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Combat System

Discussion in 'Archives' started by clamsd101, Feb 5, 2009.

  1. clamsd101

    clamsd101 Newcomer

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    Combat System

    I got inspired by the new Prince of Persia game to make this system. It's a bit like the combat of where it came from. You basically have a ring and you can leave it by turning around and running. You would have a small amount of skills or spells and there isn't energy or mana they just have a cool down (quick skills would have little cool down and heavy attacks would have a bigger one). The health system is also based on Prince of Persia except for the bar is setup different. There is a marker in the middle of the bar. On the left side is red and on the right is blue. Red is the attacker and blue is the defender. When one of the combatants is struck by one of the other combatants on the opposite team, that team gets more of their color filled in the bar. This can work the same for teams of people also. For teams though if you were dieing the screen would go to a higher contrast for a specific level of health. Black and white being death. Also field of depth and motion blur should be (optionally) enabled for this cause they look good.

    Any ideas to add.
     
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