[Guide] Insane magic experience p/hr

Discussion in 'RuneScape Miscellaneous' started by Drolsinatas, Mar 8, 2012.

[Guide] Insane magic experience p/hr
  1. Unread #1 - Mar 8, 2012 at 3:25 AM
  2. Drolsinatas
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    [Guide] Insane magic experience p/hr

    *You can obtain 400k-600k magic exp/hr with this method!*

    Requirements:
    Lunar Diplomacy completed
    Lunar Spell book enabled
    The ability to cast 'heal other'
    A large stock of 'heal other' runes
    Another player with the same requirements

    This will be very straight forward and is not that difficult to preform. You and another player/friend would go into a safe clan wars portal and you would damage your friend past 80% health. At that point you cast 'heal other' or 'heal group' on the user which causes your hitpoints to deplete 70%-80% of what it was.

    At this point the other user can cast the same spell on you which would heal your character and damage his. Repeat the process by spam clicking the other user with the spell while the other user spams the spell on you and there you go. It gives around 188 experience per cast and you can cast it roughly 2-3 times before you can cast 1 high alch. You can also cast the spell then swiftly high alch and cast it again - fairly easy for additional experience per hour.

    This method is extremely expensive but if you are looking to get 92-99 swiftly then I'd highly advise you to try this method out. I'm not sure if they've patched this method seeing I was one of the few who really used it when the lunar spells were released. It may have become popular over the years so please correct me if this has been patched - I just thought I'd share this to the community :) Happy maging!

    -Drol
     
  3. Unread #2 - Mar 8, 2012 at 1:31 PM
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    [Guide] Insane magic experience p/hr

    If this still works well done, too bad I already have 99 magic though :(
     
  5. Unread #3 - Mar 8, 2012 at 2:01 PM
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    [Guide] Insane magic experience p/hr

    It's a great method after 99 magic seeing you can increase your global rank in the magic skill. Personally I enjoy having tons of left-over exp after I obtain a 99 so I increase my overall exp and the exp in that specific skill. So if you ever wanted to obtain 200m magic experience it's possible - not to mention a very fast method to complete such a goal.
     
  7. Unread #4 - Mar 8, 2012 at 3:28 PM
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    [Guide] Insane magic experience p/hr

    You can't cast the spell then swiftly high alch since High Alchemy is not a lunar spellbook spell. And if you mean spellbook swap, that's not very swift :p
     
  9. Unread #5 - Mar 8, 2012 at 4:09 PM
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    [Guide] Insane magic experience p/hr

    Nice guide, will have to try this ^
     
  11. Unread #6 - Mar 8, 2012 at 8:11 PM
  12. Drolsinatas
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    [Guide] Insane magic experience p/hr

    Sorry that it was so short. If you need any help just let me know and please PM me with the results because if it does not work anymore I will get a mod to delete this thread seeing it's useless to have a broken method on here and for people to waste their money on something that may not work anymore.
     
  13. Unread #7 - Mar 9, 2012 at 12:31 AM
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    [Guide] Insane magic experience p/hr

    Friend just said in msn it is still working.

    Cheers
     
  15. Unread #8 - Mar 9, 2012 at 1:32 AM
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    [Guide] Insane magic experience p/hr

    how much gp loss per hour is it ?
     
  17. Unread #9 - Mar 9, 2012 at 3:59 AM
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    [Guide] Insane magic experience p/hr

    It still works, also casting vengeance every 30 secs helps too :) ^

    edit: also you can heal group anywhere in the game, so be it soulwars where no random events occur and autoclick your way to 99 ;)
     
  19. Unread #10 - Mar 9, 2012 at 9:15 AM
  20. Drolsinatas
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    [Guide] Insane magic experience p/hr

    Thanks for verifying that it works in-game guys. I'll keep this thread up if that's the case. Abuse it while you still can - I'm sure it will be fixed soon.
     
  21. Unread #11 - Mar 9, 2012 at 2:49 PM
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    [Guide] Insane magic experience p/hr

    I wonder how much 94-99 mage would cost?
     
  23. Unread #12 - Mar 9, 2012 at 5:04 PM
  24. Drolsinatas
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    [Guide] Insane magic experience p/hr

    It used to cost around 60-ish mill a year or two ago. I'm not sure how much it would cost now but I believe the max would be around 90m. But hey, you can get 94-99 in a matter of hours instead of days =)
     
  25. Unread #13 - Mar 10, 2012 at 6:30 AM
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    [Guide] Insane magic experience p/hr

    nice tip :)
     
  27. Unread #14 - Mar 10, 2012 at 8:46 AM
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    [Guide] Insane magic experience p/hr

    I knew this before and it really works. Thanks for a share to others :D
     
  29. Unread #15 - Mar 10, 2012 at 11:53 AM
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    [Guide] Insane magic experience p/hr

    Thanks for this. 94-99 should be a piece of cake now.
     
  31. Unread #16 - Mar 12, 2012 at 7:47 PM
  32. Drolsinatas
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    [Guide] Insane magic experience p/hr

    Anytime. I'm just glad multiple users can confirm this works. I may request a mod to take this thread down over a period of time seeing I do not want this to be leaked but for so long. Just giving you all a fair warning.

    -Drolsinatas
     
  33. Unread #17 - Mar 12, 2012 at 10:46 PM
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    [Guide] Insane magic experience p/hr

    Sounds like the healing spell with a veng added in every 30 seconds would be some great exp. Maybe I'll use it soon, thanks!
     
  35. Unread #18 - Mar 13, 2012 at 1:39 AM
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    [Guide] Insane magic experience p/hr

    Sounds like something Jagex would overlook. I would of thought they learned their lesson from Cursed Y0u and the charge spell abuse
     
  37. Unread #19 - Mar 13, 2012 at 2:44 AM
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    [Guide] Insane magic experience p/hr

    There is no abuse here, it's an old expensive way to train magic. If there was a way to do it free I would understand patching it, but for the price you pay for it I don't see why it would be "patched" when it's not a bug in the first place; it's working as intended
     
  39. Unread #20 - Mar 13, 2012 at 4:28 AM
  40. Drolsinatas
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    [Guide] Insane magic experience p/hr

    Agreed. There's absolutely no abuse here seeing the way you use the spell is implemented in the game for a reason - to heal other players by sacrificing your own health. That's the point of the spell.

    If they patched it so it did not sacrifice your health then that would be absolutely outrageous seeing that takes the fun out of the spell in the first place. I highly doubt this would be patched and this is in no shape or form a glitch - it's using jagex's magic system along with an abusable technique that can obtain you 92-99 magic within a few hours.

    There used to be a bug back in the early runescape days where I mahatma I founded the 'charge' bug where you'd spam click the spell 'charge' and it would obtain you an insane amount of magic exp per hour.

    Now with this spell in specific, think about it. It's meant for you to heal another player by sacrificing your own hitpoints meaning if two players kept healing eachother what's the problem with that? It just requires good timing. I just don't see how it's a bug.
     
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