Patch 3.01 is here!

Discussion in 'League of Legends' started by Jay Zee, Feb 1, 2013.

Patch 3.01 is here!
  1. Unread #1 - Feb 1, 2013 at 3:15 AM
  2. Jay Zee
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    Jay Zee <3 Alex_J_Leon dogo pls <3
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    Patch 3.01 is here!

    If you haven't already seen in...

    Patch 3.01 Notes Posted by Morello on Fri, 02/01/2013 - 05:52


    League System
    The League System has arrived for ranked play!
    Players and teams will now be placed into a League upon finishing their placement matches
    Leagues are assigned to a skill tier and are split into divisions, e.g. Gold IV
    Winning and losing matches will now cause you to gain and lose League Points (LP)
    Advancing to 100 LP will now start a Division or Promotion Series
    Top players and teams can now advance to the Challenger tier, which is visible to all in the client
    Champion losses and win ratios will no longer be displayed to other players
    Elo ratings have been replaced by matchmaking ratings (MMR) which are no longer displayed
    The time penalties for queue dodging have been shortened and an LP penalty has been added

    Annie
    Annie has received a visual upgrade! Click here for more details.

    Blitzcrank
    Base mana reduced to 240 from 300
    Rocket Grab
    Mana cost increased to 120 from 110

    Cho'Gath
    Feral Scream
    Silence duration reduced to 1.5/1.75/2/2.25/2.5 seconds from 2/2.25/2.5/2.75/3

    Diana
    Pale Cascade
    Adjusted orbs to better account for enemy model size

    Elise
    Neurotoxin
    Mana cost increased to 80/85/90/95/100 from 60
    Cocoon
    Mana cost reduced to 50 from 65

    Ezreal
    These changes are a continuation of our earlier effort to carefully scale back some of Ezreal’s excess power. Although these nerfs affect AP Ezreal, right now we’re focused on stabilizing AD Ezreal. After that we’ll assess the state of AP Ezreal.

    Base movement speed reduced to 325 from 330
    Rising Spell Force
    Duration reduced to 5 seconds from 6
    Trueshot Barrage
    Damage falloff per target hit increased to 10% from 8%

    Heimerdinger
    Though these aren’t all the Heimerdinger changes we’d eventually like to do, these are some quality of life adjustments that should help smooth out Heimer’s current gameplay.

    H-28G Evolution Turrets
    Now displays timer of when Heimerdinger will get his next ammo charge
    Turrets will now attempt to prioritize enemies hit by Heimerdinger’s basic attacks or his CH-1 Concussion Grenade
    UPGRADE!!!
    Cast time removed

    Katarina
    These changes are focused on once again increasing the risk of Katarina’s gameplay by forcing her to build more offensive stats and focus on pulling off well-timed Death Lotuses.

    Bouncing Blades
    Initial damage reduced to 60/85/110/135/160 from 60/90/120/150/180
    Shunpo
    Damage reduction duration reduced to 1.5 seconds from 3
    Death Lotus
    Total ability power ratio increased to 2.0 from 1.75

    Kennen
    Slicing Maelstrom
    No longer has an energy cost

    Lulu
    Pix, Faerie Companion
    Damage adjusted to 9-105 from 15-87

    Master Yi
    Meditate
    Total heal amount increased to 200/350/500/650/800 from 140/280/420/560/700
    Total ability power ratio reduced to 2.0 from 4.0
    Mana cost reduced to 50/65/80/95/110 from 70/80/90/100/110

    Miss Fortune
    Bullet Time
    Bonus attack damage ratio reduced to 0.35 from 0.45
    Targeting cone is now attached to Miss Fortune

    Nasus
    Nasus now gains double the bonus from Siphoning Strike when it’s used to kill more significant (“large”) targets such as enemy champions, cannon minions, the giant wolf or even Baron Nashor. This change reinforces the game’s general reward structure, wherein more important units provide additional rewards.

    Siphoning Strike
    Permanent damage bonus is now doubled to 6 when killing a champion, large minion or large monster

    Nunu
    These changes are focused on forcing Nunu to play more actively in his support role by reducing the power he passively contributes to his allies.

    Base movement speed increased to 350 from 340
    Blood Boil
    Duration reduced to 12 seconds from 15
    Attack speed bonus reduced to 25/30/35/40/45% from 25/35/45/55/65%
    Movement speed bonus reduced to 8/9/10/11/12% from 11/12/13/14/15%

    Olaf
    Undertow
    Slow now fades over the duration
    Vicious Strikes
    Cooldown increased to 16 seconds from 12
    Ragnarok
    No longer passively grants bonus armor penetration
    Now only grants bonus armor penetration while active

    Shaco
    Deceive
    Range reduced to 400 from 500
    Two-Shiv Poison
    Slow reduced at earlier ranks to 10/15/20/25/30% from 20/22.5/25/27.5/30%

    Shen
    Ki Strike
    Cooldown reduction per attack reduced to 1 second from 1.5
    Cooldown reduction per attack while Feint is active reduced to 2 seconds from 3

    Sion
    Sion now receives twice the bonus stats from Enrage when he uses it to kill more significant (“large”) targets such as enemy champions, cannon minions, the giant wolf or even Baron Nashor. This change reinforces the game’s general reward structure, wherein more important units provide additional rewards.

    Enrage
    Permanent max health bonus is now doubled to 2/3/4/5/6 upon killing a champion, large minion or large monster

    Tristana
    Rapid Fire
    Mana cost reduced to 50 from 80
    Explosive Shot
    Damage increased to 110/150/190/230/270 from 110/140/170/200/230

    Tryndamere
    Base Attack Speed increased to 0.670 from 0.644
    Fury decay now begins after 8 seconds of being out of combat from 5 seconds

    Veigar
    Veigar now receives twice the bonus stats from Baleful Strike when he uses it to kill more significant (“large”) targets such as enemy champions, cannon minions, the giant wolf or even Baron Nashor. This change reinforces the game’s general reward structure, wherein more important units provide additional rewards.

    Baleful Strike
    Permanent ability power gain is now doubled to 2 when killing a champion, large minion, or large monster

    Vi
    Updated Recommended Items
    Vault Breaker
    Fixed a bug where Vault Breaker's area of effect was inconsistent at the end area of the dash
    Fixed a bug where Improved Recall was refunding Vault Breaker's cooldown and mana cost
    Excessive Force
    Fixed a bug where Excessive Force could fire multiple times if used on an invulnerable target or while blinded

    Volibear
    Volibear’s base attack speed was below average for an attack-based melee champion. This change helps address this deficiency and helps him clear the jungle.

    Base attack speed increased to 0.658 from 0.625


    Items

    Seeker's Armguard (New Item)
    Recipe: Cloth Armor + Cloth Armor + Amplifying Tome + 125 gold = 1160 gold
    +30 armor
    +25 ability power
    Unique passive: Kills grant 0.5 bonus armor and ability power. This bonus stacks up to 30 times.
    Zhonya's Hourglass
    Recipe changed: Seeker's Armguard + Needlessly Large Rod + 650 gold = 3410 gold (from 3100)
    Ability Power increased to 120 from 100
    Sightstone
    These changes are to reduce the excessive amount of early vision teams can acquire with little cost. This should create more opportunities to gank and reward counter play, especially for junglers.

    Recipe changed: Ruby Crystal + 475 gold = 950 gold (from 700)
    Health increased to 180 from 100
    Gold reward for Sightstone wards increased to 25 from 10
    Ruby Sightstone
    These changes are to reduce the excessive amount of early vision teams can acquire with little cost. This should create more opportunities to gank and reward counter play, especially for junglers.

    Total cost increased to 1550 gold from 1300
    Health increased to 360 from 300
    Gold reward for Ruby Sightstone wards increased to 25 from 10
    Giant's Belt
    Health reduced to 380 from 400
    Warmog's Armor
    Recipe changed: Giant's Belt + Ruby Crystal + Rejuvenation Bead + Rejuvenation Bead = 2830 gold (from 2650)
    Sunfire Cape
    Combine cost increased to 930 gold from 780 (total cost increased to 2650 gold from 2500)
    Fiendish Codex
    This change allows Fiendish Codex and its various build paths to be more versatile and universally attractive for ability power champions.

    Faerie Charm removed from recipe
    Total cost is now 820 gold from 1000
    No longer grants any mana regen
    Nashor's Tooth
    Combine cost reduced to 200 gold from 250 (total cost reduced to 2270 gold from 2500)
    No longer grants any mana regen
    Banner of Command
    Recipe changed: Fiendish Codex + Emblem of Valor + 890 gold = 2360 gold (from 2400)
    Deathfire Grasp
    Recipe changed: Fiendish Codex + Needlessly Large Rod + 880 gold = 3300 gold (from 3000)
    Ability power increased to 120 from 100
    Morellonomicon
    Recipe changed: Faerie Charm + Fiendish Codex + Kage's Lucky Pick + 435 gold = 2200 gold
    Athene's Unholy Grail
    Combine cost reduced to 900 from 920 (total cost reduced to 2600 gold from 2800)
    The Bloodthirster
    Combine cost increased to 850 gold from 650 (total cost increased to 3200 gold from 3000)
    The Black Cleaver
    We are now fairly comfortable with Black Cleaver’s strategic niche, but we want to scale back some excess power.

    Health reduced to 200 from 300
    Maximum stacks increased to 5 from 4
    Armor reduction per stack reduced to 5% from 6%
    Fixed a bug where spells were applying more reduction than intended
    Trinity Force
    Combine cost reduced to 3 gold from 300 (total cost reduced to 3903 gold from 4200)
    Spirit Stone
    Combine cost reduced to 40 gold from 140 (total cost reduced to 700 gold from 800)
    Spirit of the Spectral Wraith
    Combine cost reduced to 100 gold from 400 (total cost reduced to 2000 gold from 2400)
    Frozen Heart
    Combine cost reduced to 400 gold from 500 (total cost reduced to 3000 gold from 3100)
    Doran's Shield
    Health regen per 5 seconds increased to 8 from 5

    Matchmaking
    The matchmaking system will now take into account matchmaking rating and number of wins in the player's current queue when creating matches


    General
    We've made database upgrades which have cleared displayed match history in player profiles. All stats are still stored, but your previous 10 games will not show up.
    Tenacity now appears on the character sheet as a stat.
    All champions with abilities that reduce the duration of disabling effects now gain tenacity instead.
    e.g. Singed, Trundle, Irelia, Garen, etc.
    Champion tenacity stacks with item tenacity, mastery tenacity and cleanse.
    Fixed a bug where Rengar and Kha'zix "On The Hunt" quest might fail to activate when Kha'zix was dead.
    Fixed a bug where chat messages from Anivia would display the incorrect champion name while she was in egg form.
    Inhibitors and turrets now have kill callouts.


    Co-op vs. AI:
    Bots will occasionally chat at the beginning and end of games
    Added Jarvan IV bot to all maps
    Improved retreat logic for bots with dashes.





    That is a TON of nerfs, lol.
     
  3. Unread #2 - Feb 1, 2013 at 6:04 AM
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    Patch 3.01 is here!

    I hope the new ranking system is as good as it sounds. It explains it really good on the youtube video.
     
  5. Unread #3 - Feb 1, 2013 at 7:47 AM
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    Patch 3.01 is here!

    1495 elo because of a glitch where I lost 12 elo. sigh.
    best of luck with the new system!
     
  7. Unread #4 - Feb 1, 2013 at 7:55 AM
  8. szskateman22
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    Patch 3.01 is here!

    The main nerfs/buffs (for chars) that bug me are:

    Blitzcrank's Nerf - He was already a mana hog and now they increased it? I could understand maybe boosting how much his Rocket Grab cost, but taking away his base mana as well...

    Nunu - They reduced the one thing that only does minor crap... Not his super slows... And then they increased his run speed?!

    Sion's BUFF?! You already can barely kill Sion and they buffed him?!

    The items that will make the game more interesting:
    Seeker's Armguard - I was discussing this with my friends last night: This is going to make playing mid a real problem to any AD characters.

    Zhonya's Hourglass + Deathfires Grasp BOTH boosted to 120AP?! Makes buying Rabadon's Deathcap almost a last buy as opposed to a first buy.

    And I don't know if I'm just missing it in the notes we have here... but Trinity Force's (recipe) price was cut from 300 to 3 for Recipe... At least when we read it last night.
     
  9. Unread #5 - Feb 1, 2013 at 8:15 AM
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    S noobies

    Patch 3.01 is here!

    Keen as for the new Ranked system. I'll actually get paired with people with similar stats/skill level as me, provided it's reflective of what Riot say. Let's hope it's not a let down.
     
  11. Unread #6 - Feb 1, 2013 at 11:14 PM
  12. Alex_J_Leon
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    Patch 3.01 is here!

    I'm so glad they made my Trinity andddd my Nashor cheaper... By the time I get Nashor I don't need the mana regen =p.
     
  13. Unread #7 - Feb 2, 2013 at 4:40 AM
  14. Jay Zee
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    Jay Zee <3 Alex_J_Leon dogo pls <3
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    Patch 3.01 is here!

    Sion was one of the worst champs in the game, AP Sion was barely playable and AD was just no lol.


    Yup, new recipe is 3 gold to reflect the "Trinity" aspect of the name ;)
     
  15. Unread #8 - Feb 2, 2013 at 5:27 AM
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    Patch 3.01 is here!

    Hate the point loss for dodges aswell. Why have timers and point loss. I learnt the hard way, gg 20 points.
     
  17. Unread #9 - Feb 2, 2013 at 7:48 AM
  18. Alex_J_Leon
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    Patch 3.01 is here!

    Wait... is the unranked matchmaking affected by this? I had awful teams and I've never had such awful teams before this update... Maybe I was just unlucky but it was like the matches I see in the Tribunal.. the matches I thought were only in Elo Hell or something.
     
  19. Unread #10 - Feb 2, 2013 at 8:16 AM
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    Patch 3.01 is here!

    Does anyone know how long your grace period is after moving to a new division? How many loses are you allowed before you drop back to the previous division?
     
  21. Unread #11 - Feb 2, 2013 at 8:17 AM
  22. Lostgamer911
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    Patch 3.01 is here!

    I think I lost points for raging quiting a ARAMS game lol..
     
  23. Unread #12 - Feb 3, 2013 at 10:17 AM
  24. Jay Zee
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    Jay Zee <3 Alex_J_Leon dogo pls <3
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    Patch 3.01 is here!

    Yeah they updated the way matchmaking works based on wins I think.
     
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