RuneZ - Inspired by DayZ

Discussion in 'RuneScape Miscellaneous' started by runiquersps, May 25, 2013.

RuneZ - Inspired by DayZ
  1. Unread #1 - May 25, 2013 at 3:49 PM
  2. runiquersps
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    runiquersps Newcomer

    RuneZ - Inspired by DayZ

    Just giving everyone a little sneak peak... there is a LOT more to come


    DayZ website: DayZ Mod

    Dayz is a very successful ArmaII mod, based around post-apocalyptic zombie survival. Everywhere is dangerous, you are to survive by going from towns, cities, houses, ports, etc etc collecting loot in order to survive. Your character gets hungry and thirsty, and will die if not treated properly.When you die, you lose EVERYTHING. Now here is where the RuneScape twist comes in. In RuneZ, you use not only loot to survive, but your skills as well. There is no giant bank for your to hold all of your stuff. When you die, you lose everything you have on you. And those items are then available for your killer to take. Lumbridge Castle is a safe zone for players. There are no shops, minigames, or anything like that. Loot is categorized by location. For example, to find a sword you need to go to a sword shop to check for loot, for a hatchet, you should check a axe shop, for fishing supplies a fishing store. Also, the world is filled with zombies varying in level. The higher the level, the tougher, but better loot on kill. The bigger the city/ the better the loot, the more zombies there will be. Good luck.



    List of notes of ideas I made, in no particular order

    Code:
    - zombies everywhere
    - there will be small patches and groups of survivors, some will sell you things and some may have quests, some may be hostile
    - the wilderness has revs
    - lumbridge castle is a safe zone, no attacking
    - player starts with nothing, not able to use a map
    - loot is in houses, buildings, banks, stores, etc etc. loot can also be found in 'searchable' objects, IE haybales, chests, drawers, cabinets, etc etc
    - the type of building will specify the type of loot in that building
    - some dungeons will have monsters in them, also rare loot will be found by killing these monsters or getting the randomly spawned loot in the dungeons
    - players are given a large amount of run energy, agility will allow players to get into cert
    - players have hunger and thirst
    - food will replinish hunger, liquids like water, milk, and potions will replenish thirst
    - zombies will vary between melee, range, and mage attacks, most will be melee.
    - zombies will drop loot, most of which is not that good, however, if a high level zombie is killed, possible chance for good loot.
    - player will spawn somewhere near water thats connected to the ocean
    - a small short tutorial will greet the player when they've first played the game, decided by IP address
    - dungeoneering, slayer, and possibly summoning will not be in the game
    - construction will be used to craft small things to survive and protect, not for building a POH
    - hunter will be very different than real RS
    - treasure chests will be rare, and allow the player to use it as a small bank, only a max of 20 items can be stored, and other players can steal items from other's chests
    * I am still deciding if stackable items should be allowed in treasure chests
    - hunger and thirst will start out at 50/50. Every ~5 minutes it will drop by 3 
    Media

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    Developer Log​

    Code:
    [LIST]
    [*]May 23rd, started the project. Did a lot of planning and research. Also finished a system for controlling loot spawns.
     Now I have to go from building to building placing the spawns.
    [*]May 24th, started to work on hunger and thirst, also finished some more loot spawns.
    [*]May 24th, Hunger and thirst is now complete. This includes
    - Hunger and thirst draining by 3 every 5 minutes
    - Food and water increasing hunger and thirst levels
    - Player takes damage when hunger and thirst are at 0.
    [*]May 25th, I got more zombie combat animations. I also played with zombie bonuses for awhile, seeing what will work best, still working on this. I made the whole world PvP, when you die by anything, you will drop ALL of your items. There is NO protect item prayer and there is NO skulls, you will drop ALL of your items no matter what.
    [*]May 25th, I now have it set to where the minimap is blocked out. This will create a sense of "unknown", as you will have no clue what buildings have items in them and what do not. Also you will not know where monsters are. Finding the rare map (as a loot spawn) and reading it will allow the player to regain the use of the minimap, after reading it, the map will vanish.
    [/LIST]
    
    About Me
    I've been around RSPS for over 5 years. I have led my past 3 servers to become very successful and popular, all 3 have reached the 100+ players online mark, and one has reached a 175+ players online mark. I am an expert when it comes to managing a player base, advertising, and producing a server. I like to work alone on developing, but a good IRL friend of mine works with me on managing the servers and website work. This server may not be the first 'survival' like project, but unlike most other developers out there, I turn my projects into successful servers with high amounts of players. I am making this server because I loved DayZ, and this community needs a better variety of servers. We have the tools and skills to make some very unique and fun servers, but all I see is the same server, just different revision. We need less "runescape copies" and more exciting game content, which is exactly what I am trying to do. Thanks for reading.



     
  3. Unread #2 - Jun 8, 2013 at 11:28 AM
  4. Matresa
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    Matresa Forum Addict
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    RuneZ - Inspired by DayZ

    Looks pretty cool not gonna lie. Hopefully you do go through with the project, i'm sure many others would like it as well.

    Smart, new idea when it comes to RSPS at least.

    Good luck man!
     
  5. Unread #3 - Jun 8, 2013 at 11:36 AM
  6. Jay Zee
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    Jay Zee <3 Alex_J_Leon dogo pls <3
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    RuneZ - Inspired by DayZ

    Very cool concept, I'd play it if you released a finished version ;)
     
  7. Unread #4 - Jun 8, 2013 at 1:58 PM
  8. ThenoisyJaguar
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    RuneZ - Inspired by DayZ

    I'd support this release, not a half bad idea. You also seem like the type to make a good server.
    When you finish,post it for sythe members :)
     
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