to fight.
    - Added tournament match wins to comp reqs list.
    - All of the Warrior's Guild minigames are now complete.
    - Warrior's Guild has now been fixed up and has returned better than ever.
    - Major cache and client work done to prepare for the conversion.
    - New website under development.
    - Opponents don't safe as much in Tournament matches.

    Thread Link: http://elveron.org/community/topic/530-warriors-guild-returns/
     
  13. bobismyname

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    Long day of filling out my fafsa and such. Didn't get as much as I wanted to do today because of the academic stuff I had, but got some major work done on the cache in preparation for the upgrade. It is looking good, and hopefully we are only a few days away.

    1/24/15
    - All master skillcapes are equipable.
    - Fixed a null pointer with sending projectiles, particularly nex.
    - Master capes command gives master capes with correct inventory model id.
    - Run energy no longer goes above 100%.
    - Ironmen can pvp in Stealing creation and Tournament matches.
    - Rune increase for runecrafting.
    - Updated runes in Magic store.
    - Void deflector id is now correct.
    - Chat colors don't default to dark blue.

    Thread Link: http://elveron.org/community/topic/543-a-few-things/
     
  14. bobismyname

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    Large weekend of work and more lovely fafsa. Anyways, cache and client are coming along well, can't wait till it iis finished!

    Exciting things to come, and 2ft+ of snow starting tomorrow night, hope I don't lose power :eek:

    1/25/15
    - Nex assassin task now works.
    - Added npc weaknesses for more than 1983 npcs.
    - Weaknesses include air, water, earth, fire, ice, stab, slash, crush, and range.
    - Any npc without combat definitions will now have them.
    - Added npc combat emotes for 3483 npcs.
    - Players cannot be poisoned in Stealing Creation.
    - Elvarg is now attackable for those who were having issues.
    - Assassin tasks now work again.
    - Advertising is now automatically ip bannable.
    - Air rune crafting multipliers are correct now.
    - Added in a Market Place with the command ::market .
    - Worked around some issues with Iron Man ground items.

    Thread Link: http://elveron.org/community/topic/555-npc-combat-update-and-more/
     
  15. bobismyname

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    Sorry, meant to post this last night but once again fell asleep at my computer, good morning :) Here we go!

    1/26/15
    - Nex max hits are now fixed.
    - Bankers at grand exchange work.
    - Robots no longer save on the highscores page.
    - Increased the stats of ecto and warped claws.
    - PvP armor now lasts 5 hours instead of 1.
    - Patched an exploit with Dungeoneering Party force teleporting.
    - Clan Banks are not eating certain items when doing deposit all.
    - Assassin's max hits are based on the player's assassin level.
    - Assassin's bonuses are based on the player's assassin level.
    - Assassins now have an epic emote and a gfx for arrows.
    - Assassins use range instead of melee.
    - Thieving is more profitable.
    - Fixed purple sweets run energy glitch.

    Thread Link: http://elveron.org/community/topic/586-assassins-improvement-fixes-and-more/
     
  16. bobismyname

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    A bit tired so I will hop in straight to the updates. Hoping to have this conversion done in a few days :3 I hope you have been participating in the server events, because Phil's Event Store is now out!

    1/27/15
    - Death Touched darts now have their proper effects and don't work with the accumulator.
    - Increased the power of the Assassin's.
    - Phil's new Event Store has been released, talk to Fame at home!
    - Icecream Cone hat now provides protection in the desert.
    - Added stats to all of the God Books.
    - Added awesome bonuses to the Citharede outfit including the Holy Cithara.
    - Added command for mods+ to add server names that advertise
    - Players can log in during update messages if the timer has more than 30 seconds.
    - Update messages can last up to 30 minutes iif needed.
    - XP Well progression now saves upon server updates.
    - ::map command to debug map overlapping.
    - Two new commands for donators, ::lie and ::land.

    Thread Link: http://elveron.org/community/topic/605-phils-event-rewards/
     
  17. i swift

    i swift Newcomer

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    Elveron 742 - Most Unique Content - Daily Updates - Ultimate Balanced Economy

    Oh hell yeah, looks like a fantastic server.

    I'm going to be playing this server that's for sure. :p
     
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