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Pros and Cons: 1 def pure vs. Zerker

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Hey all, I was wondering what you believed was the pros and cons against 1 def pures and zerkers. I have a friend that's a zerker and I currently have a 1 def pure and we were kinda debating the pros and cons to the different pures. So I was wondering what you guys think about them? Would you be a zerker or a 1 def pure. List pros and cons for the pure you pick.

Thanks in advance.
 
Hey all, I was wondering what you believed was the pros and cons against 1 def pures and zerkers. I have a friend that's a zerker and I currently have a 1 def pure and we were kinda debating the pros and cons to the different pures. So I was wondering what you guys think about them? Would you be a zerker or a 1 def pure. List pros and cons for the pure you pick.

Thanks in advance.

It all depends. It's all about the person pking on the character rather then the character itself.

Say you have a Pure with 60 attack 99 str 1 def, Vs a Zerker with 60 attack 45 defence 99 strength.

In any normal case you would most likely win as a Zerker because of the minimum attack and the 45 defence, however if you get a real pker with 99 range aswell as strength then the pure will most likely win because he has better experience.

A maxed hybrid Vs a Maxed Zerker would be a equal fight because the hybrid has enough experience to be able to fight vs defence well.

Stats only play a small portion in the pking roll, the person pking on the account is the main thing.

You can be a pure and kill a Zerker, easily if you have the experience, or the other way around. It all depends.

ZERKER pure wins all the way check out my youtube vids to see my maxed zerker pure! :laugh: http://www.youtube.com/user/GodexProductions

No one wants to watch your terribly edited videos.
 
I'm not really looking for who would win in a fight between them. I'm looking to see which one is generally better then the other at pking.
 
I'm not really looking for who would win in a fight between them. I'm looking to see which one is generally better then the other at pking.

Zerkers = When PVP was released most of my 1 Def pure friends got 45 defense because in Bh you could be a maxed Zerker pure and you'd be versing people with 70 defense and you'd get raped. So when PvP came out it made it fair.

Pros =
Rune Pures are one of the most versatile types of accounts in all of runescape that will be able to max out all of their offensive skills and still have low enough combat to enter the mid-level crater in Bounty Hunter. A maxed rune pure's combat level is 106.975 with 45 defence and 53 prayer, or 112.53 with 45 defence and 99 prayer (some people don't consider it maxed until it has 99 prayer as well), while the maximum combat level allowed to enter mid-level crater is 112.999.

The main point of any type of pure account is to knock-out your opponent very quickly, and that is no different for a rune pure. The only differences between a rune pure and a normal pure is that a rune pure has a decent amount of defence, rune armor, and up to a +126 Strength bonus. With this massive strength bonus, a rune pure is able to hit up to 44 with an abyssal whip, 42 with a dragon scimitar, and 39-39 with the dragon dagger special attack.

This sufficient amount of defense also makes it easier to do skills such as rune crafting through the abyss, training the slayer skill, and just doing normal training. It also allows you to wear all armors from bronze to rune and rock-shell.

Cons =
Like each type of pure, a rune pure also has many cons. Though 45 defence gives more protection than 1, 10, 20, or 30, it still is not much compared to the 112+ combat players in mid and high craters who have 70+ defence. You will still get spec'd out fairly easily, which is why you must know how to take hits and when the right time to eat is.

Not only do you have to worry about the high defence players, but with 70+ defense comes a new prayer; Piety. Piety is a prayer that was released with the quest "King's Ransom" alongside another prayer, chivalry. Chivalry requires 60 prayer, as well as 65 defense and the completion of "King's Ransom." It increases your defence by 20%, strength by 18%, and attack by 15%. The other prayer, Piety, requires 70 prayer and 70 defence, along with completion of "King's Ransom." It gives players an increase of 25% to defence, 23% to strength, and 20% to attack. Not only do these new prayers give an extra 20-25% to their already-higher defence, but they also raise the users' max hits to 49 with an abyssal whip, 45 with a dragon scimitar, and 43-43 with the dragon dagger special attack.

With high defence also comes more access to better armor such as Barrows armor, dragon armor and boots, granite, crystal shield, and the dragon-fire shield. Barrows armors are not only incredibly strong, but when worn as complete sets, have special abilities. For example, the Dharok set has the ability to hit higher when you are on low health. The max hit for someone wearing full dharoks with one hit-point and piety is 86, which is extremely high, seeing as the maximum hit-point level is 99, or 114 if you drink a saradomin brew. The Dragon-fire Shield is also very deadly. Not only does it give the user +75 in all defense statistics, but it also gives a +7 strength bonus and has a special attack which can hit up to 30 damage!

IMO Zerkers FTW. A great guide can be found here to make the ultimate Zerker Pure

I hope i helped :)

Source on the Quote Here
 
ZERKER PROS/CONS
Zerkers have to worry about rune defenders and torsos. Well, if they want to be good.
The 40/45 def raises combat a lot.
Zerkers can have a higher str bonus.


1 DEF PROS/CONS
1 Def is lower combat, which is better.
Less str bonus.
Can be hit harder on.
 
Zerkers fail, in every aspect. A maxed zerker is combat 104, and they cant even compare there skills with ranged tanks, which is the same combat.
 
Zerkers fail, in every aspect. A maxed zerker is combat 104, and they cant even compare there skills with ranged tanks, which is the same combat.
Lol? Range tanks are mostly built upon random hits with Cbow.

Zerkers own pures. So what you're lower combat. With lower def you can't experience the game as much as zerkers, your money making ways are limited. Even though you fight higher levels, it also holds the possibility to get higher loot than monk robes, dds, and sharks.

Pures are cool, but meh, i'd still go with Zerkers.
 
In my opinion, Zerkers are much more fun to pk with. It allows you to do all of the fun stuff (abyss craft, castle wars, and fight pits) without being owned too badly. There are a lot of quests and mini-games that need to be done before you can be a successful zerker, but I enjoy quests, so it makes it even better.

Pures, on the other hand, are more fun to be skillers on. It looks much more impressive to have multiple skill capes at such a low level. They are decent pkers if fighting another pure. Pures are more for showing off, really.
 
It all depends. It's all about the person pking on the character rather then the character itself.

Say you have a Pure with 60 attack 99 str 1 def, Vs a Zerker with 60 attack 45 defence 99 strength.

if you get a real pker with 99 range aswell as strength then the pure will most likely win because he has better experience.

A maxed hybrid Vs a Maxed Zerker would be a equal fight because the hybrid has enough experience to be able to fight vs defence well.

No.
A maxed Pure wouldn't beat a maxed zerker.

I think if you are unsure about which account to make start with a 1 def pure and play untill youg et bored then turn it into a zerker.

Pro Zerker:
Higher max hit.
Opens up alot of places to train.
Generally better loot because you are fighting higher levels.
Makes skilling easier.

Cons zerker:
CB level is higher.
 
To be honest, Lvl 1 Def Pures have like 20 second fights, if you want a decent fight you would have to be Zerker. I also prefer 75 def over 45 :).

What failboat did you get off of. Pures have more, or a greater advantage in a fight, depending on the person pking on the account.

People can have amazing Zerkers and get dropped by Pures just because the person pking on the account has no experience pking whatsoever.
 
I have had an insane rune pure which got banned, it had max strength bonus (barrow gloves, fire cape) all with 82 attack, 96 strength, 45 defence and 52 prayer.


Pro's of Berserker Pures:
Allows Max Strength Bonus
Hit's Incredibly High
Allows Vengeance
Vs's Higher Levels and therefore gets better loot

Cons of Berserker Pures
Takes a lot of planning to make a REAL berserker pure, i mean getting barrow gloves and still keeping 45 defence and 52 prayer, most people fuck up and get 46 - 50 defence from quests.
Takes a long time to make due to all the additional quests that need to be done
Gets owned by tank rangers
Can be expensive to replace pk'ing items when you die.

Pro's of 1 Defence Pures
Very easy to make, requires minimal quests
Very quick to make
Very cheap to replace items when you die (the most expensive items that need to be replaced are a dds and black hide chaps, which isn't much in comparison to a berserker pure)
If you are a pj nerd, then a 1 defence pure is more beneficial
Owns low level rune pures, rune pures suck until they are about level 85 combat, but you still see lots of them around level 70 - 85.

Con's of a 1 Defence Pure
Gets destroyed by tank rangers
Doesn't get much loot since players its combat level don't wear much expensive items
Low strength bonus



That's all i can think of right now.
 
I believe that you shouldn't get 45 def unless you got at least 85+ strength.
I always see people making idiotic 45 def pures with just 70 ish str... seriously, you would be like lvl what, 82 when everyone else your level will have 99?
 
1 defence is better for the following reasons:

1 Defence pures don't need hours and hours of work and expensive gear to pk with.

Zerkers NEED (to be good) the following:

Berserker helmet =60-80k
Fury = 2.4-2.6mill
Fighter torso = takes SEVERAL hours to get and you lose it on death
Rune platelegs = 45k
Rune boots = 40-60k?
Berserker ring = 2.9mill
Firecape = VERY hard to get, lost on death
Barrows Gloves. 100k


So when you die on a zerker, you lose TONS of good items + cash.

When you die on a 1 defence account, you only lose ghost robes/black d hide/food etc. never totaling more than 500k for a death. (unless risking claws/whip/dbow etc)
 
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