End Point - Apocalyptic Survival - Project In Progress

Discussion in 'RuneScape Private Servers' started by EndPoint, Jan 8, 2014.

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End Point - Apocalyptic Survival - Project In Progress
  1. Unread #1 - Jan 8, 2014 at 11:51 PM
  2. EndPoint
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    End Point - Apocalyptic Survival - Project In Progress

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    • Introduction: While developing Enigma, I've been playing lots of Zombie FPS, it came to me that instead of developing a typical PVP server, why not develop a Survival server? This is because I don't see much servers out involving the aspect so I thought I'd incorporate the features already implemented into Enigma and transforming it into an Apocalyptic Survival. The goal of the game is to survive, obvious right? but it's a bit harder than you'd expect. The open world is applicable to all players, you can fight off hordes of zombies in order to protect yourself and to earn gear to upper your skill in the world of destruction. Safe Zones will be provided within specific regions for you lye down and relax while resupplying yourself. The danger of running of from these zones can cause catastrophic results, Players will be able to hunt you for your arsenal and loot them off you, or you can team up with them and provide heavy support for one another. Aside from surviving, you have a problem, you are poisoned along the game, to keep alive and resist turning into a mutated infection, you must cook the animals you kill in order to feed yourself and keep yourself well. Much more to be said but so little time to say it. Are you ready?



    • Server Layout & Features: Open World, NPC Dependent, Poisoned, PVP, Clans, Safe Zones, Regions, Different Classes of Monsters, Bosses, Specific Regions with Specific Items to encourage transport and PVP., Markets, Guards, Diaries, Quests, Much more!


    • Overall Goal: This server is meant to give a unique gaming experience to those who haven't had one, it will be a friendly but competitive community that deals with smooth game play, innovative knowledge, and definite memories for those who want them. Everyone talks of past experiences that define memorable things that cannot be upheld once more, but to hell with the old experiences we can fabricate new ones and allow them to be better than those of our preterit ones.


    • Development Log:

    Code:
     
    • 1/1/2014: Started End Point
    • 1/1/2014: Home is: Port Phasmatys
    • 1/1/2014: Diaries Base Complete
    • 1/2/2014: Skeletal Apes on Crash Island Invasion Complete
    • 1/3/2014: Cooking Base Done
    • 1/3/2014: Fishing Base Done
    • 1/3/2014: Skeletal Horror Added
    • 1/3/2014: Poison Base Added
    • 1/6/2014: Dialogue Progression
    • 1/6/2014: Fishing Configurations Progressed
    • 1/7/2014: Thirst & Hunger System Done
    • 1/8/2014: Scavenger Feature Done
    • 1/9/2014: Removed Indication of: NPCs, Players, etc. on Minimap
    • 1/10/2014: Barricade Base Added
    • 1/11/2014: Mystery Boxes Added
    • 1/14/2014: Slash Bash Added
    • 1/16/2014: Pet System Done. 
    • 1/17/2014: Resumed Fletching Progression
    • 1/17/2014: Progressed Fletching (Part 2)
    • 1/17/2014: Pet Clipping Implemented via Regions
    • 1/20/2014: Crafting Base Progressed
    • 1/20/2014: 317 Loading 562 Client Initiated
    • 1/22/2014: Increased Camera Zoom (Enhances Less Awareness of what's near you. )
    • 1/22/2014: Updated Character Clothes (IDK)
    • 1/22/2014: Fixed Client Bugs
    • 1/24/2014: Forums Are Up
    • 1/24/2014: Woodcutting Base Done
    • 1/25/2014: Mining Base Done
    • 1/25/2014: Herblore Base Finished
    • 1/26/2014: Barricade Progression 
    • 1/26/2014: Building Exploration Base Started
    • 1/26/2014: Texture Toggling Started
    • 1/27/2014: Port Sarim Map Data Fixed
    • 1/27/2014: RuneCrafting Guild Map Data Fixed
    • 1/27/2014: Cooking Base Progressed
    • 1/28/2014: Prayer Base Finished
    • 2/3/2014: Bow Stringing
    • 2/3/2014: Corrected Running Delays & Speeds
    • 2/5/2014: Running Energy Added
    • 2/5/2014: Reloaded 508 Maps with Valenteno's
    • 2/6/2014: Wrote Story/Tutorial Script
    • 2/7/2014: Repacked Many Maps
    • 2/7/2014: Changed Gameframe to 508
    • 2/9/2014: Diary Base Improvements
    • 2/10/2014: Renewed Spell Sprites
    • 2/10/2014: Fixed Vengeance GFX.
    
    • Support Signatures:

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  3. Unread #2 - Jan 13, 2014 at 11:57 PM
  4. EndPoint
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    End Point - Apocalyptic Survival - Project In Progress

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    Hey guys, just here with a quick small, but efficient update. As you all know, i'm always looking for suggestions to improve gameplay, so, I took the initiative of researching what makes a Survival game a good one. I've come across the conclusion that the game tends to be more interesting when there is more of a unawareness feel to make the player risk more. So, with this said, I decided to make a small adjustment to the Minimap on End Point.

    • Minimap Adjustment: Removed indication of: Players, NPCs, etc. All you can see is yourself. Why I did this? I did this because it makes the player oblivious to the environment around him/her. You cannot see Players so they can be hidden to lure you for your items, you cannot also see NPCs, with that said, keep full awareness of the environment. Perhaps a monster can climb out of the shadows and kill you! So always be prepared!

    - No Media for this particular update due to its small influence.


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    Hey guys, sorry was a bit busy, but i'm back! Here's one of the updates you'll see today :)

    • Barricades: Players are now able to setup barricades to protect themselves from Players, however, it won't be effective zombies at least for now. With the barricades, players must destroy it by attacking it until it breaks. I set a standard for how many can be placed by a player. As of now, Players can only set one every 10 minutes to prevent barricade spam. Barricades can be used to protect against Melee, hostile survivors. Still must fix the NPC facing for it, but other than that everything is well! :)


    Overall News: More updates to come today, so keep aware of that! Hope to see you guys in a few hours. Keep up your support.

    Signature: Support Signatures will be done today! :)

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    Just a simple update but thought I'd do it anyways.

    • Mystery Boxes: The Zombies will now drop Mystery Boxes, but to keep difficulty a nice level, Mystery Boxes don't give you weapons, but, they give you the ingredients to fabricate them. For example look at the media. From the box, I received a Mithril Bar, and Magic Logs. Not as good right? But with your Fletching Skill you can fix yourself a nice Magic Bow which could help in ranged Combat. The Mithril Bar can be used to make Mithril Arrows to supply you with ammo. I did this because in Survival Games you rarely come across a weapon that's fully loaded, rather you come to find the ingredients that can be used to make the weapon.


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  5. Unread #3 - Jan 16, 2014 at 12:15 AM
  6. EndPoint
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    End Point - Apocalyptic Survival - Project In Progress

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    Haven't seen you all in a while.

    • Slash Bash: Got bored so I thought I'd mess with new bosses. The Slash Bash is an aggressive boss that resides in the wastelands of snow. To get to him you must complete a series of tasks within our task system that is soon to be implemented. The Slash Bash will drop series of weapons that are a bit rusty, in order to sharpen the weapons you must see the blacksmith to repair or enhance your weapon. The BlackSmither will be soon implemented as well :)


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    Back with some updates.

    • Pet System: In a world full of zombies that can never understand you, you tend to get lonely. So, why not have a Pet System. This Pet system includes proper Following and Picking Up. However, the improvements of this system is soon to come as well. The improvements will soon include: Special Perks for each pet, Dialogue, Hunger & Thirst, Dying and much more! As of now 70+ Pets are included! To see the list just click the spoiler:

    • Various Amount Of Kittens
    • Various Amount Of Cats
    • Hatchling Dragons
    • Baby Dragons
    • Baby Penguins
    • Penguins
    • Raven Chick
    • Raven
    • Baby Racoon
    • Racoon
    • Baby Geckos
    • Geckos
    • Baby Chameleons
    • Chameleons
    • Baby Monkey
    • Monkey
    • Baby Vulture
    • Vulture
    • Baby Giant Crab
    • Giant Crab
    • Saradomin Chick
    • Saradomin Bird
    • Saradomin Owl
    • Zamorak Chick
    • Zamorak Bird
    • Zamorak Hawk
    • Guthix Chick
    • Guthix Bird
    • Guthix Raptor
    • Terrier Puppy
    • Terrier
    • Greyhound Puppy
    • Greyhound
    • Labrador Puppy
    • Labrador
    • Dalmatian Puppy
    • Dalmatian
    • Sheepdog Puppy
    • Sheepdog
    • Bull Dog Puppy
    • Bull Dog

    AND MUCH MORE! :)


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  7. Unread #4 - Jan 17, 2014 at 12:31 AM
  8. EndPoint
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    Resumed Progression with Fletching

    • Fletching: So far various logs are now accessible for Fletching, but i'll also add Crossbow making and more. The whole process of Fletching/Crafting will be done. Flax -> Spinning Wheel -> Bow String -> Bow (u) = Bow. So far still setting up the cutting of logs and getting all configurations in before going beyond the base. Still getting the animations and such so bear with me, skills isn't my favorite thing to do! But it is essential :)


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  9. Unread #5 - Jan 17, 2014 at 10:30 PM
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    Moar Progression with Fletching

    • Fletching Step 2: Well, since we're progressing with Fletching, I fixed up Flax Picking, Flax Picking features Object Deletion for a little bit until it re spawns to avoid Spam Clicking, also Timers have been developed, proper emotes are given to when you pick it up. Along with this comes the Spinning Wheel which'll give Crafting EXP, you are now able to Spin Flax for Bow Strings, more improvements to come like Magic Root Spinning, first gotta research for its use, EXP rates, etc.

    • Pet System Improvement: Clipped Pets via Region Clipping, your pet will get stuck in between Obstacles that you can overcome, however, not to worry, upon logging out and in they'll be back, they'll just be lost until you do so.

    • Support Signatures: [​IMG]

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  11. Unread #6 - Jan 19, 2014 at 9:53 PM
  12. EndPoint
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    • Developer News: Well, since It's awfully getting lonely with my development, so I thought I'd recruit a member. Please all Welcome End Point's New Developer Wolfs Darker He will be doing the main development with me. So expect some progress from us! :)

    • In Other News: Lots of people asking about Beta, so I thought i'd inform you all there will be in fact Alpha. Alpha 1.0 & Alpha 2.0, Alpha 1.0 will be strictly staff testing and Alpha 2.0 will be for Players and Staff! Beta will follow soon, Alpha is coming up and coming up fast. Hope you're all prepared.

     
  13. Unread #7 - Jan 21, 2014 at 7:38 AM
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    • Crafting Base: Started working on Crafting, right now the base should be almost done aside from the easy ClickingButtons part. But I'll detail the base later on. Worked on Jewelery Carving, Leather Crafting, and a few more configurations.

    • Client: I decided to go with the 317 Loading 562 Data, however, consider that many aspects of 508 will also be present to satisfy both worlds. Bugs and Client Errors are still currently being fixed as of now so keep up with more news. Although it is progressing I still have to properly allign the client Icons so that'll also be done, disregard the cIcons for now.

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  15. Unread #8 - Jan 21, 2014 at 10:10 PM
  16. EndPoint
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    • Forum News: As of right now, I'm developing the forums for the community, Still many things to do but the base site is done as of now. Links will be up upon completion.

    • Forum Notes:
    - Crowns
    - Userbars
    - Boards
    - Anti-Spam
    - Forum Memberships
    - Ranks
    I think that should be it to do for now.

    • In Other News: Alpha is coming soon, as of right now the requirements I must finish in order to launch Alpha are almost done, as of now I only have to do the following for preparation of Alpha:

    - Zombies Scattered, Different Class Zombies, Aggressive Towards Players, Drops
    - Fix Barricade Facing
    - Fix Client Errors
    - Improve Skilling Bases
    - Lay Items Across Major Cities
    - Bossing, Drops
    - Setup Shops
    - Casket System
    - Safe Zones in Major Cities
    - Setup Forums
    - Tutorials
    - Finish Diaries

    These are all easy but quite time consuming, but i'll finish as much as I can and quickly at that as well. It's almost here guys! Keep up your great support.​
     
  17. Unread #9 - Jan 21, 2014 at 10:41 PM
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    End Point - Apocalyptic Survival - Project In Progress

    is this online yet?
     
  19. Unread #10 - Jan 21, 2014 at 11:34 PM
  20. EndPoint
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    End Point - Apocalyptic Survival - Project In Progress

    Nope, it is still a progressing project my friend :)
     
  21. Unread #11 - Jan 23, 2014 at 12:28 AM
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    • Client Base: Fixed Many Errors Today Thanks To My Helper Logic. Crashing is fixed as far as I know. But, still Client Testing is undergoing to ensure proper stability.

    So far Bugs Fixed:

    - Pink Hair Fixed
    - IDK Non-Glitchy Now
    - Repacked Some Maps To Decrease White Walls (Draynor)

    • Client Updates (Other):

    - Zoomed Camera View in on Client to make it harder to know what's around you. With this said I still have to fix up Characters upon being Zoomed in.
    - Players can now access New Player Clothes upon registration. The IDK has been updated to be with 562 Data, along with the clothes comes different Hair Styles as well.

    NOTE: Still Have To Fix Hitmask Updating

    • Server Bug Note: Must Fix Up Player Updating to Server Sided


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  23. Unread #12 - Jan 25, 2014 at 1:09 AM
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    • Woodcutting Base: Working on the Woodcutting Base right now. Woodcutting will be essential to a players in order to benefit from its uses. Barricade Making will soon be implemented so you'll need Wood in order to fabricate it. It will also be for some use to make fires in order to cook your food.

    Right now Key Features Woodcutting Has:

    - Bronze Axes, Iron Axes, Black Axes, Mithril Axes, Adamant Axes, Rune Axes, Dragon Axes & Inferno Adze Support
    - Wood Stumps Upon Cutting A Trey Down
    - Proper Respawning
    - Decent Timers
    - Main Trees Support: Dead Trees, Trees, Oaks, Willows, Maples, Yews, Magics

    Features Soon To Be Implemented:

    - Inferno Adze Effect
    - Other Uncommon Trees
    - Lumberjack Outfit Bonuses
    - Bird Nests

    These Additional Features will be found during either Beta or Public Release.

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    • Mining Base: Finished Mining Base as well. Mining will be used to fabricate weapons alongside with the Smithing/Smelting Skill. A few things need to be fixed but other than it's done. Took a little time because I had to Update Objects as I didn't want Old Rock Models, so after implementing them I feel better, but just in case, I have it compatible with Old Models as well.

    Right now Key Features Woodcutting Has:

    - New Rock Models
    - Old Rock Compatibility
    - Smelting
    - Most If Not All Rocks Work
    - Prospecting
    - Inferno Adze Support

    Things to be looked at (Notes):

    - Slow Down Timers
    - Fix Unnecessary Numbers in Smelting Interface
    - Global Smelting Objects

    These Additional Features will be found during either Beta or Public Release.

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    IF YOU HADN'T JOIN OUR FORUMS JOIN NOW! http://endpoint-survival.com/ For the Latest News! ​
     
  25. Unread #13 - Jan 25, 2014 at 7:35 PM
  26. EndPoint
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    End Point - Apocalyptic Survival - Project In Progress

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    • Herblore Base: As of now the Herblore Base is Finished, Herblore will be a skill dependent of the player as you will need them every time you die. Why? As you die, your player becomes weak and hour and a half, drained from 20 Levels in ALL Skills you'll regain it within the time that passes. Restores will be a hard item to find and make as they're only dropped by Zombies for now. I'll find other ways for players to acquire it!

    • Herblore Features:

    - Extreme Potion Making
    - Most Animations
    - Overload Making
    - Normal Potion Making
    - Interface For Potion Making

    • Prayer Base: So Far, Normal Prayer Effects are done, however still have to implement Head Icons and deactivation when one prayer intrudes the other.

    • Client Base: Lots of Fixing to do, But so far, I added Player Chat Heads, as now we are loading 562 Data. So Newer Heads are loaded, just got to have them animated while in dialogue. But, for now, It's a still frame. Also, I got to find Port Sarim Map-Data, so far, I can't seem to find an uploaded Version of it, but I'll continue to search for it.

    Here's some progressive Media Atm.


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    IF YOU HADN'T JOIN OUR FORUMS JOIN NOW! http://endpoint-survival.com/ For the Latest News! AND YOU CAN RECEIVE VETERAN STATUS IF YOU REGISTER BEFORE ALPHA 2.0's Release!​
     
  27. Unread #14 - Jan 26, 2014 at 3:16 PM
  28. EndPoint
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    • Building Exploration Base: To Add on to the Explorer Effect in End Point, I'm starting to add Stair Climbing, This so you, the players can explore the open world and explore buildings to find belongings! Or perhaps use them as a shelter to relax. I still have much stairs to add and places to access. I'm still debating whether you'll see Building Exploration in Alpha or Beta. Relevance will be seen within each building as they have special items for you to receive. For Example: The Cooking Guild will have Cooked and Raw Foods for you to take along with your journey, and so on. Progressive Media is below.

    • Barricade Base Progression: Started Barricade Making along with the Barricades posted back a bit back then. As of now, Players are able to now conduct the ingredients to make Barricades. It's a bit relevant to Runescape's Plank system. Basically, it requires 75 Crafting to Saw Logs into planks. You need 3 Normal Logs and a Saw to make one plank. You require 3 Planks to 'Receive' a Barricade. After you have 3 Planks you must talk to an NPC near the Wildy behind the counter (Where you Pay for Planks on Real RS) It will cost you a certain price for him to make you a barricade, you will also need rope for him to tie it together.

    • Texture Toggling: Currently Working on Client Toggling Features for those who don't have exceptional PC's. As of now I added Texture Toggling to remove a bit of lag for those who may experience it in the near future. :)


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    IF YOU HADN'T JOIN OUR FORUMS JOIN NOW! http://endpoint-survival.com/ For the Latest News!

    If that link doesn't work use the Subdomain (Talked to host about fixing this): endpoint.x10.mx/index.php​
     
  29. Unread #15 - Jan 27, 2014 at 3:26 PM
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    • Client Fixes: Fixed Port Sarim thanks to Revil's release of the Map-Data. Along with that, RuneCrafting Guild is also fixed because of Revil's great release.

    Port Sarim Note: Port Sarim will be an accessible area where Players can travel on a boat to various islands to go scavenge for items i.e Crash Island, however, with travel comes a fee you must pay to your captain in order to head off. You will also need to find Rope as the Captain will need it to dock the ship! Traveling will be out during Beta or Public Release, still undecided.

    &#8226; Cooking Base Additions: Adding More To The Cooking Base, just some basic food cooking additions in preparation for Alpha. Raw Sea Turtles can now be cooked, and fixed a few bugs with Tuna Cooking, for some reason everytime you cooked Tuna the Client would Crash, Odd isn't it? <3

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    ALSO! Side Note! Does Anyone Like This Outfit? I Thought I'd Start Using It Haha.

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    IF YOU HADN'T JOIN OUR FORUMS JOIN NOW! http://endpoint-survival.com/ For the Latest News!

    If that link doesn't work use the Subdomain (Talked to host about fixing this): endpoint.x10.mx/index.php​
     
  31. Unread #16 - Jan 28, 2014 at 10:10 PM
  32. EndPoint
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    &#8226; Prayer Base: Well, I started the Prayer Skill today, was very annoying collecting the Prayer IDs and matching them to my other client took me almost an hour documenting it all, but otherwise, it's done. Prayer will be used to keep a defensive stance from enemys, all the effects are in tact as of now, excluding Retribution, I also started the Curse Base which will come in the future. So far the features are what you'd typically see with other servers but a bit added to it. I also added the Correct Animations for Bones on Altar, along with 26 bones accessible to bury.

    Prayer Features:

    Code:
    - Head Icon Activation & Deactivation
    - Requirements
    - 26 Bones Accessible
    - Bones on Altar
    - Proper Animations
    - Proper GFX
    - Effects (Retribution Will Be Added Soon)
    - Curse Base (Also Will Be Added Soon)

    The Bones I Have:

    Code:
    Regular Bones (2 Kinds)
    Burnt Bones
    Bat Bones
    Wolf Bones
    Monkey Bones (8 Kinds)
    Big Bones
    Jogre Bones
    Burnt Jogre Bones
    Zogre Bones
    Shaikahan Bones
    Baby Dragon Bones
    Wyvern Bones
    Dragon Bones
    Fayrg Bones
    Ourg Bones (2 Kinds)
    Raurg Bones
    Daganoth Bones
    Ancient Bones
    Frost Bones (May Not Be Put To Use)


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    NOTE: Yes, I know the Bones Should be on the Altar, I'll fix it :)

    IF YOU HADN'T JOIN OUR FORUMS JOIN NOW! http://endpoint-survival.com/ For the Latest News!

     
  33. Unread #17 - Feb 3, 2014 at 10:35 PM
  34. EndPoint
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    End Point - Apocalyptic Survival - Project In Progress

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    Welcome to another documentation of End Point's Marvelous Updates! I'll be your host, Moe! Anyways, I haven't seen you guys forever, not suprised if you thought that EndPoint got infected and died. Lots of Exams that i'm working with, and i'm making money to put in the server. Let's take a look at the updates shall we?

    &#8226; Fletching Progression: Took a bit long but I finished Stringing of Bows on End Point, used Runescape Wiki to find proper levels, given EXP. Also Thanks to Rune-Server for having the proper animations. Stringing of Bows is finished. But, Crossbows will be seen during Beta or Public Release still unsure.

    &#8226; Running Fix: Fixed the ugly delays in the Running Animation, seemed very slow and out of place. An easy but needed fix. :)

    Some Media for the Audience:

    Shortbow Stringing:

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    Longbow Stringing:

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    IF YOU HADN'T JOIN OUR FORUMS JOIN NOW! http://endpoint-survival.com/ For the Latest News!​
     
  35. Unread #18 - Feb 6, 2014 at 11:12 PM
  36. EndPoint
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    End Point - Apocalyptic Survival - Project In Progress

    [​IMG]

    Hey guys! I got a big update for you today, today's update will be the Outline of the Tutorial & Storyline, it's a bit big so prepare yourself! :)

    It's just a script for now, in-game media will come later.

    • Tutorial/Story Development: Tutorial Aspects will revolve around the giving of knowledge to the player and the background story of End Point, Here's the contents.

    I. Story:

    - Waking Up Dialgoue: Sir Vant: "Ah, 'Name', you're awake. Don't hurt yourself getting up too quickly, allow me to tell you what's going on."

    Sir Vant: "You're in a Safe Zone, they won't get you here. But I can't get too homely."

    Player: "They?"

    Sir Vant: "That's right. You were unconcisous when I found you. An Infection wide spread over the world of End Point; An Apocalypse ."

    - Questions To Choose From: The Player will be presented two options, he/she can ask Sir Vant the following: What Happened To You? Or How The Outbreak Started.

    What Happened To You: Player: "What Happened? How'd I become unconscious?"

    Sir Vant: "That my friend, I cannot answer, you were upstairs in the Castle of Lumbridge, you were on the floor bleeding from your head, My squad and I stitched you up and had taken you here, to our Safe Zone."


    - How The Outbreak Started: Player: "How Did This Outbreak Start?"

    Sir Vant: "You know Professor Oddenstein right?"

    Player: "I think so, why?"

    Sir Vant: He led a research proposal, his plan was to enhance human capabilities, in short, something had went wrong in his research. It led to unnatural human aggression, and less ability to think, the infected had started to kill people as more and more multiplied due to the virus spread."

    Player: "I see, how can I survive?"

    Sir Vant: "Go Talk To The Survival Expert.

    II. How To Play:

    Player: "I was told to talk to you."

    Survival Expert: "Yes, welcome, I'll teach you the ropes on how to survive out there, we won't be able to help you outside of this camp."

    Survival Expert: "The Camp has some scattered items you can take along side with you, don't expect them to be of high quality."

    Player: "Where can I find them?"
    Survival Expert: "First, take this Jug, there's an abandoned fountain North from here, go fill it up with water, you'll have to drink to replenish your thirst."
    Player: "Got the Jug of Water!" (Of Course after the player gets it.)

    Survival Expert: "Great! Take this Shark you'll need to eat too. Ah yes, and also there's a Knife in one of the tents over there, go get it, you'll need it to Craft Items."
    Player: "I found the Knife, should come to great use."

    Survival Expert: "Marvelous Job, and finally take this Dagger, it'll do for now, we are currently scarce on Weapons."

    Statement Window: Go Talk To The Combat Instructor.

    III. Practice:

    Player: "Hey there."

    Combat Instructor: "Hello 'Name', I'll be in charge of teaching you to fight. We'll start with something basic, you see those Dummies over there? Go Attack them until you have 5 Strength & 5 Attack. Come to me after."

    Player: "I have gained the Strength & Attack."

    Combat Instructor: "Well done, there'll be tough opponents out there, train hard and overwhelm the infection with something of your own."

    STATEMENT: Go Talk To The Mage To Leave The Tutorial.

    IV. On Your Own:

    Magic Instructor: "I was watching you from afar, it seems you've learned everything you need to survive out there."

    Player: "Yeah, it was a bit long, but it's done."

    Magic Instructor: "Well, before you leave, let me explain the Teleporting System. You can only teleport within Safe Zones, but be wise, you can only Teleport every 15 Minutes, be mindful on when to use it. "

    Player: "I see, i'll keep it in mind."

    Magic Instructor: So then 'Name' where would you like to be Teleported?

    Player: Draynor Mansion, Al-Kharid, Port Sarim Jail.

    Magic Instructor: I'll see you soon my friend, be careful out there. Players are able to attack you anywhere, along with the infection as well. It's good to be cautious.

    V. Done with Tutorial

    Player is then teleported to where he/she Chosen to Start their Journey to Oblivion!

    Took a bit long to write, but was fun.

    IF YOU HADN'T JOIN OUR FORUMS JOIN NOW! endpoint-survival.com For the Latest News!​
     
  37. Unread #19 - Feb 7, 2014 at 6:03 PM
  38. EndPoint
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    End Point - Apocalyptic Survival - Project In Progress

    [​IMG]

    &#8226; Map Repacking: Spent most of the time Repacking Maps, Thanks for Logic's release. Many Maps Fixed, which means more to explore for you guys!

    &#8226; Gameframe Change: Along with the 508/562 Data I have, with the Help of Logic, I present, the new Gameframe.

    - Maps Repacked:
    Code:
    Wilderness Agility
    Varrock Sewers
    Tutorial Island
    Garden
    Smoke Dungeon
    Safety First
    Plunder
    Glog
    Keldagrim
    KBD Lair
    Karajama Volcano
    Gnome Agility Course
    Experiments
    Daganoth
    Ape Atoll
    Air Altar
    Ancient Caverns
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    IF YOU HADN'T JOIN OUR FORUMS JOIN NOW! endpoint-survival.com For the Latest News!​
     
  39. Unread #20 - Feb 7, 2014 at 6:34 PM
  40. Graphic M
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    End Point - Apocalyptic Survival - Project In Progress

    sounds really fun, if need anything like graphic in here ill accept $ <3
     
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