Ten's User Education Application [RIPPED]

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Ten's User Education Application [RIPPED]
  1. Unread #1 - Jun 8, 2007 at 9:32 PM
  2. Ten
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    Ten's User Education Application [RIPPED]

    Hello Sythe.org i am Applying to be an offical Educator for you.

    I am making Guide's for Runescape.com. Heres some More to come.


    Kalphite queen Guide.

    Combat Level: 333
    Hit Points: 985
    Attack Style: Melee, Range, and Magic
    Prayer Usage: Melee, Range, and Magic
    Defenders: Kalphite Workers, and Kalphite Guardians

    The Kalphite Queen is one of the most powerful Monsters in the world of RuneScape. She has a Combat Level of 333 and is protected by Workers and Guardians. The Queen has two forms. Both forms can inflict heavy damage on anyone who dares to attack her. First of all she has a dangerous Magic Attack, which can hit many Players at the same time, and her Ranged attack can do massive damage as well. To protect yourself from these attacks, I recommend that you bring (4) dose Prayer Potions, and use Protect from Magic and Protect from Missiles (Protect from Magic is recommended since it will end up bouncing around and hitting a lot of Players). The Kalphite’s Lair is located just southwest from the Shantay Pass in Al Kharid. The Dungeon/Lair is long and filled with Kalphite Bugs. These Bugs are able to poison you once they attack, so watch out.

    Drop List:

    Magic Runes - Air Runes (505), Blood Runes (5), Cosmic Runes (50), Death Runes (15), Fire Runes (105), Law Runes (20), Nature Runes (67-150), Water Runes (765).

    Other - Wine of Zamorak (5), Oyster pearl (3), Lobster (4), Amulet Of Power, Gold Pieces (3,000), Gems, Adamantite Spear, Rune Chain, Rune Med, Rune Hatchet, Rune Warhammer, Rune Bar, Rune Square, Rune Two-Handed Sword , Half of a Key, Dragon Chainbody, Shield Left Half (Dragon Square), Dragon Med Helm, Lava Battlestaff, Mithril Arrows (500), Rune Arrows (100), Dragon Bones (5), Silver Ore (100).

    The Kalphite Queen's Forms & Bugs

    The Queen has two forms, one is a Bug form, and the second is a Red Wasp form.
    [​IMG]


    1st Form: The Queen uses a combination of Protect from Missiles and Protect from Magic at the same time, so the best way to attack her is by using Melee. It’s also best to get your Team to spread out around the Queen. This way nobody will take allot of damage, because the Queen won't know whom to attack. If you all stay in one spot, the Queen will face only that spot and continually attack with her Magic and Ranged attacks. If you guys spread out, It will take the Queen some time to turn around, so you can attack her more often, without taking as much damage.

    [​IMG]

    2nd Form: The Queen has turned from Bug to Wasp. She is now able to fly around. The best way to take her down is by ranging her since she is using Protect from Melee. So bring your best Range Gear, Arrows (Rune), and a few Range Potions (4 dosed). It’s been said by Players that you can use the Level 28 Workers to cover yourself from the Queen, so that she is unable to do Melee attacks on you.

    Bugs:

    [​IMG]


    Worker – Combat Level 28

    [​IMG]

    Soldier – Combat Level 85

    [​IMG]
    Guardian – Combat Level 141

    __________________________________________________ ______________________
    Location of The Kalphite Queen

    In order to get to the Kalphite Queen, you need to buy a Shantay Pass Ticket at the Shantay Pass Store south of Al Kharid. Once you get your Pass, you are able to enter the Desert. Make sure to take two Ropes with you ( the Ropes stay at the Entrance, so you only need two Ropes per Team). Head southwest from the Shantay Pass until you see a Tunnel. use your Rope to climb down into the Dungeon.



    Equipment for Survival and Combat




    Survival Items:

    Food – Food is a must if you want to survive the Queen’s killer hits. Lobsters, Swordfish or Sharks are the best choice of Food, as they heal a great amount of Hitpoints.

    Armour – Is another must to survive. Range Gear is the best Armour to wear to protect yourself from the Queen’s Magical chain hits, this is a white Magic Spell that hits and bounces off every Player in the Dungeon. The second best to take is a Dragon Medium Helmet to defend yourself from the Queen’s Range attack.

    Teleport Runes - Use Spells that require less different types of Runes such as Camelot Teleport and Ardougne Teleport, because you will need the Inventory space for Food and Potions.

    Ring- In case you run out of Food, and are starting to get low on Hitpoints, the Ring Of Life could prevent you from losing all your valuable Items when dying. This Ring will teleport you to your respawn point ( Lumbridge or Falador) as soon as you have less than 10% of your Hitpoints left. However, it is possible that you get hit for more than that, so it's not a certainty that you will get out unharmed with all of your Equipment.

    Potions/Prayer – Prayer Potions and (Super) Anti-Poison Potions are a must. Prayer Potions restore about 36% of your Prayer Points. The Queen, the Workers and the Guardians can poison you. Use an Anti-Poison Potion to cure yourself, or a Super Anti-Poison Potion to cure and protect yourself from getting poisoned again for a short period of time.

    Boots and Capes - It would be a good idea to wear Leather Boots and a Cape, as thy provide a small Defence bonus as well.

    If you need an idea of what Combat Level you need to go fight the Queen, Here are My Mate's Levels:
    Hitpoints: 80
    Attack: 76
    Strength: 75
    Defence: 80

    If you decide to go, I recommend going with:

    Sharks
    Prayer Potions, Super Strength Potion, Super Defence

    Potions, and Super Anti-Poison Potion s(4) doses each.

    Ring of Life

    Teleport Runes, and other things you think that may help you out.

    You may not be able to kill the Queen in the first trip, but that's alright. If you have done damage to the Queen in her first Form and need to teleport out for some more Food and Prayer Potions, or a different Weapon, then resupply quickly and run back to the Queen's Lair and continue to fight her.

    Weapons:

    It is best to take a Dragon Weapon if you're going to use Melee attacks, and if you're going to Range, use a Magic Shortbow with Rune Arrows. If you're afraid of dying and losing your Items, you can bring the Crystal Bow instead.

    Dragon Halberd is commonly used since it has a good Slash Attack Bonus, and a Strength Bonus.

    Dragon Battle Axe is also used by allot of Players. It has a Strength Bonus as well, and when powered up with the special, it can do a fair amount of damage.

    Dragon Dagger (p)/(s) is a good and fast Weapon for Players with high Attack Levels. While using a Poisoned Dagger, there is a chance that you will poison the Queen, meaning she will lose a small amount of her Hitpoints every few minutes.


    Firecaping Guide:
    Table of Contents:

    • (1A) Requirements
    • (1B) Equipment list
    • (1C) Item list
    • (1D) Equipment Stats
    • (1E) Information
    • (1F) Monster List
    • (1G) Strategies
    • (1H) Victory

    __________________________________________________ _______________________
    (1A)
    Requirements:

    Combat: 100+
    Range: 70+ (80+ range is your best choice)
    Prayer: 60+
    Armor: A set of Guthans is not always needed (optional)
    __________________________________________________ _______________________

    (1B)
    Equipment list:

    • Verac's Helm
    • Verac's Skirt
    • Ranger Boots (recommended)
    • Archer Ring (optional)
    • God prayer cloak (best choice) ~Guthix cloak is cheapest~
    • Glory \ Fury amulet (fury is best for prayer\defense stats)
    • Blk vambs \ Barrows Gloves (one range point difference)
    • Blk D'Body \ Karil Top
    • Karils X-Bow \ Crystal Bow x2 [In the long run, crystal bow is cheaper.]
    • Full Guthan (optional, but is recommended)
    __________________________________________________ _______________________

    (1C)
    Item list:

    • Super Restore potions (4) x 21 (recommended more than prayer potions)
    • Saradomin Brew (4) x 6 (recommended)
    • Wild Pies x 2 - 3 (optional) [raise range stat] 2 bites heal 22 hp
    • Ranger potion (4) x 1 (optional)
    • Sweets x ??? [treasure trail item, stacks and recovers hp. any number of them] (optional) mostly pures use this item.
    [​IMG]
    __________________________________________________ _______________________
    (1D)
    Equipment Stats:

    Black D'hide Body

    Attack: Stab +0, Slash +0, Crush +0, Magic -10, Range +30
    Defense: Stab +55, Slash +47, Crush +60, Magic +50, Range +55
    Other boosts: Strength +0, Prayer +0.


    Black D'hide Vambraces [spiked]

    Attack: Stab +0, Slash +0, Crush +0, Magic -10, Range +11
    Defense: Stab +6, Slash +5, Crush +7, Magic +8, Range +0
    Other boosts: Strength +2, Prayer +0.


    Ranger Boots

    Attack: Attack stab 0, slash 0, crush 0, magic -10, range 8;
    Defense: stab 2, slash 3, crush 4, magic 2, range 0
    Other boosts: Strength +0, Prayer +0


    Guthix Cloak/Saradomin Cloak/Zammy Cloak

    Attack: Stab +0, Slash +0, Crush +0, Magic +1, Range +0
    Defense: Stab +3, Slash +3, Crush +3, Magic +3, Range +3
    Other boosts: Strength +0, Prayer +3


    Verac pl8 Skirt

    Attack: Stab +0, Slash +0, Crush +0, Magic -21, Range -7
    Defense: Stab +85, Slash +82, Crush +83, Magic +0, Range +84
    Other boosts: Strength +0, Prayer +4


    Verac Helm

    Attack: Stab +0, Slash +0, Crush +0, Magic -6, Range -2
    Defense: Stab +55, Slash +58, Crush +54, Magic +0, Range +56
    Other boosts: Strength +0, Prayer +3


    Glory Ammy

    Attack: Stab +10, Slash +10, Crush +10, Magic10 , Range +10
    Defense: Stab +3, Slash +3, Crush +3, Magic +3, Range +3
    Other boosts: Strength +6, Prayer +3


    Crystal Bow [Full]

    Attack: Stab +0, Slash +0, Crush +0, Magic +0, Range +100
    Defense: Stab +0, Slash +0, Crush +0, Magic +0, Range +0
    Other boosts: Strength +0, Prayer +0

    As your Crystal Bow starts to degrade the range boost that it gives decreases.

    __________________________________________________ _______________________

    Stat Boost Total:
    [​IMG]
    Attack: Stab +10, Slash +10, Crush +10, Magic -51 , Range +150
    Defense: Stab +209, Slash +201, Crush +214, Magic +66, Range +201
    Other boosts: Strength +8, Prayer +13
    __________________________________________________ _______________________


    (1E)
    Information:

    Inside the Fight Caves Mini-game, your goal is to last as long as you can inside the cave. In the beginning you will start out by being attacked by a small group of bats-like-things called (Tz-Kih)-level 22. As you progress in your massacre, your enemies will become harder, and harder. The monster you will fight last will be, (TzTok-Jad)-level 702. There will be 63 waves of monsters in all. This Mini-game takes about two to three hours. ( 2-3 hr.) Dwarf Multi-Cannons are not useable in the Fight Caves Mini-game.

    Logging out:

    If you need to log out while inside the Fight Caves Mini-game, it will save your progress automatically for when you log back on, and you will resume fighting the next wave of monsters. When you click the "log out" button, a message will pop up saying, "if you log out before you have finished the wave of monsters, your progress will not be saved", but logging out after the wave of monsters you are currently on, it will save your progress. In order to save your progress, you must kill all the monsters currently inside the cave, and it will say "You cannot log out until 10 seconds after combat". This will let you know that you have killed every monster in the cave in that wave, and lets you know that it is safe for you to log out. DO NOT LOG OUT DURING THE POINT OF THE Ket-Zek-(level-360) and FORWARD, because you might not be able to turn your protection prayer on fast enough, and might get hit with 50+ damage.

    __________________________________________________ _______________________

    (1F)
    Monster List:

    This part of the guide will tell you the amount of (HP), type of attacks the monsters use, how much of a threat each individual monster is, and information about the individual monsters (including each monsters individual combat level).

    Tz-Kih-Level 22
    [​IMG]
    Hp: 10
    Attack style: Melee
    Threat: High
    Info: Each time a Tz-Kih attacks you, your prayer will be reduced by one point plus the amount of damage it deals to you (even if it does no damage at all).

    Tz-Kek-Level 45
    [​IMG]
    Hp: 20
    Attack style: Melee
    Threat: Low
    Info: When you attack a Tz-Kek-(Level 45) with a melee attack, its body acts like a ring of recoil on you and you will take 1 damage every time you hit it with a melee type attack. Mage attacks, and Range attacks are not affected by this effect.

    Tz-Kek-Level 22
    [​IMG]
    Hp: 10
    Attack style: Melee
    Threat: Low
    Info: After you kill a Tz-Kek-(Level 45), two of these monsters will spawn where it died. (These do not have the recoil effect)

    Tok-Xil-Level 90
    [​IMG]
    Hp: 40
    Attack style: Range, Melee
    Threat: Moderate
    Info: These monsters are not a big threat unless you are fighting them in the same wave as Ket-Zek-(Level 360).

    Yt-MajKot-Level 180
    [​IMG]
    Hp: 80
    Attack style: Melee
    Threat: Moderate, High
    Info: Yt-MajKot-(Level 180) are able to heal themselves and other monsters, but only if you are standing close enough to where they can attack you. These are fairly easy to kill with range in the safe spot.

    Ket-Zek-Level 360
    [​IMG]
    Hp: Around 160
    Attack style: Mage, Melee
    Threat: High
    Info: These monsters are harmless if you are standing where it cannot attack you with melee, and have "protect from magic" prayer on. They can hit 50+ damage with both mage and melee attacks.

    Tz-Tok-Jad-Level 702
    [​IMG]
    Hp: Around 380
    Attack style: Mage, Range, Melee
    Threat: Very High
    Info: When TzTok-Jad is at Half Health, 4 Yt-HurKot's-(Level 10:cool: will spawn and start healing him.

    Yt-HurKot-Level 108
    [​IMG]
    Hp: Around 40
    Attack style: Melee
    Threat: High
    Info: These monsters will come out once TzTok-Jad is at Half Health. If you kill them, they will respawn every time TzTok-Jad reaches Half Health.
    (It is best to keep them alive)

    __________________________________________________ _______________________

    (1F)
    Strategies:

    Tz-Kih-Level 22: Kill them range attacks before they are able to hit you, as they drain your prayer and will hurt you in the long run.
    (Kill these first before all other monsters)


    Tz-Kek-Level 45: Hold them on the other side of the "Italy Rock" and range them. Do Not Melee Them!


    Tz-Kek-Level 22: As these can walk past the Italy Rock, simply kill them as they are no real threat and only have 10 HP.


    Tok-Xil-Level 90: Kill these monsters quickly from a distance using range attacks, as their Melee Attacks do more damage.
    (Kill these after the "Tz-Kih" in every situation. Kill the BATS FIRST!)


    Yt-MajKot-Level 180: Kill these safely from behind the Italy Rock. Avoid close contact as they Hit in the high 20's and will be able to heal themselves or other monsters.


    Ket-Zek-Level 360: Keep "Protect from Magic" on at all times while fighting these as they hit 50+ with mage. Watch your prayer points, and avoid close contact as these hit 50+ with melee. After killing these while in the same room with other monsters, turn off your protection prayer to save prayer points and kill the other monsters in the room using the Italy Rock for safety. Don't Forget To Turn It Back On "After" you kill the Last monster of that wave. (Kill these after the Bats, and Rangers)
    [​IMG]
    [​IMG]


    Tz-Tok-Jad-Level 702: Right after you kill the pair of Ket-Zek's, quickly run to the North-Eastern side of the Italy Rock. Keep your protection from mage on as that is your lowest defense bonus of your armor stats. 9\10 times he will become stuck on the South-Eastern side of the Italy Rock, leaving him harmless. For this fight you protection prayer switches are the key to victory. All 3 types of his attacks can hit up to 99 damage so avoid contact so you will know what attack is coming before hand. When Tz-Tok-Jad Hovers in the air with is front legs in the air he will attack you with MAGE; you have about 2 seconds to switch to your "Protection from Magic", and when Tz-Tok-Jad lifts up and quickly comes down with his front legs he will attack you with RANGE; you have 1.5 seconds to switch to your "Protection from Range" prayer. Once you have gotten Tz-Tok-Jad's HP down to HALF, 4 Yt-HurKot-(Level 10:cool: will spawn and start to heal him. Your best choice is to quickly switch your range weapon to Long-range, and attack each of them once to get their attention away from healing Tz-Tok-Jad. After you have their attention off of healing Tz-Tok-Jad continue as you were before they came out, while watching your HP and Prayer Points. DON'T Forget to Switch your range weapon back to Rapid attack style in order to kill him faster.
    [​IMG][​IMG]

    Yt-HurKot-Level 108: Stated Above ^ lol.


    Double: At any time when you see TWO of the same monster in the SAME wave, that indicates that the next highest level monster is about to come out. Two Ket-Zek's indicate that Tz-Tok-Jad is Next.
    [​IMG]

    Italy Rock: The only safe spot in the cave. If you can, USE IT! If you can't use the Italy Rock then run around behind one of the other monsters and kill off the most deadly monsters first.
    [​IMG][​IMG]

    Attacking Order: Bats, Ranger, Mage, Melee, or simply put "BRM Me".
    (Always follow this attacking pattern)

    Healing: When the time comes where you need to eat\drink, only eat\drink once in between Tz-Tok-Jad's attacks

    __________________________________________________ _______________________
    (1H)
    Victory:
    [​IMG]
    Congratz! You have now defeated Tz-Tok-Jad, Runescape's strongest monster ever!! as a reward you will receive about 8k tokkul and a beautiful Fire Cape as a prize. [​IMG]
    [​IMG]



    Castlewar Guide:

    Starting Off And Joining A Team

    Welcome to Weardall’s guide to winning a game of Castle Wars. Castle Wars is located in the far southwest side of Runescape. There you fight for the glory of one of the great gods. Zamorak, Saradomin, or Guthax are awaiting your visit so lets begin!

    Getting There
    There is two ways of getting to this arena. One is to go south/southwest from Ardougne. That is the red route . You can also use a ring of dueling to telly you there. Rember that it only has 8 charges.
    [​IMG]
    Zamorak portal
    Guthax portal
    Sardomin portal
    Inside the map... catapult, Main Gates, Up to second floor, and Ladder to bottom floor

    Before entering I Highly Recommend you buy a Castle Wars Manual for 5gp from Lanthus located in the center of the room. This provides good info about playing and is a need for everyone. You may also claim rewards from him later.
    [​IMG]
    Display pic of a good CW player.
    This is my mage equipment. I was planning to remove my armor and mage with nothing equiped except my staff. More runes required, you should use around 100-150 spells in one game
    The black is my range armor. 400 arrows should do you good, and a magic short or long bow will do good.

    To begin a game all you need to do is enter the portal of the god of your choice. The three portals are red, green, and blue. The blue is Saradomin, the red is Zamorak, and the green is Guthax. Guthax believes in balance so he takes you to the team with less members. Before you enter you need to remove all capes and hats/helms. You must also remove all items that are not wearable. This includes food, pots, unstrung bows etc. (I used to alch in CW but not anymore), you will not be allowed in with these items. *Note: wearing god armor or prayer books of a god other than the one you choose has effects. Saradomin will transform you into a rabbit. Zamorak will transform you into an imp. Finally, Guthax will turn you into a sheep.


    Now you should be inside a room that looks like thiswith other people. [​IMG]
    This is the score, since I am Zamorak then we are loosing by 2 points
    That is me
    That is where bandages respawn
    That is the tinderbox respawn


    If not then there is a problem. It would be one of two things.
    1. There are not a lot of people on your world.
    2. You have a good bit of time to wait.
    Up at the top of the screen you should see a message saying “ X minutes until the game starts.” There are 20min wait periods between games. 5min before the next game begins the players of the last game should start coming in. Now it is your job to look at the other players. How many ancient mages do you have? How many rangers with 70+ do you have? If you have at least three of each you should be good. If you see a clan that has players around your level GO OVER THERE! Clans are the best at CW; they score valuable points for your team.


    The Arena
    Castle Wars consists of two Castles, duh! One is your teams and one is the other teams. When you start you will be in an extremely packed. Don’t worry; the layout is very simple to understand. Now this room is on level 2, there are 5 levels. From bottom to it goes basement/dungeon, then ground, then second, third, and flag. I will go through everything you can do on each floor.

    The basement to me is the most annoying place to ever be on. Down there you can reach the other teams castle, but watch out they can reach yours two! Going down there you will see two paths; take one it doesn’t really matter. You should come to a clear area with ladders. If you go up those you will arrive on the bridge. If you go straight you should see some areas on the side of the walls that say, “collapse tunnel.” If you do it blocks the other team from getting by. They however can mine it also, and if you are under it when they do it WILL KILL YOU! If you go straight you will end up at another ladder, which leads to the teams ground floor.

    The ground floor is where you will be for most of the time. That is where most of the fighting goes on. In your storeroom, there are tables of items that you can use against the other team. These will be explained later. In the far corner, there is a ladder that leads to the basement. Outside you can reach the bridge, the wall or the second floor. * There are stepping-stones on the northeast and southwest side that you can cross to avoid the bridge by.
    The second floor is where you return after you die. There is a table in the corner that has unlimited bandages that heal health. Also you can stay in there if there are high levels outside, as they cannot pass the barrier. Be warned that there is a 2min wait inside or you get sent out of the game. There are a set of stairs outside the room to get to floor three and a ladder to get up too. The portal will send you to the waiting room.

    Floor three, not much here except that it is your last line of defense to guard the flag. You can take either set of stairs down unless you are the other team then you must use the one set you came up.

    The Flag room, your flag is here and it should be well guarded. You cannot take your own flag from its stand. * If you kill the other person you may hold your own flag.

    Items
    A lot of useful items that you can get here, I suggest that you don’t take them all unless you plan on trying everything out for the first time. I’ll name all of them that I can.
    Bandage- Heals HP based on combat level, they also can cure poison, and run energy. Players can use them on themselves or teammates. You can find these in the room on f
    loor two.
    Barricade- These are set up to block areas that need to be protected, such as the flag or main door. They have 50HP and can be attacked, burned with a tinderbox, or an explosive potion. Your team may only have 10 of these at any one time.
    Bucket of water- These put out fires on barricades, catapult, or the main door. You can find and refill them in the ground level in the castle.
    Castlewars Bracelet- This is an Emerald Bracelet that has been enchanted. The Player will receive a 20% strength bonus when attacking the enemy with the flag. Bandages will also heal 50% more. It has three charges and must be worn when you start the game. This will use 1 charge then you can remove if once the game starts.
    Climbing rope- these when used allows you to scale the wall to reach the catapult. It can be used by your enemies, so use it carefully. They must be deployed on the top and can only be climbed up not down. Located on the ground floor.
    Explosive Potion- This will destroy the main doors, catapult, or a barricade. DO NOT DROP, if you do it will hit a 25 on you only. It does not affect other players.
    Pickaxe- It’s a bronze pick ax like used in mining to collapse tunnels. You can bring your own but the one provided works just fine. Located on the ground floor.
    Rock- Used as ammo for the catapult. Found on the ground floor.
    Toolkit- This can repair broken doors and destroyed catapults. If the catapult is on fire you must use a bucket of water on it. If the door is not completely broken then you cannot repair it. Select the repair option on you right mouse click. Located on the ground floor
    Tinderbox- It can set things on fire such as barricades and the catapult. Located on ground floor.



    The Game! (Lvl 3-65)

    The game has now started. Now this is where the guide gets compacted. If you are above lvl 65 you may skip this part. Now for you 3-65 people, choose what your class is, Melee, Ranger, or Mage.

    Melee
    You should be wearing you best armor and weapon. Now go to the table in the Start Room and grab 10 bandages. Go down to the bottom level of the Castle and grab 10 rocks. And go to the wall near where you came down. There will be another set of stairs, go up them and go to the Catapult. Click it and you will see a screen set the X where you see enemies. DO NOT FIRE AT YOUR TEAM!!! IT WILL DO SERIOUS DAMAGE! Once out of rocks you should start seeing people on your bridge. Attack them. If they do damage use a bandage, they will heal you. However, most likely they will kill you. You will return to the start room and you can try again.

    Ranger
    Unless you are a pure then your range isn’t above 70. Grab some bandages and head out to the bridge mentioned above. Take out you bow and start killing. I suggest iron arrows because you don’t need to waste time picking them up. When you die go back over there and repeat.

    Mage
    Okay, get some bandages and either get on the wall or go outside next to the wall. Staves are great as they save runes. Chaos Gauntlets also are a big help. You should be using mind or chaos runes. Wind Strike or Wind Bolt will be the cheapest and most effective for you.

    The Game! (lvl 66-126)

    Melee
    This section should concern most of the players and readers. You will want to grab 26 bandages. Now, yes I know you have 28 inventory spaces but you will need the two spare ones later. Now, set you speed on run and run over to the other teams castle. Go up all the stars you can until you come to a small room. If there is not a flag there the kill all opposing team members, until the flag has retuned. If the flag is there take it! [ I would recomend that you only go for the flag if your 90+. The other team will kill you if you try to escape at a lower level.) Now is when you need those two free spaces because the flag is two-handed. Run back to your base to the same small room and click on the flag stand. Congratulations you scored!

    Ranger
    You have several options here. You can attempt to get the flag, however you may not survive the trip over there. If your range is higher than 80 you should be ok. You can also protect the flag by getting barricades in the team storeroom and putting them around the flag and killing all opponents who try to take the flag. You can also stand on the wall and pick off others.

    Mage
    You probably have the most fun all the jobs. You should go over to the center and stand in the middle and unleash the chaos. If you are normal then Wind Blast or Wind Wave will do along with Snare or Entangle. If you are ancients then I recommend Ice spells. They hid hard and stun, the two that hit multiple opponents are really useful. You can also help the rangers buy guarding the flag.

    Capturing the Flag
    If you have ever played CTF in real life you know it is all about speed, same in RS. You will want to take stepping-stones over and back. Avoid the bridge that is where you will get owned. Once you have scored either defend your flag or capture the other teams flag room. Then go back for it, unless you are the highest level on your team (around 110), then just keep getting the flag. Try and get a mage to follow you, it can really help.

    Rewards!!!
    Congratz, you hopefully won the game. You should receive 2 tickets, or if you tied then you got 1. Go Back to Lanthus and trade him, if you collect enough tickets you can buy some armor, or capes/hats matching your team.
    [​IMG]
    Low level CW armor equivlent to steel. Helm is 4 tickets, plate is 8 tickets, legs are 6 tickets, shield is 6 tickets, and sword is 5 tickets. The entire set is 29 tickets!
    Medium level CW armor equivlent to mith. Helm is 40 tickets, plate is 80 tickets, legs are 60 tickets, shield is 60 tickets, and sword is 50 tickets. The entire set is 290 tickets!
    High level CW armor equivlent to Addy. Helm is 400 tickets, plate is 800 tickets, legs are 600 tickets, shield is 600 tickets, and sword is 500 tickets. The entire set is 2900 tickets!
    Saradomin cloak and hood, 10 tickets each and 20 tickets for both
    Zamorak cloak and hood, 10 tickets each and 20 tickets for both
    Castle Wars guide mentioned above 5gp, well worth buing!


    Duel Arena Staking Guide

    Chapter 1:Intro
    Chapter 2:Location
    Chapter 3:How to get there
    Chapter 4:The rules of the duel
    Chapter 5:The trick and how it works
    Chapter 6:proof of it working
    ~Chapter 1:Intro~
    Welcome to the Duel Arena Staking guide. This guide will tell you about a little trick I have that anyone can do and can make you rich. First of all, I was inspired to write this guide after a friend lost his whip in duel arena. He is lvl 91 and the person who he lost to was lvl 27.....He described the whole thing how it happened so I went and tried it out. Succssfuly I managed to get a lot of wins. I will show you how to do the process and trick some people. [​IMG]
    ~Chapter 2:Where is duel arena~
    Well for some that are new and might not know, duel arena is North-East of Al-Kharid. Here is a picture of where you can find it.
    [​IMG]
    ~Chapter 3:How to get there~
    To get to the Duel Arena, you may simply walk there. Otherwise, you can use a ring of dueling which is enchanted from an emerald ring. This is how the ring looks like.
    [​IMG]
    ~Chapter 4:The rules of the duel~
    As you know, in duel arena you can now set various rules. These rules allow you to block off particular things so you aren't allowed to use it. In order to make this trick work, you must use the exact rules as I have set.
    First of all, this is an example of what you should call out to get someone to duel you...
    [​IMG]
    And these are the rules you should set:
    [​IMG]
    ~Chapter 5:The trick and how it works~
    The duel is based on ranged only. I have allowed bows to be used but realize how I blocked off the arrow quiver. This is where the trick all falls in...The person thinks they will be able to range you with their bow but they can't. Melee is also turned off for the duel so they have exactly NO other way to attack you then use darts/knives. This is exactly where you get tricky...Take out some iron knives/darts and use those. Be careful, because some people are prepared for this trick so they might have darts/knives with them so for this case, bring a set of iron darts and rune.
    ~Chapter 6:proof of it working~
    Here are some of the kills I got during the making of this guide...
    [​IMG]
    [​IMG]
    There is proof of this working but you never know. Check the rules wisely and make sure that nobody makes any adjustments to the rules. Be realy tricky and prepared for anything.

    Fight pits Guide.

    What is it?: Fight Pits is a place inside the city of TzHaar where players can duke it out in a last man standing match with no rules whatsoever, very fun and addictive!

    Getting There:

    The fastest route to get to fight pits (in my opinion) is to get to Ardougne and take the boat to Brimhaven, then you walk to the Karamja Volcanoe:

    [​IMG]

    Once you're there, you should see an entrance:

    [​IMG]

    Enter, then you should come upon another entrance, deeper into the cave:

    [​IMG]

    Now inside the city(pretty sweet graphics, for Jagex):

    [​IMG]

    Then venture in and the bank shouldn't be hard to find:

    [​IMG]

    Inventory:

    Now before you go West to the Fight Pits, your inventory should be kinda like this (I'm evidently poor):

    [​IMG]

    Melee is highly reccomended, as mages and rangers last about 5 minutes into the game. Bring mage/range gear along with you if you like, but you will need the food.

    "Waiting Room":

    Now heres the "waiting room" kind of like Castle Wars:

    [​IMG]

    The Viewing Orb:

    Here you can see what's going on in the game while you're waiting (also gives you an idea of what the battlefield is like):

    [​IMG]

    Guidelines:

    Now here's some guidelines (not "rules"):

    - Wear melee armour

    - Remember it's multi combat, and much like the wilderness, except you dont lose anything.

    - Try teaming with people, the higher your combat, the more likely you will get teamed with high level people.

    - If you're low level, avoid the big-boys, if you're high lvl (above 85) you shouldn't have AS hard of a time.

    - Eat...you will get gang banged like mad, not like a massive orgy, but you will get pummeled if you don't pay attention. Run into another group of people to lose your opponents, they should lose you, if they don't there's nowhere to hide in Fight Pits, as shown here:

    [​IMG] As you can see, there are lots of people you can team with, but you can lose your buddies too:

    [​IMG]

    I lost a good friend here...I just had to wipe those tears and keep on keepin' on.

    Teaming can be good because you have protection until the end, that is if you make it to the end.

    As seen here, you can just walk into a group and hope they don't ice you, but they might say "Alright, we need more people":

    [​IMG]

    In-game monsters:

    There are monsters that will appear and attack you if they feel the fight isn't interseting, to add more of a diplomacy, they keep on getting higher level monsters to kill you. Highest I've seen is a 90:

    [​IMG]

    [​IMG]

    [​IMG]

    The Red Skull:

    Once a winner is decided (the last man standing) a red skull will appear above their head:

    [​IMG]

    You always get a random amount of Tokkul (the currency) when you win, reccorded the highest in the 10, 000s.

    [​IMG]

    Tokkul:

    Well, theres a few places you can spend your Tokkul, or get more.

    Theres the Rune Shop:

    [​IMG]

    Rune Prices:

    (all prices depend on stock)

    Water: 6 tokkul

    Air: 6 tokkul

    Earth: 6 tokkul

    Fire: 6 tokkul

    Mind: 4 tokkul

    Body: 4 tokkul

    Chaos: 45 tokkul

    Death: 90 tokkul

    Then there's the ore/gem shop:

    [​IMG]

    Ores/Gems Prices:

    (prices depend on stock)

    Ores:

    Tin: 4 tokkul

    Copper: 4 tokkul

    Iron: 8 tokkul

    Silver: 105 tokkul

    Coal: 22 tokkul

    Gold: 75 tokkul

    Mithril: 81 tokkul

    Adamantite: 200 tokkul

    Rune: 4800 tokkul

    Gems:

    Sapphire: 37 tokkul

    Emerald: 75 tokkul

    Ruby: 150 tokkul

    Diamond: 300 tokkul

    Dragonstone: 1500 tokkul

    Heres the Weapons shop, the last shop:

    [​IMG]

    Weapons Prices:

    Toktz-xil-ul: (rings [range weapon]) 375 tokkul (buy them ea im assuming)

    Toktz-xil-ak: (sword) 60,000 tokkul

    Toktz-ket-xil: (shield) 67,500 tokkul

    Toktz-xil-ex: (knife) 37,500 tokkul

    Toktz-mej-tal: (staff) 52,500 tokkul

    Tzhaar-ket-em: (mace) 45,000 tokkul

    Tzhaar-ket-om: (maul) 75,000 tokkul.

    Remember:

    You can buy and sell these items, so for fast tokkul, sell ores, runes, or gems to the stores (weapons not reccomended, since that is somewhat the main purpose of tokkul).

    Other Method of Getting Tokkul:

    This is a very slow way, but you get great exp for it.

    There are monsters, ranged from lvl 74-149.

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    These all drop random amounts of tokkul, lower the level, the less you will most likely get.

    Thats it for my Fight Pits guide.

    End.

     
  3. Unread #2 - Jun 8, 2007 at 9:44 PM
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  5. Unread #3 - Jun 8, 2007 at 9:50 PM
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    Edit: People don't need help for RuneScape it just spoils it for them.
     
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