help with include error

Discussion in 'Archives' started by ishownofear, Jun 5, 2007.

help with include error
  1. Unread #1 - Jun 5, 2007 at 5:45 PM
  2. ishownofear
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    ishownofear Guest

    help with include error

    how do i fix? the stickys dont tell me nothing about them or how to fix them
     
  3. Unread #2 - Jun 5, 2007 at 5:55 PM
  4. Town
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    Town Grand Master
    Scar Programmers

    help with include error

    Post the exact error.
     
  5. Unread #3 - Jun 5, 2007 at 6:05 PM
  6. ishownofear
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    ishownofear Guest

    help with include error

    include file c:\program files\scar 3.06\includes\ssi2.txt does not exist
    include file c:\program files\scar 3.06\includes\boxbreaker.txt does not exist

    and here is my script

    Code:
    //Hosted by Runescape 101
    //Download more free scar scripts from [url]www.rs101.info[/url]
    ////////////////////////////////////////////////////////////////////////////////
    // deano's Willow Cutter Banker v1.0 //
    ////////////////////////////////////////////////////////////////////////////////
    // SET UP //
    ////////////////////////////////////////////////////////////////////////////////
    // This is based off stupid3ooo's guildminer, <3 stupid3ooo //
    // SCAR version 2.02 needed //
    // V-Bright, developed in high res //
    // Take colors in lines 43-46 (not required, leave at 0 to autopick) //
    // Set up in lines 59-66 //
    // Start in draynor village //
    // Start with an axe in first inventory spot //
    // DO NOT WIELD THE AXE i am putting in support for this in the next version //
    ////////////////////////////////////////////////////////////////////////////////
    // Versions //
    ////////////////////////////////////////////////////////////////////////////////
    // Version 1.0, First Release, used osi include //
    ////////////////////////////////////////////////////////////////////////////////
    
    program moparswillowcutterbanker;
    
    {.include SSI2.txt}
    {.include BoxBreaker.txt}
    
    const
    //=//===============Colors(Leave as 0 to let script find)==============\=\\
    WillowColor1=2444649;//Colors of Willow leaves in main screen
    WillowColor2=1453629;
    WillowColor3=4147264;
    MMBankColor= 11186596;//Bank symbol color (SS:3060683)
    //=\\=============================================== ==================//=\\
    //=\\ Under the varibles there are more setup options. //=\\
    //=\\=============================================== ==================//=\\
    
    var
    BankColor,Report,Report2,TotalOres,Banks,
    IAmLostCount,equipit,DropText,DropTextb:integer;
    NoPick,LogsOut,Chats,EquipPick,Rotates:boolean;
    
    procedure Setup;
    begin
    
    
    
    
    
    
    
    //=\\============================Setup============== ==================//=\\
    Username:= '';//Username.
    Password:= '';//Password.
    LogsOut:= false;//If you want to log out every so often for antiban.
    Chats:= false;//If you want to randomly chat for anti-ban.
    Rotates:= true;//If you want to randomly rotate the screen for anti-ban.
    EquipPick:= false;//do not wield axe in this version
    //=\\=============================================== ==================//=\\
    if(not(EquipPick))then
    equipit:=1;
    end;
    
    //DO NO TOUCH BELOW
    
    procedure ProgressReport;
    var
    RHours,Minutes,Seconds,RMinutes,RSeconds,avtime:Lo ngInt;
    Time:String;
    begin
    if(GetSystemTime-report2 > report*60000)then
    begin
    Seconds:=(GetSystemTime-ST) div 1000;
    Minutes:=Seconds div 60;
    RHours:=Minutes div 60;
    Time:=IntToStr(Seconds)+' Seconds';
    avtime:=Seconds/banks;
    if Minutes<>0 then
    begin
    RSeconds:=Seconds Mod (Minutes*60);
    Time:=IntToStr(Minutes)+' Minutes and '+IntToStr(RSeconds)+' Seconds';
    end;
    if RHours<>0 then
    begin
    RMinutes:=Minutes Mod (RHours*60);
    RSeconds:=Seconds Mod (Minutes*60);
    Time:=IntToStr(RHours)+' Hours, '+IntToStr(RMinutes)+' Minutes and '
    +IntToStr(RSeconds)+' Seconds';
    end;
    begin
    WriteLn(' ');
    WriteLn('<=================Progress Report================>');
    WriteLn('Worked for '+Time);
    WriteLn('Banked '+IntToStr(banks)+' loads[s].');
    WriteLn('Banked '+IntToStr(banks*27)+' willow[s].');
    WriteLn('Gained '+floattostr(67.5*(banks*27))+'xp.');
    WriteLn('Currently Averaging about '+IntToStr(3600/avtime*(banks*27))+
    ' willow[s] and '+floattostr(3600/avtime*(67.5*(banks*27)))+' xp an hour.');
    WriteLn('Random Event Report:');
    if(fights>0)then WriteLn(' Fought '+IntToStr(fights)+' time[s].');
    if(talks>0)then WriteLn(' Talked to '+IntToStr(talks)+' Random event[s].');
    if(lamps>0)then WriteLn(' Used lamps '+IntToStr(lamps)+' time[s].');
    if(boxes>0)then WriteLn(' Solved '+IntToStr(boxes)+' box[es].');
    if(logs>0)then WriteLn(' Logged in '+IntToStr(logs)+' time[s].');
    WriteLn('<======================================== ========>');
    Report2:=GetSystemTime;
    end;
    end;
    end;
    
    //===========================Color Finding procedures=========================\\
    
    procedure SetColors;
    begin
    BankColor:=MMBankColor;
    OreColor1:=WillowColor1;
    OreColor2:=WillowColor2;
    OreColor3:=WillowColor3;
    end;
    
    procedure CouldNotFindColors;
    begin
    WriteLn('ERROR, script could not find colors, please run the script again'
    +' or set your own colors.');
    TerminateScript;
    end;
    
    Function FindTreeColorsifneeded(refrencecol,tol,tol2:intege r):boolean;
    var
    c,a,b,xm,ym,curcolor:integer;
    oc1,oc2,oc3:boolean;
    begin
    if((OreColor1=0)or(OreColor2=0)or(OreColor3=0))the n
    begin
    if(FindColorTolerance(x,y,refrencecol,3,3,515,338, tol))then//Find ore close
    begin
    if(FindObj('Chop',refrencecol,tol))then
    begin
    a:=1;
    GetMousePos(x,y);
    xm:=x;
    ym:=y;
    repeat
    xm:=xm+a;
    ym:=ym+b;
    curcolor:=GetColor(xm,ym);
    MoveMouseSmooth(xm,ym);
    wait(5+random(5));
    if(IsTextAt2(9,9,'Chop',100))then
    begin
    if(SimilarColors(curcolor,refrencecol,tol2))and(oc 1=false)then
    begin
    orecolor1:=curcolor;
    oc1:=true;
    end;
    if(SimilarColors(curcolor,refrencecol,tol2))and
    (not(curcolor=orecolor1))and(oc2=false)then
    begin
    orecolor2:=curcolor;
    oc2:=true;
    end;
    if(SimilarColors(curcolor,refrencecol,tol2))and
    (not(curcolor=orecolor1))and
    (not(curcolor=orecolor2))and(oc3=false)then
    begin
    orecolor3:=curcolor;
    oc3:=true;
    end;
    end;
    if(not(IsTextAt2(9,9,'Chop',100)))then
    begin
    c:=c+1;
    xm:=x;
    ym:=y
    MMouse(xm,ym,1,1);
    wait(200+random(100)+random(100))
    if(c=1)then a:=-1;
    if(c=2)then begin a:=0;b:=-1;end;
    if(c=3)then begin a:=0;b:=2;end;
    end;
    until((oc1)and(oc2)and(oc3))or(c>=4);
    end;
    end;
    if(orecolor1>0)and(orecolor2>0)and(orecolor3>0)the n
    begin
    result:=true;
    writeln('TreeColors... '+inttostr(orecolor1)+' '+inttostr(orecolor2)+' '+inttostr(orecolor3));
    end;
    end;
    end;
    
    procedure FindBankColorIfNeeded;
    var
    c:integer;
    begin
    if(BankColor=0)then
    begin
    WriteLn('Finding bank color please Wait...');
    while(BankColor=0)do
    begin
    c:=c+1;
    if(BankColor=0)then
    BankColor:=GetSymbolColor('bank');
    if(c>20)then
    CouldNotFindColors;
    Wait(Random(50)+500);
    end;
    WriteLn('BankColor:'+IntToStr(BankColor))
    end;
    end;
    
    //========================Map Walking procedures==============================\\
    
    procedure WillowsToBank;
    Begin
    If FindMMcolor(BankColor) then
    begin
    Status('Going To Bank');
    Mouse(x,y,3,3,true)
    flag;
    wait(500+random(250));
    // Checkrandoms2;
    end;
    End;
    
    procedure BankToWillows;
    Begin
    // Checkrandoms2;
    If findMMcolor(BankColor) then
    begin
    Status('Going To Trees');
    FindMMcolortol(10320746,30);
    Mouse(x+50,y+23,0,0,true)
    flag;
    wait(500+random(500));
    end;
    end;
    
    procedure ToBankers;
    var
    c,ax,ay:integer;
    begin
    while c<30 do
    begin
    c:=c+5;
    if(FindMMColor(BankColor))then
    begin
    if(FindColorSpiralTolerance(ax,ay,195836,x-c,y-c,x+c,y+c,10))then
    begin
    x:=ax;
    y:=ay;
    MouseFindFlag(x,y-5,0,-2);
    FlagAtColor(BankColor);
    Wait(1000+Random(100));
    Break;
    end;
    end;
    end;
    end;
    
    procedure TakeOffaxe;
    begin
    GameTab(5);
    Mouse(600, 315, 5, 5, true);
    end;
    
    //=======================procedures taken from squig.txt=======================\\
    Function AxeBroken(c : integer) : boolean;
    begin
    if(c=0)then
    begin
    if(getcolor(686,173)<>2171233)then
    GameTab(5);
    if(getcolor(601,297)=5067346)then
    result:=true
    else
    result:=false;
    end
    else
    begin
    if(getcolor(635,173)<>2500207)then
    GameTab(4);
    if(getcolor(594,221)=3885652)then
    result:=true
    else
    result:=false;
    end;
    end;
    
    procedure MouseC(x1, y1, click : integer);
    begin
    MoveMouseSmoothEx(x1,y1,1,6,15,20,20);
    wait(random(150)+100);
    if(click=1)then
    begin
    holdmouse(x,y,true);
    wait(random(20)+15);
    releasemouse(x,y,true);
    end
    else if(click=2)then
    begin
    holdmouse(x,y,false);
    wait(random(20)+15);
    releasemouse(x,y,false);
    end;
    end;
    
    function SlotFilled(row, col : integer) : boolean;
    var
    a1, b1, a2, b2, c, d, e : integer;
    begin
    result:=false;
    case row of
    1 : a1:=215;
    2 : a1:=250;
    3 : a1:=285;
    4 : a1:=325;
    5 : a1:=360;
    6 : a1:=395;
    7 : a1:=430;
    end;
    case col of
    1 : b1:=570;
    2 : b1:=610;
    3 : b1:=655;
    4 : b1:=696;
    end;
    a2:=a1+30;
    b2:=b1+35;
    if(getcolor(633,172)<>2500207)and(istextat2(185,36 ,'The Bank',100)=false)then
    GameTab(4);
    c:=b1;
    d:=a1;
    e:=0;
    repeat
    if(getcolor(c,d)<>3885652)and(getcolor(c,d)<>23700 94)
    and(getcolor(c,d)<>2699832)and(getcolor(c,d)<>1713 453)
    and(getcolor(c,d)<>3490379)and(getcolor(c,d)<>3095 106)
    and(getcolor(c,d)<>5531511)and(getcolor(c,d)<>8167 865)
    and(getcolor(c,d)<>6917802)and(getcolor(c,d)<>3951 18
    and(getcolor(c,d)<>2461584)and(getcolor(c,d)<>2329 485)
    and(getcolor(c,d)<>2328713)and(getcolor(c,d)<>2109 231)
    and(getcolor(c,d)<>2327943)and(getcolor(c,d)<>4543 586)
    and(getcolor(c,d)<>1598565)and(getcolor(c,d)<>6505 283)
    and(getcolor(c,d)<>179645and(getcolor(c,d)<>1085 32
    and(getcolor(c,d)<>1929843)and(getcolor(c,d)<>1383 200)
    and(getcolor(c,d)<>1798257)and(getcolor(c,d)<>1797 229)
    and(getcolor(c,d)<>1995636)and(getcolor(c,d)<>1997 692)
    and(getcolor(c,d)<>2130563)and(getcolor(c,d)<>2129 535)
    and(getcolor(c,d)<>1997692)and(getcolor(c,d)<>1996 664)
    and(getcolor(c,d)<>1974562)and(getcolor(c,d)<>3094 847)
    and(getcolor(c,d)<>3687501)and(getcolor(c,d)<>4345 174)then
    result:=true;
    if(d<>a2)and(c>=b2)then
    begin
    d:=d+random(2)+1;
    c:=b1;
    end;
    if(c<b2)then
    c:=c+3;
    e:=e+1;
    if(e=30)then
    begin
    wait(1);
    e:=0;
    end;
    until((c>=b2)and(d>=a2))or(result=true);
    end;
    
    procedure FindRowCol(var row, col : integer);
    var
    a, b : integer;
    begin
    case row of
    1 : a:=230;
    2 : a:=260;
    3 : a:=300;
    4 : a:=335;
    5 : a:=370;
    6 : a:=405;
    7 : a:=440;
    end;
    case col of
    1 : b:=580;
    2 : b:=625;
    3 : b:=665;
    4 : b:=710;
    end;
    row:=a;
    col:=b;
    end;
    
    procedure DropItem (row, col : integer);
    var
    b1, a : integer;
    begin
    if(getcolor(633,172)<>2500207)then
    GameTab(4);
    if(Slotfilled(row,col)=false)then
    exit;
    Findrowcol(row,col);
    MouseC(col+random(5),row+random(5),2);
    wait(random(500)+500);
    if(findbitmaptolerancein(DropText,a,b1,545,190,750 ,480,100))or(findbitmaptolerancein(DropTextb,a,b1, 545,190,750,480,100))then
    begin
    MouseC(random(20)+a,b1+random(3),1);
    wait(random(200)+300);
    end
    else
    GameTab(4);
    end;
    
    procedure TakeOffSword;
    begin
    if(getcolor(685,173)<>2434414)then
    GameTab(5);
    wait(random(300)+300);
    MouseC(random(10)+580,random(10)+300,1);
    end;
    
    procedure FindHead(var axez : integer; c, e : integer);
    var
    a, b, d, x1, y1, x2, y2, a1, b1 : integer;
    mes : string;
    begin
    x1:=645;
    y1:=75;
    x2:=650;
    y2:=85;
    d:=0;
    if(e=0)then
    mes:='Take Gl'
    else
    mes:='Take Gl';
    repeat
    wait(10);
    a:=650;
    b:=85;
    if(findcolorspiral(a,b,395004,x1,y1,x2,y2))then
    begin
    x1:=645;
    y1:=75;
    x2:=650;
    y2:=85;
    wait(random(200)+300);
    Mouse(a,b,2,2,true);
    wait(random(200)+300);
    Flag;
    Flag;
    Flag;
    Flag;
    repeat
    d:=d+1;
    a1:=230;
    b1:=145;
    repeat
    MoveMouseSmoothEx(a1,b1,1,6,15,20,20);
    a1:=a1+random(3);
    b1:=b1+random(3);
    wait(random(3)+3);
    until(b1>195)or(a1>295)or(istextatex(7,7,mes,100,U pChars,False,True,0,1,-1));
    Mouse(267,179, 1, 1, true);
    wait(random(200)+300);
    begin
    if(c=0)and(slotfilled(1,1))then
    DropItem(1,1);
    wait(random(300)+300);
    if(slotfilled(1,2))then
    DropItem(1,2);
    wait(random(300)+300);
    if(c=0)then
    TakeOffSword;
    MouseC(a,b,1);
    wait(random(300)+400);
    Mouse(585,229, 1, 1, true);
    wait(random(300)+300);
    Mouse(625,229, 1, 1, true);
    wait(random(200)+300);
    if(c=0)then
    Mouse(585,229, 1, 1, true);
    exit;
    end;
    until(d=25);
    d:=0;
    end;
    x1:=x1-2;
    y1:=y1-2;
    x2:=x2+3;
    y2:=y2+3;
    if(x1<615)then
    begin
    axeZ:=0;
    exit;
    end;
    until(findcolor(a,b,241,615,55,675,110)=false);
    end;
    
    function AxeFound(c : integer) : boolean;
    var
    look : boolean;
    ab : integer;
    begin
    look:=false;
    ab:=1;
    result:=true;
    if(c=0)then
    begin
    if(getcolor(682,173)<>2434414)then
    GameTab(5);
    if(getcolor(598,295)=5067346)then
    look:=true;;
    end
    else
    begin
    if(getcolor(630,172)<>2171233)then
    GameTab(4);
    if(getcolor(591,220)=4345174)then
    look:=true;
    end;
    if(look=true)then
    begin
    result:=true;
    FindHead(ab,c,0);
    if(ab=0)then
    result:=false;
    end;
    end;
    
    procedure LoadInventoryPics;
    begin
    droptext := BitmapFromString(28, 14, 'z78DA7373C30E0C0619C0' +
    '74DBE0742D2E570D36D70E5777BA119D9EDD484CF9F8D553E E4EE' +
    'AFA9D549F52921E46DD39B4DC4949DAA3241F91EA86C156E6 0CFE' +
    '3A71D49DB47627007188F354');
    droptextb:= BitmapFromString(28, 7, 'z78DA7373737333307003' +
    '93C8C00D87F840013712DD892C8EDF2FC4AB24463DE5EEA4A EDF4' +
    '9F5A91B05E961D49D43CB9D94A43D4AF211316E000009B6FC 79');
    end;
    //=======================procedure taken from rsci.txt=======================\\
    function CheckEnt: Boolean;
    var
    x, y: Integer;
    begin
    if(istextat2(9,9,'Chop',100))and
    ((FindColorTolerance(x, y, 57311, 80, 5, 160, 25, 10))or
    (FindColorTolerance(x, y, 118478, 80, 5, 160, 25, 10))or
    (FindColorTolerance(x, y, 53199, 80, 5, 160, 25, 10)))then
    Result := true;
    end;
    
    //==========================Random Event procedures===========================\\
    
    procedure RunAway;
    begin
    SetRun(true);
    Mouse(648,35,5,5,true);
    Flag;
    Wait(5000+Random(2000));
    Mouse(648,135,5,5,true);
    Flag;
    end;
    
    procedure TerminateIfLost;
    begin
    if(LoggedIn)then
    begin
    if(not(FindMMColor(BankColor)))then
    begin
    IAmLostCount:=IAmLostCount+1;
    if(IAmLostCount>10)then
    begin
    WriteLn('Lost!!!');
    TerminateScript;
    end;
    end else
    IAmLostCount:=0;
    end;
    end;
    
    procedure chklvlup;
    begin
    if(getcolor(285,441)=16711680)then
    begin
    repeat
    mouse(285,441,5,5,true);
    wait(400+random(50));
    until(not((getcolor(285,441)=16711680)or(getcolor( 285,441)=16777215)))
    end;
    end;
    
    procedure chkdoctor;
    begin
    if(getcolor(308,445)=16711680)then
    begin
    repeat
    if((findcolorspiral(x,y,16711680,152,433,406,459)) or(findcolorspiral(x,y,16777215,152,433,406,459))) then
    mouse(x,x,3,3,true);
    wait(400+random(50));
    until(not((findcolorspiral(x,y,16711680,152,433,40 6,459))or(findcolorspiral(x,y,16777215,152,433,406 ,459))))
    end;
    end;
    
    procedure FindRandoms;
    begin
    if(LogsOut)then
    LogOutEvery(2+Random(2),10+Random(5));
    if(Chats)then
    RandomChatEvery(5+Random(5));
    if(Rotates)then
    RotateEvery(20+random(10));
    LeaveScreenEvery(5+random(5));
    FindNormalRandoms;
    chkdoctor;
    FindDoctor;
    FindBox;
    AxeFound(equipit);
    chklvlup;
    if((FindFight)or(CheckEnt))then
    RunAway;
    end;
    
    //=========================Main Screen procedures=============================\\
    
    procedure Bank;
    begin
    FindBox;
    TotalOres:=TotalOres+(CountItemBmpTol(Ore,50));
    if(NoPick=true)and(EquipPick=true)then
    begin
    GameTab(5);
    Mouse(593,303,r,r,true);
    Wait(Random(50)+1000);
    GameTab(4);
    end;
    OpenBank;
    if(BankScreen)then
    begin
    if(NoPick=true)then
    begin
    ClickAllItemsColorWait('All',65536,1000+Random(100 ));
    Withdraw(1,1,1);
    end else
    begin
    if(EquipPick=false)then
    Deposit(2,28,2);
    if(EquipPick=true)then
    ClickAllItemsColorWait('All',65536,1000+Random(100 ));
    end;
    CloseWindow;
    if(NoPick=true)and(EquipPick=true)then
    begin
    FindPickHeadColor;
    ClickItemColor(hc1,true);
    end;
    Banks:=Banks+1;
    ProgressReport;
    NoPick:=false
    end;
    end;
    
    procedure waitwhilecutting;
    var SysTime:integer;
    begin
    MarkTime(SysTime);
    repeat
    wait(200+random(50));
    findrandoms;
    if(TimeFromMark(SysTime)>=85000+random(100))then
    begin
    MarkTime(SysTime);
    getmousepos(x,y);
    Mouse(x,y,r,r,true);
    end;
    until((not(istextat2(9,9,'Chop',100)))or(Inventory Full));
    end;
    
    procedure Chop;
    begin
    SetRandomOreColor;
    if(FindObj('Chop',OreColor,5))then
    begin
    if(not(CheckEnt))then
    begin
    // if(TimeFromMark(choptime)>=500+random(100))then
    begin
    Mouse(x,y,r,r,true);
    flag;
    // MarkTime(choptime);
    end;
    if(FlagPresent)then
    begin
    Flag;
    Wait(500+Random(500));
    end;
    waitwhilecutting;
    end;
    end;
    end;
    
    //======================================Main Line=============================\\
    
    begin
    SetupSSI;
    Setup;
    SetColors;
    PrepClient;
    LoadInventoryPics;
    FindBankColorIfNeeded;
    SetRun(true);
    if(true)then
    begin
    repeat
    FindRandoms;
    BankToWillows;
    FindTreeColorsifneeded(3102800,5,45);
    repeat
    FindRandoms;
    Chop;
    NoPick:=false;
    until(InventoryFull)or(NoPick=true)
    WillowsToBank;
    TerminateIfLost;
    Bank;
    until(false)
    end;
    end.
     
  7. Unread #4 - Jun 5, 2007 at 6:21 PM
  8. Town
    Joined:
    Jan 21, 2007
    Posts:
    3,776
    Referrals:
    3
    Sythe Gold:
    5

    Town Grand Master
    Scar Programmers

    help with include error

    That script is very old, get a new one.
     
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