Dev Blog: Rare Items

Discussion in 'RuneScape 2007 General' started by Al bundy king, Apr 5, 2013.

Dev Blog: Rare Items
  1. Unread #1 - Apr 5, 2013 at 9:17 AM
  2. Al bundy king
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    Al bundy king Apprentice

    Dev Blog: Rare Items

    Just read this on forums.


    Rare items is a subject which has been at the forefront of the community since before Old School came out. The discussion surrounding rare items has been varied with everyone having their own opinion on if and how they should be implemented into Old School. From the amount of talk about this subject we could see that we would have to act on this very soon, but how could we do it fairly so that everyone could have an informed say?

    The biggest challenge for us was how to deal with all the “ifs” that were out there, “I would like rare’s back if….” and we wanted to put out this Dev Blog to show you why the upcoming vote for rare items will be the way it is.
    Simply asking if rare items should come back isn’t going to answer the question properly. Analysis of the Official Rares Discussion thread showed us that we needed to clarify what rare items are and give you the opportunity to answer these three questions.

    1. Would you like rare items return in some form?
    2. If you vote for rare items to return, would you like the currently tradable rare items to remain tradable?
    3. How would you like rare items return?

    Clarifying what rare items are is easy, here’s a list:

    Tradable Rare Items
    Easter eggs from 2002
    Pumpkin from 2001
    Halloween masks
    Santa Hat
    Christmas crackers
    Party Hats
    Disk of returning
    Half full wine jug

    Untradable Rare Items

    Bunny ears
    Scythe
    Yo-yo
    Rubber Chicken
    Zombies Head
    Hats and Scarves from Christmas 2005
    Marionettes
    Easter ring
    Skeleton set
    Jack lantern’s mask
    Reindeer hat
    Wintumber tree
    War ship

    Questions one and two are straightforward, but your answer to question three will depend on whether you vote for rare items to return and whether they return tradable or not. This means that we need to poll these questions a week before we poll you on how you would like the items to return.

    We pulled the most popular ideas on how to deliver rare items into the game from the Official Rares Discussion thread to create a list of options which you can have a say on. If you vote for some items to be tradable, we will run this poll for both tradable rare items and non tradable rare items so you can decide how you would like each type to be delivered.

    The current version of the polls and the dates for when these will happen are listed below. We’d love to get your feedback on these.

    Rare Item Poll 1 (To run from midday from 11th April 2013 to midday 18th April)

    1. Would you like rare items return in some form?
    2. If you vote for rare items to return, would you like the currently tradable rare items to remain tradable?

    Rare Item Poll 2 (To run from midday from 18th April 2013 to midday 25th April)

    Which of these ways would you like rare items to be distributed? Each of these questions have a yes or no answer.

    1. Distribute them using similar mechanics as you did before (dropping them, holiday events)
    2. Appear as a very rare reward from a treasure trails
    3. Distribute them through very rare monster drops
    4. Have an NPC shop you can buy rare items from for a small amount of GP
    5. Have an NPC shop you can buy rare items from for a large amount of GP
    6. Have them given out as rewards from community events
    7. Give one of each rare item to every old school player
    8. Have them appear as very rare drops when skilling
    9. Introduce new seasonal events for each of them

    Please make sure you only access the poll through oldschool.runescape.com and not follow links from third parties to the polls. We won’t send out exclusive invites to take part in any poll.
     
  3. Unread #2 - Apr 5, 2013 at 9:32 AM
  4. GodGenesis
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    Dev Blog: Rare Items

    Rares are definitely coming back; it's just a matter of how.

    I personally would like those rares come back as a rare drop from killing monsters all across Runescape. A rare chance you will get a rare while doing non-combat skills. That's the fairest for all combatants and skillers.
     
  5. Unread #3 - Apr 5, 2013 at 9:44 AM
  6. Al bundy king
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    Dev Blog: Rare Items


    I would like them to come in from random spawning like before.
     
  7. Unread #4 - Apr 5, 2013 at 9:48 AM
  8. notsoscary
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    Dev Blog: Rare Items

    Why copy-paste the whole thing here? ^^
     
  9. Unread #5 - Apr 5, 2013 at 9:54 AM
  10. Rampage-Penetrate
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    Dev Blog: Rare Items

    So we can discuss it?

    _______________________________________





    ABSOLUTELY no way should discontinued items be able to obtain forever, that COMPLETELY eliminates their purpose, fuck being fair, if you want fair RuneScape is NOT the game for you.

    A rare drop on random worlds over a 24HR pd is the best way IMO.
     
  11. Unread #6 - Apr 5, 2013 at 9:56 AM
  12. xbit2
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    Dev Blog: Rare Items

    I want them to be dropped like before
     
  13. Unread #7 - Apr 5, 2013 at 9:58 AM
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    Dev Blog: Rare Items

    Anything relating to killing a monster or clue drops will have adverse effects on the economy. It will saturate even more.

    Personally I'd hope they just drop them at random and make it unknown. E,G a white phat anywhere over the RS map. Players shouldn't be notified, and it should simply be based down to pot luck, who stumbles upon one. The drop rate should be extremely rare.
     
  15. Unread #8 - Apr 5, 2013 at 9:59 AM
  16. Al bundy king
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    Dev Blog: Rare Items

    i post it here to discuss it like rampage said.
     
  17. Unread #9 - Apr 5, 2013 at 10:06 AM
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    Dev Blog: Rare Items

    That wouldn't work, now people would literally camp in a spawn spot for hours, getting as many rares as possible. Back then, phats were worth little, and you would often see them on the ground. There's no way to give rares by spawning them, it would just cause bots/autoclickers, I personally believe you should either get them through clue scrolls, or each player can choose 1 rare out of the tradeables, then be able to get the untradeables via events. If 1 player chose 1 tradeable, there wouldn't be too many in the game, and if you wanted a phat set, you could buy them from other players. Just my 2 cents, but will be interesting to see how Jagex does this.
     
  19. Unread #10 - Apr 5, 2013 at 10:15 AM
  20. Rampage-Penetrate
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    Dev Blog: Rare Items

    There is no spawn spot, it would be completely random, clue scrolls would mean theyre not discontinued. And you obviously didnt play during the holiday drops, they werent commonly found. When Santas were dropped I was active and in that entire day I saw one santa, and someone got to it before I did.
     
  21. Unread #11 - Apr 5, 2013 at 10:41 AM
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    Dev Blog: Rare Items

    I would like rares to be droppped from NPCS.
     
  23. Unread #12 - Apr 5, 2013 at 11:45 AM
  24. Rampage-Penetrate
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    Dev Blog: Rare Items

    then they wouldnt be rare.
     
  25. Unread #13 - Apr 5, 2013 at 12:08 PM
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    Dev Blog: Rare Items

    I want each account to get one, I just want bunny ears. I don't give a crap about phats. They should be untradable imo.

    in the list i'd say 1 and 7.
     
  27. Unread #14 - Apr 5, 2013 at 12:32 PM
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    Dev Blog: Rare Items

    This - something like this random and based on luck but obviously throughout a day or two because what if your not around that day then your F*****
     
  29. Unread #15 - Apr 5, 2013 at 12:41 PM
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    Dev Blog: Rare Items

    Yeah, I agree. They should be dropped randomly around RS for a few days at most, and that's it for the tradeable ones. If they were given by clue scrolls or whatever, then they wouldn't really be 'rare'....
     
  31. Unread #16 - Apr 5, 2013 at 1:58 PM
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    Dev Blog: Rare Items

    I enjoy the clue scroll idea but I agree that they would definitely be worth insanely more
     
  33. Unread #17 - Apr 5, 2013 at 3:10 PM
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    Dev Blog: Rare Items

    1. Distribute them using similar mechanics as you did before (dropping them, holiday events) NO
    2. Appear as a very rare reward from a treasure trails NO
    3. Distribute them through very rare monster drops NO
    4. Have an NPC shop you can buy rare items from for a small amount of GP NO
    5. Have an NPC shop you can buy rare items from for a large amount of GP YES
    6. Have them given out as rewards from community events NO
    7. Give one of each rare item to every old school player YES
    8. Have them appear as very rare drops when skilling NO
    9. Introduce new seasonal events for each of them NO

    this would be my vote ;)
     
  35. Unread #18 - Apr 5, 2013 at 3:47 PM
  36. Austintheman
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    Dev Blog: Rare Items

    Dropped by a hard monster (KQ and/or KBD) for a span of 24-48 hours. Super super hard to get. Only way that's fair.

    The idea of giving it while doing non combat skills is just stupid
     
  37. Unread #19 - Apr 5, 2013 at 5:10 PM
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    Dev Blog: Rare Items

    They could be in clue scrolls for a week, then taken out, not in there forever. And I obviously did, not talking about santas, phats were virtually worthless, lol.
     
  39. Unread #20 - Apr 5, 2013 at 5:25 PM
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    Dev Blog: Rare Items

    i've been talking with mod mat K about it (yes I am friends with him) and hes gathering up all feedback then going to compile it and see what people want. Personally, everything should be untradeable just so they dont ruin 07
     
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