[Tut] Using specular in C4D [Tut]

Discussion in 'Graphics Resources and Discussion' started by Noam, Jan 8, 2012.

[Tut] Using specular in C4D [Tut]
  1. Unread #1 - Jan 8, 2012 at 11:02 AM
  2. Noam
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    [Tut] Using specular in C4D [Tut]

    Hello Everybody, this is just a quick tutorial I suggest you look at if you use C4D and do not know what "Specular" is.
    I am reposting this in the tutorial section because I feel there is a need for it again

    1. Accessing the specular menu:

    Create a material in C4D by double-clicking the materials window.
    [​IMG]
    Next, Double click the material you create.
    [​IMG]
    There is a set of tabs to the left, click Specular
    [​IMG]

    2. Changing the setting in the specular menu:

    Either select an option from the dropdown menu,
    [​IMG]
    or uncheck the checkbox next to the place where you originally entered the specular menu from.

    3. Results:

    [​IMG]
    Notice how the plastic has alot of glare and the color is distorted.
    The metal is rather dark.
    The colored option is balanced, and very similar to the none option.

    4. My recommendation:

    Plastic: NEVER use plastic - However, this is default
    Metal: Use it for backgrounds, but only if you have to
    None: Use this

    Good luck!
     
  3. Unread #2 - Jan 9, 2012 at 9:15 PM
  4. Spraynwipe
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    [Tut] Using specular in C4D [Tut]

    Thread title changed per request. Nice tut too :)
     
  5. Unread #3 - Jan 10, 2012 at 8:43 PM
  6. Imagine
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    [Tut] Using specular in C4D [Tut]

    I remember seeing this tut somewhere :S
     
  7. Unread #4 - Jan 10, 2012 at 9:11 PM
  8. Noam
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    [Tut] Using specular in C4D [Tut]

    Thanks spray. Having [Tit] in your title is, while sure to draw in pageviews, not exactly the best choice here lol.
    Imagine, this is a repost, it got lost in GFX discussion after the revamp of the GFX section.
     
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