How to find coordinates?

Discussion in 'RuneScape 2007 Cheating' started by Bangclaw, Jul 25, 2014.

How to find coordinates?
  1. Unread #1 - Jul 25, 2014 at 10:43 AM
  2. Bangclaw
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    How to find coordinates?

    Is there a list of common coordinates? I have an auto walker but I would like coordinates to places such as Dwarven mines!
     
  3. Unread #2 - Jul 25, 2014 at 10:46 AM
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    How to find coordinates?

    If you are using TopBop: View->Development->Local Player Location
    [​IMG]
     
  5. Unread #3 - Jul 25, 2014 at 2:25 PM
  6. Bangclaw
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    How to find coordinates?

    Yeah I'm making my own list for now, I was hoping maybe a popular list was compiled. I'll make one though.
     
  7. Unread #4 - Jul 25, 2014 at 4:31 PM
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    How to find coordinates?

    Depends on the bot you're using, but all should have a debug option to show that tile you are on.

    You could always suggest to the scripter to hard-code in locations that way you don't need to look anything up.

    This AIO walker at TRiBoT has a bunch of locations hard-coded in:
    https://tribot.org/forums/topic/186...own-locations-★-supports-doorsstairs-★-free◄/
     
  9. Unread #5 - Jul 26, 2014 at 2:13 PM
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    How to find coordinates?

  11. Unread #6 - Aug 9, 2014 at 10:33 PM
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    How to find coordinates?

    Very good thinking. I always though auto-walkers were completely pointless. Now I realize and have recollection of how shitty it is when walking somewhere, you just so happen to run out of energy, and have to tediously click every 4 seconds to the next spot on the mini-map. I always had a confusion towards auto-walkers. I guess regardless of how pointless it may be, it still takes the same amount of time to do it manually compared to with a bot... So it pretty well is a complete different level of laziness. (Not bashing just find it hilarious, I'm very lazy 90% of the time too, hence why we bot.)
     
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