Basic Armor System

Discussion in 'Archives' started by jdsfighter, Aug 4, 2008.

?

Should the armor system be attribute based

  1. Yes

    4 vote(s)
    40.0%
  2. Nah, just leave items as items, no mods.

    6 vote(s)
    60.0%
Basic Armor System
  1. Unread #1 - Aug 4, 2008 at 2:35 PM
  2. jdsfighter
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    Basic Armor System

    I was thinking about how the armor and weapon system should work. Should it be like runescape and the items just be better up by type or should be build off of runescape's system or should we make item "shells." By this I mean should we make basic items that can be spawned with a multitude of attributes. Different attack rates, defense levels, character attributes, added abilities, etc.
     
  3. Unread #2 - Aug 4, 2008 at 2:59 PM
  4. hauntedishacked
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    Basic Armor System

    I'm just for all keeping it simple, but with different wield modes, for example let a shield have a huge def bonus, then The warrior is the tank class. med damage/ high def, while the Assasin/Rogue/Ninja has the duel wield option
    with med armor.
     
  5. Unread #3 - Aug 4, 2008 at 5:49 PM
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    Basic Armor System

    I like the mods idea personaly. that way people can't be like "I have better equipment than you, your a noob" just from looking at you. Also in pvp i think its funner to not know exactly what your up against. Also a disadvantage is that it might mess with the economy. Like in maplestory(this is from personal experience) It seems like theres all these weapons with +5 jump or whatever and no one really seems to know the price.
     
  7. Unread #4 - Aug 4, 2008 at 8:06 PM
  8. Dark boy42
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    Basic Armor System

    Head
    Shoulder1
    Shoulder2
    Chest
    Gloves
    Necklace
    Ring1
    Ring2
    Ring3
    Ring4
    Ring5
    Leggings
    Anklets
    Boots

    Each can be equipped with an attatchment made by other players. (I smell professions :) )
     
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